Updated PvP Tagging plugin
Fix error in block border on if Y coord is out of bounds
Fix pvp protection showing when player was in spectator mode
@Changelog Alerts(edited)
Added /allowedmods (see screenshot) which links to the performance mods allowed on PirateCraft.
As Fabiously optimised is Fabric based, theres a specific rule to not add any other mods in addition to the performance pack itself.
Updated /rules page that talks about Client mods, that you can click the rule and itll open that guide.
Both click through to the install guides & have hover over additional information
This isnt anything new, but staff keep getting asked the same questions, this is to cut down on staff time repeating themselves.
@Changelog Alerts
Updated premium suite of essentails & dependacy plugins
Updated tab bridge plugin for cross server tablist
Added Image to Map plugin thats the same as survival to replace the old one.
Added a void generator plugin
Disabled the old image to map plugin
Disabled a custom Enchantments plugin until were testing it again
Disabled quests plugin until were testing again
Disabled grapplin hook plugin on creative as I cant remember why this was active on here
@Changelog Alerts
Added popup blocking plugin to Creative & Survival, Creative is live and Survival will take effect next reboot.
This is just a packet modification plugin to prevent this annoying popup on 1.19+ clients.
@Changelog Alerts
Updated the Discord exporting application for the website changelogs and announcements, last updated in 2022, surprised it was still working, the formatting is much better as it now supports discords markdown for headers etc.
https://piratemc.com/changelogs/https://piratemc.com/ (announcements shown on homepage)
@Changelog Alerts
Today the sidebar in the discord just wound me up how messy it was with so many unused areas, so I've gone on a full nuke to clean what I can.
Backed up and then deleted ~210 closed tickets, this took a while, has to all be done manually, one by one...
Deleted the categories Closed tickets 6-10, keeping the 1-5 to fill up.
Deleted 2 staff staging channels
Removed maybe 20 crappy "meme" emojis that are never used, so I can now use the ones I need for changelogs.
Removed the staff building forum and combined it with our overall projects forum with new building tags.
Deleted all the empty forums from the "Creators Area" Category, such as "Arena builds", "Npc items".
Created a new #│workshop forum that will house ALL the creator forums, content was so far and few that it makes more sence to have 1 forum, and categorise all posts with tags instead. See #deleted-channel that I also created as an overview of each tag.
Please start porting anything from these archives into this new forum that you wish to still keep/have implemented. #│treasure_chests#│kits#│kits2#│brew-ideas#│custom-crafting#│fishing_comp#│tags#│skinsI went over all this content today and love a bunch of it, so i'm keeping these archived to add later!
Created a new section in #│welcome that links to guides, this has been in the staff staging area for months.
Moved Arctic events channels to "Archive 2" Category.
There's most likely lots more that can be deleted, but its bed time for me @Changelog Alerts
Deleted over 50 channels from Archive 1 & 2 Categories after backing them up (7GB worth)
Kept anything with useful information such as old suggestions
Deleted a large amount of old Archived staff channels
Cleaned up and moved channels in staff area
That should be the end of the mass cleanup on the discord.
@Changelog Alerts
Added "Resource pack" and "Mobs" tags to the #│workshop forum for entrys, as Ive seen some reousrce pack work in #│media is all planned, just working on what to do with 1.20.5+ compleltly changing everything, especailly with old server software etc.
@Changelog Alerts(edited)
Updated Crew plugin this morning.
Adds hex color support on bb messages
Fixes killing by explosion counting as kill
Fixed crew trust permission when resizing griefprefention claim
Adds new mod command to display crews bb, /crew mod bb displayAdds conformation before reset KDR
Adds chat color permissions
Adds ability for staff to rename crew
Adds the ability to charge money on bank deposit, not enabled but may be good for eco
A ton of bug fixes
️ Crew chat discord I initially updated to try and get Discord Crew support re-added, but the developers got more issues with it, ive made a ticket and waiting on his reply, ive disabled the discord intergration and reloaded, but it seems it needs a reboot to disable it fully. This is giving error messages when using crew chat, this should be temp until next restart. You can still use crew chat, so I will keep this version of the plugin as its the latest and it fixes a bunch of other things.
@Changelog Alerts(edited)
Disabled the Discord integration with crews again, it was throwing an error every time a /c was posted, waiting on dev to reply to the error its giving.
There was a second issue where all the crew chat channels had multiple copies somehow, BE had 7 for some reason! This was another issue, so Ive cleaned up all the empty duplicates.
@Changelog Alerts
Updated Crew plugin for next restart should;
Hopefully fix the discord chat integration for your crew chats /c & /c join Adds ability to set default rank for new clans
Adds ability to limit unverified crew members in a crew total.
@Changelog Alerts(edited)
Changes the next page pagination in /crew roster to be /next instead of /more as more is taken by other plugins as a used command. Takes effect as of next restart.
You was able to use /crew more but theres no way to change the languages file to tell you this as its a dynamic changeable command in the config, so ive just done that instead.
Also requested proper pagination, by clicking in chat from the developer, so lets see if that happens!
@Changelog Alerts(edited)
Fixed the VoxelSniper /v, /voxel alias, which we had rebound to /z because /v was being used by admins for vanish, but Ive decided we never need/use vanish on creative, so I have reclaimed /v on creative as the tool to select your voxel in VoxelSniper, which means all tutorials on youtube will be using the correct commands for whats on PirateCraft Creative.
The plugin update recently changed the namespace, which broke /z which in-turn to try and fix it, made me re-think this bind.
Voxel sniper is a @Contributor or @Helper and above feature.
Updated /guide vsAdded link to the official documentation for all commandsSet our wiki to legacy, as it was a backup of the old VoxelSniper documentation as it vanished previously and has been re-made (above) that will be kept up to date.
Updated look of guide to match newer styles of guides.
@Changelog Alerts(edited)
Updated /guide vs again, way more in-game info and quick links now to get started.
Better description
Explains what a voxel is
Tells you about /kit vs for quick VS tools
Adds all video tutorials on the website directly for quick access for learning
Fixed some formatting
@Changelog Alerts
Updated /claims or /guide claims moved the last page to the first page, because this information is useful to all players outside of learning claims, as it gives your data and breaks it down simply.
Updated formatting to more recent formatting, the guides are such a mess of different formats now...
Figured out I can custom set the "next" button text, so tell you whats on the next page! thats cool
I had to edit a config to make sure the line formatting matched or it would show a gross green line.
@Changelog Alerts
Creative book update when you log in.
Reduced AFK text
Better layout
Headings for survival/creative
Removed old update
List some features available on creative and linked to the full guide
Live placeholders for your plot count
This book is for people that get AFK kicked to creative that don't understand what happened, it outlines and tells them when they log in whats happened and how to get back, it now doubles up teaching you some features we have on creative, if you haven't learnt any advanced terrain manipulation, I highly suggest watching some voxel sniper tutorials, followed by the GoBrush and GoPaint tutorials, these tools are amazing and great fun to play with.
@Changelog Alerts
Super chorus brew now checks if you are tagged in PvP and cancels the teleport if you are, with title and message to chat to tell you, the brew will still be consumed!
I made small custom script for super chorus taking it out of the brewing plugin, which gave me the ability to check for literally anything, in this case all its doing is checking if you are PvP tagged.
@Admin Since its now its own command, you just gained a way to manually run a super chorus on someone without the drunk effect /superchorus <bad/normal/good> <username> No idea why you would need to, but you can separate people?
Logs to console so If we wanted to track use, we now can.
@Changelog Alerts(edited)
@Admin Made /restoreold alias to select the 1.17 world snapshot for the 1.12 parts of the world, just so we don't have to go through that big list of backups!
Will auto-tab next reboot.
Hopefully fixed a bug when contributing for Firstmate rank that /rankup isn't updated to firstmate, which means if you're on track to cadet, it'll slap you back down to cadet! Apparently Ive not updated this store rank since before 1.12 because it was still running our old rank plugin command at checkout! That's how long its been since someones bought it! This does mean, if you buy firstmate you do skip the /rankup for all ranks before it, but there's no way around this, because its on the same track and theres ranks above it!
Maybe this is just too legacy and time to retire this store option, ill re-evaluate in a few months.
@Changelog Alerts(edited)
/buyclaimblocks and /sellclaimblocks are now properly logged, had to make something custom to do it, no difference in how the commands used or shown in game.
Logging gives us analytics to see money going in/out of the eco, buying claim blocks is the sole way to disperse money out of the eco.
Tip: if you use those commands above without parameters it gives you the prices. $1 buy/0.5 sell etc.
@Changelog Alerts(edited)
️ Claim block prices changing! Read https://discord.com/channels/139382225375330305/207479302311116800/1271818655771922432 Added /motd annoucement with dates & why as a rough overview, missing out lots of key information for the state of the inflation, but hopefully it gets the point across in a simple hover over.
Added bossbar on login to alert of the change from $1 to $1.5 in 7 days, to tell to hover the /motd for the posted above screenshot, im 100% missing a ton of info, its just a small area to put info in, cba to make it a whole in-game guide lol
@Changelog Alerts
/lotto can now buy 10 tickets, so theres going to be a MUCH bigger pot now per lottery.
Lotto should now also record whos won into a discord channel #│lottery_logs but I have to wait for a lotto to finish before I know if it works, if the placeholders work and if its formatted correctly so it could be wack to start. Ill open it up to everyone once I know its working, otherwise assume it dousnt work.
Disabled lottery working in the locker.
Since lottery is taxed, this acts as a pot to remove money from eco! While simultaneously making lotto more fun with a bigger pot! Double wammie!
Thanks for the idea @Nick_A_Naut@Changelog Alerts
Set the weather and time for everyone online! You can pay to set;
The time to Day, night, Dusk, Dawn The weather to Sun, Rain, Thunder (Trident users get happy) Be warned these are quite expensive atm.
/warp meet And speak to the "Tide Turner"
1h cooldown between uses
Logged in file & discord for records
Added logging for all weather/time use on Discord channel https://discord.com/channels/139382225375330305/1272219324714848368 +1 Money pit to remove money from eco.
We 100% meant to get that video ending like that @Changelog Alerts
5 new server shop NPC's! Buy custom alphabet letter blocks! Get on down to /shop2 and buy yourself some custom lettering blocks!
Customize your shops, Leave a love note to your favorite pirate outside their house, label your vaults, number your animal pens, put a block on your head as a hat, number your docks, use arrows to point pirates in the right direction... how will you use these new alphabet letter blocks? Get creative!
Block styles voted by online players! Player picked styles! If these are bought, I will make more variants!
@Changelog Alerts(edited)
Updated Armor stand limiter plugin
Added fix for pistons in same chunk
Updated Crew plugin
Adds some back-end settings
Updated ViaVersion, the Protocol hack plugin that allows newer clients to join.
This is bug fixes, 1.21.1 and 1.21 are compatible with each-other.
@Changelog Alerts(edited)
All tags added from /donate store to in-game! Visit /warp cove and have a chat with taggins! He will happily sell you a new /tag!
Tags are bought once, own forever, there's no lifespan on them!
PvP themed tags will unlock at intervals, slowly over time, because these are much higher quality than the base pack of meme ones.
50+ "Meme" tags, I'm not overly fond of these and originally pulled them from a "tags starter pack" lol but you may find some fun in them.
The 100k, 200k and 300k are unchanged tags! These will be broadcast to the server and discord if these are bought, as swag status.
Tags are easily added, so please make any suggestions into #│workshop for new tags, just try and keep the volume down, they take a while to add and I'm sick of making NPCS at present When buying you'll get a message from the NPC now, so that it explains what you just bought and can click the chat message.
Updated hologram at cove to say 302 tags, it seems more have been added and the hologram not updated, kept the old number in the video.
Store
Updated the tag buying on the store, I merged the two meme packs into one, and kept the price as tho it was 1 pack, so instead of buying them in-game you can just buy either all meme ones or the PvP pack outright. https://donate.piratemc.com/category/overhead-tags To the three people that ever bought tags, Ive updated your permissions with the new permissions that were set for separating these tags to not be a pack.
@Changelog Alerts(edited)
@Moderator Gained /brew info <username> to check drunk status of pirates
Fixed the Server time being shown in Tab, for some reason it will no longer allow/show AM/PM, that breaks it for whatever reason, but annoying, can always move to military time.
@Changelog Alerts(edited)
Updated /motd with all recent changes, I had to condence it as there was too much data to send to the client and it wouldn't send it all formatted.
Updated bossbar title when you login to tell you about the claim increase and the $2.5 increase on 10th Sep 2024.
Created /guide claimsprice to replace the hover over text in the /motd as it was just too much data for the client, this is now clickable from both MOTD messages, and you can direct people to this too.
Accidentally set the off white color for text, and kind of prefer it to the grey in the rest of the guides.. I just cant settle on a bloody consistent style!
@Changelog Alerts
Added new Missive about new Shop NPCS.
Put the whole of missives through ChatGPT to check and it fixed a ton of punctuation, capitalization, grammar & clarity for all missives! Absolutely fantastic, so I just need to do that with the rest of the missives and guides over time! Backdated Expansion-server.jar Placeholder API expansion (the one that does server time) because its was spamming an error log every 1 second, Luckily I had the older version that works fine still on creative to copy from! Should be able to bring AM/PM back later.
@Changelog Alerts(edited)
In 2022, I set the Lumberjack to everyone "For a small amount of time" well, seeing that was suppose to be about 2 weeks and not 2 years, Ive set the lumberjack back to Deckhand & Cadet only, thanks for the reminder whoever it was talking about their tree farms the other day in global and then telling me "Nah bro, its ok we cant use the lumberjack" you made me check Updated Lumberjack at /warp cove Set the lumberjack back to Deckhand and Cadet only.
The lumberjack lets you sell wood for infinite money, which in turn injects this money into the economy.
Added sell limits to reduce smurf use, its set high and may reduce later, but each of the 6 logs can be sold 30 stacks per hour. 30x6=$1806x$180 = $1,080 per hour.
Gave him some gold to hold
Changed its hologram to explain who its for.
Updated the title when opening the shop to a dark blue, better font and to actually be set the wood page just said "Page-0" still Updated some NPCs at cove with different glow colors to make them pop and be easier to find. Took me a while to figure out how I did it with the lumberjack, for my poor memory I can search for it again here GodsDead you old man /npc glowing --color BLUEIts entirely possible to set per item sale permissions instead of whole shop, so we COULD instead sell higher value items to long term players to get them out of the eco, like Diamonds etc, but it would be under market value, I feel like we would just have a new NPC for that tho, have a chat, see if thats something you want, I would have to make it a temp that auto expires because apparently I cant keep track.
Updated premium essentials plugin & dependency 10 versions
Change player head drop to introduce small delay before you can pick it up. This is to solve rare potential issue where dying player still manages to grab that item with their dead cold hands.
Fix for /tpahere not providing feedback message when teleportation is unsafe
Fix for teleport bypass permission not being taken into consideration fully
Fix for issue when creating bed home location on a bed which is occupied, now only empty beds can be used
Fix for heads not having full display name
Bug fixes that you wont see as a player & fixes for 1.20+
Note for myself, explodes the config for Combat/AFK/Scavenge into their own files.
Added new player shop plugin for setup/testing live (outside of test server).
This ones enormous, and will not be live just yet while we setup and test live, but it will give you a metric ton more options for selling things as players, full details will be posted when its ready for the public, live testing will happen at s79 at /shop7Just too many variables to test, so doing it live, so far no issues.
Will not replace the current signshop, will work alongside it for a long long time period and if we as a community prefer it we will switch.
MUCH more modern, Holograms, GUI viewing items, sharing shop sales, log of sales.. Lists infinite for upgrades.
@Changelog Alerts(edited)
Creative
Updated premium essentials plugin & dependency 10 versions, see above for changes.
Updated ViaVersion, the plugin that allows newer clients on the older server software
Updated Armorstand limiter quite a few versions, it was very dated on creative.
@Builder Copied Cove to Creative /warp cove is 1:1 from Survival now.
Re-added old version of player /statue builder, I think I tried to update it in the past and they dropped support for less than 1.20.
@Changelog Alerts(edited)
@Helper and above Updated /duty to say you are busy in chat instead of /me this fixes you having to put . in chat after you go into duty to update tab/map etc, saves that extra step.
@Changelog Alerts
@Helper gained all colors to use in chat /chatcolor lets you select it easily in a GUI without having to remember the color codes Fixed a weird bug that prevented &c being used in chat even by me, random denied permission... not sure why.
@Changelog Alerts
@Helper Updated all command guides in /staffmenu to all now work
@Helper Finally after 11 years I wrote an in-game guide for helper! Via /staffmenu or a shortcut /staffcommands will auto tab next reboot.
Added placeholders for all staff rank command guides, not populated, will take some time, only helper guide is populated.
Created staff canned responses at the bottom of /staffmenu click this to access pre-written common messages to send to chat already colored for you, hardly started but it now exists to update!
@Changelog Alerts
@Helper Updated Canned responses (above update) with your requested responses.
Refactored layout to be cleaner
Created /can for quick access.
Quick shortcuts are not working yet, coming soon ™️
Actually set permission to use the custom text @Changelog Alerts
Fixed online pirates widget https://piratemc.com/players/ When I did the system update, PHP upgraded a version and needed its dependancies re-added.
@Changelog Alerts(edited)
Ahoy, me hearties! The /shop8 warp now be whiskin' ye away to one of the two mighty balloons floatin' high above the Pirate marketplace! Arr, once ye’re aboard, it’s time to walk the planks—these ain’t ordinary planks, mind ye, they be jump pads that'll launch ye into the skies and drop ye into a random shop below! No need to worry, ye won't be meetin' Davy Jones today—fall damage be safely protected! So go on, matey, take the plunge and let the winds o' fortune guide ye to treasure! ️
@Changelog Alerts
Crew chat stopped working temp, because Discord API is down And its reliant on it, because it sends data to it, takes a full restart to get it working again... if its still down tomorrow Ill disable discord integration again.
@Changelog Alerts
Ahoy, crew! We've got exciting news—our brewing plugin has been revived! The original plugin was abandoned in 2022, leaving us concerned about compatibility with newer Minecraft versions. But fear not! A new fork has surfaced, bringing fresh updates and features. We've upgraded to this new version, paving the way for future updates from 1.18 and beyond, while also enhancing the brewing experience. Now, we can request features and report bugs to keep things shipshape!
Brewing plugin updated to a maintained fork (Ready for 1.21+)
Converted all data for live barrels and cauldrons to MySQL storage from flatfile (This will improve backups, stats, and allow for data use elsewhere)
Added RGB color support to brews (Not used yet, but ready for future use)
Added Multi-puke items feature
Added Ability to specify custom ingredients by CustomModelData, enabling custom ingredients with resource pack skins in the future
Added Add-ons support, allowing us to expand the brewing plugin with additional features over time
Added Option to add cooldown/warmup to commands executed when drinking brews
Added Glints to brews for extra flair
Bugfix Patched several bugs for a smoother experience
Changed all GRASS to TALL_GRASS in brewing recipes to match the recognized item
Crew plugin updated Bugfix
Removed The new shop plugin & the 5 add-ons plugins I was testing as its not compatible with our marketplace plugin, once this support gets added I can restart trials.
@Changelog Alerts(edited)
Changed - Brewing all grass to long_grass back to grass hopefully this lets you put grass back into brews!
Via @OneAwesomeCow - #deleted-channel bug report
Slight issue, the Brewing plugin broke itself on reboot with a duplicate key using this new database! Bug reported, hopefully it gets fixed soon, otherwise its down.
@Changelog Alerts(edited)
Added Public Farms at Cove Town, quickest warp is /warp brewing Wheat, carrots, potato & some melons that regen every 1 hour for anyone to break/eat.
Will be announced in global chat
I needed to test a new way to paste schematics via console on a timer for some other projects, but needed something small to test it with! GG Polsair on your 3 year old suggestion Suggestion via @Polsair from 2021 in #archived-suggestionshttps://discord.com/channels/139382225375330305/353285140350500874/804161508757340220@Changelog Alerts
Added WorldGuard Regions for the live map for tomorrows reboot.
Will show selected server regions on the live map to show what areas are protected and safe areas in the world.
Only Cove/Spawn/NESW regions are currently added, and some testnig regions for shops 1-6 while I have a play with those showing differently.
@Changelog Alerts
Updated Brewing Plugin Hopefully this update fixes the issue with the brewing plugin starting at boot because of the previous issue posted above, takes effect next reboot.
Updated Live map WorldGuard regions, custom colors for each server region Ive chosen to display, as well as custom artwork I've created for each region (see screenshot for example) next reboot.
Added Live map WorldGuard region click custom artwork for Spawn, Cove, North, East, South, West and then one for all shops. next reboot.
Added Live map regions for all shops S1-S100, should hopefully show owner/members of the shop, and then outline any shops that don't have owners with a green border to show whats available. next reboot.
@Changelog Alerts
Removed live map showing NPCs plugin as its not worked for a while now and can't find an alternative. Halved the breeding-delay-ticks for villagers, should be twice as fast to breed them now, but them finding a job will still be very slow as they are still lobotomized. I might find another way to set their job role outside of vanilla, as vanilla is just a performance destroyer.
@Changelog Alerts(edited)
Live map changes Trying to nail a more consistent style. All takes effect next reboot as the plugin doesn't have a reload command.
Removed "Owners/Group Owners" & "Group members" from the info box when clicking regions on the live map, this is useless information as I am the only owner of regions as I make them.
Changed Shop regions not having a different border color for no owner, because of above, the owner does not change! Tenants of shops get added as members, sadly there is no part of the plugin to highlight no members.
Changed Changed the color system for all regions on the live map, instead of being themed around each warp, I've greatly simplified it, Green = PvP safe Region, Red = PvP on Region, Yellow = Shopping region (PvP off).
Added All /shop2 shops as shops on livemap
Added All PvP On regions on live map
Added Markers for South Arenas, west arena, east arena and cove hanging
Deleted "Regions" set that was legacy.
Fixed Crew chat working, this discord integration is getting old fast with its issues.
Changed owners/members of all public warps to be me as owner & admins as members, removed moderator from random regions.
Added new PvP Arena region at /warp south for the second arena, inherits the same flags as the other south arena.
@Changelog Alerts(edited)
More Live map changes All takes effect next reboot
Fixed border colors still showing "no owner", third time lucky.
Fixed shop2 images when clicking the shop2 regions.
Changed click region text to have a color key instated of saying "PvP Free zone" since its globally set and does not work for PvP regions.
Added 5 new icons for the server to use on the live map for various projects
Added Started adding map markers for server NPCs, then realized ive added them all under "warps" which isn't what I wanted, so Ill have to re-do them later! For now a couple are shown at cove and a few from /shop2.
Spawn changes starting to look at getting spawn updated, bit by bit over time.
Changed all Parrots interactive NPCs to be "players" as new players not really sure about interacting with a parrot, and they stand out more.
each shop region on the live map shows an image, these are actually all unique to each shop, so I could actually show unique images for each shop if you wanted. But it would have to be for people that have had a shop forever and don't plan to go anywhere soon with it. Long term shops only if you wanted to have a unique image for when your shop region is clicked.
@Changelog Alerts(edited)
Livemap ChangesAdded a new set called "NPCs" I deleted all the NPC markers I set the other day and re-made them in this set, so NPCs can be toggled on/off the map by themselves.
Added every shop NPC from /warp cove to the live map, the info/guide NPCs don't need to be shown on the live map.
Added /warp botm to the live map as a marker
NPC ChangesChanged Glowing, I now am going to color coordinate NPCs, Yellow = Shop (Match the map colors), Blue = Guide or info and no glowing means inactive/disabled.
Removed Auction NPC at cove until we get auction back
Removed Ancient commander info NPC at cove, that was disabled years ago.
Warp Removals and disabledDeleted /warp rank its directly next to /warp cove warp, wasted space in /warpsDeleted /warp vampires its been a while since Ive looked at whats in /warpsDisabled /warp shipbattle as there's no battle to be had!
@Changelog Alerts
Started to work on moving signs out of spawn into holograms so we can build & move spawn, its all baby steps one by one.
Once everything isn't on sign like were on 1.4 still, we can move holograms and NPC's extremely easily to a new build.
/spawn changes
Added Hologram at /spawn moving all the signs you saw when you first spawned into a welcome message, first set of signs done, 1 billion more to go.
Changed/spawn location, you spawn on the top deck for more space and not all cluttered in a room.
Changed All NPCS at /spawn to have a blue glow as they are info NPCs
Changed Location of all NPCs, just scattered them about atm, read some of their information, its ALL dated and not actually too helpful, so all of that will need redoing too Fixed the image on the map at spawn & the /map hologram clickable to run the command
Added more spawn region protection from mobs, fall damage and Hunger.
Edit; jesus my spelling mistakes already Im too tired lol
@Changelog Alerts(edited)
Fixed my dodgy spelling and grammer in the hologram at spawn I made last night, dont expect me to follow suit for changelogs lol
Updated PvP tagging plugin 6 versions (Next reboot)
Added option to block entering portals while in combat (Not enabled, do you want?)
Added option to prevent block breaking while in combat or for newbies (Not enabled, do you want?)
Fixed Use the player's current enemy as the attacker when enderpearls renew combat tag
Updated Premium suite of essentails plugin (Next reboot)
Fixed Should hopefully fix /warps slot positons, to allow us to organise warps again, I only reported it a few days ago and hes already pushed a fix Fixed for some issues with player heads
Fixed for players in jails not receiving damage when they should
Fixed for player not being teleported out of jail when their timer runs out
Added warp command sound
@Changelog Alerts(edited)
@Media gained ability to set Build of the Month rank since its all run by Mr Maguire @TobySFAdd BOTM Rank/botm1 <username>/botm2 <username>/botm3 <username>Remove BOTM Rank/removebotm1 <username>/removebotm2 <username>/removebotm3 <username>@Changelog Alerts
AddedFeatures hologram and removed all signs.
AddedWorking Cannons hologram and removed all signs.
AddedHow to sail hologram and removed all signs.
AddedNew pirate protection hologram with dynamic newbie protection countdown
AddedPirateCraft: Your Legacy, our commitment hologram for displaying our robust history and longevity
There's a lot more to go, but this has put a massive dent into it! All information in these holograms was updated, as the signs was very dated, and all of its been spell checked!
Updated /warps sorted all warps into some sort of order, as opposed to random, via the previous update fixing sorting.
Hidden/warp shop8 from the gui as its not a real shop, and the horizontal space is for 7 not 8, so it was just out of place, still use it, just not shown in gui.
Bug Turns out this update to sort introduced a bug where it duplicates the warps to a second page, its been reported already, need this solved before I can sort all staff warps, staff are the only ones effected.
Feel free to request order changes to staff if something is off/oddly placed.
@Changelog Alerts(edited)
Added Airships to The End & The Nether/warp end/warp nether no website/in-game docs yet, this is your announcement & all info.
/pilot airship or airship on a sign.
Unlocks from Firstmate they now have their own ship unlock!
Size 50-300 blocks
Requires fuel coal_block, coal, charcoal, stick with an engine observer50% wool required for balloon.
Explodes on sinking impact, unless crashing into the void, where it just stops.
The small dhow sized ship in the screenshot is 285 blocks for your info.@Changelog Alerts(edited)
Changed Brewing "hangovers" from 7 days to 1 day.
Hangovers are a new feature that I learnt about today! From the configs this is how you get a hangover Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7] The default was 7 days, I presume minecraft days.
There is no way to "cure" a hangover yet nor an admin command, I have requested both from the developer, if none are added, I will disable this feature.
@Changelog Alerts
New Ship Frost Breaker First of our two new Harvesting ships, this ship is used to harvest ice, blue ice, packed ice & frosted ice into chests on the ships by just sailing into them!
/pilot frostbreaker or frostbreaker on a sign.
Unlocks from Carpenter Size 500-700 blocks (same as brig)
No sails, required engine (observer block) & fuel! (coal_block, coal, charcoal, sticks)
The "Blade" blocks that harvest Ice are either Iron Blocks or Waxed copper, either cut, weathered, exposed or oxidized.
New Ship Kelp Trawler Second of our two new Harvesting ships, this ship is used to harvest kelp plant, kelp, seagrass, sea pickle & tall seagrass into chests on the ships by just sailing into them!
/pilot kelptrawler or kelptrawler on a sign.
Unlocks from Gunner Size 750-1250 blocks (same as frigate)
No sails, required engine (observer block) & fuel! (coal_block, coal, charcoal, sticks)
The "Blade" blocks that harvest Ice are either Iron Bars or Waxed copper, either cut, weathered, exposed or oxidized.
Re-wrote /shipsThis took longer than the ships, includes all new ship types & updated all details for existing ships.
Clickable ships names from the first page! Go directly to the ship you want!
Changed formatting to be more modern & fitting with newer guides
Click names of ships to copy that name into chat to use on signs
Reordered all ships to be in the same order as unlocking
@Changelog Alerts(edited)
Updated Brewing, a very old brew, ID 101, Bombay Sapphire that had a duplicate ID distilltime throwing a YAML error, suprised the configs loaded this long with it! This is back from the 1.12 days and earlier! The distilltime was set to 60.
@Changelog Alerts
Updated Brewing table on Brewery website guide for "Discovered brews" massive thanks to @Lullaby93 who updated this file for me using their own spreadsheet keeping track of who found brews in the past! That table should now be completly up to date with brews that have been found. If you know of more found brews and can prove it, please open a ticket with staff to verify and I will get those updated too.
https://piratemc.com/guides/brewery/@Changelog Alerts(edited)
Your authors will be @OneAwesomeCow and @OneEvilPandaYou can expect player themed news such as. Happenings at events
Competitions, player and staff hosted
Crew News
Marketplace news
Player projects
@Changelog Alerts@Newsletter Alerts
Changed Barge ship to be unlocked from Cadet instead of sailor, now cadet unlocks a ship!
Fixed some errors in /ships with speeds, fuel burn rates, required build blocks for Barracuda & Seawolf that were very outdated.
/ships@Changelog Alerts
Updated/ships guide, I changed ALL the ships speed info to show maneuver tool speed, and cruise speed with its "jump/skip" blocks for overall full info about each crafts speed, I also created a hover over tooltip to explain how the different speeds work in as simple way as I could think of for every ship speed text, I plan to do this for all info segments over time!
There was still a fair amount of old/wrong info, which is now all properly shown! so please do look at all ship speeds again even if you are an old player, they haven't had their info updated in years!
@Changelog Alerts
Survival - Ship names & detection of ships nearby!
Added ship detection to all ship types, if you are piloting a ship and another piloted ship comes close to you, it will alert you in chat up to 20 blocks away, you can also use /contacts to check nearby ships.
Added naming ships, all ships can be named now, and the name of you ship shows up when detected in /contacts Format is Name: on the first line, and then the next 3 lines can all be for the name of your ship with colors that also show!
Look ar @MrLimeWise example "Pbrain" airship, how its Dark Aqua on his sign and how it appears in my contacts list!
Name:
Name of
Your Ship
On all 3 lines!@Changelog Alerts(edited)
Updated Premium suite of essentials plugin & dependency (For next reboot)
Should fix jail holograms displaying unless the jailed player is online
A ton of background fixes
Fix for teleport effects being shown for vanished players
Test server
Sync/update with survival
Copied main overworld 1:1
Premium suite of essentials/GP/Crew data copied over
Updated Premium suite of essentials plugin
@Changelog Alerts
Added some more channels/forums for managing the Piraes Periodacle newspaper, not final form, just adding as we require! @Pirates Periodical#│periodical-forum Community stuff
#│releases Releases of the newpaper so its easy to find
#│periodical-announcements Annoucements My proposed mascot, maybe someone should make a forum thread to find them a mascot!
@Changelog Alerts(edited)
Removed the "magic" formatting from signs the &k code from @Contributor due to reports of lag from s29, which turns out was caused by lots of these "magic" signs filling the shop dropping FPS to single digits.
This wont remove old "magic" signs, itll just mean no more can be made from Lieutenant+
Fixed FPS drops at S29 Added /colorpicker@Contributor Turns out you have full hex support for colors where you can use them!
Acts as a color code referance, you can click to get the color code to use elsewhere, signs, books etc.
Each color has a name that you can use instead of remembering a hex, if you use it a lot.
The slight issue is that with signs, its so little space per line, once the hex is on it, theres no room left for actual words!
Not tested in books, but worth a shot, you could have some really fancy colors in your book text then! Also works with /gradients to have some really nice stuff.
@Changelog Alerts(edited)
/kit 12years Big thanks to @Drbipper and I may have slipped in a special map
12 years means we’ve been around longer than many Minecraft players have been alive! We’re practically Minecraft veterans now, with more tales than a ship’s logbook can hold. The real question is, who’s been with us since the very start?
Added a new egg hunting plugin for tomorrows reboot, done lots of testing tonight and really like it, means we will be able to setup small scavenger hunting events with prizes/trades.
@Changelog Alerts(edited)
PirateCraft still has 100 custom brews waiting to be discovered! To make tracking brew discoveries easier, you no longer need to manually claim you’ve found a brew—just drink it! This new system also allows us to host events for finding old brews and seamlessly add new ones whenever we like.
Automatic Brew Discovery & Grogmaster Rank
A new discovery mechanic is here! Simply drink a brew to discover it if nobody else has before. If it’s a 5-star brew, you’ll automatically earn the Grogmaster rank!
Only 5-star brews are eligible for discovery. If you’re the first to find a brew but it isn’t 5-star, you’ll be notified that it needs to be perfected.
A bossbar title will announce your discovery to everyone online.
Discoveries will be posted in #brews-discovery.
You’ll receive visual and audio feedback for your discovery, including titles, chat messages, and sounds. (Shoutout to Tulipss for teleporting right as I took the screenshot )
Brew Unlocks
Each brew you consume will now grant you a unique permission set. In the future, this will enable us to create a tracker showing all the brews you’ve tried!
Future updates planned…@Changelog Alerts(edited)
Update queued for tomorrows reboot, Brewing plugin.
Bug Fixes, optimization, refactoring. No new features.
Updated Premium suite of essentials and dependency
Should fix /homes having pitch in an odd position.
Updated Scavenger hunting plugin I've not yet made any hunts for!
I requested a bunch of features during my testing, this update adds a lot of my suggestions, such as being able to re-brand it.
Updated PlaceholderAPI plugin
Added missing dependency for scavenger head plugin
@Changelog Alerts(edited)
Added re-adding the Survey plugin for next reboot to get some feedback from Autumn event when it goes live.
Discord
Added Category for Autumn2024
#│autumn_2024 for chat
#│info for info
Autumn 2024 live!
Event is now live for everyone, all feedback and chat can go into #│autumn_2024 now.
Im playing catchup as I wasnt around for release yesterday (Bday) slowly doing bits and bobs that need finishing, got myself a big list.
@Changelog Alerts(edited)
Updated protocol hack to allow newer clients to connect to the older server software.
Little bugfixes mostly
Updated Anticheat 21 versions Since its no longer on spigot, Ive not been checking updates often, woops.
Improved KillAura checks
Entirely new hitbox detection
Fixed a ground spoof bypass
Rewrote the knockback handling
Fixed false positive in movement check
Fixed issues where players sometimes couldnt connect
Fixed some memeory and performance issues
Fixed a move false flag in water
1.21.1 support
Adds new tool to test a players for cheats.
new method to handle player movement
Fixed a fast break false positive
Fixed the disconnection bug when clicking on treasure map
This list is paraphrased and there are more fixes, ive just cherry picked.
Survival
Updated Voting plugin
Scavenger hunt and new developer
If you see a new developer GrafterCrafter online, say hi, they are developing the new /hunt plugin, which handles the searching and finding custom heads "Scavenger hunt" they are bug squishing and adding features! Check out /hunt leaderboard to see whos leading finding brew hints at /warp event I havent got around to doing docs yet and the plugins changing a lot so ive not pushed a changelog yet!
@Changelog Alerts(edited)
Updated /motd with information about /warp event Fully nuked it, and used all the space for about event, any more characters and it refuses to send it Updated @Moderator Command to open/close event with Deckhand & removed perms from Lieutenants+ 24h early access.
Added Boss bar when logging in to tell players about /warp event@Changelog Alerts
Backdated interactive chat plugin that does [item] causing multiple major server issues.
I think the latest version has a memory leak
Updated AntiCheat checks/configs, barly any changes.
Updated Java startup flags, ours seemed to be outdated.
@Changelog Alerts(edited)
We had an issue with one item from a NPC. Event temporarily closed and the item was fixed and event has been reopened. Thanks everyone for your patience. I have reached out to all the individual players involved via discord.
@Changelog Alerts(edited)
Updated Brewery plugin for next reboot @TobySFRemoved the packets dependancy plugin for AntiCheat, apparently its bundled now. For next reboot.
If theres been any oddities, this is most likley why, using an outdated packets dependancy, or itll reboot tomorrow and the server will set on fire.
@Changelog Alerts(edited)
Updated scavenger /hunt plugin (the plugin that does the brew hint finding at /warp event) - For tomorrows reboot.
Fixes /hunt collection being saved between re-logging
Fixes /hunt progress should have fix wall mounted heads not showing up
Fixes /hunt progress working for heads in unloaded chunks or worlds
Adds new placeholders, updated existing placeholders
Massive thanks to GrafterCrafter who you may see on the server from time to time! @Changelog Alerts
Added An NPC showcasing the 4 custom brews you can find hints for around the /warp event and some basic information on how to use the /hunt plugin in-game.
The trick is to make sure you select a "collection" first, so figure out what area you want to hunt for hints using this NPC then select it in /hunt collections and then you will be able to use /hunt progress and /hunt leaderboard Best to wait until after tomorrows reboot mind you, see previous update.
Showcases both the brew you can find hints for and also the heads you need to find in each section, they have particles so they are quite
@Changelog Alerts