Search Results for 'GodsDead'

Home › Forums › Search › Search Results for 'GodsDead'

Viewing 15 results - 136 through 150 (of 1,708 total)
  • Author
    Search Results
  • #58577
    Grifine
    Participant
    • Topics: 6
    • Replies: 34
    • Total: 40
    • ★★

    River wood I talked to GodsDead and he said he was planning on adding them in the future, I just thought I would throw out some ideas to the forums to possibly help him out.

    #58551
    TurtleKing34
    Participant
    • Topics: 1
    • Replies: 3
    • Total: 4
    • ★

    Current Username: Turtle_King34
    Username when banned: Turtle_King34
    UUID: 4e17ad77-083b-47f8-92b0-2233821b4398
    Your punishment tracker link: Rudeness
    Banned By: GodsDead

    I am really sorry for not playing by the rules and being rude. I am asking this request so i can once again enjoy the old days when i played on this server. I was banned because i was being rude to the owner (GodsDead) after he asked me a question.

     

    “The weak can never forgive. Forgiveness is the attribute of the strong.”
    -Mahatma Gandhi

    #58535

    In reply to: Remove warp shops

    Palmerageddon
    Participant
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    Doing this will also promote player owned shops because if you dont get a shop on the main shop (warp shop2) you basically dont sell.

    -_- Read that again. That’s not even an argument, it is a fact. -Don’t have a shop on the main shop street, you wont sell. -> Removing player owned shops being promoted by the server = less selling. I understand the point, but the reason this shopping area exists is because there was an awful lot less selling.

    Another thing, I dont know for sure, but technically you could currently build a base at warp shops, making your base un raidable, sorta exploiting it…

    Evidence… Either way, I can see your point, BUT I am sure the moderators etc actively check this. This is however a possibility, but your losing your money at the same time just for storage space? Surely there is a HUGE negative to do this than make an unsiegeable claim?

    A certain group of players basically controls the entire market, owning most of the shops that are bought from, if we remove warp shops this will divide up the wealth possibly.

    -True, what River says. But if you remove the market, the wealth is restricted even more as there is no place for it to be moved around at all. -I don’t have to mention that you actually doubt your argument

    possibly.

     

    think that removing these warps will help the economy because it will be a lot harder to get god gear for example without researching or talking to players, right now i could just warp shop2 and get a godset for around 1k without doing any research, talking or anything.

    And the argument goes back to god gear. :/ Also, this in no way tries to fix the economy what you have suggested.

    This will also make people promote their own buisnesses, instead of having all the items you could ever imagine in one place.

    ? Not an argument. Promote your business and get noticed, and maybe do what the last bit does as that does get you noticed an makes you competitive.

    Honestly id add more to this post but im tired as hell and sorry for it being so unorganized and shit

    Reason why you don’t do posts when your tired as hell and have it be unorganised and shit.

    Even if we remove shops there would still be people that are rich as hell, and probably a place just like warp shops

    So how does that ‘divide the wealth’ and provide a solution?

    However, it would be pvp enabled, wouldn’t be able to be camped at, not very much lag, and it could be raidable… Some people would probably build near a warp for quick access, but without warp shop player owned shops would at least be useful again, because let’s face it, alamost everyone uses warp shops. Oh and there would be more and more shops in towns.

    Lets break this up.

    -It would be pvp enabled. When we’ve had places like warp shops before, they have been camped at- they would be able to be camped at also. Don’t know what made you think that idea. (probs tired)

    -Raidable? sure yeah, i’ll take that as your best positive.

    -Building near warp shops? People do that for the (take note of 0:35) https://youtu.be/cd4-UnU8lWY Also, why would you not use /warp shops for even quicker access than open yourself up to raids from people doing /warp shops (?)

    -Play owned shops are more useful at /warp shop why? Because they are accessible. People would also build by any of these new shopping areas, and I don’t want to see any more fucking “So so built near me” on the forums.

    -Don’t know how warp shops = less shops in towns. Surely again your problem of a tonne of people having the riches would occur again, and it’d be in those towns.

     

    these shops is just set up to make the rich get richer and the poor get poorer

    @GodsDead they’re breaking the simulation. The poor get poorer because they don’t work their ass or make economically good choices.

    By camping I mean staying in a shop to stay safe from pvp and raiding, I should’ve been more specific. And having people raid/PvP when you’re trying to buy something is part of the charm of pirate craft or the way it once was.

    And was the reason why the economy stagnated and led to all those ‘why is the economy rubbish’ posts.

    Plus that money will soon be replenished into that players bal because they sell way more than the rent costs…

    -Yes, but it takes the money OUTTA the economy. Yes it makes them richer, but eventually people will have what they want or just don’t go and buy stuff, meaning less money or moving as the ‘rich’ lose it forever.

    And only the rich going there ye say? Well cysteen says otherwise and I trust her, she’s a successful businesswomen and says that people were safe to walk naked there…

    Business people are good at convincing the weak minded to buy their wares (or into their ideas). 😛

    But I don’t know, honestly id add more to this post but im tired as hell and sorry for it being so unorganized and shit- but idgaf about feedback in this case because /warp shops is here to stay.

    #58450

    In reply to: Client Crashing

    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    Java crash. Update your graphics drivers. What launcher you using? you using a third party launcher to launch anything? One fix I saw on the internet was:

    Finally solved it for me was to change the built in version of Java in Minecraft to the latest one.

    graphics drivers are already up to date using standard minecraft launcher (I’m assuming that’s what you are referring to) for the last part, if I understand what you mean, I already reinstalled java and it didn’t work

    I didnt say to re-install Java, I said to change the built in Java to the system Java, Minecraft bundles Java WITH itself now. You can switch it.

    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    Minecraft 1.13 – Aquatic Update

    Minecraft 1.14 – Village and Pillage

    Minecraft 1.15 – Buzzy Bees update

    Minecraft 1.16 – Nether update

    Minecraft 1.17 – Caves & Cliffs update Part 1

    Update 9th June 2021

    1.17 came out 😂

    Update 10 Dec 2020

    I have made the decision to jump from 1.12.2 to the latest version of the most stable Minecraft server software when we get the chance to migrate.

    I have duplicated the server to /server survival2 and started converting plugins to work with 1.16.5. I did the mass conversion of all plugins back when 1.13 first came out, but back then most of our plugins didnt get the full 1.13 update until an entire year later, the plan is still to upgrade and do a mass performance test with as many people as we can get online at once, to see if its possible to fine tune mob AI to not destroy TPS.

    Status as of today (Very early days, not ready for community testing)

    • I have a fully working 1.16.4 server but only 10% of plugins are currently working.
    • Ships/Cannons need all their data changed to the new item names
    • It takes over 24h to convert the world from 1.12.2 to 1.16.4
    • We will lose custom programmed plugins entirely unless @Creepermorderen is available to update them for 1.16.4 or someone else can take on the project, one of these being custom siege mechanics for PirateCraft from GriefPrevention.
    • I’m planning on swapping to a different automatic ranking system which uses the world statistics files to track statistics. We have the issue where Mojang forgot to convert this data from 1.7 to 1.8, so anyone that joined before 1.7 will have their Statistics greatly reduced due to mojangs mistake. We would have to writ a custom script to take the current Statistics from the MySQL database and update/convert their flatfile statistics files in the world folder.

    Update 23rd Sep 2020

    I have had everything prepared and ready for over a year or so now, its entirely on performance from Mojang, Every release I’m praying for better server performance from all the mob’s they keep adding in with each update, which means more AI.

    the TLDR, we got busy most weekends are 50+ online, and 1.16.3 performance just isn’t good enough, especially with 80+ plugins like we have.

    I have found ways around this by nuking mob AI so they don’t wander around etc, but this may be too big of a change for everyday playing.

    I just want 20tps at all times with people online for a smooth experience playing, and so far everything 1.13 -> 1.16.3 has degraded performance, hitting low TPS with as little as 30-40 people online.

    If Mojangs next update does not fix performance issues, I will have to bodge it and trial it to see how we go.

    Update 10 Dec 2019

    1.15+

    Mojang drops 1.15 today, stay tuned for news from the server side!

    What happened to 1.13-1.14?

    1.13 and 1.14 forced every singe plugin to need to update, we have some legacy plugins that will require completely replacing (Still).

    Believe it or not we have 83 plugins, and its down to the last thing to move to 1.13+ Autoranking, which is actually 4 plugins to make this work, I have found a solution but that solution comes with bugs & an issue with migrating, i’m still waiting for the developer to recognise a very basic bug he hasn’t recognised yet.

    The other major issue with 1.13 and 1.14 was the massive negative impact to server performance to running a server, back on our old host the server just wouldn’t have been able to handle 1.13+, I have since moved the entire server to a new dedicated machine (No small feat) so we have more power now to be ready to move.

    1.14 still have absolutely terrible performance, Mojang rushed this update and broke Rendering chunks, AI and Pillaging, there are plugins to solve these but the performance is still about 75% more than 1.12.2.

    Our biggest issue was waiting for a version of the ships plugin to be ready for 1.13+ this was a massive feat accomplished by Eirikh1996 (thank you so much big man!)

    1.15 is suppose to fix server performance, if this is true we will try and go through the 1.13->1.15 progress as soon as we have a solution for auto ranking (the last hurdle!)

    There is no ETA, so don’t ask.

    Those of you that know me, you know I don’t do wipes, I don’t do resetting data, we have another issue with moving stats/autoranking data, those stats. The new ranking system I found uses the data in the world folder, the issue with this is that the absolute geniuses at mojang forgot to add a stats converter from 1.7.10-1.8 which means all world stats before 1.8 were lost, Luckily I do have my own stats plugin that records data to a database, but this is dead in 1.13+ so I will have to try and write a script to save this to the flatfile the world stores it in, hence my recent poll to see how many people played before 1.8 that are still here! (Amazing if you are!)

    We will have to convert to 1.13 first as the entire world has to “upgrade” so the process will most likely be to temporarily move to 1.13 then to 1.15 (If this is possible).

    I will do a test server and notify once this happens.

    This is all dependant on if Mojang fixed the server performance in 1.15, then if I can get the bugs fixed in this new autoranking system which I haven’t even tested yet!

    I have been in contact with the existing stats/auto ranking devs, but they haven’t given any way to get the data over, or have the plugins work with each other, absolute shambles.

    Thats a roundup, best to keep the server stable (not crashing) with a solid 20tps at all times for smooth gameplay than add some basic features, it will just mean we have 3 updates of features all together!

    I won’t move until I’m happy.

    – GodsDead


    Right, sadly for me its that time again where Mojang releases server breaking updates. 1.13 is right around the corner and its a massive update in back-end changes, they have re-named things, changed structures and made some core files data completely different.

    I can tell you now, this is going to break a LOT of our plugins and we currently have 71.

    My biggest worry is we are using some super Legacy plugins that haven’t been updated in over 3 years, depending on how spigot handles some of these massive changes to data structure will depend on if we loose 1/2 of our plugins.

    Mojang just released the pre-release for 1.13, which means the final global release is coming soon. https://minecraft.net/en-us/article/minecraft-113-pre-release?ref=launcher

    As always with updates like this, for those of you that have seen these awful times before you will know the process.

    For those that do not understand how this works, you *CAN NOT* “Just update to 1.13”.

    The waiting process before we can even start testing 1.13:

    1. First of all, the main Spigot server software isn’t even near ready as just a vanilla minecraft server! They have a lot of open issues https://github.com/SpigotMC/SpigotCraft/issues
    2. Once the Spigot server software is close to being stable, we need to wait for our optimized server software to be updated, I use a very optimized version of the server software, this software relies on Spigot to be ready first.
    3. We then start testing our 71 plugins, this is where the real trouble comes in, this is where things will break, I don’t have high hopes.
      The way testing works, will be, I will make a complete server backup to the test server, so we have 2 identical servers, and people will test all aspects of PirateCraft on the test server over the course of a week or two to see if we can find any broken aspects or dupe issues.
    4. Once testing is complete we go live with 1.13.

    While we wait for everything to catch up we will stay exactly as we are on 1.12.2.

    1. I will hopefully be able to use a protocol hack plugin to allow 1.13 clients to connect to the 1.12.2 server, none of the 1.13 features will be available obviously.

    This is a time consuming process and may take multiple months, there is no ETA, Do not ask when it will be done, if people do ask, then send them this thread.

    If spigot have put in place Legacy functions to cover older plugins everything will go much smoother, it entirely depends how they are deciding to deal with these changes, that’s why we test first.

    Notes:

    • DO NOT ask about land re-generation for new terrain, we are nowhere even close to that, we decide on that when we are live.
    • Will you expand the border? No, We will regenerate parts of the world and maybe add new worlds for exploration.
    • “what are you going to do about XYZ feature that’s going to be introduced in 1.13”, No idea we haven’t talked about any of the 1.13 features, do you have worries about a certain feature that may affect gameplay badly? Then post it in here. DO NOT, I REPEAT, DO NOT ask how you will obtain a certain item. This isn’t a forum to request ways to get personal items from 1.13.
    #58368
    Palmerageddon
    Participant
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    Yeah its called a raid

    And that’s called ignorance.

    @maximus @godsdead @mrclusterfluxin @lazydog11

    TO stop idiots responding and picking holes were there are none, let me list where rules are broken and are not in this account on the incident.

    It all started when me and my teammate tried to attack a player which i was paid to attack. However, Drifting showed up, killed me gave my stuff to kzhu.

    -Within rules

    Then lakeside went afk, inside the pvp free zone, a small shack.

    -Within rules, I will infer from what you said that this period of being AFK would be for a short period.

    grabs some fireworks, pushes lake so the fireworks hit the ceiling, in the pvp free zone, hitting him until it kills him.

    -Abuse of game mechanics, and bypassing the pvp-protection zone.

    he pushes me into the same shack and does the same thing that he did to lake, killing me.

    -Read above.

    drifting sieges me

    -Within rules.

    they kill me and they have full access to the base

    -Within rules.

    kill me multiple times, everytime i respawn im killed again.

    -Breaks rule 1, killing a player repeatedly without a valid reason.

    More people are tpd in, and they all spawnkill me,

    -Read above, this looks really bad on our community.

    somone dies, i pick up their stuff, im killed again.

    -Within the rules (although I doubt it was because you have someone’s stuff as the main intention).

    I tried to fight back a bit

    -Often looks bad, but in this case you’ve described I would say fair enough.

    I dont have screenshots of this , but anyone online will vouch for me

    -Unfortunate, but could you please contact these witnesses, and ask them to provide any possible evidence.

    “diccless” hes bypassing chat filter

    -Please try to screenshot this, it also breaks rule 1.

    Overall, this is an incredibly stupid incident, hopefully you will have your fellow witnesses report a back, have the help of staff BUT I ask in this time you respect those who you have accused, as it will only make the process harder.

    -Palmer

    Forum’s very own PC Plod.

    #58189
    BlackShadow969
    Participant
    • Topics: 4
    • Replies: 27
    • Total: 31
    • ★★

    Godsdead, I would be willing to help with Deckhand tutorial if anyone has any finalised plans.

    Boatswain
    Leader of TLC (The Loners Crew)
    I have not failed, I just found 10,000 ways that won't work.
    ----Thomas A Edison----

    #58143
    Palmerageddon
    Participant
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    *Tries to look after GodsDead*

    This?

     

    Note: IM JUST GOING TO SAY THIS NOW, THIS THREAD IS GOING CREEPILY WEIRD ALREADY, LIKE WTF, IM NOT ROLEPLAYING THIS SHIT NO LONGER.

    #58138
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    How to care for your pet Godsdead:

    1. Find something cannon related
    2. Show it to your Godsdead
    3. Watch him smile/be entertained
    4. Repeat

    For the chance that this did not work, there may be a fault with your Godsdead. Please see the label attached to the back of his neck, and contact the producer within 14 working days. Terms and conditions apply, any irritating customers will be shot out of a cannon. With a GoPro. For science. Or sommin

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #58072

    In reply to: Unban

    Robert Seung
    Participant
    • Topics: 1
    • Replies: 6
    • Total: 7
    • ★

    Hello

    Do I have to do anything else to prove that I m not the same person as marvenXD. If there is anything I could do, please reply @godsdead.

    #58052
    Grifine
    Participant
    • Topics: 6
    • Replies: 34
    • Total: 40
    • ★★

    What a shame that it was abandoned, I remember all the beautiful buildings there, also I’ve been looking on the live map and I can’t find my base or the town that I remember. I hope my base wasn’t reset or unclaimed.  For the tagging I’ll just tag @GodsDead for now, I hope that does the trick.

    #58049
    OfficialRS
    Participant
    • Topics: 18
    • Replies: 425
    • Total: 443
    • ★★★★★

    Hey, it’s PresidentRS, nice to see you again, it’s been a while. I  still actively play and Verussia is still alive, if you are allowed back to server, you are more than welcome to rejoin.

    You we’re a great contribution to the contribution and I hope you do get acquitted , especially considering that the ban was only meant for 3 days and you have certainly exceeded that.

    P.S for some reason my computer won’t let me tag any of the admins, so I suggest you tag GodsDead and some others so they can see it.

     

    ToxicKingRS,

    Leader of the Verussian Empire and the country Verussia.

    #57827
    P-Nut
    Participant
    • Topics: 1
    • Replies: 4
    • Total: 5
    • ★

    Suspicious, perhaps. But friendly nonetheless @wilson

    And GodsDead, I’ll definitely look into it!

    #57776
    Rivvur
    Member
    • Topics: 20
    • Replies: 163
    • Total: 183
    • ★★★★

    @GodsDead

     

    ---------------------

    Proud former leader of The Coalition
    Former member of build team
    ez got banned
    pirate veteran and yeehaw'er

    Crew history:
    BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope

    "Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison

    #57754
    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    @godsdead the topic got deleted

    Net Moved it to this thread 🙂

Viewing 15 results - 136 through 150 (of 1,708 total)

/50 Online

Mobile Page

Join the PirateCraft discord server
Join the PirateCraft Discord server! discord.piratemc.com
Reddit - PirateCraft Subreddit PirateCraft YouTube PirateCraft Twitter PirateCraft Instagram PirateCraft Facebook