Search Results for 'GodsDead'

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  • #50430
    louslous
    Participant
    • Topics: 4
    • Replies: 16
    • Total: 20
    • ★

    That well explained ^^.


    @godsdead

    But still:

    1. You should really make rules about it.

    2.Exploiting game mechanics, meh it’s a really wide subject, for example iron for exploit game mechanics.

    3. The economy is broken, and by not allowing machines it won’t change it. Lowering a price is not breaking the economy. And i was planning to sell gunpowder for around 20-25£ a stack, not 3-5£ (which i still could make profits)

    4. And if i don’t make a shop, if all my resources stay for me? And argue after to sell it? Would be great deal. It’s just affecting me, so if i grief i am banned. If i break the economy i am banned too, simple and efficient.

    5.Also, when you talk about a survival server banning machines, meh :/

    Also, you are here i’m asking.

    A totally hypothetical situation let’s say i developed a machine (or see) who can shoot everywhere in the map with a theoretical infinite amount of projectiles, would it be allowed? Of course, without using any glitches and it’s a HUGE building, if i want to build it would probably take me 25-30 days of play time.

    #50412
    Markusi13
    Participant
    • Topics: 16
    • Replies: 347
    • Total: 363
    • ★★★★★

    I don’t think godsdead wants any kind of gold farm.

    #50408
    Charlie
    Participant
    • Topics: 63
    • Replies: 437
    • Total: 500
    • ★★★★★★

    Stone/cobblestone farms

    These are allowed, provided you have reached the last achievable rank that requires blocks to be broken.

    Mob farms

    These are completely legal. You should have been told to not use a mob farm just to create TNT to grief others.

    Gold farms

    Whilst disabled in the overworld, I am not sure on the rules as to whether they can be built in the nether… I’ll let @GodsDead @markusi13 or @mrblubeardedyeti fill you in on that one.

    #50378
    Hemp_Bone
    Participant
    • Topics: 15
    • Replies: 56
    • Total: 71
    • ★★★

    pretty good. i’d like to expand on that & add other factors. Mind you i did not study economics (voodoo) but political science.

    the first thing i thought of was ‘selling claim blocks.’ new players are more concerned with expanding their claims. then after a couple of years of playing and accumulating 10,000 available claim blocks, one could sell them and generate a substantial income. but of course this depends on activity. here again is another time factor.

    in the real economy businesses hire people with extensive training in “bean counting”. you want a “real economy” here, you better hire some accountants. and possibly lawyers…

    and like godsdead mentioned, people can collaborate, and buy someone out, and do all sorts of other brilliant / manipulative things. this may lead to simple forms of economic trade deals /coalitions/unions/whatever or it could lead to elite circles controlling & dictating prices, especially if they have the ability to ‘enforce’ such “laws” … in theory someone could go through the trouble of all that…

    in conclusion there are many examples of how minecraft economy ≠ real world economy. however, there should be examples we could use (hopefully for constructive purposes), and because we are in a minecraft economy we will have to find ways to make an economy work here for us.

    * i think another reason this is such a tricky issue is because whenever someone even so much as mentions “…PC economy?”, everyone becomes a ƒ Economist & Certified Accountant and knows all the reasons why your ideas are wrong and the conversation is immediately shot down before we are fully able to work out the details of how and why it could (not) be possible. i do think this is a constructive forum for discussing these details. id be happy to discuss it further (though my degree is in political science), and i suggest anyone else with a background studying economics join in.

    #50326

    In reply to: Im sorry

    Ketoh
    Participant
    • Topics: 21
    • Replies: 522
    • Total: 543
    • ★★★★★★

    https://piratemc.com/topic/why-2/

    https://piratemc.com/topic/bannappeal/

    “I fully understand if you say no but just wanted to say sorry.”

    Made like 3 forum posts about being unbanned and “fully understands.”

    All requests for an unban were denied. Can we close this please? @markusi13 @godsdead @crazypirate1

    Founder of the Coalition

    #50314
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★


    Server Economics vs Real Life Economics
    Now this has got to be among the top topics discussed in Teamspeak, with people bickering about how low the prices are (or how high), and how to fix it using basic knowledge of the economic principle (infinite demand, with finite resources). So here is my shot at explaining why the Piratecraft economy cannot simply ‘be fixed’ from one day to another.
    Fair warning, this is my opinion so don’t get your pirate ships in a twist.
    It’s been a long time coming, so here we go!

     

    What is economics? Can I eat it?

    Sadly, economics is not a food you can eat, rather, it’s the whole reason why you can buy food.
    Definition: “the branch of knowledge concerned with production, consumption, and transfer of wealth”.
    In other words; it’s how money and trade work. When you go down to the local shop or /warp shops and buy something, that’s thanks to economics (it’s a great subject, I recommend studying it).

    Similarities between real life economics, and Piratecraft economics:

    • Infinite demand – People always want stuff, whether on the server or in real life, and those ‘wants’ don’t have an end. If only I had 47 beacons… If only I had Cysteen’s balance… etc.
    • Near-infinite resources – Oxygen, dust, or grains of sand are pretty much infinite, likewise is dirt. On piratecraft; dirt, sand, ores, but that aren’t perfectly infinite
    • Labour – people work on here, and get paid most of the time. You do a job > you get more money > you have more money to spend on goods > you buy stuff. Simple.
    • Finite resources – Diamonds, elytras, Chaileys; you won’t find many of those, usually. (Diamonds are tricky as the world is very big, so there is almost infinite of them)
    • A market – A shopping centre, or /warp shops and Aeos Island. Sellers sell and buyers buy.
    • Infinite resources – Wood in both worlds
    • Infrastructure (roads, shipping lanes, etc) – We have warps, tp’s, actual roads too.

    There are quite a few more, but that’s what I consider the most important ones.

     

    Differences between real life economics, and Piratecraft economics
    This is for what the real world has, that Piratecraft does not: (Deep Breath)

    • All resources are finite – You can’t have infinite ruby necklaces, but you can have infinite cobblestone
    • Severe time lags – On Piratecraft, we can just teleport to one another (if you have the rank), and buildings are constructed quickly. In its simplest terms, there is no such thing on here as ‘delivery time’, only the time it takes to create the item.
    • Regional resources – You can find any resource almost everywhere on Minecraft. I don’t need to travel to Russia to find iron, and go to hell and back just to get specific wood. It’s all close together, and this is pretty darn significant.
    • Job limitations – just because you can’t build doesn’t mean that you won’t build; anyone can, anytime they like, with whatever they like. Yes we have builders (cough cough me), but I don’t build much for people, only occasionally.
    • We don’t have a government, or a government system. The server (moreover Godsdead) acts more like a bank rather than a government that allocates resources. Those who know what a 3-sector economy is will know what consequences this has, I’ll add a picture below.
    • Very few regulations, limitations, rules, taxes, etc etc. We can trade whatever we want, whenever we want. This is not the same thing as server rules. For piratecraft, no staff is telling us: “you may only sell X amount of these objects per week, and you must pay me $5 for everyone you sell”. The only thing that comes vaguely close is the rent on the shops.

    A 4-sector economy is shown below, for a 3-sector economy, ignore everything highlighted. The consumers are the buyers, the businesses are the sellers who rent the shops, the bank is the server’s own money (where the money comes from when you first join, where the money goes when you rent a shop, the thing that sells elytras).

    Before I continue to bore you, I’ll get onto the interesting part

     

    How the server economy works
    The basics:
    We have supply and demand in the real world; the thing that regulates prices. Consumers (those who buy) want as much as they can without spending much, whereas producers want as much money as they can, without producing too much. Where the two meet is called the equilibrium, where each side gets just what they want. Just imagine the price of pizza as diamonds, and the quantity of pizza the amount up for sale:

    The nerdy part:
    Now, in the real world, goods can be either ‘elastic’ or ‘inelastic’ depending on their demand. For example, an elastic good is one where the price rises/falls a tiny bit, but the consumers are ‘oh hell no, I’m not paying that’, or ‘hell yeah, I just saved 1 cent’.
    For an inelastic good, even a large change in the price of the good won’t have much effect on how much is demanded. The phone company Apple is a great example with this; Apple phones are in high demand, yet Apple keep increasing the price more and more, but the amount sold barely changes. See diagram below.

    Almost all goods on Piratecraft are ‘elastic’: a small change in price will usually have a large affect on the amount sold (there are exceptions). If potions suddenly increase in price by around $1 overnight, that will probably put people off buying them. Why? Because there are so many other shops selling cheaper potions, and it’s really not hard to make your own, it just takes time (the true currency of the server).

     

    The common suggestions:
    A common argument used by players to encourage sellers to increase their prices, so that things like diamonds don’t go for $4 anymore. Yes, it works in the short term, but in the long term? It’s debatable. It’s hard to regulate – there is nothing stopping anyone from putting prices rock-bottom. You can’t stop them after all.

    Another common answer is to lower shop prices. This is good news and bad news – more people making money and selling items, however also more people selling, increasing competition and pushing prices even lower.

     

    What we could do:
    We need to increase demand for buying items, rather than people getting their own stuff. My suggestion would be to encourage far more advertising in the shop area on the forums, get more people using the shop website, or even better, having some sort of ‘shop chat’ whereby you pay a fixed price for advertising on the server. Messages would appear in some sort of dedicated shop chat that advertises people’s shops and goods. I am aware that this could be very difficult to implement.
    The way custom items, swords, and elyras are sold was a brilliant idea, as it took money out of the economy and into the ‘server bank’. I’d like to see a few more of these things go on sale at some point. It gets people spending (which is good).
    Fact is, we don’t need more shops, we need more buyers, and then prices will automatically rise. Aeos island worked well, because it was governed by the community, for the community. /warp shop is on its way there, but at a much slower pace.

     
    Why the economic principle is so hard to apply to Piratecraft:
    Its’s hard to apply demand and supply, even aggregate demand and aggregate supply to a world where almost everything is infinite, anyone can go anywhere, and have anything. I find it extremely intriguing. Yes ok, people like Cys are extremely wealthy, but she spends money too you know!

     

    Conclusion
    If I haven’t bored you enough already, I could go on for pages upon pages upon pages. But I’ll spare you that. We are very fortunate to be able to teleport around, and create player owned shops on here, it’s a real privilege. I remember back in the day of player owned shops when diamonds would go for anywhere from $15-$10 per diamond, and over time, as mending and other new features were implemented, the value of items decreased. Plus, I haven’t even talked about sieging and raiding on this server…

    At the end of the day, it’s not what we do, but it’s what Mojang decides to do. Smelting armour for nuggets; yay, now the price of iron and gold fell. But we as a community can still voice our opinions, and change things such as not introducing that ‘totem of undeniably the most op item for a survival server’ thing.
    Thanks for reading!

    I do study economics, but it’s really hard to simplify it all down to try and make people understand it. Its like me asking you: explain how a computer works, in a few sentences. Except the computer is a giant social science, and the sentences must be clear yet detailed enough to understand for younger people.

    I’d love to hear your opinions on the matter, suggestions, or why I’m clearly bad at everything I do. 

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #50297
    Silence__
    Participant
    • Topics: 0
    • Replies: 11
    • Total: 11
    • ★

    Hello GodsDead

    I’m a bukkit plugin developer with one successful bukkit plugin so far. ( https://dev.bukkit.org/projects/clean-chat-chat-filter-join-messages-coloured-messages-mute-players-global-mute-broadcast-messages ) . I have self taught myself java and have fixed spigot plugins for friends servers as well. I know I can be a bit toxic in game, but hopefully if you can see past my attitude and to my programming skill we can be of some help to each other. At the moment I simply wish to improve my java programming skills as I have found myself bored with patching updates and adding new aspects to my current chat filter.

    EDIT:

    Contact details: I have skype, discord, teamspeak and would be willing to get any other medium to speak to you with.

     

    I hope you will consider my application

    – Silence__

    #50213
    Manda
    Participant
    • Topics: 63
    • Replies: 118
    • Total: 181
    • ★★★★

    Honestly this thread is trash. It degrades the moderators who work tirelessly to keep the server free of this trash like “The Devil” and you obviously deserved to get the ban you got just for disrespect.  You got a 24 hour ban, what do you do? You whine about how a moderator who is the same as you, a player, killed you and took your gear which might I add isn’t even proven to be truthful yet. You give me no reason to feel pity for your situation as you immediately jumped on the “Let’s hate on Law” bandwagon as soon as you got the chance. Your attitude is horrible, and you seem to think that whining about the mods and the players that have been here a lot longer than you and expect that everyone will give you love an affection? If you don’t like the players there’s plenty of other servers that would kiss up to your ass, but I am sick of posts like this that try and turn the hate onto our moderators. If this is your sick idea of getting justice, leave, no one cares to listen to your butt-hurt replies.


    @Godsdead
    @Chailey @Lawzoneon

    Could any of you please close this idiotic thread?

    "Nec possum tecum vivere, nec sine te."
    -"I can live neither with you, nor without you."- ~ Uta

    #50181
    12965kj
    Participant
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    Hello, my name is 12965kj, though now my in game name is Nahadoth. Recently I’ve noticed that I can barely connect to the server, and I will be stuck, with the world around me frozen for 2-3 minutes if I load in. Normally my ping is decent, less than 100, but after the compression it increased. I decreased my chunk size to 12, and then to the absolute minimum, but I more often than not get the message “Connection lost, Timed Out.” Ive talked with a few others, and have heard that they have started experiencing this problem once the change to compression started. Some people, including Senna, Joe Danger, Macro26, dpex, satire, ultra creeper, and a few others have also voiced this issue. I was asked to write this post by Law and a few of the people mentioned. Is there anyway in which you can investigate the issue and figure out why some players are being adversely effected. Thank you very much for your time GodsDead. I apologize if my grammar or spelling is off somewhere, not my strongest field.

    Isaiah
    Participant
    • Topics: 1
    • Replies: 9
    • Total: 10
    • ★

    It’s not like you can even raid with cannons though so what’s the use debuffing

    Did you forget to read this part of Godsy’s post?

    Why?

    1. So ships dont get obliterated in 1 shot.
    2. Reduce the amount of terrain grief

    Alternative ideas welcome.

    If anything remove enfer pearls that’s the main thing used to raid bases and terrain damage isn’t that bad

    Browe_
    Participant
    • Topics: 45
    • Replies: 195
    • Total: 240
    • ★★★★

    @godsdead could you clarify what the difference is between an iron cannon, wool or coal cannon? People say they are more powerful but I was never sure if this is true. Is it just for different projectiles?

    I mentioned this in my reply to the other topic but personally I like the idea of keeping cannon designs more cosmetic so players can build them to suit the style or size of their build and would rather use different ammunition for different functions.

    I think cluster bombs in iron block mortars could be a great idea so long as they remain pretty inaccurate, firing in a spread like a shotgun (the suggested explosion in mid air could help scatter shot as it falls). As they take a while to make impact, this would also give time for ships to sail out of their impact zone. At the moment they are only useful for firing over walls but this could give them a new function which could make for dynamic ship battles without making mortars the default op weapon.

    EDIT: I made a reply in the previous thread before I saw this so ill reiterate to keep things organised…

    Potentially:

    • Cluster bombs limited to mortars (with split mid air) and removed from all other cannons
    • Add ‘heavy shot’ (iron bar?) which has greater penetration/explosive damage but reduced range.
    • Cobblestone kept as standard longer range shot with low penetration/explosive damage
    • Also – magma blocks could be used for incendiary shot (they look like burning shot) seeing as fireworks seem to cause so many problems!

     

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50154

    In reply to: Some suggestions

    Browe_
    Participant
    • Topics: 45
    • Replies: 195
    • Total: 240
    • ★★★★

    @godsdead Awesome!

    Edit: Realised cobble does break stone brick just veryyy slowly haha

    I’d be happy to take a look at the plugin configure to see what’s possible, then come up with some ideas for cannon/ammos.

    Historically, the purpose of a cannonball was to tear through a ship with high penetration and little to no explosion besides the impact. So, firing the length of a ship from the front/rear was the best target for attackers. Maybe the cluster bomb could be replaced by a ‘heavy shot’ (possibly an iron bar) with greater penetration, but shorter range compared to a regular cobble shot?

    Personally I like the idea of keeping cannon designs purely cosmetic so people can build cannons that suit the size and style of their ship or base, but variable lengths for ranges/ammo type could be cool too.

     

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50144

    In reply to: Some suggestions

    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    Before I reply, Please understand what is possible to actually change with use of cannons, do remember these are 2 separate plugins, A cannons plugin and then the griefprevention protection plugin, they are fully separate and don’t talk to each other, its not physically possible to tell griefprevention to allow certain blocks to break based on specific projectiles from the cannons plugin in claimed land or siege, but we can have a projectile penetrate through X amount of blocks.

    I’ll dive right in:

    • Add the ability to name claims to make it easier to browse /claimlist
    • Add Gunpowder to the donator gifts alongside TNT
    • Allow cobble shot to break hard blocks like stone brick

    ps. I was also asked to suggest in the forums the removal of clusterbombs again Thanks for your consideration, Browe_

    • Claim Naming: Something I requested about 3 years ago to the GP dev, I got turned down, I’ll re-recommend it as GP is being fully rewritten. I also wantd the ability to click on claimslist as a mod/admin to TP to that claim to find it.
      Update: Submitted request to dev.
    • Good shout on the donator gifts! They haven’t been updated in forever! Im open to all recommendations. Ill add this to the same capacity as the TNT thats included atm.
      Update: Added 3 stacks of gunpowder and added 30 cent extra cost to TNT for donator gifts as its a bit OP for 2 stacks with clusterbombs on!
    • Cobble shot is a Cheap cannonball. There is no “hard block” setting, its universal penetration, there is a “superbreakerBlocks” where a projectile with special capabilities is needed to break a certain set of blocks, but the blocks on that list are: water, lava, obsidian, enchantment table, enderchest and anvil only. and he only unbreakable block is bedrock.
      because it is cheap, at present it has:

      • Penetration damage of 1 block.
      • It Does penetration damage to the block its penetrated.
      • Explosion power of 2 (A creeper is 3)
        I think this is the factor that “breaks hard blocks” here, as its an explosion damage thats dealt. “Hard blocks” are suppose to be used to protect against creepers, and this cannonball has a lower explosion damage than a creeper.

    I would suggest, a more expensive, new projectile for a larger explosion damage, Or we remove the clusterbomb from being a cluster and just a higher explosion impact (Without penetrating) as a step up from Cobble.

    Related: https://piratemc.com/topic/nuked-the-clusterbomb/

    I think cobble being able to break Stone brick would be a little bit insane. My castle is going to have a decorated outside which has siege-able blocks and, then a stone brick wall to make sure no one can break in. With this, that removes the whole purpose of putting that extra stone brick layer to protect the inside of the castle. Also, this would allow a stone brick box to be penetrated with just a couple shots of cobble. If we had fireworks back, that would help. @godsdead there is currently a glitch with fireworks in cannons. The server is on 1.11.2, which added the addition of flight duration on fireworks for elytra boosting. Because of this add-on to fireworks, they no longer work in cannons. In order for a firework to work in a cannon, it had to be a firework crafted in 1.10.2 below. The fireworks: http://imgur.com/a/Cy8J2 Maybe something else was changed/added besides flight duration. But it definitely had something to do with the update. Thanks, River

    Fireworks! I got sent a fix for this, but I haven’t tested it out yet. It was their ID change, and the new ID wasn’t working as Mojang really messed with this, Its something I need to test.

    Update: Fixed fireworks being added to cannons, related nuke of fireworks to test from April https://piratemc.com/topic/changelog-fixed-map-rendering/

    Maybe toning the damage down by A LOT, instead of removing them perhaps?

    Related & read my reply above. https://piratemc.com/topic/nuked-the-clusterbomb/

     

    Cannons

    Everyone remember, we have different types of cannons aswell, we have a few new ones aswell. We can make it so only specific projectiles have features when fired from a specific cannon, Like an iron cannon 3 long could do 1 more block penetration when firing a cobble block than when it was fired from a wool cannon if we wanted. We just need ideas.

    #50131

    In reply to: Some suggestions

    Rivvur
    Member
    • Topics: 20
    • Replies: 163
    • Total: 183
    • ★★★★

    I think cobble being able to break Stone brick would be a little bit insane.

    My castle is going to have a decorated outside which has siege-able blocks and, then a stone brick wall to make sure no one can break in. With this, that removes the whole purpose of putting that extra stone brick layer to protect the inside of the castle.

    Also, this would allow a stone brick box to be penetrated with just a couple shots of cobble.

    If we had fireworks back, that would help. @GodsDead there is currently a glitch with fireworks in cannons. The server is on 1.11.2, which added the addition of flight duration on fireworks for elytra boosting. Because of this add-on to fireworks, they no longer work in cannons. In order for a firework to work in a cannon, it had to be a firework crafted in 1.10.2 below.

    The fireworks: http://imgur.com/a/Cy8J2

    Maybe something else was changed/added besides flight duration. But it definitely had something to do with the update.

    Thanks, River

    ---------------------

    Proud former leader of The Coalition
    Former member of build team
    ez got banned
    pirate veteran and yeehaw'er

    Crew history:
    BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope

    "Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison

    #50073
    SnapCrackPlays
    Participant
    • Topics: 28
    • Replies: 200
    • Total: 228
    • ★★★★

    I’ll just tag this quickly


    @godsdead


    @markusi13

     

    -Proprietor of Fort Abercrombie

    -Patient #412 of the Asylum

    "I cannot, if I am in the field of glory, be kept out of sight: wherever there is anything to be done, there Providence is sure to direct my steps."
    Horatio Nelson

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