Some suggestions

Home Forums Server Support Requests & Suggestions Some suggestions

Viewing 15 posts - 1 through 15 (of 15 total)
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  • #50116
    Browe_
    Member
    • Topics: 45
    • Replies: 195
    • Total: 240
    • ★★★★

    I’ll dive right in:

    • Add the ability to name claims to make it easier to browse /claimlist
    • Add Gunpowder to the donator gifts alongside TNT
    • Allow cobble shot to break hard blocks like stone brick

    ps. I was also asked to suggest in the forums the removal of clusterbombs again

    Thanks for your consideration,

    Browe_

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50119
    Star
    Member
    • Topics: 5
    • Replies: 25
    • Total: 30
    • ★★

    Great suggestions, though I would still like the clusterbombs.

    What? You expect me to put some sort of inspirational quote here? Well, you don't get one!

    #50123
    Ketoh
    Member
    • Topics: 21
    • Replies: 522
    • Total: 543
    • ★★★★★★

    I love the idea of naming claims. Makes it easier to browse, especially if you claim a lot of things and forget their coordinates.

    Founder of the Coalition

    #50124
    Ketoh
    Member
    • Topics: 21
    • Replies: 522
    • Total: 543
    • ★★★★★★

    double post rip

    • This reply was modified 4 years, 12 months ago by Ketoh. Reason: I'm stupid

    Founder of the Coalition

    #50125
    Archaius
    Member
    • Topics: 83
    • Replies: 309
    • Total: 392
    • ★★★★★

    Allowing cobble to break stone brick would not do very much, as people could just cover either part or all of their of bases with water.

    John Archaius - The Inventor whose machines usually blow up.

    #50126
    Browe_
    Member
    • Topics: 45
    • Replies: 195
    • Total: 240
    • ★★★★

    The intended purpose for the cobble shot was shooting ships during battles (as claims prevent any damage to hardblocks anyway). I tend to use cobblestone as cluster bombs end ship battles far to quickly, but this means players can just cover their ship in stone bricks to avoid taking damage.

    • This reply was modified 4 years, 12 months ago by Browe_.

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50128
    Archaius
    Member
    • Topics: 83
    • Replies: 309
    • Total: 392
    • ★★★★★

    Oh ok.

    John Archaius - The Inventor whose machines usually blow up.

    #50131
    Rivvur
    Member
    • Topics: 20
    • Replies: 163
    • Total: 183
    • ★★★★

    I think cobble being able to break Stone brick would be a little bit insane.

    My castle is going to have a decorated outside which has siege-able blocks and, then a stone brick wall to make sure no one can break in. With this, that removes the whole purpose of putting that extra stone brick layer to protect the inside of the castle.

    Also, this would allow a stone brick box to be penetrated with just a couple shots of cobble.

    If we had fireworks back, that would help. @GodsDead there is currently a glitch with fireworks in cannons. The server is on 1.11.2, which added the addition of flight duration on fireworks for elytra boosting. Because of this add-on to fireworks, they no longer work in cannons. In order for a firework to work in a cannon, it had to be a firework crafted in 1.10.2 below.

    The fireworks: http://imgur.com/a/Cy8J2

    Maybe something else was changed/added besides flight duration. But it definitely had something to do with the update.

    Thanks, River

    • This reply was modified 4 years, 12 months ago by Rivvur.

    ---------------------

    Proud former leader of The Coalition
    Former member of build team
    ez got banned
    pirate veteran and yeehaw'er

    Crew history:
    BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope

    "Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison

    #50133
    Browe_
    Member
    • Topics: 45
    • Replies: 195
    • Total: 240
    • ★★★★

    River, read my previous reply… Hard blocks are entirely unbreakable in claims (diamonds don’t break obby, tnt doesn’t break stone brick). This would only affect ship to ship battles in unclaimed land.

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50134
    Viper
    Member
    • Topics: 12
    • Replies: 110
    • Total: 122
    • ★★★★

    I can see why you would request the removal of cluster bombs tbh, about a week or 2 ago, me and shiphoo took 2 of our ships, both were brigs . He looked like he had a bigger ship, I had a lot of detail for the sails.

    Anyways, I asked him to NOT use a cluster bomb when we were testing our ships, but he did. Pretty much my whole ship was destroyed with 1-2 cluster bombs. Lol

    The only viable way to use ships would be to have them use obsidian plating, and MAYBE it would stand a chance.

    Maybe toning the damage down by A LOT, instead of removing them perhaps?

    I think cobble shots breaking stone brick ships should be a given.

    Example of said obsidian plated ship: https://wiki.piratemc.com/The_Devil%27s_Claw

    Captain of the Pirate Crew Black Clover

    See ya maties either behind my cannons or in their line of fire

    #50135
    Viper
    Member
    • Topics: 12
    • Replies: 110
    • Total: 122
    • ★★★★

    As Browe said it only applies to a battle in unclaimed land, stone bricks are still hard blocks and won’t be broken inside a claim no matter what

    Captain of the Pirate Crew Black Clover

    See ya maties either behind my cannons or in their line of fire

    #50144
    GodsDead
    Keymaster
    • Topics: 788
    • Replies: 3333
    • Total: 4121
    • ★★★★★★★★

    Before I reply, Please understand what is possible to actually change with use of cannons, do remember these are 2 separate plugins, A cannons plugin and then the griefprevention protection plugin, they are fully separate and don’t talk to each other, its not physically possible to tell griefprevention to allow certain blocks to break based on specific projectiles from the cannons plugin in claimed land or siege, but we can have a projectile penetrate through X amount of blocks.

    I’ll dive right in:

    • Add the ability to name claims to make it easier to browse /claimlist
    • Add Gunpowder to the donator gifts alongside TNT
    • Allow cobble shot to break hard blocks like stone brick

    ps. I was also asked to suggest in the forums the removal of clusterbombs again Thanks for your consideration, Browe_

    • Claim Naming: Something I requested about 3 years ago to the GP dev, I got turned down, I’ll re-recommend it as GP is being fully rewritten. I also wantd the ability to click on claimslist as a mod/admin to TP to that claim to find it.
      Update: Submitted request to dev.
    • Good shout on the donator gifts! They haven’t been updated in forever! Im open to all recommendations. Ill add this to the same capacity as the TNT thats included atm.
      Update: Added 3 stacks of gunpowder and added 30 cent extra cost to TNT for donator gifts as its a bit OP for 2 stacks with clusterbombs on!
    • Cobble shot is a Cheap cannonball. There is no “hard block” setting, its universal penetration, there is a “superbreakerBlocks” where a projectile with special capabilities is needed to break a certain set of blocks, but the blocks on that list are: water, lava, obsidian, enchantment table, enderchest and anvil only. and he only unbreakable block is bedrock.
      because it is cheap, at present it has:

      • Penetration damage of 1 block.
      • It Does penetration damage to the block its penetrated.
      • Explosion power of 2 (A creeper is 3)
        I think this is the factor that “breaks hard blocks” here, as its an explosion damage thats dealt. “Hard blocks” are suppose to be used to protect against creepers, and this cannonball has a lower explosion damage than a creeper.

    I would suggest, a more expensive, new projectile for a larger explosion damage, Or we remove the clusterbomb from being a cluster and just a higher explosion impact (Without penetrating) as a step up from Cobble.

    Related: https://piratemc.com/topic/nuked-the-clusterbomb/

    I think cobble being able to break Stone brick would be a little bit insane. My castle is going to have a decorated outside which has siege-able blocks and, then a stone brick wall to make sure no one can break in. With this, that removes the whole purpose of putting that extra stone brick layer to protect the inside of the castle. Also, this would allow a stone brick box to be penetrated with just a couple shots of cobble. If we had fireworks back, that would help. @godsdead there is currently a glitch with fireworks in cannons. The server is on 1.11.2, which added the addition of flight duration on fireworks for elytra boosting. Because of this add-on to fireworks, they no longer work in cannons. In order for a firework to work in a cannon, it had to be a firework crafted in 1.10.2 below. The fireworks: http://imgur.com/a/Cy8J2 Maybe something else was changed/added besides flight duration. But it definitely had something to do with the update. Thanks, River

    Fireworks! I got sent a fix for this, but I haven’t tested it out yet. It was their ID change, and the new ID wasn’t working as Mojang really messed with this, Its something I need to test.

    Update: Fixed fireworks being added to cannons, related nuke of fireworks to test from April https://piratemc.com/topic/changelog-fixed-map-rendering/

    Maybe toning the damage down by A LOT, instead of removing them perhaps?

    Related & read my reply above. https://piratemc.com/topic/nuked-the-clusterbomb/

     

    Cannons

    Everyone remember, we have different types of cannons aswell, we have a few new ones aswell. We can make it so only specific projectiles have features when fired from a specific cannon, Like an iron cannon 3 long could do 1 more block penetration when firing a cobble block than when it was fired from a wool cannon if we wanted. We just need ideas.

    • This reply was modified 4 years, 12 months ago by GodsDead.
    • This reply was modified 4 years, 12 months ago by GodsDead. Reason: Did the fixes and submssions, updated post
    #50154
    Browe_
    Member
    • Topics: 45
    • Replies: 195
    • Total: 240
    • ★★★★

    @godsdead Awesome!

    Edit: Realised cobble does break stone brick just veryyy slowly haha

    I’d be happy to take a look at the plugin configure to see what’s possible, then come up with some ideas for cannon/ammos.

    Historically, the purpose of a cannonball was to tear through a ship with high penetration and little to no explosion besides the impact. So, firing the length of a ship from the front/rear was the best target for attackers. Maybe the cluster bomb could be replaced by a ‘heavy shot’ (possibly an iron bar) with greater penetration, but shorter range compared to a regular cobble shot?

    Personally I like the idea of keeping cannon designs purely cosmetic so people can build cannons that suit the size and style of their ship or base, but variable lengths for ranges/ammo type could be cool too.

     

    • This reply was modified 4 years, 12 months ago by Browe_.
    • This reply was modified 4 years, 12 months ago by Browe_.

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50199
    NickyB_123
    Member
    • Topics: 21
    • Replies: 379
    • Total: 400
    • ★★★★★

    Three long iron cannons would be nice!

    #50201
    GodsDead
    Keymaster
    • Topics: 788
    • Replies: 3333
    • Total: 4121
    • ★★★★★★★★

    Three long iron cannons would be nice!

    They already exist..

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