Search Results for 'Astrobolt'
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Search Results
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Topic: Ship Battle #11 – Results

Results!
First battle in the new arena (now named Battle Bay) – and it worked almost perfectly… aside from that server crash at the end… oh well. The battle was split up into two lots of 20 minutes of fighting, with 10 minute breaks after each one. This was followed by a roughly 15 minute ‘sudden-death’ at the end (the server crashed during this period, so it went a bit messy with some ships having chunks missing). Surprisingly high turnout last night, counted 61 players online and at least 32 people on my /near – probably more. We had 5 ships and a submarine taking part. Thanks to Nahadoth and Moossolini for helping me moderate, and creeprr for recording the battle.
- Participants:
- Phantom Narwhal (seawolf sub) – Astrobolt (captain), OmegaVenom1, Dark_101, Blackshadow969, MinisterMoo
- Da Vinchi (indiaman) – POTATQ (captain), Just_a_Pleb, SpiderDeluxe, JUSAPeinter1, ZPho3nixZ, PetalFace, creeprr
- Drifting’s Ship (galleon) – DriftingSixGuns (captain), Joshua_JonesJ_H_Rodgers, CreeperlnX, Death_Jackal, few more
- BLURP_’s Ship (frigate) – BLURP_ (captain), 4orange, lots more please tell me usernames if you have them
- CLTN Menace (frigate) – Rivvur (captain), JUSAShrek1, Torkey, Cappur
- Lakeside’s Ship (dhow) – lakesidekiller (captain)
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Winners:
- Da Vinchi – Won the sudden-death with 3 members left alive
- Phantom Narwhal – 2 members left alive
- Drifting’s ship – 1 member left alive
- CLTN Menace – All members killed during sudden death
- BLURP_’s ship – Surrendered in second half of battle
- Lakeside’s ship – Blown up in second half of battle
Honorable Awards:
- Most damage recieved as % of ship – Lakeside’s ship, with only 5 blocks left of a once 130 block ship – that’s 4%
- Most damage dealt as % of ship – CLTN Menace, nuking Lakeside’s ship, and dealing huge damage to BLURP_’s ship and the Phantom Narwhal (well done Cappur)
- Most damage repaired as % of ship – Drifting’s ship (not counting the restart that f***ed up some ships), repaired the ship twice over but still sailed
- Most ships sunk/disabled – CLTN Menace with 1 sunk (Lakeside’s ship), and 1 assist (BLURP_’s ship)
- Most player kills – Drifting’s ship, killing at least 20 players before sudden death, and 2 during sudden-death
- Most spectator kills *sigh* – Da Vinchi, killing at least 8 spectators who got in the way of their cannons
Damage Report:
- Phantom Narwhal – Received moderate damage throughout the battle, was duplicated due to restart with both copies having significant parts of the ships missing. Plans are made to repair it.
- Da Vinchi – Received moderate damage in the back at the start of the battle, light damage for the remaining battle. A chunk of the ship was missing after the restart. Is being repaired for next battle.
- CLTN Menace – Received light damage for most of the battle, followed by heavy damage in sudden-death. Is being repaired for next battle.
- Drifting’s ship – Received moderate damage throughout the battle, heavy damage in sudden-death. Is being repaired for next battle.
- BLURP_’s ship – Received heavy damage in first half (due to lack of armour), moderate damage in second half. Being rebuilt i think.
- lakeside’s ship – Received moderate damage in first half, and very heavy damage at beginning of second half. Blown up and broken up.
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Next Battle:
Happening in 2 weeks time on a saturday evening at 8:00pm GMT (3pm EST). 2nd or 3rd of September i think.
- Double cannons will not be allowed (sorry)
- Ships only for that battle – testing designs, I’ll follow it up with a normal battle afterwards
- I should be able to spawn in ships for people by then, arena should be claimed, and server ship shop at the warp
Points:
Gonna be using a points system for people who finished in top 3; 3rd gets 10 points, 2nd gets 20, 1st gets 30.
These points will be handed out to the ships, not the crews. So if you want your ship to get lots of points, be sure to use it again or modify it. The points will be in the group description, and previous battles results will not be included.
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@Xeron
Changelog
- Modified existing rank “privateer” into a new role; to moderate chat.
- Removed 144 people from the softmute and removed 90% of the words that would auto soft mute a player.
- Promoted 2 new pirates to Commodore (Secret until they log in for a surprise!)
- Promoted 3 new pirates Privateer
Privateer
Privateer is a role we have talked about a lot in the past, a “helper role”. This role is primarily to help players who ask questions in chat, to help answer questions they have the ability to change their chat color. The other role of privateer is to help moderate chat, 90% of issues occur from people in chat getting frustrated for not understanding something or are having an argument that blows up out of proportion, being a light role this means we are able to quickly promote and demote privateers based on circumstances, this is also a nice stepping stone for finding moderation material.
Privateer Features
- inherits the quartermaster rank
- Has a colored username of &3 “DARK_AQUA”, their badge is grey unless they are a Donator where their donator badge will show.
- Is able to tempmute for up to 2 hours, this will show on the punishment tracker.
- Is able to Jail a player indefinitely and use all jails.
- Bypasses chat restrictions for dupe messages/commands.
- Is able to color their chat DARK_AQUA &3, or &c RED for when people refuse to listen.
Welcome to the Team

Please welcome our first ever Privateers helping test this role; Astrobolt, Bazurka and Nahadoth!
Welcome to the team lads, everyone at PirateCraft appreciates the help to keep the community mint.
Astrobolt
Nahadoth
Bazurka
At some point I want to give RearAdmirals the ability to promote/demote at will for this role so we can easily mange the helper team. I’m open to ideas for this role, I initially wanted a Helper channel, but that’s going to just confuse people, so a colored chat was the answer to standing out. I am open to talking out ideas for chat moderation permissions.
The two new commodore will be announced after they both log in for the first time, cheeky surprise.

Attention everyone! The following are important updates regarding the Phantom Narwhal:
New Narwhal HQ Fund
A new Narwhal HQ is currently in the works, but funds are desperately needed for claimblocks! The HQ will be located near the next ship battle location and, once completed, will harbor all of the Narwhals made so far. There will, of course, be additional features at the HQ, but those will be the main features.
Current Target Goal: £6,000
All donators will be featured, along with the donation amount, on a donation wall at the HQ. Additionally, if you are in the Narwhal Crew discord (discord.gg/har35Zz), you will be given the donator role.
Sponsorships
For all those who own shops at /warp shops, the Phantom Narwhal now does sponsorship deals! If you are interested, contact Astrobolt in game or via discord at Astro#1680 to determine sponsorship fees.
Sponsors will be featured in the Narwhal News Network forum page description, along with having a sign on the Narwhal during battle advertising your shop. A Narwhal banner will also be given to each sponsor to display at their shop if they choose. In the Narwhal Crew discord, there will be a reminder every other week to shop at each sponsors’ shop. Similarly to donators, sponsors, if they are in the Narwhal Crew discord, will receive the sponsor role.
Leader of the Narwhal Syndicate
Former Official Bitchnugget of the Asylum
King of the Elves, 2016-2017 (Rumoured) Crew History:
United States Empire
Solis
KHAOS
The Asylum
Piratequest
Phantom Pirates
The British Empire
The Coalition
Dealer's Deck
House Indoril
Results
Forgot to make a results post for the ship battle at the end of March, so I’m doing a double whammy here. Largest number of ships in battle, and utter chaos for me trying to get it to work haha – don’t worry, things will be different once the arena is created. A post will follow up on that shortly. Thanks for taking part everyone.
Both battles were split into 2 parts, with a roughly 15-20 minute break after 30 minutes of fighting. I can’t remember much from ship battle #9, and im really tired, so I’m only going to cover results. I know lots of people recorded this time – so that should be awesome.
Winners (Ship Battle #9):
- Teletub 2.0 – Myself and a few other people
HMS Ajax – Italians
USS Monitor – Moossolini, Blackshadow969
Shadow Voyager (sov copy) – TAS/CLTN - Unnamed Ship – Peppykiss365
It was a boring 4-way draw to put it short. I’m thinking of new ways to determine a winner, so I trialed a % of ship left victory method for ship battle #10. Due to the chaos and uncertainty of this particular battle, and the outcome, no winner will be declared and the ships will not be added to the tally of winning ships.
Results (Ship Battle #10):
- Giulio Cesare – Lego (captain), MagmaGolem, Valerio, Romich02, several other Italians
Shadow Voyager (sov copy) – CreeperMorderen (captain), Cysteen, Maximus_Terragon, Cappur, CrazyMoneyy, MinisterMoo (joined at the end), Kaithefireninja (joined at the end)
Phantom Narwhal – Astrobolt (captain), who else?
Iron Duke – Lazydog11 (captain), emielreijs, iBrowe, several other BE members and allies - HMS Ajax – GingfulGlider (captain), several other people
- HMS [something with A] – iBrowe (captain), Ic3y, few other people
- The Zucc – Kaithefireninja (captain), MinisterMoo, jmeatball
- [unnamed ship] – BLURP_ (captain), blackshadow969
It was officially a 4-way tie again, so i’m not adding any names to the tally of ‘winners’ in the description. However, I did measure the % of the orginal ship still left once the battle was over and handed out prizes accordingly. These are as follows:
- Phantom Narwhal – 93.4%
- Giulio Cesare (second one) – 85.5%
- Shadow Voyager – 80.2%
- Iron Duke (second one) – 72.4%
An apology.
I am aware that a lot of people enjoyed the battle, however I know of some individuals who may have misunderstood the rules and as such blown up ships with TNT, and/or killed crew members via boarding. This rule will be enforced differently in future, so sorry.
I would also like to apologize for the chaos, and the ‘unfair advantage’ that some crews had by having a brand new copy of their ship copied in during the break. Future battles will be held differently, and more organized with me being on full-time ‘ship battle moderator’ – so i won’t be taking part in ships battles in future directly.
Congratulations to all teams that survived the onslaught, and thanks for taking part. I’m looking forward to the screenshots/videos people have recorded! Godsy managed to record the whole battle and he may be able to use some of the material for a piratecraft trailer!
There will be a followup post in a few days explaining my intentions for future battles – including how to make it more organised, fair, and hopefully fun. I’ll have a chat with godsy, and lay out the possibilities for you guys. :))
« Build Team leader »
« Server Admin »
Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@XeronHey guys, player who basically only exists as of right now on the forums.
I have some proposals, I don’t mind if they’re refused as they ‘make the game better’ or whatever, its basically just bringing up a topic which I think needs sorting.
SO, If you didn’t already know, in the East Mesa of the Iborian/Juice Sea, there is 1 large canal and a smaller, under construction canal. The larger canal is called Gordy’s Gate and I remember when Gordy set it up, he basically capitalised a canal by adding a toll of (I think) 1 diamond to open the gate and allow your ship(s) to pass on through. It was ok at the time, he was active etc, but recently (like past 12 months I think) he has been inactive for some unknown reason.
I didn’t bother bringing this up at the time, as I was sure he’d return or whatever, but I was beginning to build a small canal nearby, which just due to time, lack of labour and just other interests/projects, I just never got around to fully completing, which could serve any ships which could fit through, and I often debated capitalising it like Gordy’s Gate.
However, something months on, I have realised and have debated also with myself whether to propose this, but I’ve decided I might as well now.
PROPOSITION: We should remove the Gordy’s Gate payment feature and remove the claim, and instead replace it with an admin claim with some claims at either end to prevent people from blocking it or capitalising off of it.
*But leave the gate part how it is (removing the barrier though obviously), as it’s historical to some extent, the canal can be edited though, such as making it deeper
The other proposition which is also included here, was that my claims (as well as some other people’s) around/on the smaller Iborian canal, should also be removed, should be completed also, and then be admin claimed (avoiding conflict with Apple’s base).
Positives
This would in turn, open up this sea for more travel, and allow people to move their ships much more freely, as it can be a pain otherwise to get to events (e.g. ship battles), especially when you have to go through the hassle of remembering a toll and being able to navigate the sometimes shallow canal.
This could also encourage boats slightly more, though that is just for people moving their ships about in that area, rather than across the server.
Negatives
Me, Apple, Astrobolt- and anyone else in that sea, have to put up with more traffic, and possibly new colonies/bases, which hopefully the staff could police and encourage people instead to go to locations not so near us.
(I have no other negatives in mind really)
Anyway, I’ll be posting a picture below to show the plan/proposal I have for the area, taking into account also Apple’s claims.
I also would like to note that I don’t mind my claims being removed IN that small area and (I hope) the claim blocks come back to me on that one, but I also don’t mind if the Iborian one is just regenerated also, as I wouldn’t be that annoyed.
Thank you for your time and considerations, and please ask any questions and provide any comments you wish to do. 🙂
*orange zone note, an area that doesn’t need to be claimed, but rather policed by mods/staff periodically to prevent blockages but also so that Apple can still expand his port if he wishes, (and I have talked to him before, and he said he’d be fine avoiding it, but I don’t know if that has changed).
- Participants:

