[suggestion] crew war system

Home Forums Server Support Requests & Suggestions [suggestion] crew war system

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  • #55599
    JoeDanger_
    Member
    • Topics: 7
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    • ★★★

    Okta, have you ever actually done pvp? (Apart from shooting people from inside your box)

    Founder of The Vikings
    Founder of The Coalition
    Founder of some other stuff
    I don't know what else to put.

    #55609
    Oktacraft
    Member
    • Topics: 6
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    • ★★★★

    Yes Joe, why?

    #55611
    Palmerageddon
    Member
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    • ★★★★★★★

    Joe, it is alright to feel annoyed about Okta’s idea as it would directly effect you.

    However, it is more often the pvppers who are moaning about how half the server will not pvp them and will hide from them, though this may not entirely change, what is being suggested here is something which people who would usually do that is saying is stopping them from coming out.

    I note in my comment that those who are often top of the pvp tree, have great skills in pvp, and those who are often hiding, feel like they don’t have a chance due to have poor gear (usually), and if not, it is due to the fact they have knowledge that their skills usually cannot match those of the pvppers.

     

    We’re not saying pvppers are the cause, but rather the existence of these over powered pieces of gear, which people take ages to craft. Which those who do this enduring task, do rightly deserve a weapon of that calibre but it is those players on the server who do not play to pvp like other people do.

    This doesn’t mean we should remove pvp or get rid of it either, but rather encourage it by lowering the line perhaps, so people who don’t have that overly enchanted gear have a fighting chance against other players.

    I think this is why we should instead encourage skill rather than what gear we have.

     

    It does however, as I can see, make events like the Christmas events or Halloween events seem pointless, as people go to get the enchanted gear. We could however keep that, as that would mean again people have gotten this gear via skill and perservarance, and they’d have greater worth and rarity.

     

    i don’t know, just some more ideas as I argue that point. I know I’d certainly be more encouraged to fight if I knew those who I’d go against may have similar gear to me.

    #55612
    Kitsune
    Member
    • Topics: 25
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    • Total: 129
    • ★★★★

    1. Godsy’s not gonna get rid of diamond gear, or create a war system to wipe out crews, or reset the entire map. (Was that a different topic? Probably. Whatever.) He’s not going to do anything drastic. The staff team is most probably looking into ways to solve this problem, i.e. adding guns, without changing the server entirely and losing half, if not most, of the regular players.

    2. No shame in hiding, no shame in running around killing everyone. Some people just want to be left alone and mess with redstone.

    3. The Christmas event, just like last year, has PvP off for a limited time. Go enjoy it while you can if you think you’ll get jumped when it’s on.

    - Solo player -

    #55613
    Monks
    Member
    • Topics: 6
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    • Total: 87
    • ★★★

    Why would the server lose regular players? most of them would like a change like this

    ~ xMadMonkey ~

    «Godfather of La Famiglia»

    ~ Mememaster since 1969 ~

    #55614
    Cysteen
    Member
    • Topics: 13
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    • Total: 447
    • ★★★★★

    the server has a very diverse group of players, each with different play styles. some enjoy nothing but stabbing peoples faces in, some enjoy farming or collecting resources, some enjoy just building. it’s hard, and aslo in my opinion, unfair, to cater solely or more heavily to one play style, or group of players than the others. if the server tips heavier into pvp, the people that pvp the most will be overjoyed, but the ones that just don’t have the skill; or even time to build that skill; (or even the fucks to give about pvp in general) would be put off, since they’d just become the targets for “ez killz” or even KDR stat farming. ive been a pvper, I used to enjoy going out and raiding/killing, so I cant really say much against it. but I also enjoy the other, less hostile play styles this game has to offer. its also difficult to create a happy balance between the groups. but its also that not everyone can get what they want. compromises must be made, and one group shouldn’t be favored most over others, to keep the diversity Piratecraft has.

    TL;DR: not everyone can have their way.

     

     

    just my 2 cents.

    If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*

    - Former Leader of CoV -
    - A Proud Member of The Asylum-

    #55615
    Monks
    Member
    • Topics: 6
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    • ★★★

    Not only pvpers would have things to do. farmers and producers would have stuff to do aswell

    ~ xMadMonkey ~

    «Godfather of La Famiglia»

    ~ Mememaster since 1969 ~

    #55618
    Oktacraft
    Member
    • Topics: 6
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    • ★★★★

    Good posts Palmer and Cys.

    The game play styles evolve  on a server because of the individuals and how they approach the game mechanics. No one is at fault for their style as long as they aren’t breaking the rules. I myself would like to enjoy more fighting, particularly a way to encourage group fighting over ships/castles, but I’m not really prepared to risk a full kit (which still takes time to make even though I have a fair setup) on a whim that might last seconds if my lucks not up. But I have enjoyed building up the farms and bases and machines to help me produce the gear, but not enough for me to risk losing it too easily because its still very expensive in man hours. If it wasn’t people wouldn’t be charging so much for it, and I generally sell stuff around the cheapest prices on the server.

    I would like to see something that make more people happy without penalizing others and putting them off. The good PVP’ers should enjoy it more if more people are willing to fight, unless they are really hooked into the gear of the standard Minecraft PVP combat system with all the buffs, more than the actual fighting.

    Removing OP gear would mess up the economy a lot and take away the grinding aspect of making the gear (or just the ability to) which for some becomes the game itself. No easy answers but its a suggestion, there could be other types of goals or rewards implemented.

    There is a plugin called “Ban item” which prevents you from wearing or making selected items. In theory that could be tested temporarily with no one losing anything, they just couldn’t use it while the plugin was running.

    Imagine everyone duking it out in Iron armor with no buff pots on the server? No?

    I think it would be fun, maybe include the plugin to drop a coin bag if you die with 5gp in it?

    I know it wont happen but its just my 2c suggestion to include more players into the spirit of melee pirate style.

     

    #55619
    Palmerageddon
    Member
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    • ★★★★★★★

    Nnon of my answers to the quotes here are not in bad taste, people have just seen the slight flaws in my post and I’m just trying to iron them out or explain what I mean. Also responses to other people’s points.)

    1. Godsy’s not gonna get rid of diamond gear.

    I know he wouldn’t and by saying overpowered, and especially when I talked about weapons and armour which are what I would call OP, are those of enchant levels like protection (which I also include fire and projectile, if you can call them over-powerd), sharpness, sweeping edge, knockback, punch, flame, fire aspect and power which (once at a high enough level or at their base level) can make pvp for a lower skilled player and/or a player who does not devote time to getting high level enchants, almost impossible to fight.

    Enchants which I would list would be fine are those which are merely for practical purpose (armour and weapon wise), rather than for pvp, such as blast protection, frost walker, feather falling, unbreaking, efficiency, aqua affinity, infinity, respiration, thorns, mending and depth strider as enchants which do little to influence pvp to a great extent.

    Rather instead of removing said, pvp focused enchants entirely, as it would annoy half the community, instead keep basic, easy to obtain level of that enchant, such as level 1 or level 2, and levels of achievable enchants could vary depending on their effects and powers, or some just removed entirely.

    We could however (perhaps, I don’t know much about enchant values :P) have more powerful enchants for lower level gear like leather and parts of gold and chain armour, and wooden and gold weapons, encouraging their use more.

    I also state that some potions could also be removed also, again not those which are practical such as water breathing and jump (can’t be asked to list them again, this is getting too long already,) but potions which are hard to get like strength or invisibility could be removed or debuffed so you can only get the basics.

    We could also instead see the removal of ‘over-powered’ consumables and potions like this, and implement them more into the brewery plugin, which would encourage more of that to be used, people would also have to think twice before perhaps downing a bottle of invisibility causing vodka (don’t hate xD), thinking whether the random movements or obscured vision and consequences of it outweigh those of the effect.

     

    2. No shame in hiding, no shame in running around killing everyone. Some people just want to be left alone and mess with redstone.

    True, just it would encourage those who usually hide, to perhaps fight if they know they may have more of a chance if their sieger is a pvpper whom is trying to show how much more skill their crew has by using lower level armour and weapons. This is also why I’ve included the point which could also encourage all players to use lower power gear to kill others to get better ‘statistics’ or bonuses for themselves or crew (exp boosters, chance to get rare items e.g. blaze rods, emerald, spawn egg, claim blocks), which then could be trade in amongst the community, again (perhaps) helping to remove more money from the economy.

     

    Why would the server lose regular players? most of them would like a change like this

    Partly true. I’m not hating on pvppers, but if I was a pvpper or an enchanter, who has spent hours making gear or potions of high quality, to suddenly see them debuffed or removed would be outraged. It is a sensitive subject, I personally don’t mind how the server is currently, it is annoying to die now and then but I’m not losing my mind over it, I’m only offering solutions which could work and not annoy too many.

     

    (I could not find any points to query or discuss in Cysteen’s post. They’re correct that it is a hard balance. I would note though that the ‘pvpper problem’ is actually only like a quarter of the server.)

     

    particularly a way to encourage group fighting over ships/castles

    Agree, why I said if people feel like they have more of a chance of winning, they’ll want to fight.

    produce the gear, but not enough for me to risk losing it too easily because its still very expensive in man hours

    Reason why I think people COULD respond badly to the change, but this is why also I think perhaps lowering the enchantment level so more people can get gear which is on the whole the same, better. I know I wouldn’t mind losing gear that I could make in a couple of hours (or days because I’m slow), and on the whole, using more low level gear could make people also use low level gear in perhaps fights between each other in areas of ‘low importance’, saving more costly gear for battles which matter.

     

    On the whole, everyone would love to see more of these battles, and love to watch them, however these long battles are either seen between smaller crews using not as powerful armour and consumables, and the dedicated pvp players on the server, whom race around after each other.

    They’re all great, but nothing like the battles people envision, such as proper sieges etc.

    #55620
    CaptainCracken
    Member
    • Topics: 44
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    • ★★★★★★

    this post has turned from a suggestion by monks to liven up the PvP on the server to a bunch of people complaining about BASIC things in minecraft, such as Prot 4 and stuff.

    Palmer, if u want to fight people with similar gear to yourself, make your own god gear. It isnt that hard (i actually had to make a set of my own during the beginning of the 1.9 part of the CoV war)

    the things you are suggesting (lowering the top enchant values and removing potion effects, i would quote them but cant be bothered) is not something you can simply implement 4 or so years into a server’s life. This would be something that must me made a thing on DAY ONE, so people will know what they are getting into.

     

    as to what monks and others suggested (the thread got so long im forgetting who said what) i have seen some beneficial changes on other servers when a higher damage is introduced. if this change isnt implemented, i highly suggest adding like a 10 second pearl cooldown to prevent people from spamming them to get out. it would allow god people to die more and 10 minute fights would probably end up with someone dying.

    -CaptainCracken

    https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]

    #55627
    wiskey_waters
    Blocked
    • Topics: 16
    • Replies: 161
    • Total: 177
    • ★★★★

    we could have a system where 2 groups of people warp to like an arena. who ever wins gets money?

    royal navy shipwright
    developer of advanced armour for ships
    turns on hitboxes when pvping

    #55629
    Oktacraft
    Member
    • Topics: 6
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    • Total: 114
    • ★★★★

    It would be interesting to check the server stats over a month say, and see who killed who.

    I think we might be shocked just how few and far between fights actually are. If they are as low as I guess, then what would people suggest to raise it, if you think it would be a good thing?

     

    I would warrant that making it easier to win siege assaults would see a big player exodus.

    #55631
    JoeDanger_
    Member
    • Topics: 7
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    • Total: 66
    • ★★★

    The reason fights are so rare is because everyone sits in boxes. No matter what the pvp is people will still sit in boxes, and if they get sieged wait until the attacker leaves. I doubt ANY change to the pvp would change this, it’s people’s attitudes. A change in siege mechanics (return of firework cannons, more siegable blocks) might help, but regardless I’m sure people will just make obsidian boxes, or whatever they can to avoid dying.

    Founder of The Vikings
    Founder of The Coalition
    Founder of some other stuff
    I don't know what else to put.

    #55633
    JoeDanger_
    Member
    • Topics: 7
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    • Total: 66
    • ★★★

    Although Okta, your idea of lowering the enchant levels or removing some items could perhaps be implemented to the hardcore world? There are a few things that could be done without completely removing the fun of pvp, while making it more available to everyone. The other idea of adding damage would also be practical there, although I doubt either of these will be implemented on the main server as it has been like this for years and a major change like this would affect everyone.

    Founder of The Vikings
    Founder of The Coalition
    Founder of some other stuff
    I don't know what else to put.

    #55635
    Charlie
    Member
    • Topics: 63
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    • Total: 500
    • ★★★★★★

    Oh my God, the amount of stuff I could (and will) say! Just need to gather my thoughts and plan my post first, but watch this space!

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