[suggestion] crew war system

Home Forums Server Support Requests & Suggestions [suggestion] crew war system

Viewing 6 posts - 31 through 36 (of 36 total)
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  • #55636
    Oktacraft
    Member
    • Topics: 6
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    • Total: 114
    • ★★★★

    Although Okta, your idea of lowering the enchant levels or removing some items could perhaps be implemented to the hardcore world? There are a few things that could be done without completely removing the fun of pvp, while making it more available to everyone. The other idea of adding damage would also be practical there, although I doubt either of these will be implemented on the main server as it has been like this for years and a major change like this would affect everyone.

    Yeah that’s what I was thinking. It will be tuff to keep a hardcore world balanced and fun, but I think its a cool idea still.

    #55637
    wiskey_waters
    Blocked
    • Topics: 16
    • Replies: 161
    • Total: 177
    • ★★★★

    hey speaking about pvp u guys can buy my god sets, 1.4k per 🙂

     

    royal navy shipwright
    developer of advanced armour for ships
    turns on hitboxes when pvping

    #55639
    Palmerageddon
    Member
    • Topics: 66
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    • Total: 1110
    • ★★★★★★★

    @captaincracken

    Palmer, if u want to fight people with similar gear to yourself, make your own god gear. It isnt that hard

    the things you are suggesting (lowering the top enchant values and removing potion effects, i would quote them but cant be bothered) is not something you can simply implement 4 or so years into a server’s life. This would be something that must me made a thing on DAY ONE, so people will know what they are getting into.

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    I’m not losing my mind over it, I’m only offering solutions which could work and not annoy too many.

     

    As a proper response, I haven’t been stating to remove items, but as you have said, a way to possibly liven up pvp, by encouraging people to want to fight.

    I also noted that I don’t pvp often, nor win pvp fights often due to the fact that (I think anyways) do not have the skill to pvp effectively, and I believe other people may share that belief. If someone was however to feel they could win a fight, like I would, I think that would be more encouraging, but it isn’t something I am pushing, all I did was offer a solution, not something I believe SHOULD be added as I am perfectly fine with my approach to the server as of now.

     

    i highly suggest adding like a 10 second pearl cooldown to prevent people from spamming them to get out. it would allow god people to die more and 10 minute fights would probably end up with someone dying.

    This is a good idea, I can understand the annoyance of a goal in sight (that being the potential kill), only for it to disappear right then and you find yourself back at square 1.

     

    The only point I do wish to possibly be implemented, it being really the top of my list, which I know again is something which someone should just do by themselves like what you said about the godset.

    But I find pots and gold apples often something which I dislike in pvp, but I know how important they also are to people, which was why I suggested instead of removing potion effects, we should instead remove the pvp based potions, and instead provide the effects you can get from alcoholic drinks, encouraging the use of the brewery plugin.

    Again, I might get the same response, but I’m fine with how the server is right as of now. I wouldn’t mind seeing the ‘bunker buster’ aspect of the firework projectile reintroduced as I thought it was a fun way of again implementing often lesser used projectiles for the cannon as well as encouraging again the use of the cannon.

    I wouldn’t mind also seeing some new siege able blocks added, but I would encourage again the use of bunker buster aspect of the fireworks projectile as further use of the cannon plugin.

    #55676
    MinisterMoo
    Member
    • Topics: 5
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    • Total: 100
    • ★★★★

    @Oktacraft , Hmm, when I think about PvP, I don’t see people with iron armor dueling it out with iron god swords. Removing diamond armor in general and diamond weapons will just have people wielding god iron swords. And Godsy already said that he didn’t want new pirates to die faster. So I would give that a no. And with the person about the guns, we have guns- old school ones, called bows. >.>

    im a kau

    #55678
    Oktacraft
    Member
    • Topics: 6
    • Replies: 108
    • Total: 114
    • ★★★★

    @Oktacraft , Hmm, when I think about PvP, I don’t see people with iron armor dueling it out with iron god swords. Removing diamond armor in general and diamond weapons will just have people wielding god iron swords. And Godsy already said that he didn’t want new pirates to die faster. So I would give that a no. And with the person about the guns, we have guns- old school ones, called bows. >.>

    New pirates don’t have diamond or god and we could also limit max Sharp and Pro. Also getting rid of PVP pots, relatively new pirates would have a chance against established players. Whoever loses, doesn’t lose so many resources so is likely to fight again soon and hopefully have fun.

    #55747
    Shatterstar99
    Member
    • Topics: 1
    • Replies: 5
    • Total: 6

    enchants are too OP sharpnes power and portections

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