Search Results for 'PirateCraft'
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Topic: Public Announcement
On behalf of The Royal Family,
People of PirateCraft! This a Public Announcement on things to expect from the Elven Empire this 2017. The Elven Empire will of course increase the amount of city construction and I myself have another project in hand which I am praying to keep this time.The Elven Empire of course has a high standard for being the best at bows when in reality we are not the best at them what so ever. That has been something that has come to my attention so from this point forward I am going to work on making a full fledged effort to increase our archery.
There are some small government tweaks which are just improving security and laws which I will talk to both King Iridus and HatterSupreme about. The Royal Family has been working endlessly for a lot of new ideas that can help our empire better itself in PVP as that is a major flaw all empires in this realm seek out. Most importantly military is a major aspect of the elven culture which is something we need to focus more on as stating again.
Before 2018 the empire should have finished mulitple cities and increased PVP ratings all over, which isn’t a promise but a major push in our part. The Elven Empire has a population of 100 people and some of course would not be fully active but that is a con in having an empire, the balance of activity which most people are willing to point out to our attention with no hesitation.
We have waited for the Elven Banners to be posted by WarHammer. Which they have been so we have finally converted our elven flags and banners to the permanent seal.
I am currently the longest living monarch in Piratecraft history serving as Queen to my elven people for a staggering 4 years as of Friday this upcoming week. I would like to host a royal ball but understanding how we have had a usual history of our balls getting crashed, The Royal Family and the government are coming up with a solution to ensure the safety of all attendees.
Elven Passports and VIP Passes have not been forgotten and a brand new system to keep track of all passports has been created so please below if you are an ALLY request an elven transcript and they should be coming out this month or the next.
That is all for now and once again I thank you for reading this.
—–
Signed, The Queen.Mother and soul protector of the Elven Empire
“TAS Builds Canal in 2 Days!”
As members were getting on piratecraft today many of them noticed a large canal that had been dug almost overnight by TAS members who were persistent to open up the canal to connect the southern seas. This major feat was completed in simply two days as TAS members such as Cysteen, Riverwood202, Turkeyman11a, CaptainCraken, ArtificialDemon, Jmoo and many others worked tirelessly to complete this canal in record time. Lawzoneon was also present and helped in the slabbing and digging of the canal as a friend of the builders. Thankfully we got sent a video and some pics of the canal being built so that we can show all of our readers just what went on the past two days. Cysteen also told the press that once the canal is fully finished she would be opening it up to be claimed by the admins for public use! This means that anyone who wanted to traverse the seas could do so freely using this new canal.
The video of the canal’s opening: (https://www.youtube.com/watch?v=9nYXqAYNOBY)
The pics we were sent: (http://imgur.com/a/15Ca4)
“Panda Press Sold in Game Book Form!”
The Panda Press articles are now sold in Riverwood202’s shop at /warp shop2 for only £12! This is an in-game copy of each article put out by the paper and there are the latest three articles sold at the shop. This means that if you want to read the newspaper off the forums you can now head to River’s shop and purchase a copy for yourself! Older copies will eventually sell for more as time goes on so make sure you get the copies you want now before they’re gone!
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~SnapCrackPlays~
Be sure to visit the magnificent elven fortress of Greywatch, situated next to Donator Isle just above Shipbreaker Bay! Whether you want to have a tour around the beautiful castle, do some shopping in the castle village, or even rent a shop yourself, you’ll leave Greywatch wanting to come back time and time again!
~RiverKitty~
Are you running out of materials on the battlefield? Do you need potions? Head on over to shop 40! Cheap prices! ? */msg or /mail RiverKitty if anything is out of stock.*
~Gildor_Stinky~
Visit the piratecraft casino and shop, featuring a cash gambling machine and items to sell or buy. /warp shop, turn right at the end of the main street and find s48. (Hot deal right now: Brewing recipe books, reduced in price)
~Cysteen~
Come down to Cys’ shop at s39 (/warp shop2, second on the right) for a general store with a various collection of items from kit armor, to the largest Food shop, and building blocks to choose from! I have Sell signs on the 3rd floor, so anyone needing a quick penny (for a little bit of work) can have a look! Also will be adding a sort of seasonal stock, that changes often, so check back for new stock!
Galaxy219 I still need to get your advertisement sent to me in a pm to add it to the newspaper.
“Quote of the Day”
”It isn’t about ruling the world, it is about ruling every living thing in it.” ~ Riverwood202
"Nec possum tecum vivere, nec sine te."
-"I can live neither with you, nor without you."- ~ UtaServer Economics vs Real Life Economics
Now this has got to be among the top topics discussed in Teamspeak, with people bickering about how low the prices are (or how high), and how to fix it using basic knowledge of the economic principle (infinite demand, with finite resources). So here is my shot at explaining why the Piratecraft economy cannot simple ‘be fixed’ from one day to another.
Fair warning, this is my opinion, so don’t get your pirate ships in a twist.
It’s been a long time coming, so here we go!
What is economics? Can I eat it?
Sadly, economics is not a food you can eat, rather, it’s the whole reason why you can buy food to eat.
Definition: “the branch of knowledge concerned with production, consumption, and transfer of wealth”.
In other words; it’s how money and trade work. When you go down to the local shop of /warp shops and buy something, that’s thanks to economics (it’s a great subject, I recommend studying it).
Similarities between real life economics, and Piratecraft economics:
- Infinite demand – People always want stuff, whether on the server or in real life, and those ‘wants’ don’t have an end. If only I had 47 beacons… If only I had Cysteen’s balance… etc.
- Near-infinite resources – Oxygen, dust, or grains of sand are pretty much infinite, likewise is dirt. On Piratecraft; dirt, sand, ores, but that aren’t perfectly infinite.
- Labour – People work on here, and get paid most of the time. You do a job > you get paid > you have more money to spend on goods > you buy stuff. Simple.
- Finite resources – Diamonds, elytras, Chaileys; you own’t find many of those, usually. Diamonds are tricky as the world is very big, so there is almost infinite of them.
- A market – A shopping center, or /warp shops and Aeos Island. Sellers sell and buyers buy.
- Infinite resources – Wood in both worlds
- Infrastructure (roads, shipping lanes, etc) – We have warps, tp’s actual roads too.
There are quite a few more, but that’s what I consider the most important ones.
Differences between real life economics, and Piratecraft economics
This is for what the real world has, that Piratecraft does not: (deep breath)
- All resources are finite – You can’t have infinite ruby necklaces, but you can have infinite cobblestone
- Severe time lags – On Piratecraft, we can just teleport to one another (if you have the rank for it), and buildings are constructed quickly. In its simplest terms, there is no such thing on here as ‘delivery time’, only the time it takes to create the item.
- Regional resources – You can find any resource almost everywhere on Minecraft. I don’t need to travel to Russia to find iron, and go to hell and back just to get specific wood. It’s all close together, and this is pretty darn significant.
- Job limitations – Just because you can’t build doesn’t mean that you won’t build; anyone can, anytime they like, with whatever they like. Yes, we have builders (cough cough me), but I don’t build much for other people, only occasionally when my wallet is a little light.
- A government – We don’t have a government, or a government system. The server’s own money (including Godsy’s). acts more like a bank rather than a government that allocates resources. Those who know what a 3-sector economy is will know what consequences this has, I’ll add a picture below.
- Very few regulations, limitations, rules, taxes., etc. We can trade whatever we want, wherever we want. This is not the same as the server rules. For Piratecraft, no staff is telling us: “you may only sell X amount of these items per week, and you must pay me $Y for everyone you sell”. The only thing that comes vaguely close is the rent on the shops.
A 4-sector economy is shown below, for a 3-sector economy, ignore everything highlighted. The household are the buyers, the firm are the sellers who rent the shops, and the Financial Institutions (banks basically) is the server’s own money (where the monet comes from when you first join, where the money goes when you rent a shop, the thing that sells elytras).
Before I continue to bore you, I’ll get onto the interesting part.
How the server economy works
The basics:
We have supply and demand in the real world; the thing that regulates prices. Consumers/households (those who buy) want as much as they can without spending much, whereas producers/firms want as much money as they can, without producing too much. Where the two meet is called the equilibrium, where each side gets just what they want. Just imagine price of pizza as diamonds, and the quantity of pizza as the amount up for sale:
The nerdy part:
Now, in the real world, good can be either ‘elastic’ or ‘inelastic’ depending on their demand. For example, an elastic good is one where the price rises/falls a tiny bit, but the consumers are ‘oh hell now, I’m not paying tht’, or ‘hell yeah, I just saved 1 cent’. The consequence is that the quantity demanded increases/decreases much more than the price, relative to each other.
For an inelastic good, even a large change in hte price of the good won’t have much effect on how much is demanded. The tech company apple is a great example of this: Apple phones are in high demand, yet Apple keep increasing the price more and more, but the amount sold barely changes. See diagram below.
Almost all good on Piratecraft are ‘elastic’; a small change in price will usually have a large effect on the amount sold (there are exceptions to this). If cobblestone suddenly increase in price by around $1 overnight, that will probably put people off buying them. Why? Because there are so many other shops selling cheaper cobblestone, and it’s really not hard to get. For potions, and increase in $1 will likely have a similar effect, just to a lesser degree.
The common suggestions:
A common argument used by players is to encourage sellers to increase their prices (so that diamonds don’t sell for $4). Yes, it works in the shot term, but in the long term? It’s debatable. Its hard to regulate – there is nothing stopping anyone from putting prices rock-bottom. You can’t stop them really.
Another common answer is to lower shop rent prices. This is good news and bad news – more people making money and selling items is great, however also more people selling, increasing competition and pushing prices evern lower.
What we could do:
We need to increase demand for buying items, rather than people getting their own stuff. My suggestion would be to encourage far more advertising in the shop area on the forums, get more people using the shop sign website, or even better, having some sort of ‘shop chat’ whereby you pay a fixed price for advertising on the server. Messages would appear in some sort of dedicated shop chat that advertises people’s shops and goods. I am aware this feature would be difficult to implement.
The way custom items, swords, and elytras are sold was a brilliant idea, as it took money out of the economy and into the ‘server bank’. I’d like to see a few more of these things go on sale at some point, along with ships. Its getting people to spend (which is good).
Fact is, we don’t need more shops, we need more buyers, and then prices will automatically rise. Aeos island worked well, because it was governed by the community, for the community. /warp shop is on its way there, but at a much slower pace.
Why the economic principle is so hard to apply to Piratecraft
It’s hard to apply demand and supply, even aggregate demand and aggregate supply to a wold where almost everything is infinite, anyone can go anywhere, and have anything. I find it extremely intriguing. Yes ok, people like Cysteen are extremely wealthy, but she spends money too you know!
Conclusion
If I haven’t bored you enough already, I could go on for pages upon pages upon pages. but i’ll spare you that. We are very fortunate to be able to teleport around, and create player owned shops on here, it;s a real privilege. I remember back in the day of player owned shops when diamonds would go for anywhere from $15-$20 per diamond, and over time, as mending and other new features were implemented, the value of items decreased. Plus, I haven’t even talked about sieging and raiding on this server, and how it relates,,,
At the end of the day, it’s not what we do, but it’s what Mojang decides to do. Smelting armour for nuggets; yay, now the price of iron and gold fell. But we as a community can still voice our opinions, and change things such as not introducing that ‘totem of undeniably the most op item for a survival server’ thing.
<p style=”text-align: center;”>Thanks for reading!</p>
I do study economics, but it’s really hard to simplify it down to try and make people understand it. It’s like me asking you to explain how all parts of a computer work, in a few sentences. Except the computer is a giant social science, and the sentences must be clear yet detailed enough to understand for younger audiences.
I’d love to hear your opinions on the matter, suggestions, or why I’m clearly bad at everything I do. Another ship post should be out sometime next week.
« Build Team leader »
« Server Admin »
Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@Xeron
Server Economics vs Real Life Economics
Now this has got to be among the top topics discussed in Teamspeak, with people bickering about how low the prices are (or how high), and how to fix it using basic knowledge of the economic principle (infinite demand, with finite resources). So here is my shot at explaining why the Piratecraft economy cannot simply ‘be fixed’ from one day to another.
Fair warning, this is my opinion so don’t get your pirate ships in a twist.
It’s been a long time coming, so here we go!What is economics? Can I eat it?
Sadly, economics is not a food you can eat, rather, it’s the whole reason why you can buy food.
Definition: “the branch of knowledge concerned with production, consumption, and transfer of wealth”.
In other words; it’s how money and trade work. When you go down to the local shop or /warp shops and buy something, that’s thanks to economics (it’s a great subject, I recommend studying it).Similarities between real life economics, and Piratecraft economics:
- Infinite demand – People always want stuff, whether on the server or in real life, and those ‘wants’ don’t have an end. If only I had 47 beacons… If only I had Cysteen’s balance… etc.
- Near-infinite resources – Oxygen, dust, or grains of sand are pretty much infinite, likewise is dirt. On piratecraft; dirt, sand, ores, but that aren’t perfectly infinite
- Labour – people work on here, and get paid most of the time. You do a job > you get more money > you have more money to spend on goods > you buy stuff. Simple.
- Finite resources – Diamonds, elytras, Chaileys; you won’t find many of those, usually. (Diamonds are tricky as the world is very big, so there is almost infinite of them)
- A market – A shopping centre, or /warp shops and Aeos Island. Sellers sell and buyers buy.
- Infinite resources – Wood in both worlds
- Infrastructure (roads, shipping lanes, etc) – We have warps, tp’s, actual roads too.
There are quite a few more, but that’s what I consider the most important ones.
Differences between real life economics, and Piratecraft economics
This is for what the real world has, that Piratecraft does not: (Deep Breath)- All resources are finite – You can’t have infinite ruby necklaces, but you can have infinite cobblestone
- Severe time lags – On Piratecraft, we can just teleport to one another (if you have the rank), and buildings are constructed quickly. In its simplest terms, there is no such thing on here as ‘delivery time’, only the time it takes to create the item.
- Regional resources – You can find any resource almost everywhere on Minecraft. I don’t need to travel to Russia to find iron, and go to hell and back just to get specific wood. It’s all close together, and this is pretty darn significant.
- Job limitations – just because you can’t build doesn’t mean that you won’t build; anyone can, anytime they like, with whatever they like. Yes we have builders (cough cough me), but I don’t build much for people, only occasionally.
- We don’t have a government, or a government system. The server (moreover Godsdead) acts more like a bank rather than a government that allocates resources. Those who know what a 3-sector economy is will know what consequences this has, I’ll add a picture below.
- Very few regulations, limitations, rules, taxes, etc etc. We can trade whatever we want, whenever we want. This is not the same thing as server rules. For piratecraft, no staff is telling us: “you may only sell X amount of these objects per week, and you must pay me $5 for everyone you sell”. The only thing that comes vaguely close is the rent on the shops.
A 4-sector economy is shown below, for a 3-sector economy, ignore everything highlighted. The consumers are the buyers, the businesses are the sellers who rent the shops, the bank is the server’s own money (where the money comes from when you first join, where the money goes when you rent a shop, the thing that sells elytras).
Before I continue to bore you, I’ll get onto the interesting partHow the server economy works
The basics:
We have supply and demand in the real world; the thing that regulates prices. Consumers (those who buy) want as much as they can without spending much, whereas producers want as much money as they can, without producing too much. Where the two meet is called the equilibrium, where each side gets just what they want. Just imagine the price of pizza as diamonds, and the quantity of pizza the amount up for sale:
The nerdy part:
Now, in the real world, goods can be either ‘elastic’ or ‘inelastic’ depending on their demand. For example, an elastic good is one where the price rises/falls a tiny bit, but the consumers are ‘oh hell no, I’m not paying that’, or ‘hell yeah, I just saved 1 cent’.
For an inelastic good, even a large change in the price of the good won’t have much effect on how much is demanded. The phone company Apple is a great example with this; Apple phones are in high demand, yet Apple keep increasing the price more and more, but the amount sold barely changes. See diagram below.
Almost all goods on Piratecraft are ‘elastic’: a small change in price will usually have a large affect on the amount sold (there are exceptions). If potions suddenly increase in price by around $1 overnight, that will probably put people off buying them. Why? Because there are so many other shops selling cheaper potions, and it’s really not hard to make your own, it just takes time (the true currency of the server).The common suggestions:
A common argument used by players to encourage sellers to increase their prices, so that things like diamonds don’t go for $4 anymore. Yes, it works in the short term, but in the long term? It’s debatable. It’s hard to regulate – there is nothing stopping anyone from putting prices rock-bottom. You can’t stop them after all.Another common answer is to lower shop prices. This is good news and bad news – more people making money and selling items, however also more people selling, increasing competition and pushing prices even lower.
What we could do:
We need to increase demand for buying items, rather than people getting their own stuff. My suggestion would be to encourage far more advertising in the shop area on the forums, get more people using the shop website, or even better, having some sort of ‘shop chat’ whereby you pay a fixed price for advertising on the server. Messages would appear in some sort of dedicated shop chat that advertises people’s shops and goods. I am aware that this could be very difficult to implement.
The way custom items, swords, and elyras are sold was a brilliant idea, as it took money out of the economy and into the ‘server bank’. I’d like to see a few more of these things go on sale at some point. It gets people spending (which is good).
Fact is, we don’t need more shops, we need more buyers, and then prices will automatically rise. Aeos island worked well, because it was governed by the community, for the community. /warp shop is on its way there, but at a much slower pace.
Why the economic principle is so hard to apply to Piratecraft:
Its’s hard to apply demand and supply, even aggregate demand and aggregate supply to a world where almost everything is infinite, anyone can go anywhere, and have anything. I find it extremely intriguing. Yes ok, people like Cys are extremely wealthy, but she spends money too you know!Conclusion
If I haven’t bored you enough already, I could go on for pages upon pages upon pages. But I’ll spare you that. We are very fortunate to be able to teleport around, and create player owned shops on here, it’s a real privilege. I remember back in the day of player owned shops when diamonds would go for anywhere from $15-$10 per diamond, and over time, as mending and other new features were implemented, the value of items decreased. Plus, I haven’t even talked about sieging and raiding on this server…At the end of the day, it’s not what we do, but it’s what Mojang decides to do. Smelting armour for nuggets; yay, now the price of iron and gold fell. But we as a community can still voice our opinions, and change things such as not introducing that ‘totem of undeniably the most op item for a survival server’ thing.
Thanks for reading!
I do study economics, but it’s really hard to simplify it all down to try and make people understand it. Its like me asking you: explain how a computer works, in a few sentences. Except the computer is a giant social science, and the sentences must be clear yet detailed enough to understand for younger people.I’d love to hear your opinions on the matter, suggestions, or why I’m clearly bad at everything I do.
« Build Team leader »
« Server Admin »
Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@Xeron“Horsia Main Base Hit!”
This evening I was sent a video from RiverKitty who filmed the horsia main base being raided! It was found out that some members of Horsia had gotten fed up with their crew-mates and had teleported other players into the Horsia base to raid the entirety of the crew home invisible. This invisibility keeps us from recognizing any of the players involved and the audio file had been deleted so we cannot to trace the users by voice. We do know this, the main base of Horsia was wiped clean, and from the video, those who were raiding it left no stone unturned as they burned anything that they could not pick up. The players who raided Horsia sent a clear message that they will continue to hit back hard after what seemed like days of inactivity from the anti-horsia side. We can only expect that hostility will increase in the next few days, so my advice to the players on the outside looking in, “Hide your kids, hide your wife.”.
Without further ado here is the video I was sent tonight: https://www.youtube.com/watch?v=RdNbZeg-DTk
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~SnapCrackPlays~
Be sure to visit the magnificent elven fortress of Greywatch, situated next to Donator Isle just above Shipbreaker Bay! Whether you want to have a tour around the beautiful castle, do some shopping in the castle village, or even rent a shop yourself, you’ll leave Greywatch wanting to come back time and time again!
~RiverKitty~
Are you running out of materials on the battlefield? Do you need potions? Head on over to shop 40! Cheap prices! ? */msg or /mail RiverKitty if anything is out of stock.*
~Gildor_Stinky~
Visit the piratecraft casino and shop, featuring a cash gambling machine and items to sell or buy. /warp shop, turn right at the end of the main street and find s48. (Hot deal right now: Brewing recipe books, reduced in price)
Galaxy219 I need to get your advertisement sent to me in a pm to add it to the newspaper.
“Quote of the Day”
“Some people like to watch the world burn. I prefer starting the fire.” ~ ArtificialDemon
"Nec possum tecum vivere, nec sine te."
-"I can live neither with you, nor without you."- ~ Uta“Horsia Main Base Hit!”
This evening I was sent a video from RiverKitty who filmed the horsia main base being raided! It was found out that some members of Horsia had gotten fed up with their crew-mates and had teleported other players into the Horsia base to raid the entirety of the crew home invisible. This invisibility keeps us from recognizing any of the players involved and the audio file had been deleted so we cannot to trace the users by voice. We do know this, the main base of Horsia was wiped clean, and from the video, those who were raiding it left no stone unturned as they burned anything that they could not pick up. The players who raided Horsia sent a clear message that they will continue to hit back hard after what seemed like days of inactivity from the anti-horsia side. We can only expect that hostility will increase in the next few days, so my advice to the players on the outside looking in, “Hide your kids, hide your wife.”.
Without further ado here is the video I was sent: https://www.youtube.com/watch?v=RdNbZeg-DTk
Advertisements:
~SnapCrackPlays~
Be sure to visit the magnificent elven fortress of Greywatch, situated next to Donator Isle just above Shipbreaker Bay! Whether you want to have a tour around the beautiful castle, do some shopping in the castle village, or even rent a shop yourself, you’ll leave Greywatch wanting to come back time and time again!
~RiverKitty~
Are you running out of materials on the battlefield? Do you need potions? Head on over to shop 40! Cheap prices! ? */msg or /mail RiverKitty if anything is out of stock.*
~Gildor_Stinky~
Visit the piratecraft casino and shop, featuring a cash gambling machine and items to sell or buy. /warp shop, turn right at the end of the main street and find s48. (Hot deal right now: Brewing recipe books, reduced in price)
Galaxy219 I need to get your advertisement sent to me in a pm to add it to the newspaper.
“Quote of the Day”
“Some people like to watch the world burn. I prefer starting the fire.” ~ ArtificialDemon
"Nec possum tecum vivere, nec sine te."
-"I can live neither with you, nor without you."- ~ Uta“Juice Justice”
Over the last few days I have been informed of many different bases that have been invaded by new Juice crew members. The most outstanding of these bases being, RiverKitty’s base, and Admiral_Trench’s base. Now usually I wouldn’t be too concerned if it was one occurrence, or it were two different crews that built right next to these players claims. In this case however I was intrigued by the fact that the same crew built bases right next to these players claim without their say-so. Both players stated their disgruntled attitude towards their neighbors, and in the case of Admiral_Trench, he stated that if the mountain between his base and the Juice’s claim had been removed, he could have looked right into their city. RiverKitty also stated that the Juice had claimed right next to her base multiple times and built their while she was offline. This is an extremely troubling issue to me as both a writer and player and I would like to get more information about such occurrences as the week progresses. Stay tuned for more on this in the Thursday edition!
“Llama Love” (By SnapCrackPlays)
Two days ago, CottageCooper decided to purchase a llama spawn egg from the cove, and decided to spawn it on the beach. Within seconds Astrobolt had flung himself onto the saddle and a battle began around cove for possession of the llama, ending with a trip down a railway line, a knockabout in the cove public house, and one very angry llama.
“Chailey’s Birthday!”
Today was one of our favorite moderator’s birthday. This special person was Chailey, who was finally able to use his mic on teamspeak and lull all who were listening to his cool relaxed British accent repeating “Fuck off” lightheartedly. It was an event that the whole server seemed to take part in as most everyone who was on PirateCraft wished Chailey a happy birthday as we did in the ts. If you see Chailey on the server and you didn’t get the chance to wish him a happy birthday please take the time to do so as he is one of the hard working mods that keep this server running at top shape! ?
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~SnapCrackPlays~
Be sure to visit the magnificent elven fortress of Greywatch, situated next to Donator Isle just above Shipbreaker Bay! Whether you want to have a tour around the beautiful castle, do some shopping in the castle village, or even rent a shop yourself, you’ll leave Greywatch wanting to come back time and time again!
~RiverKitty~
Are you running out of materials on the battlefield? Do you need potions? Head on over to shop 40! Cheap prices! ? */msg or /mail RiverKitty if anything is out of stock.*
~Gildor_Stinky~
Visit the piratecraft casino and shop, featuring a cash gambling machine and items to sell or buy. /warp shop, turn right at the end of the main street and find s48. (Hot deal right now: Brewing recipe books, reduced in price)
“Quote of the Day”
“Fuck Off!” ~ Chailey <3
"Nec possum tecum vivere, nec sine te."
-"I can live neither with you, nor without you."- ~ Uta