Search Results for 'Nahadoth'

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  • #54873
    Nado
    Member
    • Topics: 2
    • Replies: 53
    • Total: 55
    • ★★★

    Yeah, not having to worry about rubberbanding/getting kicked would be nice. And it might get fixed soon because nahadoth made some really good bug reports.

     

    Also monks go sleep

     

     

    PICKLEJAR

    #54562
    JoeDanger_
    Member
    • Topics: 7
    • Replies: 59
    • Total: 66
    • ★★★

    Bug(s)being reported: Placing/Breaking Blocks

     

     

    Player Reporting it: JoeDanger_

     

     

    Effects currently active: Haste 2

     

     

    Tools And Effects: Efficiency 5

     

     

    Ping: approx 280ms

     

     

    How often it occurs: Very often, f you are placing blocks fast(ish) it will almost always happen. Can easily be replicated by simply placing or breaking blocks. Occurs more frequently with haste 2/efficiency 5, but also happens without effects, and with some lower tier enchants, apart from blocks directly under you, which happens regardless of tools/effects.

     

     

    What should happen: The blocks should break the first, and when you place them they should not disappear.

     

     

    What is happening: When you try to place blocks they disappear, and if you are building up you get glitched around a bit. When you are trying to break blocks they a) Break then re-appear or b) Appear to break but are actually invisible (ghost blocks). When you are placing them some randomly appear then immediately disappear.

     

     

    Recording of it: https://www.youtube.com/watch?v=Gqt5IaIPNfQ

     

     

    I think I covered everything in this, I rushed it so sorry if I missed something.

     

    I copied Nahadoth’s format for this. Hope you don’t mind Naha <3

     

    Founder of The Vikings
    Founder of The Coalition
    Founder of some other stuff
    I don't know what else to put.

    #54561
    JoeDanger_
    Member
    • Topics: 7
    • Replies: 59
    • Total: 66
    • ★★★

    Bug(s)being reported: Placing/Breaking Blocks

     

     

    Player Reporting it: JoeDanger_

     

     

    Effects currently active: Haste 2

     

     

    Tools And Effects: Efficiency 5

     

     

    Ping: approx 280ms

     

     

    How often it occurs: Very often, f you are placing blocks fast(ish) it will almost always happen. Can easily be replicated by simply placing or breaking blocks. Occurs more frequently with haste 2/efficiency 5, but also happens without effects, and with some lower tier enchants, apart from blocks directly under you, which happens regardless of tools/effects.

     

     

    What should happen: The blocks should break the first, and when you place them they should not disappear.

     

     

    What is happening: When you try to place blocks they disappear, and if you are building up you get glitched around a bit. When you are trying to break blocks they a) Break then re-appear or b) Appear to break but are actually invisible (ghost blocks). When you are placing them some randomly appear then immediately disappear.

     

     

    Recording of it: https://www.youtube.com/watch?v=Gqt5IaIPNfQ

     

     

    I think I covered everything in this, I rushed it so sorry if I missed something.

     

    I copied Nahadoth’s format for this. Hope you don’t mind Naha <3

    Founder of The Vikings
    Founder of The Coalition
    Founder of some other stuff
    I don't know what else to put.

    #54559
    JoeDanger_
    Member
    • Topics: 7
    • Replies: 59
    • Total: 66
    • ★★★

    Bug(s)being reported: Placing/Breaking Blocks

    Player Reporting it: JoeDanger_

    Effects currently active: Haste 2

    Tools And Effects: Efficiency 5

    Ping: approx 280ms

    How often it occurs: Very often, f you are placing blocks fast(ish) it will almost always happen. Can easily be replicated by simply placing or breaking blocks. Occurs more frequently with haste 2/efficiency 5, but also happens without effects, and with some lower tier enchants, apart from blocks directly under you, which happens regardless of tools/effects.

    What should happen: The blocks should break the first, and when you place them they should not disappear.

    What is happening: When you try to place blocks they disappear, and if you are building up you get glitched around a bit. When you are trying to break blocks they a) Break then re-appear or b) Appear to break but are actually invisible (ghost blocks). When you are placing them some randomly appear then immediately disappear.

    Recording of it: https://www.youtube.com/watch?v=Gqt5IaIPNfQ

    I think I covered everything in this, I rushed it so sorry if I missed something.

    I copied Nahadoth’s format for this. Hope you don’t mind Naha <3

    Founder of The Vikings
    Founder of The Coalition
    Founder of some other stuff
    I don't know what else to put.

    #54501
    12965kj
    Member
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    Bug(s)being reported: Trap Door Glitch

    Player Reporting it: Nahadoth

    Effects currently active: None
    Tools And Effects: None

    Ping: 31ms

    How often it occurs: Very Often. Simply stand on top of a closed trap door and try to open it so you will fall down. This bug will most likely happen.

    What should happen: The trap door should open and you should fall through it.

    What is happening: When trying to open a trapdoor underneath you, it glitches out, making the opening noise repeatedly. The player falls for a 2nd but is then put back where he was. This is for trapdoors in your own claims.

    Recording of it:

    #54500
    12965kj
    Member
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    Bug(s)being reported: Ghost Block

    Player Reporting it: Nahadoth

    Effects currently active: Haste 2

    Tools And Effects:
    Diamond Pickaxe with:
    Efficiency 5
    Silk Touch
    Unbreaking 3
    Mending

    Ping: 54 Ms

    How often it occurs: Often. More present with faster mining tools. Is repeatable with any tool. Likelihood of it occurring reduces when mining speed is closer to vanilla values.

    What should happen: The block should break and be collectable.

    What Shouldn’t happen:
    The block, instead of breaking, breaks client side but server side remains. While other players can see the block, the player who created the ghost block cannot. This causes them to be whip-lashed around, and get stuck. If they are sieging someone and trying to dig in, this happens a lot. It will eventually kick the player, making them loose the siege and loose their items.

    Recording of it:

    #54496
    12965kj
    Member
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    Bug(s)being reported: Water Glitch

    Player Reporting it: Nahadoth

    Effects currently active: None

    Tools And Effects:
    God Armor Boots and helm:
    Depth Strider 3
    Respiration 3
    Aqua Affinity

    Ping: 33 ms

    How often it occurs:
    Very Often, easily repeatable. Does not require god gear. Simply easiest way to reproduce the glitch. Also occurs when you are naked with no effects.

    What should happen:
    Should be able to swim and move easily in the water as normal.
    What Shouldn’t happen: You shouldn’t be getting stuck under water and unable to move. Seems to occur a lot when pvp tagged and sieging. Will kick the player and make them loose their items.

    Recording of it:

    #54495
    12965kj
    Member
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    Bug(s)being reported: Head Snaps Up While Digging

    Player Reporting it: Nahadoth

    Effects currently active: Haste 2

    Tools And Effects:

    Diamond Pickaxe with:

    Efficiency 5

    Silk Touch

    Unbreaking 3

    Mending

     

    Ping: 54 Ms

    How often it occurs: Pretty Often. More present with faster mining tools. Is repeatable with any tool. Likelihood of it occurring reduces when mining speed is closer to vanilla values.

     

    What should happen: Should be able to dig straight down.

     

    What happens instead: You should not be having your head snapped above you when your trying to break a block under you. You are forcibly made to look in a different direction, normally straight up. I was not making my player look up after breaking a block below me.

    In the 2nd videos case, sometimes the block refuses to break under you, and you have to try multiple times to break it or get off the block entirely.

    Recorded Video:

    Another example provided with the help of a fellow pirate:

    #54234
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

     

    (The original Ship Battle post was deleted due to that forum glitch)

    Results

    A big thank you for everyone taking part, this was the largest turnout for a ship battle ever! Without further adim here are the results for the 1 hour and 40 minute battle:

    Winners (based on who went out last):

    1. RSS xXx_Teletubbie_Trash_Heap_2000_xXx – Gruusha/Jmoo (Captain), Minister_Moo, LlewyMudlark, Riverwood202, Nahadoth, Joe_danger_2003, JUSAplayer1, reesepatterson04
    2. Bananawhal – Most of BE (If someone could send me a list of the crew that would be fab)
    3. Red Narwhal – Bazurka (Captain), CaptainReef
    4. Lone Ship – Lone crew members +romich
    5. The Royal Narwhal – xMadBoltx (Captain), Snapcrackplays

    It was a very close fight until the very end, and the last two narwhal ships took a beating before they were both disabled. It was really close!

    Other rankings, based on my observations:

    • Most damage received as % of the ship – Bananawhal
    • Most damage dealt as % of the ship – Teletubbie
    • Most damage repaired as % of the ship – Lone Ship (repaired the ship twice, before finally being disabled)
    • Most ships sunk/disabled – Teletubbie (4 ships disabled)
    • Most player kills – Draw between Teletubbie and Bananwhal, you both nailed everyone, and I stopped counting half way though haha

    Damage Report:

    If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to try and get the ship moving again by any means, or I deemed them out of the battle. Once the time was up and only the Teletubbie and Bananawhal were left, they were both given 60 seconds to get their ship moving, only being allowed to place signs, but not allowing any other blocks placed or broken. The Teletubbie was moving, but the Bananawhal was out of action.

    • Teletubbie – Received some damage in the first half of the battle, but received heavy damage in the last 30 minute. Ended up losing a mast, all of her original cannons (parts were salvaged and used to make new cannons), and most of her starboard (right side) armor. Went from an indiaman to a manowar due to the amount of damage received
    • Bananawhal – Received minimal damage in the first half of the battle, but received heavy damage in the last 30 minutes. Her roof was shot to bits, but her crew kept her going by submerging her and repairing what they could. The final moment of the battle saw her using hastily built cannons on her roof, however she was unable to move one the time was up, so she came a close seconds. Her wreck is on display at the Freeport (battle location)
    • Red Narwhal – received minimal damage in te first half of the battle, but received heavy damage in the seconds half. She kept up a good fight with the Teletubbie, taking her 1 on 1 and knocking out many of her cannons. However , she was heavily punished when the cannons were repaired and as a last ditch effort, her crew of two surrendered.
    • Lone Ship – Received heavy damage throughout the battle, and was almost out at one point, but her crew fixed her up swiftly. While the Teletubble and the Royal Narwhal were duelling in the first half of the battle, the Lone Ship was taking on the other two ships. Having lost her mast, and many holes in her sides, she almost went out after 40 minutes, but in the last seconds her crew got her moving again, and she ran off to conduct repairs. It was only in the seconds half where she was in the crossfire between the Bananawhal and the Teletubbie, she took so much damage that her crew could not fix her up in time and she was declared out of the battle.
    • The royal Narwhal – received heavy damage in the first half of the battle, disabling her within the first 30 minutes. A legendary ship, but luck was not her side this time. In the opening minutes of the battle, she fired the first shots at the Teletubbie, and dealt moderate damage, but she was quickly overwhelmed and subsequently disabled.

    Next ship battle: 8pm UK time/3pm EST (same time), Saturday 4th November (next Saturday) – I hope to see you there! I’ll make another post soon.

    Please post any screenshots down below, mine are on their way!

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54232
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    (The original ship battle post was deleted due to that forum glitch, welp)

    RESULTS!
    A big thank you for everyone taking part, this was the largest turnout for a ship battle ever (at least 25 taking part and a further 10 spectating)! Without further ado, here are the results of the 1 hour and 40 minute battle:

    Winners (based on who went out last): 

    1. RSS xXx_Teletubbie_Trash_Heap_2000_xXx – Gruusha/Jmoo (captain), Minister_Moo, LlewyMudlark, Riverwood202, Nahadoth, Joe_danger_2003, JUSAplayer1, reesepatterson04
    2. Bananawhal – Most of BE (If someone could send me a list of the crew that would be fab)
    3. Red Narwhal – Bazurka (Captain) CaptainReef
    4. Lone ship – Lone crew members + romich
    5. The royal Narwhal – xMadBoltx (Captain), Snapcrackplays

    It was a very close fight until the very end, and the last two narwhal ships took a beating before they were both disabled. It really was close!

    Other rankings, based on my observations:

    • Most damage received as a % of the ship – Bananawhal
    • Most damage dealt as % of the ship – RSS xXx_Teletubbie_Trash_Heap_2000_xXx
    • Most damage repaired as % of the ship – Lone Ship (repaired the ship twice, before finally being disabled)
    • Most ships sunk/disabled – RSS xXx_Teletubbie_Trash_Heap_200o_xXx (4 ships disabled)
    • Most player kills – Draw between RSS xXx_Teletubbie_Trash_Heap_2000_xXx and  Bananawhal (you two basically nailed everyone, I stopped counting half way through haha)

    Out of all 5 ships that took part, all three BE ships were subs, the Lone Ship was a brig (and made fully out of wood!), and the Teletubbie was an Indiaman

    Damage Report:
    If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to try and get the ship moving again, or I deemed them out of the battle. They could fix the ship up with whatever materials, but they only had those 60 seconds. Once the time was up and only the Teletubbie and Bananawhal were left, they were both given 60 seconds to get the ship moving, only being allowed to place signs, but not allowing any other blocks placed or broken.</p>

    • Teletubbie 
      • Received minimal damage in the first half of the battle, but received heavy damage in the last 30 minutes. Ended up losing a mast, all her original cannons (parts were salvaged and used to make new cannons), and a most of her starboard (right side) armour. Went from an Indiaman to a manowar due to the amount of damage received.
    • Bananawhal
      • Received minimal damage in the first half of the battle, but received heavy damage in the last 30 minutes. Her roof was shot to bits, but her crew kept her going by submerging under the water and repairing what they could. The final moments of the battle saw her using hastily built cannons on her roof, however she was unable to move once the time was up, so she came a close second. Her wreck is on display at the Freeport (battle location)
    • Red Narwhal
      • Received minimal damage in the first half of the battle, but received heavy damage in the second half. She kept up a good fight with the Teletubbie, taking her 1 on 1 and knocking out many of her cannons. However, she was heavily punished when the cannons were repaired and as a last ditch effort, her crew of two surrendered.
    • Lone Ship
      • Received heavy damage throughout the battle, and was almost out at one point, but her crew fixed her up swiftly. While the Teletubbie and the Royal Narwhal  were duelling in the first half of the battle, the Lone Ship was taking on the other two ships. Having lost her mast, and many holes in her sides, she almost went out after 40 minutes, but in the last seconds her crew got her moving again, and ran off to conduct repairs. It was only in the second half, where she was in the crossfire between the Bananawhal and the Teletubbie, she took so much damage that her crew could not fix her up, and she was declared out of the battle.
    • The Royal Narwhal
      • Received heavy damage in the first half of the battle, disabling her within the first 30 minutes. A legendary ship, but luck was not on her side this time. In the opening minutes of the battle, she fired the first shots at the Teletubbie, and dealt moderate damage, but she was quickly overwhelmed and subsequently disabled.

    Next ship battle: 8pm UK time/3pm EST (same time), Saturday 4th November (next saturday) – I hope to see you there! (I’ll make another post soon)

    Please post any screenshots down below, mine are on their way!

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54230
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    (For some reason the original topic was deleted due to that forums glitch, welp)

    Results!

    A big thank you for everyone taking part, this was the largest turnout for a ship battle ever (at least 25 people taking part and a further 10 spectating)! Without further ado, here are the results for the 1 hour and 40 minute battle:

    Winners (based on who went out last):

    1. RSS xXx_Teletubbie_Trash_Heap_2000_xXx (Winners) – Gruusha/Jmoo (Captain), Minister_Moo, LlewyMudlark, Riverwood202, Nahadoth, Joe_danger_2003, JUSAplayer1 (at the end), reesepatterson04 (at the end)
    2. Bananawhal (Disabled) – Most of BE in the end (If someone could send me a list of the crew, or the real name of teh sub that would be fab)
    3. Red Narwhal (Disabled and Surrendered) – Bazurka (Captain), CaptainReef
    4. Lone Ship (Disabled) – Lone crew members +romich
    5. The Royal Narwhal (Disabled and Surrendered)- xMadBoltx (Captain), Snapcrackplays

    It was a very close fight until the very end, and the last two narwhal ships took a beating from the Teletubbie (I’m not writing out the full name again) before they were both disabled. It was really close!

    Other rankings, based on my observations:

    • Most damage received as % of the ship – Bananawhal
    • Most damage dealt as % of the ship – Teletubbie 
    • Most damage repaired as % of the ship – Lone Ship (repaired the ship fully twice during the battle)
    • Most ships sunk/disabled – Teletubbie (4 ships disabled)
    • Most player kills – Draw between Teletubbie and Bananawhal (you two basically nailed everyone, I stopped counting half way though haha)

    Out of all 5 ships that took part, all three BE ships were subs, the Lone Ship was a brig (and made fully out of wood and wool!), and the Teletubbie was an indiaman

    Damage Report:

    • Teletubbie – Minimal damage in the first half of the battle, heavy damage received in the last 30 minutes of the battle
      • Whilst fighting the two remaining BE subs, at one point all of the 31 cannons on board the Teletubbie were disabled, along with losing most of her armor on the starboard side, and losing a mast toward the end. At the end of the battle, she went from a 2900 block indiaman, to a 2300 block manowar, due to the amount of armor and cannon blown up.
    • Bananawhal – Minimal damage in the first half of the battle, was receiving sustained heavy damage in the second half from the Teletubbie
      • Recieved a lot of damage throughout the battle, yet her crew remained calm, lowered her underwater, and tried to repair her each time. Had most of her cannons knocked out quickly, and was fighting with hastily placed cannons on the roof until the very end of the match, when it turned out she was incapable of moving. Her wreck is now on display at the Freeport.
    • Red Narwhal – Minimal damage in the first half of the battle, heavy damage in the second half.
      • Crewed for the most part by only two people, she did surprisingly well. When she received heavy damage, her captain decided to ram her into the Teletubbie as the Teletubbie’s cannons could not fire downward. However, she received a quick knock out when then Teletubbie untangled herself and shot broadsides into her, disabling her swiftly until her crew surrendered.
    • Lone Ship – Heavy damage in throughout the whole battle, but was constantly being repaired by her crew
      • While the Teletubbie and the Royal Narwhal  were dueling in the first half of the battle, the Lone Ship was taking on the other two ships. Having lost her mast, and many holes in her sides, she almost went out after 40 minutes, but in the last seconds her crew got her moving again, and ran off to conduct repairs. It was only in the second half, where she was in the crossfire between the Bananawhal and the Teletubbie, she took so much damage that her crew could not fix her up, and she was declared out of the battle.
    • The Royal Narwhal – Heavy damage in the first half of the battle and subsequently put of out action within 40 minutes
      • The one and only legendary ship, but luck was not on her side this time. After dealing some accurate blows to the Teletubbie within the first opening minutes, she was quickly overwhelmed and put out of action with sustained fire.

    Next Ship Battle – Same time as this week, 8pm UK time, 3pm EST, Saturday 4th November. I will be making a separate post about this soon.

    Please post any screenshots down below, mine are on their way

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54220
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    RESULTS!

    A big thank you for everyone taking part, this was the largest turnout for a ship battle ever (at least 25 taking part and a further 10 spectating)! Without further ado, here are the results of the 1 hour and 40 minute battle:

    Winners (based on who went out last): 

    1. RSS xXx_Teletubbie_Trash_Heap_2000_xXx – Gruusha/Jmoo (captain), Minister_Moo, LlewyMudlark, Riverwood202, Nahadoth, Joe_danger_2003, JUSAplayer1 (at the end)
    2. Orange Narwhal – Most of BE (If someone could send me alist of the crew that would be fab)
    3. Red Narwhal – CaptainReef, Bazurka
    4. Lone ship – Lone crew members + romich
    5. The royal Narwhal – xMadboltx, Snapcrackplays

    It was a very close fight until the very end, and the last two narwhal ships took a beating before they were both disabled. It really was close!

    Other rankings, based on my observations:

    • Most damage received as a % of the ship – Orange Narwhal
    • Most damage dealt as % of the ship – RSS xXx_Teletubbie_Trash_Heap_20o0_xXx
    • Most damage repaired as % of the ship – Lone Ship (repaired the ship twice, before finally being disabled)
    • Most ships sunk/disabled – RSS xXx_Teletubbie_Trash_Heap_200o_xXx (4 ships disabled)
    • Most player kills – Draw between RSS xXx_Teletubbie_Trash_Heap_2000_xXx, and Orange Narwhal (you two basically nailed everyone, I stopped counting half way through haha)

    Out of all 5 ships that took part, all three BE ships were subs, the Lone Ship was a brig (and made fully out of wood!), and the Teletubbie was an indiaman

    Next ship battle: 8pm UK time/3pm EST (same time as today), Saturday 4th November (next saturday) – I hope to see you there! (I’ll make another post tomorrow)

     

    Please post any screenshots down below, mine are on their way!

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #53957
    12965kj
    Member
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    My Username: Nahadoth

    Player(s) Being Reported.
    Username: Azotar
    UUID: f5af2475-14c9-49d7-9dd7-8076cec73ad0
    https://bans.piratemc.com/index.php?action=viewplayer&player=azotar&server=0

    Reason for Reporting is Hacking or Hacked Client

    Overview Description of Report

    The player Azotar and I fought on the test server. During the fight the player stopped taking damage, and was getting critical hits while standing still, among other things.

    Detailed Information

    On October 10/12/20017 I faced Azotar on the test server inside my base. It was a not so friendly match to settle some steam. The fight started off normal, two horrible pvpers attempting to kill one another. while a few things seemed off it was okay. But after a few minutes of fighting, I could no longer hit Azotar. Though my hits made a sound effect, and I landed a critical hit which caused a crit effect, he was not set on fire by my sword anymore and he did not actually take damage. Then he was landing critical hits on me left and right, without needing to be jumping or falling. He quickly killed me once this change occurred. I recorded the whole event and have shown it to staff and a few other choice players. Some of which who know what hacks are and pointed out information I didn’t realize. Earlier that same day, Azotar was asked for an f3 by Java, but was found to be clean which is why I think a hacked client could be being used to cover up his use of hacks.

    Evidence
    I have 2 videos of the fight which can be seen upon request. I used youtube to upload them which sadly shows my full name.

    #52945
    Cysteen
    Member
    • Topics: 13
    • Replies: 434
    • Total: 447
    • ★★★★★

    ill be making a post of my own shortly, once I gather enough relevant evidence.

    but to back up Nahadoth’s post, yes, these 2 have been intentionally bothering myself and several TAS members simply to be jerks.

    If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*

    - Former Leader of CoV -
    - A Proud Member of The Asylum-

    12965kj
    Member
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    My Username: {Nahadoth}

    Player(s) Being Reported.
    Username: {Xeuric and Systeen (aka Keem_)}
    UUID: {uuid} (6f5a3751-b213-4a88-a449-1cf0879d21a4 and ab6f84f9-8ac7-45a8-8566-d8838fcdf930)

     

    Reason for Report (harassing)

    Overview Description of Report
    Xeuric and Systeen have been constantly verbally assaulting many TAS players and constantly raiding them with very little to no time in between. That includes me. Keem_ changed his name to Systeen to belittle her, and constantly changes his skin to match hers. Has been attacking whenever we try to leave our bases.

    Detailed Information
    Players Syteen, used to be Keem_, and Xeuric have been harassing players recently. They sieged me the 26th and killed me. Lawzoneon was there watching over this and can attest to that. They attacked me again personally on the 28th when Cysteen and I were building outside my base. They sieged the claim Cysteen made for us to make the new build, but shortly after Xeuric and Cysteen were both kicked by AC. I teleported in multiple players to help to late though because Xeuric and Syteen both left after Cysteen died. Then while in a TS with several staff members, Syteen (Keem_) used his /back to kill me exclusively while staff and players alike were talking, and tp’d out again before anyone could confront them. Systeen was rubbing it in that Cysteen died and bad mouthed her. They have been killing multiple TAS members daily and sieging with very little to no time in between. They have stated they are simply out to get Cysteen. Side note, Xeuric admitted to telling me he was intentionally ruining Java’s crew just to mess with him. Early today when Xeuric or Systeen was killed from having a home set on top of Jolem’s base, they dropped a book upon death called “Fuck Cysteen.” We still have this book but I do not posses it so someone else will have to provide the screen. Markus assisted in removing the broken home on top of Jolem’s base and can attest for that.

    Evidence is linked below.

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