Search Results for 'GodsDead'
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Search Results
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Topic: 5,000 claim blocks GONE!
So I wake up, and grab a nice cup of coffee in my creeper mug, and decide to log on to do some experience farming before I leave for exams. I think to myself “Hm, I sure have been playing a lot lately, I wonder how many claim blocks I’ve gotten since yesterday.” Last time I had checked, I had 5,000 claim blocks. And to my surprise- I had NOTHING!! All of my claim blocks are gone!! I asked about it and this has happened to a few other people, but I’m in the opposite direction of my need of 6.4K claim blocks to finish my base. @GodsDead I would extremely appreciate it if you resolved this as quickly as possible. That is 83 hours of gameplay down the drain!!
Also- while I’m on the topic, I have a few other claims that I had issues with. Back when the 1.8 update happened, I needed my claims converted back into my own. I know you’re very busy, so I left a few of them untouched, but now with many projects coming up, I seriously need these claims back. I know exactly what and where they are though- there is a large ship bunker directly next to the castle, the village west of the castle in the plains biome, a spider spawner inside the swamp near the village, and a blaze spawner near my experience farm. I’ve tried to wait for when you’re not busy, but I’ve waited several months for this. Thank you 🙂
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✭✭✭Member of the House of Lords of the British Empire✭✭✭
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Topic: Siege & Cannons
I was leading a counter attack the other night, and we of course brought a good ‘ol fashioned cannon into the fight to cut into their base. Much to our surprise, the cannon did absolutely nothing. Yes, I made sure the siege was on, I’ve been in attacks before, and I specifically remember the ability to use cannons. A few questions derive from this news:
1.Was this removed or something?
2.Do you have any control over it?
3.If so, is the mechanic coming back any time soon?
It’s clear that siege has been required to favor the defender rather than the attacker, but it used to be kind of fun to design a complex, cannon-proof base. Using obsidian, end stone, etc. Later on in the attack, 2 more things occurred that we completely unexpected: you cannot use the defender’s levers/buttons, nor use enderpearls. I’ve heard that it “unlocks” redstone in the claim after you win, but I specifically remember being able to use it, like Stormer56 hopping my walls to open my gate, letting his comrades in, or Unic0rnjunk101 waltzing into my throne room when he had a thing for me. Again, I think that it would be a little more fun for the builder to just imagine ways to have entrances/exits without a defined door. A good example of that would be DirectorAnivian’s base, which is crawling with invisible doors, that he can open & close from a central location. So again with this mechanic:
4. Was it removed by you or the plugin programmers?
5. If by you, is it coming back any time soon?
And for the final thing- enderpearls. I actually feel the strongest about this one. Enderpearls have played an important role in several sieges in the past. Hopping walls in my old forts, Reptaria using them to jump into TheNye’s base when they made a territory violation, and so on. This was a really fun mechanic to defend against. I know it’s very possible to create a pearl-proof base. By either making a closed top, or having walls entirely too massive to jump like my own. (’tis a glorious sight to see people thinking they can jump it, only to plunge 50 blocks down then smack into lava) So again with my 2 magical questions:
6. Removed by you or the plugin programmers?
7. If by you, is there any plan to bring it back?
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✭✭✭Member of the House of Lords of the British Empire✭✭✭
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