Search Results for 'GodsDead'

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Viewing 15 results - 601 through 615 (of 1,492 total)
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  • #34607
    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    @mcshovel – First of all, thank you for what you did to spawn! It has not looked this nice in at least a year, and makes it a lot easier to expand. I haven’t had the opportunity to check out the claims on the island yet; I’ve only gotten on a few times since you edited them and only to work on the landscaping on the mainland. I am sure that it should not be any issue at all. I am building a village primarily for new players, and am planning to build a few small buildings on the island that would be useful (armory with an anvil, library with an enchantment table, etc.), and where that happens to be can be flexible. However, if you would rather use the island for other purposes, I completely understand. I will hold off building on it for a bit until a decision is made. @godsdead – I think that including the island with spawn and having pirate-themed builds for new players is a really cool idea, and I’m totally fine with that. I was planning on building a few small things there, but I can easily change where that will be as nothing is built yet (except for the bridge, which will be easy enough to take down). Just let me know what the ultimate decision is!

    We have regenerated all around spawn 3-4 times in the last year to completely fresh land. So has CallieMav. Im glad our hours and hours doing this went noticed :/

    So @MoonKitsune you live on this island, do you own that big castle on it? Who else lives there? Would be good to figure out whos active there.

    #34590
    Kitsune
    Participant
    • Topics: 25
    • Replies: 104
    • Total: 129
    • ★★★★

    @MCShovel – First of all, thank you for what you did to spawn! It has not looked this nice in at least a year, and makes it a lot easier to expand. I haven’t had the opportunity to check out the claims on the island yet; I’ve only gotten on a few times since you edited them and only to work on the landscaping on the mainland. I am sure that it should not be any issue at all. I am building a village primarily for new players, and am planning to build a few small buildings on the island that would be useful (armory with an anvil, library with an enchantment table, etc.), and where that happens to be can be flexible. However, if you would rather use the island for other purposes, I completely understand. I will hold off building on it for a bit until a decision is made.


    @GodsDead
    – I think that including the island with spawn and having pirate-themed builds for new players is a really cool idea, and I’m totally fine with that. I was planning on building a few small things there, but I can easily change where that will be as nothing is built yet (except for the bridge, which will be easy enough to take down). Just let me know what the ultimate decision is!

    - Solo player -

    #34582
    Ketoh
    Participant
    • Topics: 21
    • Replies: 522
    • Total: 543
    • ★★★★★★

    Here you go GodsDead. This bug is in 1.9.2 and allows piston heads to move the player when activated then Deactivated.

    Please do note in advance that this video isn’t entirely about the bug, but rather showing you what it is and how it works.

    Founder of the Coalition

    #34577

    In reply to: Circle Expansion?

    Wadsworth
    Participant
    • Topics: 50
    • Replies: 354
    • Total: 404
    • ★★★★★

    @godsdead I would LOVE the idea of a no-tp piratecraft world, that is, if you are talking of the current world, it would definitely make me wanna use some ships more often, and would really de-op some people.

    http://tsa6.us.to/pcbanners/1/Chasedillon123/Blocks%20Broken/Blocks%20Placed/Last%20Consul,%20First%20Emperor.
    Ω Former Consulate and Emperor of the New Romans Ω
    Vivat Rei Republicae

    ▲ ▲

    #34573
    MCShovel
    Participant
    • Topics: 14
    • Replies: 68
    • Total: 82
    • ★★★

    Yeah, it is. That would be me or GodsDead unclaiming and destroying all shops built near warps at the moment. I’ve removed 5 claims and their contents in the past week or two.

    So where can you build a shop?

    Only in an already established base. If you want to relocate, that is of course an option; however, I expect to see more than a single “SHOP” building.

    Only a HUGE distance from any /warp. If you are more than 1000 blocks from a warp you are probably good. Anything less, you should probably talk to me first.

    Crew home shops are allowed, provided they are either not open to the public (no easy way in) or they are sufficient distance from any /warp.

    You many not charge rent for shop space.

    If you see or know of a shop that violates this, please post the owner and coordinates here.

    "Life is not fair; get used to it."
    - Bill Gates

    Apple
    Participant
    • Topics: 19
    • Replies: 98
    • Total: 117
    • ★★★★

    When I first joined the Piratecraft server, I started to learn about it alone, without asking for help in chat or in the forum. I have read all the guides and, even though it was a little bit confusing to learn all the features of Piratecraft, I kept on building my own house and ship because, like most of you, I was fascinated by the world of Piracy.

    The issue is that I see a lot of deckhands joining the server for a couple of minutes, chatting and then quitting forever. They knew they were joining a pirate themed server and not a random server because of the ip mc.piratemc.com, so the they were surely curious about the world of ships and cannons, but something went wrong. They got bored or got confused, we can’t tell for sure, but they suddenly decided to stop exploring Piratecraft after two minutes.

    When I joined the server, I found it very, very confusing. I always played in SinglePlayer so I didn’t know anything at all about claims and plugins. Luckily I found the site guides and stayed here.
    The problem is that a lot of people are too lazy to read them. Piratecraft server and site are united and interdependent but some maybe don’t even know that the site and the forums are so important.
    I would suggest a larger advertising of the site in the game.

    We all spawned in a shipwreck. From there, you had to find your way with vain attempts to break some wood in the lands nearby, which are all claimed. You start there and are not sure about what to do. You have a book and some items. Books are great, but some find them boring.
    I would like to make a suggestion for the future. From 1.8, Minecraft can have first person text messages showing up on the screen of a player. I don’t know if you ever visited some big minigame servers, but some of them need to explain their brand new game rules in a fast and easy way.
    The key is to be quick and simple. When a player joins a minigame, his hotbar is disabled and he is teleported to a high position where he can see the whole game area and a central message pops up: “Welcome to x game”. Then he is teleported to another view with another message “The goal is to x”. Then another “Use this x in order to win! Avoid the x and stay alive!” Or thing like that. After 20 seconds, you have a clear understanding of the rules. It is set up usually to be showed for the first three times, then it stops popping up (because the player probably doesn’t need them anymore).

    Here are some examples I found on the internet.


    Piratecraft is not a minigame and needs much more information to be explained, which is always available in the forums and website, but a brief, quick, exciting teaser of all the Piratecraft features would be a good way to give good basics for the deckhands.
    Key topics are ships, cannons, ranks, warps, gates, money, admins.
    Wooden sign are pirate themed, but not efficient! They are small and limited. Player’s bases and shops have enough of them.
    When first spawning, a player could be teleported to a high view of the spawn with the message “Welcome to Piratecraft!”. Then a high view of a line of different ships sorted by rank with the message “Build and sail your own ships! Get high ranks for the big ones!” And a subtext “Go to /warp ships to see them! (A good next view would be showcasing a moving ship, maybe with a commandblock preset? But it’s too difficult I think and we can jump this one. Then the player can be teleported to a view of a set of cannons in line, sorted by rank and the text “Working cannons! The highest the rank, the more powerful the cannon!” and a subtext “Go to /warp cannons to see them!”. Then a view of armor stands and item frames, sorted by rank kits, with a message “Build, mine and kill in order to get a higher rank!” and a subtext “Go to /warp ranks to get more details”, then a view of the vertical/horizontal portcullis gates  with a text “You can build massive working gates for ports and castles!” and subtext “Go to /warp gates for further information”. A view of adimn’s heads with the message “Contact our admins for every problem” and a subtext “GodsDead, SuperGL, MCshovel, Austerity”.
    All these views need to be in close areas, otherwise the new player wll have to load a lot of chunks to see all the slides.
    The spawn can have a visible button to press so the deckhand can push it to rewatch the slideshow in case he missed something. The first time at joining the server must be forced though!
    These are raw modifiable examples, ideas. I could have just given the suggestion of the pop up teleport text, but somewhere I read that is better to write actual detailed proposals instead of gripes with no solution given.

    Also, I think the Cove town needs an update. Apart from the aesthetics, (all that oak wooden plank color isn’t that pleasurable), I would say that is a labyrinth. I struggled a lot to find the right way for the wood selling area and I had to annoy people to get some indications. I think the same can be said for the rest of the shops. While keeping the messy pirate theme, some better roads and coloured wool/clay blocks distinctions as street signs for the shops, maybe even item frames with shop’s selling items would be appreciated, at least by me.

    It is a lot of work. Maybe somebody already said this in another topic and I am sorry if I missed it. Or maybe this project wouldn’t be that useful. Thank you anyway for the attention and the reply.

    #34510
    RyanandCole999
    Participant
    • Topics: 2
    • Replies: 4
    • Total: 6

    GodsDead and MCShovel I’d really like to get the sailor rank. If you want I can send screenshots and have a friend that can testify that I broke the blocks. As for the hours you can either check the server logs plus the same friend can testify since he was on for with me for most of the time that I was playing of the 24 <span style=”line-height: 1.5;”>hours and he was able to rank up to sailor and the blocks and time worked fine for him If there is a good time I can go on teamspeak with him or have him put a comment on this forum post. Whatever you want me to do to prove it I just rally want to get Sailor as soon as it is possible.</span>

    Sincerely,                                                                                                                                                          RyanandCole999

    #34381

    In reply to: Who regened my canal?

    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    @GodsDead well it was actually supposed to look like a natural river, Thames!? ? hence why it looked like a shit hole.. xD if it was filled with water it would look beautiful! Ill try my best to mark it all out, but to be fair, we didn’t have the entire thing dug out yet, so you do not have to fix it all. I also still need to have the Globe theatre moved to its right location.. Maybe If I mark that with one color of wool and another color for the river, would it then be possible for you to move that too?

    Ah then its not a canal its a river haha! This is what I wanted to know, as I have to use different tools to make a river opposed to a canal! The river will look better as it will be natural and blend in with the terrain better. I can move your Globe theater too.

    Heads up though, the plugin I use to do terrain editing isn’t on the server at present, it’ll be active after next reboot 🙂

    #34380

    In reply to: Who regened my canal?

    Bislo
    Participant
    • Topics: 67
    • Replies: 640
    • Total: 707
    • ★★★★★★

    @godsdead

    well it was actually supposed to look like a natural river, Thames!? 🙂 hence why it looked like a shit hole.. xD if it was filled with water it would look beautiful!

    Ill try my best to mark it all out, but to be fair, we didn’t have the entire thing dug out yet, so you do not have to fix it all. I also still need to have the Globe theatre moved to its right location.. Maybe If I mark that with one color of wool and another color for the river, would it then be possible for you to move that too?

    Founder of Port Hope

    #34364

    In reply to: Who regened my canal?

    MCShovel
    Participant
    • Topics: 14
    • Replies: 68
    • Total: 82
    • ★★★

    Oh crap 🙁

    Yeah, that was me.

    @Bislo, sorry about the confusion, I honestly thought someone griefed the land next to your build. I did check and nothing was claimed so I just made an assumption based on it’s looks.

    Tell you what, we can ask @GodsDead to lay this river in a few minutes, and with his tools it will actually look nice. Is the picture above what you want to turn into water?

    "Life is not fair; get used to it."
    - Bill Gates

    #34310

    In reply to: Cry Baby

    Ic3y ;]
    Participant
    • Topics: 36
    • Replies: 123
    • Total: 159
    • ★★★★

    @Geralt thats enough proof surely. Its Just rude and spamm


    @GodsDead

    unban?

    #34287
    ProWil
    Participant
    • Topics: 15
    • Replies: 342
    • Total: 357
    • ★★★★★

    If we get more builders, This could lead to possible events with customed swords,armor, diamonds,gold, gapples.. (courtesy of me of course :P) So get those applications in! And help GodsDead out!

    ----------------------------------------------------------------------------------------------------------------------
    ProWil (formerly Wilson Manzer),
    General Secretariat of The Papal State
    PirateCraft Veteran, circa 2015.

    #34221
    Palmerageddon
    Participant
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    Well I know the Novapangaea part of the report was all solid crap.

    First of all, GodsDead wouldn’t want to plunge the server back into some sort of ‘dark times’; he has a buzzing community, full of happy players & very little actual hate circulating the server as of late.

    Second, GodsDead; his ‘super intention’ as you seem to put it, is false. ONE, he loves the BE, in the way that Donald Trump may love his daughter (SORRY GODS I DIDN’T MEAN TO OFFEND YOU! I KNOW YOU PROBABLY DON’T WANT TO HAVE COITUS WITH THE BE, I MEAN, THAT WOULD BE INCREDIBLY WRONG! p.s. sorry, I have the worst sense of humour…) & many other crews & players, & so he would NOT want to destroy these.

    Thirdly, GodsDead is FAR to busy as he always puts it, yeah that may be a ‘cover’ that may be concluded from that, but I really doubt it.

     

    Meh. I’ve either identified or unidentified reasons for conspiracies, not to mention, I will get weird looks now from Gods…

    #34211
    GrimHolder
    Participant
    • Topics: 1
    • Replies: 1
    • Total: 2

    I’ve left this brief, but to rid any confusion discord is a gamer friendly voice/text chat platform for communication, and inter-player coordination.

    I’ve decide to add some channels to the top of my discord server for the community. I’ve also gone and added all of the player ranks so far. I’ll be giving administrative rights to CallieMav McShovel, and GodsDead. Once they come on of course. They will have full control to make channels for crews, and make it so only the crew members may join said channels. I hope everyone will at least give the server a shot. Discord is only getting more popular, and for good reason.

    https://discord.gg/0fI41fI9TKa8WISE

    See you there everyone!

    #34189
    Wadsworth
    Participant
    • Topics: 50
    • Replies: 354
    • Total: 404
    • ★★★★★

    FNA LoN Comms have gone dark

    THIS IS A WORK OF SATIRE AND SHOULD NOT BE TAKEN SERIOUSLY

    Recently, after a structure for honorable warfare was suggested (which @InventorJohn did first, btw) the FNA LoN commons have gone dark, my anonymous admin-level source gives me the scoop on what he has heard on this topic.

    Everyone I’ve talked to has said “they probably just got bored” but that could not be right, could it? My source says otherwise, according to my anonymouse source, our server overlords wish to insite violence between these two groups, hoping to cause a war to weaken all nations involved. Evidence towards this include the EE VRE scare earlier last month, according to VRE and EE, plans to invade VRE were planned, were scrapped, yet the “green scare” as sources call it, has seemingly cropped up, sources also confirm due to the risk of the situation, the FNA has made plans for a Cross-country military transport tunnel. Due to this information the following countries are at DEFCON III: NRR, VRE, EA

    Thats not all my sources have told me, however. My very special anonymous source has given me the final piece to the puzzle: why the admin elite would want to do this. According to extensive research, head admin and server owner GodsDead has a small nation proclaimed Novapangaea (Latin word “novus” meaning new, and, however misspelled, Pangea, the original super-massive continent that was the origin of the 7 continents) and has claimed that one day he wishes for this place to rise again. My source explains to me that this is the purpose of weakening the FNA and LoN, they want to destroy all competition to ensure the steady rise of the elite, god-like nation of admins named Novapangaea, much like the book Red Rising, this elite group of God-Like warriors would slowly invade the weakened neighboring nations, until eventually the server would be drove back to what it was like at the begining of the server’s infancy: Chaos. But thats just a theory.

    ~Chasedillon123, the M-files

    Daily dose of Latin: Panem et circenses,

    Bread and Circuses

    NOTE: shortly after writing this, the commons once again became active, howevr my source tells me the elite was monitoring me while I wrote this, and wanted to alieve suspicion, please still watch where you tread.

    Special thanks to Kinda-sorta-editor Koi0001 (informed me of my grammar and spelling mistakes)

    http://tsa6.us.to/pcbanners/1/Chasedillon123/Blocks%20Broken/Blocks%20Placed/Last%20Consul,%20First%20Emperor.
    Ω Former Consulate and Emperor of the New Romans Ω
    Vivat Rei Republicae

    ▲ ▲

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