Search Results for 'GodsDead'

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  • #49420
    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    Thanks Godsdead. After a bit of testing I discovered that using a nether portal in the rail station connects to the cove nether portal. In order to bypass this, I propose an underground rail built from the rail station in the overworld to the rail station in London, to which the other rails will connect. Below is an image of where I propose to build the railway. The red line indicates the rail, which will be underground so not noticeable or in the way of anything. The branch shows two possible routes, one direct but diagonal which is tricky in minecraft and the other completely straight – further testing will be needed before I know which I intend to use. I already have permissions to build at the cove, so that is no problem, however between the rail station and London is a large admin claim I have no permissions in. I have outlined a rough area showing this in yellow. If this proposition is accepted I will require perms there to build the railway. The entrance to this rail would be at the opposite side of the entrance of the cove station. This would have to replace a small door which is currently there. @godsdead

    Just need trust, start it off your end 🙂

    #49416
    Gildor
    Participant
    • Topics: 50
    • Replies: 321
    • Total: 371
    • ★★★★★

    Thanks Godsdead.

    After a bit of testing I discovered that using a nether portal in the rail station connects to the cove nether portal. In order to bypass this, I propose an underground rail built from the rail station in the overworld to the rail station in London, to which the other rails will connect.

    Below is an image of where I propose to build the railway. The red line indicates the rail, which will be underground so not noticeable or in the way of anything. The branch shows two possible routes, one direct but diagonal which is tricky in minecraft and the other completely straight – further testing will be needed before I know which I intend to use.

    I already have permissions to build at the cove, so that is no problem, however between the rail station and London is a large admin claim I have no permissions in. I have outlined a rough area showing this in yellow. If this proposition is accepted I will require perms there to build the railway.

    The entrance to this rail would be at the opposite side of the entrance of the cove station. This would have to replace a small door which is currently there.

    View post on imgur.com


    @godsdead

    ___________________________________________________________________________

    Ex Prime Minister of the British Empire

    Crew History: TEE, Delta, Enigma, BE

    #49411
    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★
    Thanks for the endorsement, however as Keto said warps are not used for players anymore. Alternatively I would like to suggest an idea I have been considering for a while. I would like to ask if it would be possible to get a plot at cove to use as a railway station so that it can be linked to the BE public rail network. The rail currently goes to warp shop, Aeos island and London – the main trade destinations of the server. At the moment there is a small charge for use of the rail but this would of course be removed should it recieve cooperation from staff to prevent the unfair advantage this would bring. The rail’s current main access station at warp shop is a bit out of the way, and difficult for players who are not already aware of it’s existance to access. The station at warp cove should allow new players to access this more easily and as an extension find it easier to navigate to some of the biggest trade towns on the server. (As well as providing a nice immersion aspect rather than using /warp shop should anyone wish to do so) In answer to anyone worried about BE monopolisation, I would be more than happy to link any rails anyone wants to make to the network – providing it goes to an actual location and not some trap or the middle of nowhere. This is true currently and not just if the station at cove gets accepted. Thank you for considering this request. @godsdead – incase you or any other staff dont see this (I resubmitted this because when I edited the post it was removed (or it was just hidden from me) so apologies if anyone can see it twice.)

    Sure, we have a station and unused platforms.

    #49410
    Gildor
    Participant
    • Topics: 50
    • Replies: 321
    • Total: 371
    • ★★★★★

    Thanks for the endorsement, however as Keto said warps are not used for players anymore.

    Alternatively I would like to suggest an idea I have been considering for a while. I would like to ask if it would be possible to get a plot at cove to use as a railway station  so that it can be linked to the BE public rail network. The rail currently goes to warp shop, Aeos island and London – the main trade destinations of the server. At the moment there is a small charge for use of the rail but this would of course be removed should it recieve cooperation from staff to prevent the unfair advantage this would bring.

    The rail’s current main access station at warp shop is a bit out of the way, and difficult for players who are not already aware of it’s existance to access. The station at warp cove should allow new players to access this more easily and as an extension find it easier to navigate to some of the biggest trade towns on the server. (As well as providing a nice immersion aspect rather than using /warp shop should anyone wish to do so)

    In answer to anyone worried about BE monopolisation, I would be more than happy to link any rails anyone wants to make to the network – providing it goes to an actual location and not some trap or the middle of nowhere. This is true currently and not just if the station at cove gets accepted.

    Thank you for considering this request.


    @godsdead
    – incase you or any other staff dont see this

    (I resubmitted this because when I edited the post it was removed (or it was just hidden from me) so apologies if anyone can see it twice.)

    ___________________________________________________________________________

    Ex Prime Minister of the British Empire

    Crew History: TEE, Delta, Enigma, BE

    #49408
    Gildor
    Participant
    • Topics: 50
    • Replies: 321
    • Total: 371
    • ★★★★★

    Thanks for the endorsement, however as Keto said warps are not used for players anymore.

    Alternatively I would like to suggest an idea I have been considering for a while. I would like to ask if it would be possible to get a plot at cove to use as a railway station  so that it can be linked to the BE public rail network. The rail currently goes to warp shop, Aeos island and London – the main trade destinations of the server. At the moment there is a small charge for use of the rail but this would of course be removed should it recieve cooperation from staff to prevent the unfair advantage this would bring.

    The rail’s current main access station at warp shop is a bit out of the way, and difficult for players who are not already aware of it’s existance to access. The station at warp cove should allow new players to access this more easily and as an extension find it easier to navigate to some of the biggest trade towns on the server. (As well as providing a nice immersion aspect rather than using /warp shop should anyone wish to do so)

    In answer to anyone worried about BE monopolisation, I would be more than happy to link any rails anyone wants to make to the network – providing it goes to an actual location and not some trap or the middle of nowhere. This is true currently and not just if the station at cove gets accepted.

    Thank you for considering this request.


    @Godsdead
    – incase you or any other staff dont see this

    ___________________________________________________________________________

    Ex Prime Minister of the British Empire

    Crew History: TEE, Delta, Enigma, BE

    #49381
    Astrobolt
    Participant
    • Topics: 46
    • Replies: 509
    • Total: 555
    • ★★★★★★

    @godsdead

    Leader of the Narwhal Syndicate
    Former Official Bitchnugget of the Asylum
    King of the Elves, 2016-2017 (Rumoured)

    Crew History:
    United States Empire
    Solis
    KHAOS
    The Asylum
    Piratequest
    Phantom Pirates
    The British Empire
    The Coalition
    Dealer's Deck
    House Indoril

    #49366
    Andrew
    Participant
    • Topics: 7
    • Replies: 23
    • Total: 30
    • ★★

    So… a few weeks ago I came across a book in /warpmeet (in a chest, along with like a stack of dirt) and I was ecstatic because I literally was looking for a book to write in! (long story)

    so anyways, I open the book to write in it and I find this… addressed to Godsdead, Instead of asking anyone about it, I keep it for the laughs. But Today I asked Godsdead about it, the conversation went like this:

    Me: Hey Godsdead, Have you read a book addressed to you about the welfare of jungles/parrots?

    Godsdead: Er… no, whats wrong with you?

    Me: *Explains*

    Godsdead: erm… ok, you go make a post about that… plz leave and take your parrots with you

     

    So, here. you will notice the sender was deleted, it came to me that way, I’d love to figure out whoever wrote this

    P.S. sorry if the pictures are to big or small, I have no idea how to post stuff xD 

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    #49356

    In reply to: Chailey Abusing

    Charlie
    Participant
    • Topics: 63
    • Replies: 437
    • Total: 500
    • ★★★★★★

    What Keto said. Also, you clearly don’t understand the concept of a mute. A mute is there to make you… You know… Not talk… Continuing to talk in ally/crew chat absolutely defeats the point of the mute… So, yes, I temp banned you. For one hour. That’s really not that long… Just long enough to get the point across, in my opinion.

    Now, if GodsDead or whoever wants to punish me for doing my job, then so be it… But honestly, I think you’re the one in the wrong here… In terms of the personal information, it was more the principle I was trying to get across. I gave you fair warning that if you said my first name again, I would mute you… Your response? To say ‘Okay Charles’… So… You were warned…

    #49264
    Aster
    Participant
    • Topics: 7
    • Replies: 14
    • Total: 21
    • ★

    hi, I have a problem. when I saw the post of godsdead wich talk about the new ranks i cecked my playtime on the server and i saw that my 31 days playtime turned into 4 days playtime, this is super strange, I have a lot of proofs that i have spended 30 days on piratecraft, i’m a boatswain, and I haven’t bought the rank, I have screens with me ranking up.

    my crew and other players can confirm me that i’m playing since may 2016 and I’m on some videos recorded on piratecraft on youtube.

    can you give my playtime back? i wanna rank to “first mate” pls!

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    #49238
    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    @gterwiller broken legs are included in the plugin, you should have a read through the link sonic provided, it details quite a few diseases. @godsdead if you’ve got the time to configure the plugin, I’d love to test it out as it seems to be very interesting.

    I wanted to test the animal one first! This one may be too OP if players are getting ill and need medicine, Im slowly working through my todo list of over 180 items, 1 of the items on that list will take me at least 60 hours 0_0, But this is something that shouldn’t take too long.

    If anyone wanted to take a stab at the configs themselves while it runs on the test server, there is a way we can do that, its how I test certain plugins with staff, so if anyone wanted to test configs for it its entirely possible for me to host on the test server and allow someone else to mess with configs.

    #49225
    Iridus
    Participant
    • Topics: 11
    • Replies: 78
    • Total: 89
    • ★★★

    @gterwiller broken legs are included in the plugin, you should have a read through the link sonic provided, it details quite a few diseases.


    @godsdead
    if you’ve got the time to configure the plugin, I’d love to test it out as it seems to be very interesting.

    #49216
    NickyB_123
    Participant
    • Topics: 21
    • Replies: 380
    • Total: 401
    • ★★★★★

    This is just a thought that I didn’t want to make a separate post about…

    Should we have a build of the month with a theme every now and again?!? It may push a lot of skilled builders out of their comfort zones and encourage new ones to give the competition a shot. If the themes were all piratey and what not, the server instantly gets new pirate themed builds and the buildstyle becomes more server-wide. Just an idea 🙂


    @chailey
    @godsdead

    #49179
    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    @godsdead I think that if diseases are added they should be relatively uncommon with the ones that occur most often are ones that are just caused by nutrition deficiency caused by a lack of a varied diet. Also the medicines should be like a light beer or water with a trace cyanide, with cyanide being obtained from apples since apple seeds contain small portions of cyanide. Or just eating a bunch of apples I guess, I mean they aren’t that easy to get. Also you can always just raise food saturation. Disease should be predictably preventable. There should be only one form of biological weapon, loading lots of rotten flesh or loading a pluggin byproduct of rotten flesh into a cannon and firing it at the person’s base during siege as this would be the only form of biological weaponry available during the age of pirates. The disease would take a few minutes to kick in and would affect the player/players within the base. The sieged player/players would have to stalk up on medicine for this particular situation. However this disease should eventually spread to the siegers if they are not careful during the siege and they will also have to bring medicines to deal with it. However the siegers would be affected at a slower rate. If the siegers really want to stay then they could bring in cargo ships or mules to carry more medicine so they can siege for a longer period time. When the siege ends the disease would go away and medicine would no longer be needed. This would set limits on how long a sieger could siege for depending on how much medicine they have. And with disease with animals I think it should also be uncommon and that should only cause the animals to become unable to breed until they are healthy.

    Wow you have really thought about this! I like you ideas!

    #49173
    Archaius
    Participant
    • Topics: 84
    • Replies: 311
    • Total: 395
    • ★★★★★

    @Godsdead I think that if diseases are added they should be relatively uncommon with the ones that occur most often are ones that are just caused by nutrition deficiency caused by a lack of a varied diet. Also the medicines should be like a light beer or water with a trace cyanide, with cyanide being obtained from apples since apple seeds contain small portions of cyanide. Or just eating a bunch of apples I guess, I mean they aren’t that easy to get. Also you can always just raise food saturation. Disease should be predictably preventable. There should be only one form of biological weapon, loading lots of rotten flesh or loading a pluggin byproduct of rotten flesh into a cannon and firing it at the person’s base during siege as this would be the only form of biological weaponry available during the age of pirates. The disease would take a few minutes to kick in and would affect the player/players within the base. The sieged player/players would have to stalk up on medicine for this particular situation. However this disease should eventually spread to the siegers if they are not careful during the siege and they will also have to bring medicines to deal with it. However the siegers would be affected at a slower rate. If the siegers really want to stay then they could bring in cargo ships or mules to carry more medicine so they can siege for a longer period time. When the siege ends the disease would go away and medicine would no longer be needed. This would set limits on how long a sieger could siege for depending on how much medicine they have. And with disease with animals I think it should also be uncommon and that should only cause the animals to become unable to breed until they are healthy.

    John Archaius - The Inventor whose machines usually blow up.

    #49055
    GodsDead
    Keymaster
    • Topics: 795
    • Replies: 3344
    • Total: 4139
    • ★★★★★★★★

    “Want to pick a date from 2 weeks ago? Then i’ll import that database and look ya stats up, and set them manually.” @godsdead probably the twelfth would be the best. Thanks, River

    Fixed rivers.

    Hello this glitch happened to me and I lost most of my playtime. My username is ap3322 and before the glitch happened I had about 4 or 5 days of playtime. Now it shows I have 1 day and 13 hours, I think I should have about 5 days and 13 hours. I don’t know the exact date of when it started but it was a couple weeks ago. I’m going to go ahead and say the 12th too but I don’t know exactly. Screenshot below http://imgur.com/SWpwAv6

    Give me an exact date, then I can import the database and search through it and find your data. I have rivers 12th of feb in atm, so that would be helpful if that day is ok.

    Hi im Finney (FinneyD before now MoederNatuur) well I lost my stats maybe even a Month ago if you need a date.. just a Month ago I guess xD my Playtime would be 8 days -ish. Thanks ? btw I can’t get a Screenshot because I can’t find them in my PC’s file Thingy..

    Give me an exact date to check, I have the 12th Feb imported atm?

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