Search Results for 'GodsDead'

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Viewing 15 results - 1,411 through 1,425 (of 1,491 total)
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  • #6137

    In reply to: STAFF HELP ASAP

    SuperGL
    Moderator
    • Topics: 21
    • Replies: 202
    • Total: 223
    • ★★★★

    The fact that you have hacked before does not gibe you a best start. We can not trust that you will not do it again after you have “changed” your ways.

    There’s plenty of sayings I would reel off.

     

    Gather your info and prove that you did not hack. Do it maturely and well mannered. Promises can not be made. But prove yourself to Godsdead that youre legit.

    #6047
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    I think I might change my forum name back to GodsDead, I didnt get notified of people linking to @tom hence the no replies! Gotta use the username @GodsDead !

    So sorry for the late responce.

    First of all @bislo1 one tick happens every 0.05 seconds, so 13 ticks is 0.65 of a second.

    Now, initially it looks as though the plugin has butcherd everything, this didnt set it to the limit, I think it started off aggressive, can you all please fill your farms back up (With my help if requested) and see what the limit is, It should be 50 of each animal, unless im not understanding the plugin correctly; I am yet to get a reply from the developers.

    The reason for this is, people are creating un-natural farms. If people are cramming in hundreads of animals into one pen, its going to create lag.

    Now chunk sizes are not that big, from the wiki;

    They are 16 blocks wide, 16 blocks long, and 256 blocks deep

    This also lists “how to find chunk edges” using F3.

    I am still trying to work out how this plugin has worked, Since it didnt effect the farms at all that I looked at.

     

    #5917
    Azure
    Member
    • Topics: 10
    • Replies: 228
    • Total: 238
    • ★★★★

    @godsdead yeah no problem; Markus will have to teach me how to do colored signs, I never have ^-^;;

    #5905
    Markusi13
    Moderator
    • Topics: 16
    • Replies: 347
    • Total: 363
    • ★★★★★

    @GodsDead Sure, gonna talk to azu 😀

    #5379

    In reply to: Ouch.

    Verihax
    Member
    • Topics: 2
    • Replies: 27
    • Total: 29
    • ★★

    I have two screenshots of Blus4fr calling GodsDead stuck-up and refusing to adhere to speaking English in the main chat.

     

     

    https://www.dropbox.com/sh/mcozoxc3xyfw7nt/AAD4Gbtop1kduSkGWe6CDVuHa?dl=0

    #5332
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    ^ What everyone else said

    Good stuff on the Forums Godsy, alos wb 😀

    Suggestion: New Rank + Ship Type

    Remember way back when? I suggested something like 3 diff ship classes, speed, agility, firepower? Ya. I followed through on that conversation.. if you don’t get the concept just pm me. @GodsDead

    Retired Pirate 6/25/14 -- 6/15/15

    #5324

    In reply to: Almost done

    Anonymous
    Inactive
    • Topics: 18
    • Replies: 91
    • Total: 109
    • ★★★★
    #5161
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    @GodsDead This is a great idea! By encouraging player made travel system you boost the RPG element of the game; making the Pirate Themed play style more effective. Also since this is a Mature server we should constantly be working to make aspects appealing to the mature players that make this server’s community what it is; by enforcing this rule we do scare away some newer players- but these are only the uncommitted players that see this server as just another Survival one. So it’ll cleanse away future trouble makers/arguers/ spammers/ etc. However: don’t you think 10-20 mins is a lot? I think we should start off slow because it will be a big change.. people will have to build ships and get started to using them. So maybe we should make it 5 minutes for the first 2 weeks while players adjust; then make it 10 minutes when we’re all warmed up to the idea.

    Retired Pirate 6/25/14 -- 6/15/15

    #5143
    Anonymous
    Inactive
    • Topics: 18
    • Replies: 91
    • Total: 109
    • ★★★★

    Ok gods I know ur working on the team plugin thing but can we have a team chat to! 🙂 I mean I think a lot of people would agree it’s a good idea! 🙂 please think about it, thanks @godsdead

    Long live the Queen

    #5131

    In reply to: ANIMATION TEST

    Anonymous
    Inactive
    • Topics: 18
    • Replies: 91
    • Total: 109
    • ★★★★

    Kk gods I’ll make sure I get all piratecrafts most known people and put em on the picture, I’ll make 8 banners the first 4 is staff of piratecraft and the other 4 is people of piratecraft


    @godsdead

    give me about 2 days and it should be up on latest topics or mabey even tonight I’ll see what I an do but defiantly check within 2 days

    #5114
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    @GodsDead @Markusi13 @Iamthereaper89 @SuperGL

    Would this work, aided by custom plugins?
    (Also for the NPC Trade Ports thing, I was thinking of along low value trade signs, that go the “server” or an “administrative” account.. if that’s possible)

    Retired Pirate 6/25/14 -- 6/15/15

    #5112

    In reply to: new player account

    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    I’m glad you resolved your problem quickly; if you need any other bit’s of help, do some of the help comands, look at your Bible, /kit bible , talk to a Staff member if they’re online (SuperGL, GodsDead, Iamthereaper89, Markusi13) and then go the forums.

    Retired Pirate 6/25/14 -- 6/15/15

    #5093
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    The arena of Port Royal.

    Coords:  278,65,1243

    Builders: Me, Godsdead*, Markusi*

    Info: First spleef arena, first player made arena, ect.

    *Sorta

    #5043
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    I feel like I have to give more credit to Wog, xD When I killed him he said he was a peaceful merchant; and that got me thinking – there isn’t too much of a Merchant aspect to this game: like ships/trades/and stuffs so I felt kinda bad for Wog

    ALSO (And a bit important too xD ) I just realized there is a flaw with the NPC store: which means thus; players get money; more money; this money goes to Player Driven shops: people get MORE and MORE and MOOORE money until everyone has Money and Money becomes worthless. Soo…. and add-on to the whole NPC Trade Port thing is there should be a Tax on the amount of goods you sell AND the place you sell TOO.

    Each Trade Port should have a diverse variant of prices for goods, and with this I came up with another idea: a Server Event this time though. Every know and then, a randomly generated “Merchantile” ship will sink unexpectedly in the Ocean.. players have 1 hour to find the Ship and loot it’s assorted goodies before it is claimed by the waves.. these Goods can mean Trade Items: Crafting Items: Ores: and maybe 1 not so “Rare” tool. Or maybe the Merchantile ship is filed with crap. Idk. Maybe it’s a clever trap by other pirates! Or maybe not. 😛


    @GodsDead
    My head is literally going to explode with so many ideas… and please don’t shoot this down: or the NPC village thing down they are great ideas, and if there aren’t Plugins for this: we could make our own Custom plugins! We could even have a contest for our hidden dev’s out there in the PirateCraft community so we can make these plugins reality!

    Retired Pirate 6/25/14 -- 6/15/15

    #5042
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    @BeckyTheSexy It sounds like you really hate GriefProtect, and it also sounds like you are about to suggest switching from GriefProtection to Factions. So I’ll just take the extra step and say that Factions = Mess. Also, home-setting is a age-old raid tactic. #Tradition

    Also: I’ve noticed a lot that we are unable to run new ideas because of, and I qoute, “.. developers not taking their fingers out of their asses.” Well: why do we have to rely on developers for amazing plugins? I’m sure we could be able to make Custom-Plugins: which would make PirateCraft a more bootiful and unique server then ever! That’s what MC is all about; taking your dreams, and making them a “reality”

    @BeckyTheSexy If you want to complain about anyone’s behavior, I recommend making a Report with at least 3 pieces, of hard, cold, undeniable evidence. This means, A. Screenshots B. Video Also review /rules before making your report; it’ll be embarrassing if you’re just complaining.

    Another suggestion is thus: Trade Route. On the Seas, it was usually Pirates v.s. All, and All included Merchants, Kingdoms, other Pirates etc. And so: we already have the other Pirates and “King”doms, all we need are the Merchants! (TBH: Wog inspired me with this; @Wog hi :3 )

    So maybe we could have NPC towns that deal in specialized goods instead of player driven economy stores. This would add a more Economic aspect to the game; allowing more players to make money; AND it will drive the use of ships for cargo: instead of just doing /warp shop/trade/skyshop

    Ex. NPC Town Fargi deals in Spruce Wood but Needs Iron NPC Town Aradia deals in Iron but Needs Spruce Wood

    – So you would take Wood from Fargi: sell it: use the Profits to buy Iron at low price: then sell it for greater profit back in Fargi. Oh, this is assuming you survive with ships intact and your bodily remains are all in one spot. 😉

    This aspect of the game is quite lacking, not only would it encourage the use of ships and Naval PvP; but add a more Pirate oriented playstyle to the game. Also: the NPC example I gave is a Puuurfect example: we would have to make it a bit harder then that: so player’s actually have to construct trade routes to maximize profits. And maybe in the NPC towns: there is a little marked where you can deal in second hand goods or rare items.

    The trade routes would also spark some Kingdom vs Kingdom rivalry, as players vie for clear and safe passage on the Seas, and maybe we’ll get a war or two on control of the Routes.


    @GodsDead
    I tried using some paragraphs here: I don’t think I necessarily succeed haha, but I have SOOO many ideas bouncing around in my head 😀

    Retired Pirate 6/25/14 -- 6/15/15

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