The big fat request thread

Home Forums Server Support Requests & Suggestions The big fat request thread

Viewing 11 posts - 31 through 41 (of 41 total)
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  • #5028
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    I would like to request something further after achieving town status. This could be “city status”. In order to achieve city status, the town must have a large population, have both a shop and arena, a large area, borders, a large cultural influence, and, achieve everything on the towns list, not just 5.

    #5035
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    10 Pirate Points to @CrazyPirate1.

    This thread is for Requests, I’m going to clean it.

    #5037
    Anonymous
    Inactive
    • Topics: 2
    • Replies: 6
    • Total: 8
    • ★

    Okay, please remove the fact that people can /sethome in your house and kill you repeatedly and you can’t do anything about it. Having multipe homes is stupid and overpowered. Also having people tpa spammin (reptaria) is really annoying, since she does it constantly.

    #5038
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    @BeckyTheSexy Its not possible to limit where people set homes, I have also requested this to the griefprevention developer over 2 years ago, I have tried to get this function implemented but alas it just got ignored. On another note Becky, please calm down and respect the subject of threads.

    #5042
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    @BeckyTheSexy It sounds like you really hate GriefProtect, and it also sounds like you are about to suggest switching from GriefProtection to Factions. So I’ll just take the extra step and say that Factions = Mess. Also, home-setting is a age-old raid tactic. #Tradition

    Also: I’ve noticed a lot that we are unable to run new ideas because of, and I qoute, “.. developers not taking their fingers out of their asses.” Well: why do we have to rely on developers for amazing plugins? I’m sure we could be able to make Custom-Plugins: which would make PirateCraft a more bootiful and unique server then ever! That’s what MC is all about; taking your dreams, and making them a “reality”

    @BeckyTheSexy If you want to complain about anyone’s behavior, I recommend making a Report with at least 3 pieces, of hard, cold, undeniable evidence. This means, A. Screenshots B. Video Also review /rules before making your report; it’ll be embarrassing if you’re just complaining.

    Another suggestion is thus: Trade Route. On the Seas, it was usually Pirates v.s. All, and All included Merchants, Kingdoms, other Pirates etc. And so: we already have the other Pirates and “King”doms, all we need are the Merchants! (TBH: Wog inspired me with this; @Wog hi :3 )

    So maybe we could have NPC towns that deal in specialized goods instead of player driven economy stores. This would add a more Economic aspect to the game; allowing more players to make money; AND it will drive the use of ships for cargo: instead of just doing /warp shop/trade/skyshop

    Ex. NPC Town Fargi deals in Spruce Wood but Needs Iron NPC Town Aradia deals in Iron but Needs Spruce Wood

    – So you would take Wood from Fargi: sell it: use the Profits to buy Iron at low price: then sell it for greater profit back in Fargi. Oh, this is assuming you survive with ships intact and your bodily remains are all in one spot. 😉

    This aspect of the game is quite lacking, not only would it encourage the use of ships and Naval PvP; but add a more Pirate oriented playstyle to the game. Also: the NPC example I gave is a Puuurfect example: we would have to make it a bit harder then that: so player’s actually have to construct trade routes to maximize profits. And maybe in the NPC towns: there is a little marked where you can deal in second hand goods or rare items.

    The trade routes would also spark some Kingdom vs Kingdom rivalry, as players vie for clear and safe passage on the Seas, and maybe we’ll get a war or two on control of the Routes.


    @GodsDead
    I tried using some paragraphs here: I don’t think I necessarily succeed haha, but I have SOOO many ideas bouncing around in my head 😀

    Retired Pirate 6/25/14 -- 6/15/15

    #5043
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    I feel like I have to give more credit to Wog, xD When I killed him he said he was a peaceful merchant; and that got me thinking – there isn’t too much of a Merchant aspect to this game: like ships/trades/and stuffs so I felt kinda bad for Wog

    ALSO (And a bit important too xD ) I just realized there is a flaw with the NPC store: which means thus; players get money; more money; this money goes to Player Driven shops: people get MORE and MORE and MOOORE money until everyone has Money and Money becomes worthless. Soo…. and add-on to the whole NPC Trade Port thing is there should be a Tax on the amount of goods you sell AND the place you sell TOO.

    Each Trade Port should have a diverse variant of prices for goods, and with this I came up with another idea: a Server Event this time though. Every know and then, a randomly generated “Merchantile” ship will sink unexpectedly in the Ocean.. players have 1 hour to find the Ship and loot it’s assorted goodies before it is claimed by the waves.. these Goods can mean Trade Items: Crafting Items: Ores: and maybe 1 not so “Rare” tool. Or maybe the Merchantile ship is filed with crap. Idk. Maybe it’s a clever trap by other pirates! Or maybe not. 😛


    @GodsDead
    My head is literally going to explode with so many ideas… and please don’t shoot this down: or the NPC village thing down they are great ideas, and if there aren’t Plugins for this: we could make our own Custom plugins! We could even have a contest for our hidden dev’s out there in the PirateCraft community so we can make these plugins reality!

    Retired Pirate 6/25/14 -- 6/15/15

    #5048
    captain-V
    Member
    • Topics: 18
    • Replies: 211
    • Total: 229
    • ★★★★

    take cover! athen is gunna blow! I have a suggestion similar to athen’s: NPC ships. on the server the only thing people are doing with ships is building them and stealing them, not fighting with them, so i had the idea that there should be naval convoys controlled by npcs then every so often spawn and in chat it says “a naval convoy was spotted in the north”. there would be 2 main types of ships: merchant and naval. merchant ships have lots of loot but are surrounded by naval ship which are stronger and have less loot.

    just imagine it, everyone murdering each other for the treasures the fleet is carrying, piracy at its finest!

    another idea i had similar to the one above is naval forts which are forts in the midlle of the ocean filled with mobs and loot chests.

    Also, another idea i had is a way to conquer claims. I think this should be a thing so some noob doesn’t claim a chunk of land next to your base, makes an ugly dirt house, then moves somewhere else and never unclaims the ugly dirt house.

    aslo flame thrower cannon, make it a thing. (by thing i mean seperate from incendiary rounds) it should be close range, make from netherbrick, and 100 lbs of awesome.

     

    #5114
    Alex Lazescu
    Member
    • Topics: 17
    • Replies: 329
    • Total: 346
    • ★★★★★

    @GodsDead @Markusi13 @Iamthereaper89 @SuperGL

    Would this work, aided by custom plugins?
    (Also for the NPC Trade Ports thing, I was thinking of along low value trade signs, that go the “server” or an “administrative” account.. if that’s possible)

    Retired Pirate 6/25/14 -- 6/15/15

    #5125
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    I really want auto-moving ships too, but its a massive, massive pain to setup. You need an external plugin to pretend to be a player, then you make this player pilot and move the ship as though it was a real player using command blocks & redstone, not the best setup in the world. which means that redstone needs to stay in a loaded chunk to continue to run, Ive asked the dev for a scripting way to move crafts but hes halted development until this Bukkit issue is sorted out.

    #5225
    Babyhoof
    Member
    • Topics: 8
    • Replies: 52
    • Total: 60
    • ★★★

    An idea i have had for a long time since i first came on this server was; there are no muskets? i know many people are against adding in a pistol in replacement to a golden sword, for example, but what about…

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272627-balkons-weaponmod-v1-14

    this adds in all piratey kinds of weapons-muskets, pistols and spears.

    i know that it includes a cannon, which made me think. then i had it; pirates had swivel cannons on their ships, didn’t they? the BWM cannons have a much shorter range than our ones, so mounting them on a ship for repelling borders would be a good idea

    all in all, i really think that this would be a very good idea

     

    Babyhoof

    #5227
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    Mod, not plugin. Servers run plugins. Although I would like to see the trailed Pirate pistol being implemented. When I come out of cast, I could help with that?

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