Ranks

Viewing 8 posts - 16 through 23 (of 23 total)
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  • #537
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    Tenrain, that exists in the first rank upgrade! But I could change it to the second tier so its only available to longer playing users.
    Im still waiting for a reply for the developer on how to implement the auto upgrade system!
    Sorry for the wait.

    I would have to check the stats for average kills but that’s a great idea, We could do, Kill 1000 Skeletons get an enhanced bow & 64 arrows, Kill 1500 zombies get an enhanced sword.

    Factions plugin is much much more confusing than griefprevention, griefprevention you just need a golden shovel, click one corner, click the next, it couldn’t be simpler!
    All the others you need to use commands & combinations, plus everybody would loose their exiting claims and it would conflict with some of the other plugins we use!
    So no factions just yet!

    #584
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    Created the ranks page with all commands for each rank.

    #746
    Crazy Pirate
    Member
    • Topics: 110
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    • Total: 2107
    • ★★★★★★★

    can you please post the requirements for each rank, Godsdead

    #1025
    Crazy Pirate
    Member
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    • ★★★★★★★

    just saying, but with this talk of people in charge of each city, could their be a rank of governor, who is the same as a moderator but with more commands to run his/her city.

    #1028
    GodsDead
    Keymaster
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    • ★★★★★★★★

    Like what? I have changed all the rank names recently, Maybe It could be an upgrade over time and gameplay to earn being able to build in a specific city.

    #1029
    Crazy Pirate
    Member
    • Topics: 110
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    • Total: 2107
    • ★★★★★★★

    Well, being able to ban, go into creative, etc, and can only be appointed by you, and the captains/commanders. They would be incharge of one of the citys round the map, and would be responsible for a certain area surrounding the city, fixing creeper holes, craters, cleaning up the landscape and deleting inactive claims. The would have a say in how the server is run, and called Governors, like pirate islands have.

    #1030
    Jon
    Keymaster
    • Topics: 12
    • Replies: 215
    • Total: 227
    • ★★★★

    in my opinion, if a crew decides to maintain a continent, creative isnt needed, grief prevention does maintain creeper holes to a degree, other stuff you can fix easily enough yourself. equally you can claim the land so GP stops any explosion damage. inactive claims is somethjing that grief prevention has configurations for itself, thinsg expire after inactivity, its also something that me and Gods can keep an eye on anyway, the map isnt so big that we cant mainatain abandoned/idle claims between us.

    everyone already gets a say on how the server is run, thats what the forum is for, but at the moment, there is not enough players to warrant too much staff, 3 staff members vs the small handful of current players is ample in my opinion.

    of course if the server gets busy and it becomes more difficult to maintain, more staff will be a neccessity, but as far as im concerned, it needn’t be looked into just yet.

    #1035
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    Jon covered everything I was going to reply with! +1.

    We have a flags plugin that lets flags be set for specific claims, like flying only in claims, can set messages to happen when something happens inside that claim which is cool.

    I really want to see if theres a method to use the command block to change ownership of a claim, so pulling a lever, or having a certain amount of people around the proximity of somthing changes the claims ownership, what would warrent stealing someones claim?

Viewing 8 posts - 16 through 23 (of 23 total)

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