Ranks

Viewing 15 posts - 1 through 15 (of 23 total)
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  • #409
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    Updated ranks to PirateCraft V2 List, Still Need to update the ranks page.

    1. Deckhand
    2. Sailor – Ships
    3. Carpenter
    4. Gunner – Canons
    5. Boatswain
    6. Lieutenant – Donator, Inherits Sailor and Carpenter
    7. Commander – Donator, Inherits Gunner and Boatswain
    8. Captain – Donator, Inherits all previous ranks
    9. Commodore – Mod
    10. ViceAdmiral – Admin
    11. Admiral – Owner (GodsDead)

    We could have multiple versions of builder classes that will be auto promoted to for earning achievements, for example travailing 1000block via boat gets you to Sailor.

    Please add ideas and discuss.

    Edit: Stuck thread as this is a priority.
    Edit 2: Created detailed ranks and commands page
    Edit 3: Updated for PirateCraft V2

    #410
    SuperGL
    Moderator
    • Topics: 21
    • Replies: 202
    • Total: 223
    • ★★★★

    – Admiral
    – Commodore
    – Captain
    – First Mate
    – Gunner
    – Sailor
    – Deck Swabber

    This is my suggestion. I’m not sure if you can include a kill count into the ranking system? so you can advance from sailor to gunner after you have killed so many mobs?.

    #414
    Jon
    Keymaster
    • Topics: 12
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    • ★★★★

    Rather than deck swabbed I think it should be deck hand but I prefere the second lot of suggested ranks tbh

    #415
    SuperGL
    Moderator
    • Topics: 21
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    • ★★★★

    Deck hand would make more sense :). Achievement wise there should be more to do as you “level up”, so as well as traveling say 10,000 km of sea to get from Deck Hand to sailor, you also have to kill say 20 mobs. I know this will probably make server side complex but i think it will make the ranking system, more of an Achievement, sense of purpose and excitement.

    #417
    GodsDead
    Keymaster
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    Deck hand has been implemented as the default user now, the next upgrade is sailor, which gets you 2 homes to set, and warping to the cove.

    #418
    Jon
    Keymaster
    • Topics: 12
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    • Total: 227
    • ★★★★

    you need to list how to get throught the ranks somewhere

    #419
    GodsDead
    Keymaster
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    • ★★★★★★★★

    I will once its implemented, At present its just manual via me, and I need to design what perks people would have that don’t give too much of an advantage.
    Any ideas on what perks could come with each level up?

    #422
    Jon
    Keymaster
    • Topics: 12
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    • ★★★★

    upgrade to use /back
    everytime you rank up get $10 to spend on plots or trade
    top rank gets you the option to create a warp?
    is there anyway of being able to see if someones been on your land like a security thing? a high rank allows you to see whos been on your land?

    #425
    GodsDead
    Keymaster
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    • ★★★★★★★★

    There all able to be implemented I think, apart from seeing who’s been on your land, that’s not possible. Might be able to do it with a command block?

    #426
    Jon
    Keymaster
    • Topics: 12
    • Replies: 215
    • Total: 227
    • ★★★★

    time spent in game should have an impact on ranking, it would on a ahip, its a loyalty thing

    #432
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    Well at present in-game time earns you claims for land, what other extras should it give you?

    #434
    SuperGL
    Moderator
    • Topics: 21
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    • Total: 223
    • ★★★★

    I think that should be enough, unless you can get a leveling style involved, ie reach to say level 50 and you get a sword? you can’t get too many perks straight off.

    #445
    Jon
    Keymaster
    • Topics: 12
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    • ★★★★

    thats why its time based, that way its not straight off, perhaps a diamond for your first full 48hrs then another for every 48 you play or somethin,
    i dunno though

    #526
    GodsDead
    Keymaster
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    • ★★★★★★★★

    Resurrecting this thread as The stats plugin finally upgraded so I can use the database again.
    Todo:

    1. Update the Web UI & Figure out how to pull data near live without putting strain on the minecraft server.
    2. Refresh all ranks & perms (Create a ton of new ranks to auto upgrade to), inc Creating a basic moderator rank for Jon.
    3. Figure out triggers for each rank, i.e game time. Its a super complex setup, So i am awaiting a response from the developer to clear up the code structure.
    4. Implement a web UI for achieved ranks/achievements & what to do for the next rank
    5. Auto Give out achivements based on stats, There is mcMMO, but it might be too much
    #536
    Tenrain
    Member
    • Topics: 1
    • Replies: 10
    • Total: 11

    I think you should allow people to tp to each other after like 3-4 days of total hours played.
    that way some good players who interact allot and trust other ones can tp to each other to help.
    and maybe a good enchanted sword when you hit the 800 mob kills? it would be a great achievement
    since these mobs are harder to kill than most the mobs the players got used to.for example the skeletons on this server are shooting like the are holding ak24’s instead of bows. so hitting the 800 kills mark would be a great achievement.And incase it wouldn’t make much difference… alot of people have been asking for factions pluggin because the claimblocks is too com confusing for them.

Viewing 15 posts - 1 through 15 (of 23 total)

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