[testing] Guns are ready to test, we need feedback.
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- This topic has 34 replies, 13 voices, and was last updated 6 years, 10 months ago by GodsDead.
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April 10, 2017 at 9:43 pm #49039
Here are some ideas 🙂
X unloaded on Y with a Flintlock Pistol!
Y was made into Swiss Cheese by X’s Blunderbuss!
X’s Musket took Y’s head clean off!
X= Killer
Y= Victim
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
April 23, 2017 at 10:14 pm #49379Maybe you could make them more customizable with “Modifications”
Exe 1: You Could have different types of bullets with different effects?
Iron Nuggets ( lets use this as a “base” bullet for this example):
Damage: Normal
Armor piercing: normal
Player injury(just a stuttering slowness effect, as if you were wounded): NormalGold Nuggets:
Damage: Below Average
Armor piercing: Below Average
Player Injury: Above Average (malleable, equivalent of rubber bullets, nonlethal, but good to incapacitate)Diamond:
Damage: Below Average (Imagine stuffing a diamond in a gun, it would be a crude bullet)
Armor Piercing: High ( it would be hard and armor pierce-y I guess, only exe)
Player Injury: Below AverageCharcoal:
Damage: very low
Armor piercing: very low
Player inury: High (As if you were shot with a hot coal)Exe 2: More Customizable guns/ Gun forging
Er… maybe you could shift+rightclick on an anvil with your gun and get a gui with these mods:
Barrel Length:
Short: Less accuracy, quicker load time
average: ok accuracy, regular load time
long: great accuracy, LONG load timeBody Material:
Wood: Light, increased movement speed while aiming (needs to be repaired often)
Iron: Average, regular movement speed while aiming ( doesn’t need to be repaired often)
etc…And you would have to repair them as well.
PS: it would cost resources to modify, like, y’now, wood and ironApril 24, 2017 at 4:29 pm #49415I wonder if guns will “trigger” the anti-cheat.
puntastic
April 25, 2017 at 1:33 pm #49442Well.. that could be a problem, but we need to fix the guns first
- Scarecrow01
Pixel artist and Redstone machines enthusiastMay 8, 2017 at 10:41 pm #49761BUMP UPDATE
Hijacking Markus post, we have fixed some issues with the guns we have and there ready for more testing on /server test, (shooting yourself in the face) pop your jolly bums on down to the test server and /warp cove, there are infinite buying signs for guns in the main watermill building, there free, to get as many as you want. There not ready for production, they need to be fine tuned, I want your feedback. to get home use /server survival.
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