[testing] Guns are ready to test, we need feedback.

Home Forums PirateCraft General [testing] Guns are ready to test, we need feedback.

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  • #49039
    CaptainCracken
    Member
    • Topics: 44
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    • ★★★★★★

    Here are some ideas 🙂

     

    X unloaded on Y with a Flintlock Pistol!

    Y was made into Swiss Cheese by X’s Blunderbuss!

    X’s Musket took Y’s head clean off!

     

    X= Killer

    Y= Victim

    -CaptainCracken

    https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]

    #49379
    Andrew
    Member
    • Topics: 7
    • Replies: 23
    • Total: 30
    • ★★

    Maybe you could make them more customizable with “Modifications”

    Exe 1: You Could have different types of bullets with different effects?

    Iron Nuggets ( lets use this as a “base” bullet for this example):
    Damage: Normal
    Armor piercing: normal
    Player injury(just a stuttering slowness effect, as if you were wounded): Normal

    Gold Nuggets:
    Damage: Below Average
    Armor piercing: Below Average
    Player Injury: Above Average (malleable, equivalent of rubber bullets, nonlethal, but good to incapacitate)

    Diamond:
    Damage: Below Average (Imagine stuffing a diamond in a gun, it would be a crude bullet)
    Armor Piercing: High ( it would be hard and armor pierce-y I guess, only exe)
    Player Injury: Below Average

    Charcoal:
    Damage: very low
    Armor piercing: very low
    Player inury: High (As if you were shot with a hot coal)

    Exe 2: More Customizable guns/ Gun forging

    Er… maybe you could shift+rightclick on an anvil with your gun and get a gui with these mods:
    Barrel Length:
    Short: Less accuracy, quicker load time
    average: ok accuracy, regular load time
    long: great accuracy, LONG load time

    Body Material:
    Wood: Light, increased movement speed while aiming (needs to be repaired often)
    Iron: Average, regular movement speed while aiming ( doesn’t need to be repaired often)
    etc…

    And you would have to repair them as well.
    PS: it would cost resources to modify, like, y’now, wood and iron

    #49415
    GodsDead
    Keymaster
    • Topics: 794
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    • Total: 4137
    • ★★★★★★★★

    I wonder if guns will “trigger” the anti-cheat.

    puntastic

    #49442
    Scarecrow01
    Member
    • Topics: 0
    • Replies: 32
    • Total: 32
    • ★★

    Well.. that could be a problem, but we need to fix the guns first

    - Scarecrow01
    Pixel artist and Redstone machines enthusiast

    #49761
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    BUMP UPDATE

    Hijacking Markus post, we have fixed some issues with the guns we have and there ready for more testing on /server test, (shooting yourself in the face) pop your jolly bums on down to the test server and /warp cove, there are infinite buying signs for guns in the main watermill building, there free, to get as many as you want. There not ready for production, they need to be fine tuned, I want your feedback. to get home use /server survival.

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