Search Results for 'ae0'
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Turning back the tides to player marketplaces
There has been a suggestion recently to remove warps at /warp shop and all its counterparts to go back to the days of player run markets (No warps to shops, PvP, normal player claims), the argument is people don’t create Marketplaces around the world because /warp shops is a better alternative (It is) and there is too much competition at Marketplace, which after talking to people I agree and there will be some drastic changes to the entire marketplace, but before I can start I need you to understand, properly. Discord is a terrible medium to explain such complex history and reasoning, so welcome to this forum thread.
The theory nearly everyone has explained in their own was is each town/city/crew throughout the map will have its own market in their city and people will travel to your marketplace in your city to buy/sell at your shops. This is lovely in theory and this is what I told people to do from the first day I opened shop signs to players, I didn’t want the burden of having a server managed marketplace.
In reality? How it really ends up? After years of having players marketplaces with no warps & PvP what actually happens is everyone congregates into 1 or 2 player owned areas, not spread out at peoples city’s around the map, one island/city owned usually by one player that earns themselves the monopoly of the entire server economy.
This isn’t the solution you think you are looking for, To help you figure what issues you are really having I created micro-polls using the suggestions channel on discord to break down one big problem into lots of small ones to find the real struggles of having a large server marketplace and come to some conclusions and solutions.
Quick PirateCraft History Lesson
Here are 2 PirateCraft islands on the map, where we had player run marketplaces before we had a marketplace with warps, It started as one island on the left (Bislo/BE) and that player no longer wanted to run it so a new version popped up basically next-door to it to be run by another player (ae0s/Cysteen).
These were “the” marketplaces, if someone wanted to buy/sell it was a congregated single marketplace (What we have now) a shopping center that everyone had shops, and rent was paid to the owner of the island (What we have now, except the money stayed in the economy instead of a drain)
- Each of these player markets is comprised of shops owned by people that have massive city’s around the world but they chose to end up in one place with the rest of the shops with all the other players, even though they were competing with prices, This didn’t just happened 2 times when these markets existed these are just 2 examples of 10’s of player markets that popped up over years before we had the market with warps always ended up in one place as it’s the most convenient for players to buy/sell, people have tried to setup markets around the world but they always end up in one place.
- Take notice their location, is it in the centre or edges of the map? Or did the market owner pick to place it near a warp? They chose to have it near a warp so people could easily get to it
- But why not just Tp people in? Because in reality, someone joins they ask for XYZ and ask where they can buy/sell it, usually followed by “You can buy that at XYZ shop”, Then they have to ask for a TP to someone close or use the warp and navigate to the shop.
What this told us is that people need a warp near a marketplace, they need PvP off and people always congregate around one Marketplace, it also needed to be automated plots to not have one player cheat people out of money and own the server monopoly, at the same time we could use this as a pit for removing some money from the infinitely growing economy, absolutely no brainer.
History repeats itself; this is what will happen again if we remove the warps.
At this point in time there were suggestions from players to setup a central marketplace as well! Somewhere they could setup shop with warps and without PvP. PvP caused a lot of trouble for people not understanding why there was PvP on at a market? Confusing isn’t it, why would you have PvP at a server market? People didn’t understand these were player owned areas, they didn’t understand why the player telling them not to PvP was a normal player and not staff, “Why is this person telling me what to do at this location?”. Confusing isn’t it.
A bit more History
At one point I allowed player owned warps… yeah… So we have had both player marketplaces with warps and without warps, we have done both.
Having player owned warps was by far one of the biggest mistakes implemented from players suggestions, back then we did most voting in voice chat in Teamspeak.
It was suggested to sell warps via /donate to “limit” them for the whopping cost of $8…For a permanent warp, yes this happened… They were bought 2 or 3 times and I had to almost instantly remove them due to how quickly people jumped on it, imagine doing this with the amount of people that play now! We would have 30 warps in a month!
Back then we had a few players that not only had a marketplace but a server warp to it, not a good decision but it served as a good way to see how an entirely player owned marketplaces would run (For multiple years these lasted!) This was very early in PirateCraft v2 and veterans will remember these days were a little bit more hardcore than we have today.
What I didn’t understand at the time, is every person sees a warp as a server location and they expect it to be PvP free. I won’t bother explaining why this was such a bad idea, I will just say that it was absolute chaos of confusion. We live and learn!
You are not happy
I can now see that people haven’t been happy with the marketplace for a while and instead of making small suggestions to improve it, its boiled up to “lets just get rid of it”, this will not act as you think it will, All I’m asking at this point in the thread is please do not just disregard what I’m explaining, its from a whole server perspective. To clarify this isn’t a personal, This makes no difference to me if I remove or keep warps, but it does effect how the entire server works, so it is very important decision.
I have spent a great deal of time now trying to figure out the best I can from Discord… its much harder as nobody can write a coherent explanation of what the real issues are in a calm manor and keep updated with facts/history in a live conversation, This thread has taken me ~5 hours to write, time that could have been used making changes! If only it was more coherent! -10 points for discord!
I have taken the time to read and reply to every single person in the suggestions discord and we seem to be stuck at a standstill, please consider consequences of taking 3 steps back.
Things I have already done to market since its release
- I greatly reduced all prices for all shops using an algorithm based on shop size
- I one by one, re-made every single shop region to reduce its footprint to give them better prices
- Completely remade multiple markets to be a better design around a warp.
- I created a spreadsheet for all shops with sizes/prices, which I want to make public once all legacy shops are upated
Main issues I have been able to figure out from people via micro polls & people’s suggestions/recent complaining.
- Not enough shops.
Annoyingly at some point I was suggested to remove all the small markets we had there as they were sitting empty and nobody used them, There used to be more markets this was a mistake removing them. - Everyone hates that some shops don’t change hands and seem permanent to people being able to re-rent the next month, even with crews that do not play any more keeping an empty shop! This was never intended. The whole idea of setting limits was for them to expire.
- Im hoping it wont come to this, I want people to have a shop that can indefinitely rent, IF we have enough shops and more markets maybe this wont need to happen, but it can if needed.
- People go to the closest shop to the warp for convenience.
- Shop locations, mostly /warp shop2 and /warp shop3. I have no idea why people picked this as THE market the whole thing is still Legacy but they do, its amazing if you are the 2 people right outside the warp, but its design of being 1 straight road is terrible as there is nowhere to place warps. Shop bias as they are close to warps is a big issue.
- Competitive business (pro) but negative because there’s so much competition for the same things in proximity. Things are too packed together in one giant global market, people get overwhelmed with too many shops and options, creating issues for both players and shop owners with having so much choice and competition, I think this is the biggest issue and what people are trying to explain when asking to remove market warps.
- No representative for the area. This was never talked about, but its something I think will create a big improvement, this is a big issue from me, I need representatives, builders and admins to manage the shops.
My Suggestions going forward, are to improve the marketplace and open more marketplaces but not removing warps to allow players to try to run them.
My suggested Improvements to the current marketplace
- Implement technical restrictions on all shops so they have to change hands after X amount of time, secondly have a policy and rules that check if anyone is cheating this by re-renting the same shop or using a friend as a surrogate, this would be a Build leader role specifically to police the Marketplace. For example a crew that has a shop open that no longer plays just to be bumholes could be kicked off their shop area by the build leader in charge of marketplace.
- Yes, this is shit for the people that have these shops in prime locations, its a compromise we need people to agree on, Please read the next few suggestions to understand why we may not need to kick people out of shops
- Completely redesign warp shop2/shop3 into a “square” with 1 warp in the middle like the other warps, so there is no shop that is priority over all other shops. Check that every other warp at market follows the same design. Also update these legacy shops to the new price structure which is cheaper.
- Find a method to rotate the position of the warps, so when you spawn you are not facing the same shop every time, rotate it each day, if there are 7 shops in a market, then it’s 1 week of facing a new shop each day.
- Get builders/community involved in re-building a brand new marketplace from the area I flattened at market to YOUR specifications, I will not have input in any of the design/roads.
- People want each shop to have its own personal warp, but before we do this lets do everything else first.
- Add market stalls inside the church and give it its own warp.
- Redesign the entire market stalls area
- Just remove useless shite from the marketplace like the giant castle and replace it with its own market or stalls, Im tempted to just get builders to make the stalls much larger area.
External player markets to the marketplace
- Create marketplaces outside of the market, My idea is to create very small markets at each NESW warp, for example at /warp north you have a small town at the bottom, that town is a market say 7 shops maximum with its own warp, for example /warp shop7. This will be a completely independent market, each warp will have its own unique theme, be small like a small town so its not “overwhelming” to buyers/sellers in a massively competitive market, also this gives the NESW warps a purpose! Double wammie!
- After builders have created micro markets at the NESW warps create an entire new marketplace that is entirely blank, based on islands, so instead of roads we have water and each shop is an empty island (The more I think about this the more I want it!) so your roads are the sea between islands, again keep it small to ~7 shops/islands, you could spawn on an island surrounded by islands, Who can build this?
Extended World Project – No TP Survival #2
Right, this Is dipping into a topic which needs its own entire thread, the TLDR, is I plan on having a world that’s additional to what we have now, that’s all islands, with no Teleport, its own inventory, its own Economy, has Trade ports to use ships to earn money, by trading XYZ between server ports.
What was also planned was allowing players to setup their own market in this, almost second survival experience type world. As there is no teleport at all, it would be entirely up to players to setup markets around the world and people have to use ships to get to/from them, but with server trade ports having items worth a specific value, you could have secondary player ports/markets that buy items at half the price if they are closer to the server trade locations.
Again this is its own thread as theres so much to talk about it, but just so you are aware this has been planned 5+ years and only in the last 6 months has someone come and created the world for us, I wont thank them just yet, but it was the only milestone, I just need to fine time to test/trial it.
Feedback on my suggestions to peoples complains
Before replying, please consider all of the negatives to just removing warps for shops for people, if you have an alternative suggestion that involves removing all warps for shops, with no PvP protection and are entirely owned by player(s) then you need to explain how to solve not having warps/PvP on/Not being A monopoly to a few players in one location/Not building near a warp in detail, do not avoid these issues.
I will be creating a upvote/downvote poll in suggestions on discord for full transparency if you think i’m still full of hot air with this reply and just still want me to remove warps for shops.
As always its never bias, its just logic.
Topic: Harassment report
My Username: ae0
Player(s) Being Reported: Reapers of the Void (formerly THT), more specifically JusSk1llz, JUSAShrek1, DriftingSixGuns
Reason for Report: harassment.
Overview Description of Report:
RoV crew (previously known as THT) and specifically the members in the list above have been repeatedly attacking members of my crew and citizens of my island for a prolonged period of time (every day for several days, at this point 5 days or possibly a week). This included /back abuse (not legalese, my personal opinion) where those members would keep their /back just so that they could tp and kill later. Considering that the vast majority of the crew is deckhands or were deckhands until very recently and there is a significant and overwhelming advantage that the members of RoV have, I do not find this behavior acceptable.I would like to further note that I rarely if ever have a problem with someone sieging me or my crew and I have never reported anyone else so far, because I never felt that it was necessary.
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War is Peace.
Freedom is Slavery.
Ignorance is Strength.Topic: Unban Request
Current Username: Thelast_hero
Username when banned: Thelast_hero
UUID: 77694c16-3830-435f-9076-01e4ae06eeb0
Your punishment tracker link: Not updated yet
Banned By: Staff Name/Automated ConsoleUnban Appeal:
Banned for auto-clicking to avoid kicked by afking. Was trying to get more claim blocks to build my city. I understand it’s against the rules, but I didn’t exploit it too much, only did it for 3-4 hrs a day.
I will not do it again in the future, please unban me.
Topic: ae0's Brewing 101 copy
Hello, everybody! During the night of 3-6-18, I decided to copy ae0’s Brewing 101. After 2 and a half hours, I have recreated the book. If anyone wants a copy, just mail me in-game. Price is $15 apiece.I am giving a free trial to the first person to ask for one. Buy ae0’s Brewing 101 today!
Boatswain
Leader of TLC (The Loners Crew)
I have not failed, I just found 10,000 ways that won't work.
----Thomas A Edison----- Removed all old map icons, and re-made them all with new images.
- Renovated /warp travel (used to be /warp station) to include portals to around the server, should be instant TP through the portals.
- Added free use End portal
- Added free use Nether portal
- Re-ordered, fixed, changed icons, added more warps to /travel
Travel menu allows quickly teleporting around to server warps, great for new players to understand what warps go where, and also shows all other servers & mini-games and online count, hover over your head to view crew information!
Hovering over Creative plots to see how many people are on the creative server!
Hovering over my head gives me some crew information, online count and balance information, probs not the best crew to example it with! Crew balance is handily available here too!
Topic: A lil' nostalgia trip…
I joined this server back in April 2015 – a time when the average people online was roughly 10-15. I know many of you reading this are probably part of the 2016/17 generation, but some like me know the server from back in 2015, or even as early as 2014.
This post doesn’t have a point to make, it doesn’t try to judge individuals on their actions, its not trying to start a debate – it serves only one purpose; that to sit back, relax, and remember that ‘good ol’ days’ (from my perspective). So please, whether you’re a new player, and old player, or just browsing the forums searching for a new server, spare yourselves a few minutes and have a read.
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Now, I’m going to try and avoid going on and on and on.. I know i do it a lot. Most of this info can be found somewhere on our wiki page, but i figured I’ll just share some of my more personal stories.
April 2015
I remember finding this server after a previous Garry’s Mod server i played on (and was staff on) ran out of money and collapsed after 2 years of being active. I have always had a keen interest in ships, medieval times, and all that jazz, so finding this server back then was fantastic. I read a lot of forum pages, to see what was happening at the time, and came across the “Elven Empire (EE) – British Empire (BE) war” of early 2015.
I’m no expert on the history of BE/EE prior to me joining, but it was something like: group of people in the Elven Empire got bored and made their own crew with elections. Shit happened and there was a short war that went sort of undecided.
Back in these times, role play was still a very heavy component of this server. Pirates were pirates, empires were empires, and people who didn’t tag along well… missed out on a lot of fun…
May-July 2015
Ok, ill be more brief now:
- First player that helped me was Lego – who introduced me to his friends; Keto, SirHayden, RileyT, blockking2003, and Icanra
- Started building my port on the first day (found a nice location on the map before i even joined)
- Was reluctant to join a crew, but eventually joined Red Lotus for a week, then the Outlaws after meeting MandarinPanda, and then Lego made his own crew; the Ottoman Empire and i joined
- Reptaria and the Elves hosted their Elven ball at my port (which the Outlaws and HardTimez then gate crashed, screenshots below) – was killed for the first time by HardTimez
- I made a small speedboat for Lego, and we unofficially fought the Elves in it (screenshots below)
- ‘The Allied’ was created by the Elven Empire, British Empire, Verussian Empire, 13 Colonies, and Iborian Empire
- Meesa was scared of all da big scary empire crews D:
- I start building my first every ‘big ship’ which ends up being a manowar named ‘Shadow Atlas’
August – December 2015
- I joined Icanra’s crew; Luteus Republic for about and hour before leaving and making my own crew; Xenon Empire
- Lego hired me to build something for me, and when i wanted to leave, he had me assassinated
- I join the Piratecraft Teamspeak for the first time and hear Cysteen’s voice. Its scary so i leave and don’t join again for a good year and a half
- Lego, KingKarim, Hardtimez all banned within a short amount of time for various reasons
- Got new neighbors – the Verussian Empire (VE) (KingRS and WilsonManzer) and Chailey
- One of the main Elven Cities; Vivenheim, falls and is abandoned. VE take it over and I rebuild it for free
- Got a bit hairy with my neighbours over land
- ‘the Allied’ let my empire join, and the Verussian Empire is kicked out of it over disputes
- First Verussian War started – I helped fight, my crew members; Thymen, Steentje321, and Justluc helped attack the main VE towns. War ends after roughly 10 days with their surrender. My empire gains land, VE hate me, and i start turning my crew into a deckie crew
- The Federated Nations Alliance (FNA) is created by Entaria (InventorJohn’s crew), VE, and SPQR (buckmaster1993’s crew)
<b>January – April 2016</b>
- I expand my port for like the 3rd time
- I make friends with Koi and zee_king_bee – they join the now dominant pirate crew; CoV and they try to prevent me from getting attacked by CoV
- ‘the Allied’ turns into the ‘League of Nations’, and we start recruiting new crews, including The Vikings – a crew owned by Joe_danger_2003
- Lego unbanned and rebanned soon after
- Tensions between the LoN and FNA are at their highest after either side accused them of spying. LoN and FNA send spies to each other’s forum groups. I am a member of both, but don’t act as a spy… until i start reading some stuff in the FNA forum and i basically became a spy…
- BE declares war on VE
- Second Verussian War starts – ended up in a sort of mess, the LoN wins, but several members refused to fight and it starts to lose its charm
- I start building my ‘new generation’ of ships, and I am accepted into build team
- The Grandma takes over Elven Empire and disbands it
- I sell my ship ‘Shadow atlas’ to zee_king_bee for 1k, who sells it to ae0 (but it is never delivered to aeos island, and instead rested just outside the island for the next year)
May – September 2016
- Lack of drama causes my crew, and the LoN to become inactive
- Rep does another Elven ball and it just ends badly again
- CoV disbands after several members are banned. TAS is created instead – a crew uniting a bunch of people who hang out on Teamspeak
- Map expands yay!
- Drama and war between Templar and the LoN. I refuse to fight and remain neutral, damaging relations with the LoN
October – December 2016
- Bit of drama here and there
- After a lot of inactivity, I disband XE and create TXO with Chailey (as a merger between Templars and XE)
- Iborian Empire (Palmerageddon’s crew), and a little later the Elven Empire merge with TXO for a few weeks
- I become like the 7th King of the Elves, Rep gets board, and EE is re-created as ‘EM’ (still elven empire)
- I develop my previous style of ship building to be more realistic, bigger, and far more detailed (which was a big step for meh >.>)
January – April 2017
- I become housewright and build-team leader
- Templar demerge with TXO for a few months
- After a series of votes in the BE, BE and 13 Colonies leave the LoN
- I join Teamspeak again, and become friends with TAS peoples
- EM becomes very inactive, and TXO is the main member of the LoN
- The BE setup the Commonwealth of Nations (CoN) – an entity which aims to unite allies of the BE
- Horsia make their first appearance
- I teach a deckhand named SnapCrackPlays how to sail ships to which he says “wow this is complex, i might go and find a different server” Nice going snap!
May – September 2017
- Elven Empire basically disbands after Reptaria leaves and cheats the Build of the Month marking the end of one of the oldest crews (leaving only BE to fill the gap really)
- Browe formally hosts the first two server-wide ship battles. The Phantom Soveriegn (sov) survives and wins both battles and eventually is owned by Astrobolt
- After the BE leave the LoN, TXO and any remaining member crews join the CoN. This marks the end of the League of Nations.
- I become mod, yay!
- zee_king_bee kindly returns the Shadow Atlas to my port, where i rebuild her into a 6th-rate ship, and re-name her ‘XNS Neptune’
- I salvage an old Templar ship owned by Browe from warp west and sail it back to my port
- I host a few CoN ship battles which end in a bloodbath
- I build more large ships on the hub world, rebuild spawn and some other stuffs
- Horsia and TAS start their infamous war, and large pvp battles between the two are now common
- TXO is now basically just me and 3 other people
- I get bored of building my old port – as i mostly just rebuild old structures to a better standard (which is very boring)
- I steal the sov, and make a duplicate which i sail to the Freeport (which is now the Shadow Voyager, and the one which took part in the ship battles). The original is sailed to my port as a museum ship
October – December 2017
- After exactly 1 year to the day where me and Chailey create TXO, i leave and create my new solo-crew, Xenia
- In order to fight TAS, BE recruit a bunch of pvpers, and ally Horsia
- TAS splits and CLTN is created – with a greater focus on pvp and raiding
- I regen roughly 40% of my port, and make a 200k claim slightly north of my port and start work on a new, larger, and better port
- I get admin because reasons
- I steal the ‘EM Titanic’ – the smallest ship of the old Elven Empire’s navy from the Freeport because reasons
- I host the first few ship battles, which prove to be very popular at start – and then become less popular as people run out of gunpowder, ships, and crew members
- My life is basically: log on, staff stuffs, build, staff stuffs, build, log off.
- Lots of poi
January 2018
- I make this post and join teamspeak drunk one evening and somehow lose $20,000 of my bal that same evening
- I steal the Domum Tranquilarium BoTM entry from the old Rome, and put it in my port (sorry buckmaster, kinda wanted it :P)
« Build Team leader »
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@Xeron