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  • #54597
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Well since I have been forced in this, time to “poke the fire”, this never ends well for me.

    I’ve talked to both parties, this really is a feud between two players that got out of hand and flooded onto the forums.

    This is a classic case of making a mountain out of a molehill, at its most basic level its fighting over land. Since day 1 I have always praised claiming the land you want, if you don’t want people to build next to you, then claim it. it really is that simple. *I haven’t got enough claims! THEN make money and buy them or donate for them, or win BOTM*

    Can I just set a precedent here for this report case? This isn’t a hacking or a dangerous abuse of powers, This isn’t a racial or hate crime issue, This is a totally blown out of proportion dramatic feud between two(and now more) people that got angry at each other over a disagreement with who owns land. This then turned into brining in more people to create pressure, intimidate and trigger the other, Both sides dragged people into their issues creating more drama, fueling the drama fire.

    So, you fight over land, you have your he said she said, you both build and claim to piss off the other, forget all that and look at the big picture for me, its going to be hard for most people to see this report from an un-bias perspective even if they say they are. I want to look at the actual harassment as that is the report. Taking to both people, staff, people involved, BOTH sides were harassing each other.

    Brass tacks is that this is a report for Harassment for JavaInvader, so lets focus on closing this report. He sure made some bad decisions by raging, kicking and giving out a single warning that maybe shouldn’t have been given out. So I looked into it more and it seems as soon as Java logs on at any point he’s always got an army of gobby people giving him hell, before he’s even started playing. I know this, its infuriating.

    When a group of people all target someone its Bullying, but this is slightly different as both parties are smarter and use slightly different tactic, The descriptive word for this is Witch Hunt.

    The definition of a witch hunt is a situation where accusations are made freely, especially against someone or something that is not popular with the majority.

    Read that at least two times so you understand it.

    These two reports posted at the same time, specifically to slander are falling under a witch hunt from my outside perspective.

    Java left all the staff group chats a few weeks ago, so we have been left out the loop between this dramatic feud over land, I know Max and Smokey both stepped in, At one point to try and alleviate the issues but it still continued.

    I highly suggest if there is still an issue we regenerate the land in-between the two bases and nobody has it, just to stop this squabble.
    I offered a solution to Java to move his base far away from “London” but he took this as an insult and as a matter of principle.

    Java has asked staff to ban him multiple times now, hes fed up. London was probily never expected to overlap with Javas claim, but it has expanded exponentially an if It were up to me to resolve this, it would be clear as day to move Javas base.

    My conclusion is; both sides are both as bad as each other with harassment, and I am disappointed in everyone involved in such a pathetic squabble, especially from such long term players, just disappointed.

    Im never a fan of these drama pieces, I’m even less of a fan having to step in to tell everyone to calm their tits and not create witch hunts. No major harassment happened here, it was a largely dramatised fued that turned into a witch hunt and pissed off the person that was being hunted who made some bad decisions.

    Anything land based can be fixed by admins, i’m tempted to take the land as my own and anyone that wants to fight with me for it, good luck.

    #54586
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

     

    Ships only this time! (and yes the sov will fight this time)

    When – Saturday 11th (this saturday), 7pm GMT, 2pm EST (I think i finally got the conversion correct). It will be 1 hour earlier than before.

    Where – The Freeport, Coordinates: x: -6000 y: 100 z: 3800 (same as the last few weeks). /warp event will be set there from Thursday onward for people to prepare ships.

    Rules:

    • NO BOARDING. That includes the use of enderpearls, /top under enemy ships, or chorus fruit
    • NO EXPLOSIVES such as TNT, or TNT cannon shot
    • Stay on your ship as best you can – avoid swimming around and shooting from the water
    • Spectators: stay out of the way or you will be shot!

    Armour:
    Anything you want, don’t bring anything you can’t afford to lose

    Weapons:
    Anything you want. Bows and potions are allowed. Don’t ring anything you can’t afford to lose

    Projectiles/cannons:
    Any type of cannon. COBBLESTONE AND MELON SEEDS ONLY. Bring your own gunpowder and cobblestone. I can supply ships mid-game with gunpowder for $64 per stack and cobblestone for $1 a stack.

    Ship types:
    SHIPS ONLY – NO SUBMARINES THIS TIME (I’ll do a sub only battle next week)

    Ship building rules (NEW!):
    Stone brick and obsidian may only be used for anything under the water – nothing above water. Use clay as armour. Only build ships along the coast or out of the arena – I don’t want random claims in the middle of the arena!

    Crews:
    Any size

    Teams:
    Teams are any ships that want to work together to win. To make it fair, here are the rules on teaming:

    • A maximum of 3 ships per team
    • The only exception to that rule: a team can’t have 3 indiamen or 3 manowars – 2 maximum
    • Ships must announce that they are working together before the battle
    • Last team standing wins – if two ships of the same team are left, they both win and will have to share the prize.

    How to take part:
    No sign-up required, just come along! If you want to bulid a ship at the battle location, head over to /warp events and build anywhere along the coast.

    Spectators:
    No spectator ships will be allowed, sorry. Stay in vanilla boats only.

    I hope to see you there again!

    « Build Team leader »
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    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54501
    12965kj
    Member
    • Topics: 25
    • Replies: 21
    • Total: 46
    • ★★

    Bug(s)being reported: Trap Door Glitch

    Player Reporting it: Nahadoth

    Effects currently active: None
    Tools And Effects: None

    Ping: 31ms

    How often it occurs: Very Often. Simply stand on top of a closed trap door and try to open it so you will fall down. This bug will most likely happen.

    What should happen: The trap door should open and you should fall through it.

    What is happening: When trying to open a trapdoor underneath you, it glitches out, making the opening noise repeatedly. The player falls for a 2nd but is then put back where he was. This is for trapdoors in your own claims.

    Recording of it:

    #54478
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    @godsdead I really do like this new Crew Alliances Network Graph, but I do have one question, is the graph automatically updated from information from the server directly (i.e. if x crew allies with y crew on the server, it will be updated and show the new line on the graph), or does it need to be manually updated?

    Oh no! Its all manual, its a bit of a process as all the data needs to be in a very specific format, and then be run through a desktop application first, before being exported. I could maybe update this once every couple of months or so, but I will forget.

    Its technically possible to make it be pulled live, I would just need to write a custom script to format the file correctly from the database. Something I can look into, I’ve posted this to the developer of the crews plugin to see if he will generate a the file needed for it! save me figuring out a script.

    #54429

    In reply to: Report Offenders

    Palmerageddon
    Member
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    Will do once my laptop is fixed.

    #54423
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Based on this thread https://piratemc.com/topic/crew-allies-and-rivals-diagram/

    I loved the idea, it took a while to figure out how to export and format the data, then how to turn that into a graph and then how to create that into a working website you can search, click, zoom etc.

    At present I could only figure out how to show alliances on one graph, this is a massive learning curve, so I’m not even sure if its right.

    https://crews.piratemc.com/

    #54403
    Palmerageddon
    Member
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    Shame there is a minority of people out there who will ruin something for the enjoyment of themselves without a thought of the many. :/

    Looks a lot of fun, would love to take part at some point once I get my laptop fixed (still broken after like 11 months :P), maybe someone could record this? An official forum page dedicated to all staged Ship to Ship battles would be interesting also @maximus ?

    -Palmer

    #54396
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    Some of my screenshots. Description of image is below the image.

    Jammin’s little ship

    The damage the Teletub received from the TNT. The top image shows the large hole created in the ship from the TNT. Some of the damage on the bottom image was done from fire from the Royal Narwhal (being the side that was facing the ship at the time).

    The remains of DimondKnight’s ship after one of the ship’s masts was reattached

    The remains of the Flounder. The floating green part was detachable, and was detached around half way into the battle. However, the main part of the Flounder (the wreck at the back) was eventually sunk and she now rests on the seafloor

    The Wicked Wolf after being fixed up once she was out of the battle

    The Lone Ship from the previous battle, that was stolen and sunk by pirates off the coast off the Freeport. She too remains there as a memorial.

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54395
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

     

    Results!

    Well, this one ended with a bang…
    Once again, a huge thank you to everyone taking part in the battle, or helping to enforce the rules. We had a turnout of over 25 people in one indiaman, galleon, schooner, two submarines, and eventually one short-lived dhow. The battle, like the last time, was decided way into the second half of the battle.

    Winners (based on who went out last):

    1. The Royal Narwhal – xMadBoltx (Captain), Nationalistic, xMadMonkeyx, Dark_101, ArcherSquid
    2. The Teletub (I’m not typing out the whole name, cba) – AdmiralTrench (Captain), Riverwood202, CottageCooper, Kepopie, Joe_danger_2003, Savagewolf_ (from another ship)
    3. The Flounder – Bazurka (Captain), CaptainReef, several more BE members
    4. The Wicked Wolf – Savagewolf (Captain), Jack5112, shozzey69
    5. DimondKnight’s Ship – dimondKnight998 (Captain), SPOOKYPLANT_, plus others
    6. Jammin’s Ship – Jammin_Mas (Captain) – Entered the battle 1 hour in but only lasted around 7 minutes, poor lil’ ship 🙁

    Important notice regarding the winners:
    The final two ships left, the Teletub, and the Royal Narwhal would have probably ended the match in a draw. While both ships sustained a lot of damage, and frequently had cannons knocked out, they were both still moving. Unfortunately, within the last 10 minutes of the battle a player from BE named spookymryellow2  managed to get on board the Teletub and set off at least 8 TNT on the main deck, destroying a large portion of the ship and disabling her completely (I am aware that this player acted out of their own accord, and not as instructed by BE). As such the Royal Narwhal was declared the winner, however they were not the ones to deal the final blow to the Teletub. Spookymryellow2 will not be allowed to participate in the next ship battle.

    Other rankings, based on my observations:

    • Most damage received as % of the ship (excluding the TNT incident) – The Wicked Wolf
    • Most damage dealt as % of the ship – Teletub
    • Most damage repaired as % of the ship – The Royal Narwhal 
    • Most ships sunk/disabled – Draw between Teletub and The Royal Narwhal (credited with disabling/sinking 2 ships each)
    • Most player kills – Teletub
    • First ship sunk (not just disabled) in a ship battle so far – Flounder (you put up a good fight guys!)

    Damage Report:

    Once again, if a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to trey and get the ship moving again or I deemed them out of the battle. As an additional rule in the last 15 minutes, all submarines were no longer allowed to submerge and stay underwater for long periods of time, as both subs were stationary for up to 10 minutes at a time repairing while being immune to the remaining ship (I wanted to get things moving again).

    • The Royal Narwhal – Received moderate damage throughout the battle, suffering most of the damage on one side of the submarine. She lost her horn for a brief period, and ended up surviving the battle heavily damaged and partially repaired. Her crew often took her underwater to repair her, out of the range of the cannons. After coming last in the previous ship battle, she redeemed herself this time, good job lads!
    • Teletub – Received moderate damage within the fist 20 minutes of the battle, and needed a lot of repairs to the front and port (left) side. Her cannons were being knocked out frequently, and she suffered a lot of frontal damage when coming under fire from the Royal Narwhal and the Flounder at the same time. She was critically damaged when a player got on board and placed TNT on her main deck, blowing up the main deck, all remaining cannons, taking out two masts (detaching the wool from the ship), and leaving a huge hole at the front and side of the ship. She surrendered within 30 seconds.
    • Flounder – Received minor damage in the first half, but later received critical damage within the last 15 minutes and was sunk by fire mostly from the Royal Narhwal. She is officially the first ship to be sunk by cannon fire during a battle, as all previous ships were always disables rather than sunk. Her design was very unique, featuring a detachable top part, and being circular in design. Her wreck now lies on the seafloor, and with permission from its owners, I would like to keep her there as a memorial 🙂 @bazurka
    • The Wicked Wolf – A worthy successor to the Lone Ship. Once again, this small ship entered armoured only with wooden planks, with a few cannons, and a crew of 4. She put up a good fight for the first 25 minutes of the battle, was but eventually battered by both the Teletub and Royal Narwhal, leading to her crew being unable to fix her in time. Once out of the battle, she was once again hastily repaired and taken back to port, ready for another battle.
    • DimondKnight’s Ship – Received heavy damage within the first 30 minutes of the battle. By dimensions, this was the largest ship in the battle, but being armoured with only wood, she could not hold up under sustained fire from the Teletub. Once she started to engage the Teletub, she quickly had two of her masts detached, leaving her stranded. A few volleys from the Teletub killed most of her crew, and she was eventually fully disabled.
    • Jammin’s Ship – Entered 1 hour into the battle (rare exception), but after only 4 cannonball hits from the Teletub, she was was heavily damaged. However, she did manage to to some decent damage to the Teletub within its 5 minute lifespan.

    Next ship battle: 7pm UK time/2pm EST (one hour earlier than before), next Saturday – I may not make it that day in which case The_Network will probably moderate the battle
    The next ship battle will be ships only – no submarines. I will host a submarine-only battle the following Saturday.

    « Build Team leader »
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    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    Current Username: stumpie Username when banned: stumpie init UUID: na na dun kno init rudeboy dont mess with suspicious links init Your punishment tracker link: got muted init 2 hours like Banned By: ye banned by vapebarecloud or somthin init PS sorry for usin ban appeal for mute like basically it didnt let me gotta be registered fo 2 hrs to post messages init.ye ye so basically i got banned for sayin init as it isnt english like but it is init. so basically obviously i got muted like for 2 hours init. and i tried to stop talkin like this init but basically init is an abbreviation of isnt it init like so basically if i say “I’ll” that aint english when it is blud but basically mandem got me banned for usin abbreviations like

    #54325

    In reply to: Report Montriq

    Charlie
    Member
    • Topics: 63
    • Replies: 437
    • Total: 500
    • ★★★★★★
    #54272
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    The last one was a big success, lets do it again!

    When – 6:00pm GMT, 2:00pm Eastern Time (same as last week)

    Where – The Freeport, Coordinates: x: -6000 y: 100 z: 3800 (same as last week). /warp event will be set there on Thursday evening for people to start preparing ships

     

    Rules (short and sweet this time):

    • NO BOARDING. That includes the use of enderpearls, and /top under enemy ships
    • No explosives such as TNT, or TNT cannon shot
    • Stay on your ship the best you can – avoid swimming around and shooting from the water
    • Spectators: stay out of the way or you will be shot

    Armour:
    Anything you want, don’t bring anything you can’t afford to lose

    Weapons:
    Anything you want. Bows are allowed, and so are potions. Don’t bring anything you can’t afford to lose

    Projectiles/cannons:
    Any type of cannon. COBBLESTONE AND MELON SEEDS ONLY. Bring your own gunpowder and cobblestone

    Ship types:
    Any

    Crews:
    Any size

    Teams (new rule!):
    Teams are any ships that want to work together to win (such as the three narwhal subs last time). To make it more fair, here are some new rules concerning ‘teaming up’:

    • A maximum of 3 ships per team
    • The only exception to that rule is using 3 Indiamen or 3 Manowars – this will not be allowed! (you can have 2, plus one other ship)
    • Ships must announce that they are working together before the battle
    • Last team standing wins – if two ships of the same team are left, they both win (unless you want to challenge each other)

    How to take part:
    No sign-up required, just come along! If you want to build a ship at the battle locations, give me a message in-game and I’ll teleport you over there.

    Spectators:
    No ‘spectator ships’ allowed, sorry. Stay in a vanilla boat, then the fighting ships will know not to shoot at you!

    I hope to see you all there again!

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54267

    In reply to: Unbannme

    Jammin_Mas
    Member
    • Topics: 29
    • Replies: 230
    • Total: 259
    • ★★★★★

    I believe thorin was banned for his attitude and his toxicity and also he was a huge spammer when I first began playing piratemc. I looked up some other forums hes made:

    https://piratemc.com/topic/unfair-staff-and-unfair-players/

    https://piratemc.com/topic/why-2/

    https://piratemc.com/topic/bannappeal/

    https://piratemc.com/topic/bannapeal-2/

    https://piratemc.com/topic/bannapeal/

    It seems in his former appeals he attacked multiple staff members most notably godsdead, markus, and even went directly at CrazyPirate1 multiple times.

    Hes also been denied by GodsDead in atleast two other appeals.

    Thorin-You should try to make nother 10 appeals, maybe you’ll be accepted then.

    Image result for spamming meme

    A endermite kicked my ass

    #54257
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Yeah these are bots, I tacked it last week or so ago, trialling a new system to stop them, I need to make sure people are still able to register though.

    #54234
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

     

    (The original Ship Battle post was deleted due to that forum glitch)

    Results

    A big thank you for everyone taking part, this was the largest turnout for a ship battle ever! Without further adim here are the results for the 1 hour and 40 minute battle:

    Winners (based on who went out last):

    1. RSS xXx_Teletubbie_Trash_Heap_2000_xXx – Gruusha/Jmoo (Captain), Minister_Moo, LlewyMudlark, Riverwood202, Nahadoth, Joe_danger_2003, JUSAplayer1, reesepatterson04
    2. Bananawhal – Most of BE (If someone could send me a list of the crew that would be fab)
    3. Red Narwhal – Bazurka (Captain), CaptainReef
    4. Lone Ship – Lone crew members +romich
    5. The Royal Narwhal – xMadBoltx (Captain), Snapcrackplays

    It was a very close fight until the very end, and the last two narwhal ships took a beating before they were both disabled. It was really close!

    Other rankings, based on my observations:

    • Most damage received as % of the ship – Bananawhal
    • Most damage dealt as % of the ship – Teletubbie
    • Most damage repaired as % of the ship – Lone Ship (repaired the ship twice, before finally being disabled)
    • Most ships sunk/disabled – Teletubbie (4 ships disabled)
    • Most player kills – Draw between Teletubbie and Bananwhal, you both nailed everyone, and I stopped counting half way though haha

    Damage Report:

    If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to try and get the ship moving again by any means, or I deemed them out of the battle. Once the time was up and only the Teletubbie and Bananawhal were left, they were both given 60 seconds to get their ship moving, only being allowed to place signs, but not allowing any other blocks placed or broken. The Teletubbie was moving, but the Bananawhal was out of action.

    • Teletubbie – Received some damage in the first half of the battle, but received heavy damage in the last 30 minute. Ended up losing a mast, all of her original cannons (parts were salvaged and used to make new cannons), and most of her starboard (right side) armor. Went from an indiaman to a manowar due to the amount of damage received
    • Bananawhal – Received minimal damage in the first half of the battle, but received heavy damage in the last 30 minutes. Her roof was shot to bits, but her crew kept her going by submerging her and repairing what they could. The final moment of the battle saw her using hastily built cannons on her roof, however she was unable to move one the time was up, so she came a close seconds. Her wreck is on display at the Freeport (battle location)
    • Red Narwhal – received minimal damage in te first half of the battle, but received heavy damage in the seconds half. She kept up a good fight with the Teletubbie, taking her 1 on 1 and knocking out many of her cannons. However , she was heavily punished when the cannons were repaired and as a last ditch effort, her crew of two surrendered.
    • Lone Ship – Received heavy damage throughout the battle, and was almost out at one point, but her crew fixed her up swiftly. While the Teletubble and the Royal Narwhal were duelling in the first half of the battle, the Lone Ship was taking on the other two ships. Having lost her mast, and many holes in her sides, she almost went out after 40 minutes, but in the last seconds her crew got her moving again, and she ran off to conduct repairs. It was only in the seconds half where she was in the crossfire between the Bananawhal and the Teletubbie, she took so much damage that her crew could not fix her up in time and she was declared out of the battle.
    • The royal Narwhal – received heavy damage in the first half of the battle, disabling her within the first 30 minutes. A legendary ship, but luck was not her side this time. In the opening minutes of the battle, she fired the first shots at the Teletubbie, and dealt moderate damage, but she was quickly overwhelmed and subsequently disabled.

    Next ship battle: 8pm UK time/3pm EST (same time), Saturday 4th November (next Saturday) – I hope to see you there! I’ll make another post soon.

    Please post any screenshots down below, mine are on their way!

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

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