Search Results for 'Bazurka'
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Search Results
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Its been 1 year and 6 months since the wonderful PaulOnFire made his own list back in January of 2017. Old list can be found -> here <-
This list serves as a reference point, and comparison to the PMC of 1 year 6 months ago. I’ve tried to include as many crews as I can (I’m not doing all 243).Enjoy.
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Some key points before I start (very similar to Paul’s original post):
- This is based off data from the 16th July 2018. It is entirely possible that people have changed crews, come back from inactivity, or founded new crews in the meantime.
- The crews are ranked according to number of active players
- ‘Active players’ count as any players that were active in the last 30 days
- Some crew descriptions from the last list have been carried forward, as long as they are still relevant and/or the exact same crew
- I have tried to avoid 1 or 2 man crews, such as my own, and will only be including a few that are of mention
- The crew names are spelt as they are in-game, including typos and spacing issues. I might have types some of the player names wrong, but please don’t rip my head off because of that.
- There are a LOT of crews I don’t know anything about. Feel free to post more information below!
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- Terminology (these are my definitions, not official ones):
- ‘Empire/Kingdom’ – A generally peaceful crew with anti-pirate intentions; featuring a distinctive government or leadership system, split into mostly the ruling class, generals and officials, and common folk
- ‘Empire – esque’ – A generally peaceful crew with characteristics of empire crews, but who give more control to the non-leaders, or have a completely separate system. These are usually considered pretty chill crews.
- ‘Collective crew’ – A crew with mixed intentions, whereby almost every member has an input in running the crew. There isn’t much in the form of hierarchy – mostly group decisions.
- ‘Pirate crew’ – A crew with either anti-empire crew intentions, stealing and pillaging, or working as hired mercenaries. They are usually the smallest crews, but are seen as the greatest threat to peace for empire crews. There are some exceptions.
- ‘Mafia crew’ – An organized international body of criminals that work together to achieve common goals.
- If it just says ‘crew’ then the crew either doesn’t fit any of those descriptions above, or I just don’t know. I don’t want endless terms used; that can wait for another post :I
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The list (eventually):
DECKHANDS REVENGE (DEK)
Active members: 73
Total members: 73
Leaders: lakesidekiller, JackRackam
Description: A pirate crew created to help new deckhands, by teaching them how to fight and rise up against their oppressive leaders. This crew has grown immensely fast, and rivals the likes of the British Empire in size and scale of the crew.British Empire (BE)
Active members: 65
Total members: 100
Leaders: Petalface, Taulov, michty, PaulOnFire, Bislo1, lazydog11, Bazurka, CrazyPirate1, benthebruce, WaterPool, gildor_stinky
Description: One of the oldest empires on the server that prides itself for the use of democracy. Home to established veterans and deckhands alike.CosaNostra (CSN)
Active members: 46
Total members: 46
Leaders: SpiderDeluxe, Pizza_Lover_02, SirSharky, sarisinqatil
Description: An Italian Mafia style crew that describes itself as “if you don’t respect us you will become a concrete pillar”Byzantium (BYZAN)
Active members: 36
Total members: 37
Leaders: Jolem, sophiemw
Description: An empire crew based on the East Roman Empire. With a fast growing member count, and a growing number of towns and cities; this crew might soon rival the likes of the British and Elven EmpiresThe Asylum (TAS)
Active members: 31
Total members: 49
Leaders: Cysteen, PythonAce, Torkey, Nahadoth
Description: A collective crew and renowned mental institution for some of the richest and most powerful pirates on the server.
Elven Empire (EM)
Active members: 29
Total members: 64
Leaders: TarCalen, ThorinCalen, TheTikiTotem
Description: An empire recreated from the remains of the former Elven Empire. With a fast growing member count, and growing number of cities, the Elves are here to stay.The New Roman Republic (TNRR)
Active members: 25
Total members: 73
Leaders: cosmickingjoel, GingfulGlider, Palm_Top_Taiga_, GamerBoyMarcos, triple_diamondYT, LydsTheScrapper, TheSamuelSlayer
Description: An empire-esque crew aiming to recreate the glory of the former Roman Republic.Warriors of the Sea (The)
Active members: 17
Total members: 17
Leaders: TGKnife, AustinsAscension
Description: Another fast growing crew with strong military routes, who value well trained warriors over everything elseScavangers of the deep (S0D)
Active members: 16
Total members: 16
Leaders: BLURP_, blackviking236
Description: A crew created to scavenge the depths of the oceans for riches, and kick ass it seemsParrot Lovers (PL)
Active members: 14
Total members: 28
Leaders: Shockerboy686, Peppykiss395
Description: A crew dedicated to parrot lovers alike, and those who enjoy Shockerboy’s youtube videos. As far as I can tell, they have the most allies out of any crew on the server at 71 crews! Lots of people most love parrots I guess.The Redstonian Legion (TRT)
Active members: 12
Total members: 12
Leaders: MelonIsNotAFruit, LogoTRT
Description: An organised crew created for redstone lovers.JuiceKings (Apple)
Active members: 11
Total members: 48
Leaders: batteria_, francocicio, AppleJK, MarcoHero
Description: An empire-esque crew with a fruit theme that has conquered many islands and turned them into a fruitful paradise. Marula island is home to the largest arena and one of the largest ports on the server.Lancastrian Empire (LE)
Active members: 11
Total members: 33
Leaders: TheAgentGamer, RainbowInferno
Description: An empire based on the popular series Game of Thrones, with a highly organised government system and several large towns and cities.Triumvirate (TRI)
Active members: 11
Total members: 20
Leaders: BrassMonkey56, ArcticWarriorOG, tntdude1100, Mpr100, Prain6573
Description: A slow growing crew with several towns and villages throughout the world.Armada (royal)
Active members: 11
Total members: 11
Leaders: Guard10
Description: A fast growing and organised crew which may soon rival active member counts of the British Empire or Elven Empire.Isengard (Isen)
Active members: 10
Total members: 12
Leaders: VladDracul, HelloChap, Henry_The_Seeker, MABturquoise, sgbyellow
Description: A kingdom with several large forts and castles, which has led the kingdom to become a very secure place for its citizensForsaken (FSKN)
Active members: 9
Total members: 10
Leaders: JUSAShrek1, anandak
Description: A true pirate crew with a heavy focus on bringing even the most powerful crews to their kneesKingdom of Nador Duhl (KON)
Active members: 8
Total members: 10
Leaders: WeirdoFish, LeeJP, lhenshaw, TerraTyphoon
Description: A kingdom created to rival the likes of the British Empire, but one that has seen better days.Horsia (Horse)
Active members: 7
Total members: 26
Leaders: Wemb, Unallowed, Gobiwan, Saltpigeon
Description: A collective crew dedicated to horses… no wait, making even the largest crews on the server crumble in desperation with a strong focus on pvp.Eternal Empire of Hydra (Hydra)
Active members: 5
Total members: 8
Leaders: Chiroptera419, dpex81, trooper306, Spock1101
Description: A collective crew based on the evil Hydra organisation in the Marvel comic universe. Hydra has gained the respect of the community through its professional YouTube videos of daring heists.The New Empire (TNE)
Active members: 5
Total members: 34
Leaders: ScriptX, Lord__MJ
Description: An empire created at a time when existing empires were collapsing, and managing to grow quickly at the time. They own some of the most beautiful ports on the server.The German Empire (GE)
Active members: 5
Total members: 28
Leaders: dupleximp, TucksLuck, nightstryker179, ZedXenon, MOLLYBEAR1123
Description: A once powerful empire created to rival that of the British Empire and Elven Empires. It is largely considered a ‘dead’ crew now.The Verussian Republic (VER)
Active members: 4
Total members: 25
Leaders: Prowil, warbluke, kaz1086, MCMonkeyGMx, emeraldfire11, zackbacon
Description: An empire-esque crew created from the ruins of the old Verussian Empire, this crew prides itself as one of the oldest continually running crew. They own several large towns, and are constructing a new city.The Coalition (CLTN)
Active members: 4
Total members: 24
Leaders: JoeDanger_, KetohPie, Riverwood202, Cappur, The_Network
Description: A collective crew created by a group of ex-TAS members as to offer an alternative crew to TAS with a heavier pvp focus. They own one of the largest navies on the server, docked securely at The Citadel.The Loners (Lone)
Active members: 4
Total members: 14
Leaders: bloatedhippo
Description: A small crew that manages to hold their own against some of the largest crews on the serverThe Whitherbeard Clan (YETI)
Active members: 4
Total members: 11
Leaders: MrBluBeardedYeti, Galaxy219, 0romis
Description: A clan of yeti people know for their peaceful nature.Hydra Division (Reich)
Active members: 4
Total members: 4
Leaders: Kirn_, Bengtsen
Description: A collective crew also based on Hydra from the Marvel universe, not associated with the Eternal Kingdom of HydraTitan’s Hand
Active members: 4
Total members: 4
Leaders: Galaxy218 (MysticTitan)
Description: A small band of piratesThe Xanthian Order (TXO)
Active members: 3
Total members: 28
Leaders: Thymen, lareana, Hewwy, Icanra, PhanteonV
Description: An empire-esque crew created via the merging of 4 smaller crews and their respective members, including merging with the Elven Empire at one point due to a diplomatic marriage. It is largely considered a ‘dead’ crew now.The plant Nation (PLANT)
Active members: 3
Total members: 74
Leaders: SPOOKYPLANT_, azotar
Description: An empire-esque crew created to help new people on the server find a home. The plant Nation’s crew home was once one of the most densely populated regions on the server. It is largely considered a ‘dead’ crew now.Of Moo MooLand (Land)
Active members: 3
Total members: 18
Leaders: uarehere
Description: A crew dedicated to cows I think, it also seems to be a dictatorship which sounds interestingBlackFlag (DMG)
Active members: 3
Total members: 18
Leaders: tannereakin
Description: An empire-esque crew that seems to be a peaceful pirate crewNocturnal (NOCT)
Active members: 3
Total members: 3
Leaders: Decsain
Description: A small chill crew created by Decsain after being removed from ForsakenLa Famiglia (Mafia)
Active members: 2
Total members: 8
Leaders: Simbud, Monkss
Description: The original Italian mafia crew, created alongside CSN to secure Italian dominance over the server.Forsaken Knights (FK)
Active members: 2
Total members: 8
Leaders: Stronzoo
Description: A bunch of pirate knights basicallyThe Royal Italian Army (TRIA)
Active members: 2
Total members: 5
Leaders: Moossolini
Description: A crew created with a more heavily pvp focus than the likes of TAS or CLTNSavage (IDGAF)
Active members: 2
Total members: 4
Leaders: vapecloudbear
Description: A small hideout crew for pirates to relax inXD (XD)
Active members: 2
Total members: 3
Leaders: emielreijs
Description: A peaceful crew with close connections to the British Empire, old and new Elven Empires, with a heavy focus on trade and setting up many shipping lanes across the 7 seas.The Law Pirates (LAW)
Active members: 2
Total members: 2
Leaders: Lawzoneon
Description: A pirate and scientists based crew, with peaceful intentions, whos members are scientists, building, and experimentingThe Order of St Ender (Ender)
Active members: 1
Total members: 3
Leaders: Kanube
Description: A peaceful crew with a heavy focus on religionXenia (Xenia)
Active members: 1
Total members: 1
Leaders: Maximus_Terragon
Description: A peaceful crew created and dedicated to the construction of a huge city and port named Xenia.TheVernerExpedition (Vern)
Active members: 1
Total members: 1
Leaders: bcbcommish
Description: A small peaceful crew for explorersChailey (Chai)
Active members: 1
Total members: 1
Leaders: Chailey
Description: A peaceful crew created by Chailey to relax and stay far away from drama, quite cosy apparentlyCove (Cove)
Active members: 1
Total members: 1
Leaders: GodsDead
Description: The most extreme crew on the server; its only ambition is to run the entire server, pay all the bills, sort out the website and any updates, and its only member is a god with godlike powers
Dear Blizzard, plz nerf« Build Team leader »
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@XeronMy Username: Bazurka
Coordinates: -3721 70 -2752
Claim owner: natedawg7900
Time the Claim owner has been offline: 1 year 6 months 22 days
Claim Size: 11 x 11 = 121
Reason: It’s next to my home base which I would like to expand.Thank you !
BazProud Member of the Piratecraft history 🙂
https://minecraftskinstealer.com/achievement/3/Achievement+Get%21/PirateCraft+Regular
Topic: Ship Battle #5 – Results!
“It was weird” to put it short
Results!
A huge thank you to everyone taking part (or at least everyone who could make it). The first ‘ship only’ battle ended pretty well I feel. Players were sticking to the rules (mostly), and we had three huge ships fight it out at the end (+ one dhow).
Note: I’m not actually sure who built/owns that ship that I call ‘dimondknight’s ship’. I only call it that because I thought he owned it >.>
A explanation of the battle (because this one was a little different, and needs an explanation):
There weren’t as many people taking part as I would have hoped at the beginning, sadly. And those taking part took their time getting ready and organizing their crew haha.
I was expecting around 4-5 ships to take part, but we ended up having only two large ships; the Shadow Wanderer (sov copy, I’ll just call it SW from now on), and Dimondknight’s ship (the one from last week). The teams were pretty unfair from the start; the SW saw its first action, but had 5 experiences sailors on board with lots of cannons and armour. On the contrary, Dimondknight’s ship had SnapCrack as a captain, with 3-4 other inexperienced crew members wearing little armour, and the ship had only a few cannons, and was barely armoured.
Round 1:
As such, I delayed the start of the battle by around 20 minutes to ensure Snap could contact the rest of BE to get on and help fight. While I like seeing ships blown up, I don’t like seeing them get annihilated within the first few minutes of the battle.
When the ships finally set off and started shooting at each other, it became clear that the SW was by far the superior ship, and dimondknight’s ship was being obliterated. This engagement can be considered as ‘Round 1’ of the entire battle. After many deaths, and seeing the ship heavily damaged, I offered Snap a chance to ready another, larger ship that was docked at the Freeport, and that I would give him 25 minutes to get a crew ready.
So, dimondknight’s ship surrendered, the SW sailed away to repair, and I helped Snap and the rest of BE prepare a new ship; the Iron Duke.
Round 2:
The SW was repaired; the Iron Duke now had a sizable crew, sails, cannons, and armour; and surprisingly dimondknight’s ship was hastily repaired too by LogoTRT and JamminMas. PhlawedPhilosophy (a member of the old Lon Ship) also readied his own little dhow as a one-man team.
By now, the SW had a crew of around 8-9 people. The Iron Duke had Snap as the captain, and another 5 or 6 people fighting. SS Boneyard (previously dimondknight’s) now had himself and LogoTRT on board, with added armour and cannons. Finally PhlawedPhilosphy’s ship was a wooden box with a single cannon on board.
This ‘Round 2’ is what I considered the true battle – as teams were now much more on a level playing field (at least more so than before), and we had around 15 people actively taking part.
Winners from Round 1 (including the people on board from round 1):
- Shadow Wanderer – Kauhy (Captain), JUSAplayer1, Riverwood202, Kepopie, The_Network
- DimondKnight’s Ship – SnapCrack (Captain), dimondknight998, SVM_Robespierre, xMadMonkeyx, GreenRoyal, CrazyPirate1
Winners from Round 2 (the actual battle):
- Shadow Wanderer – Kauhy (Captain), AdmiralTrench (Captain later on), Riverwood202, The_Network, Driftingsixguns, edorii, CaptainCracken, JUSAplayer1 (?), CottageCooper (?)
- Iron Duke – SnapCrack (Captain), Bazurka (Captain later on), xMadMonkeyx, Dark_101, GreenRoyal, CrazyPirate1 (anyone else?)
- SS Boneyard (formally dimondknight’s ship) – JamminMas (Captain), LogoTRT
- Lone Ship 2.0 – PhlawedPhilosophy
Other rankings, based on my observations:
- Most damage received as % of the ship – Dimondknight/Jammin’s ship
- Most damage dealt as % of the ship – Shadow Wanderer
- Most damage repaired as % of the ship – Iron Duke (because they repaired the ship during the battle a lot, while the other two ships repaired the damage during the break in between the rounds)
- Most ships sunk/disabled – Shadow Wanderer (credited with disabling 3 ships – 1 in round 1, and 2 in round 2)
- Most player kills – Shadow Wanderer (a lot)
- Most physics defying ship based on the fact that it shouldn’t be sailing anymore, so hacks were probably involved 😛 – SS Boneyard
Damage Report:
If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds (in practice it was more like 3 minutes) to try and get the ships moving again or I deemed them out of the battle. I was very lenient on this rule throughout the battle, as I wanted ships to continue fighting ideally until they surrendered. Jammin’s ship was an exception, I’ll get to that in a bit.
- Shadow Wanderer – Recieved light damage in round 1, and utterly annihilated Dimondknight’s Ship with many broadsides. In round 2, she received moderate damage, but never to the point that she might be disabled. Being originally a copy of the sov – a ship that already won 2 prior ship battles a year ago, I knew that the ship had potential. The difference being that this was a version of the sov that was rebuilt, and I modified it further by adding additional armour, cannons, wool, and resource chests for fixing the ship mid-battle. All in all, she was very strong in this battle (and I even shot some of the cannons myself during the battle :P). Oh and much better looking than the Teletub.
- Dimondknight’s Ship (Round 1 only) – Yeah it pretty much died within 10 minutes. From the last battle that she took part in, the ship had gained no additional armour or cannons – only patchy repairs and as such did not have the combat strength to compete with the Shadow Wanderer. But, with some added armour and other modifications I recon that we could see this ship returning in a future battle. You put up a good fight!
- Iron Duke – Received quite substantial damage throughout the battle, losing her foremast, and most of her cannons, but she still looked great to the very end (if I may say so myself). Myself and Snap hastily made this indiaman combat ready in 25 minutes, adding sails, rigging, spare wool, armour, and cannons. xMadMonkeyx even made himself a little box in the crows next from which he shot at the SW‘s crew from above. She did gud
- SS Boneyard (Round 2 only) – If you thought you can’t kill what’s already dead, think again. This ship, after been blown to bits from the first battle, was repaired and armoued, and went to fight again. After knowing she would be outgunned by other ships, her tactic seemed to involve ramming into the SW – which was not illegal, but was not advised as the ships may merge. After a member of the ship attempted to board the SW and block it by placing cobblestone, the SW were granted 3 TNT shot to fire into the ship (I may do that in future when ships disobey the rules). After creating a huge hole, the ship was still moving and sailing, even after Jammin was put into jail for 10 minutes for breaking the rules. She was declared out of the battle when Jammin logged off, but I guess she would have still continued fighting, somehow. As such, this ship was never disabled or sunk, rather its crew broke the rules and it was technically disqualified. But GG anyways.
- Lone Ship 2.0 – Not much to say to be honest haha. One player, in a wooden box, with a single cannon, and it was surprisingly effective, when not being shot at. PhlawedPhilosophy took out a lot of the SW‘s cannons, and dealt a lot of damage to the front of the ship, but was taken out quickly by a few shots. Good job though, you did your crew proud!
Next ship battle: 7pm UK time/2pm EST (same time as this battle), next Saturday 18th
Submarines only next battle – no ships. Plus, TNT shot, diamond shot, obsidian and stone are allowed anywhere on the submarine! – I’ll make the post soon
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@XeronTopic: Ship Battle #4 – Results!
Results!
Well, this one ended with a bang…
Once again, a huge thank you to everyone taking part in the battle, or helping to enforce the rules. We had a turnout of over 25 people in one indiaman, galleon, schooner, two submarines, and eventually one short-lived dhow. The battle, like the last time, was decided way into the second half of the battle.Winners (based on who went out last):
- The Royal Narwhal – xMadBoltx (Captain), Nationalistic, xMadMonkeyx, Dark_101, ArcherSquid
- The Teletub (I’m not typing out the whole name, cba) – AdmiralTrench (Captain), Riverwood202, CottageCooper, Kepopie, Joe_danger_2003, Savagewolf_ (from another ship)
- The Flounder – Bazurka (Captain), CaptainReef, several more BE members
- The Wicked Wolf – Savagewolf (Captain), Jack5112, shozzey69
- DimondKnight’s Ship – dimondKnight998 (Captain), SPOOKYPLANT_, plus others
- Jammin’s Ship – Jammin_Mas (Captain) – Entered the battle 1 hour in but only lasted around 7 minutes, poor lil’ ship 🙁
Important notice regarding the winners:
The final two ships left, the Teletub, and the Royal Narwhal would have probably ended the match in a draw. While both ships sustained a lot of damage, and frequently had cannons knocked out, they were both still moving. Unfortunately, within the last 10 minutes of the battle a player from BE named spookymryellow2 managed to get on board the Teletub and set off at least 8 TNT on the main deck, destroying a large portion of the ship and disabling her completely (I am aware that this player acted out of their own accord, and not as instructed by BE). As such the Royal Narwhal was declared the winner, however they were not the ones to deal the final blow to the Teletub. Spookymryellow2 will not be allowed to participate in the next ship battle.Other rankings, based on my observations:
- Most damage received as % of the ship (excluding the TNT incident) – The Wicked Wolf
- Most damage dealt as % of the ship – Teletub
- Most damage repaired as % of the ship – The Royal Narwhal
- Most ships sunk/disabled – Draw between Teletub and The Royal Narwhal (credited with disabling/sinking 2 ships each)
- Most player kills – Teletub
- First ship sunk (not just disabled) in a ship battle so far – Flounder (you put up a good fight guys!)
Damage Report:
Once again, if a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to trey and get the ship moving again or I deemed them out of the battle. As an additional rule in the last 15 minutes, all submarines were no longer allowed to submerge and stay underwater for long periods of time, as both subs were stationary for up to 10 minutes at a time repairing while being immune to the remaining ship (I wanted to get things moving again).
- The Royal Narwhal – Received moderate damage throughout the battle, suffering most of the damage on one side of the submarine. She lost her horn for a brief period, and ended up surviving the battle heavily damaged and partially repaired. Her crew often took her underwater to repair her, out of the range of the cannons. After coming last in the previous ship battle, she redeemed herself this time, good job lads!
- Teletub – Received moderate damage within the fist 20 minutes of the battle, and needed a lot of repairs to the front and port (left) side. Her cannons were being knocked out frequently, and she suffered a lot of frontal damage when coming under fire from the Royal Narwhal and the Flounder at the same time. She was critically damaged when a player got on board and placed TNT on her main deck, blowing up the main deck, all remaining cannons, taking out two masts (detaching the wool from the ship), and leaving a huge hole at the front and side of the ship. She surrendered within 30 seconds.
- Flounder – Received minor damage in the first half, but later received critical damage within the last 15 minutes and was sunk by fire mostly from the Royal Narhwal. She is officially the first ship to be sunk by cannon fire during a battle, as all previous ships were always disables rather than sunk. Her design was very unique, featuring a detachable top part, and being circular in design. Her wreck now lies on the seafloor, and with permission from its owners, I would like to keep her there as a memorial 🙂 @bazurka
- The Wicked Wolf – A worthy successor to the Lone Ship. Once again, this small ship entered armoured only with wooden planks, with a few cannons, and a crew of 4. She put up a good fight for the first 25 minutes of the battle, was but eventually battered by both the Teletub and Royal Narwhal, leading to her crew being unable to fix her in time. Once out of the battle, she was once again hastily repaired and taken back to port, ready for another battle.
- DimondKnight’s Ship – Received heavy damage within the first 30 minutes of the battle. By dimensions, this was the largest ship in the battle, but being armoured with only wood, she could not hold up under sustained fire from the Teletub. Once she started to engage the Teletub, she quickly had two of her masts detached, leaving her stranded. A few volleys from the Teletub killed most of her crew, and she was eventually fully disabled.
- Jammin’s Ship – Entered 1 hour into the battle (rare exception), but after only 4 cannonball hits from the Teletub, she was was heavily damaged. However, she did manage to to some decent damage to the Teletub within its 5 minute lifespan.
Next ship battle: 7pm UK time/2pm EST (one hour earlier than before), next Saturday – I may not make it that day in which case The_Network will probably moderate the battle
The next ship battle will be ships only – no submarines. I will host a submarine-only battle the following Saturday.« Build Team leader »
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@XeronTopic: Ship Battle #3 – Results
(The original Ship Battle post was deleted due to that forum glitch)
Results
A big thank you for everyone taking part, this was the largest turnout for a ship battle ever! Without further adim here are the results for the 1 hour and 40 minute battle:
Winners (based on who went out last):
- RSS xXx_Teletubbie_Trash_Heap_2000_xXx – Gruusha/Jmoo (Captain), Minister_Moo, LlewyMudlark, Riverwood202, Nahadoth, Joe_danger_2003, JUSAplayer1, reesepatterson04
- Bananawhal – Most of BE (If someone could send me a list of the crew that would be fab)
- Red Narwhal – Bazurka (Captain), CaptainReef
- Lone Ship – Lone crew members +romich
- The Royal Narwhal – xMadBoltx (Captain), Snapcrackplays
It was a very close fight until the very end, and the last two narwhal ships took a beating before they were both disabled. It was really close!
Other rankings, based on my observations:
- Most damage received as % of the ship – Bananawhal
- Most damage dealt as % of the ship – Teletubbie
- Most damage repaired as % of the ship – Lone Ship (repaired the ship twice, before finally being disabled)
- Most ships sunk/disabled – Teletubbie (4 ships disabled)
- Most player kills – Draw between Teletubbie and Bananwhal, you both nailed everyone, and I stopped counting half way though haha
Damage Report:
If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to try and get the ship moving again by any means, or I deemed them out of the battle. Once the time was up and only the Teletubbie and Bananawhal were left, they were both given 60 seconds to get their ship moving, only being allowed to place signs, but not allowing any other blocks placed or broken. The Teletubbie was moving, but the Bananawhal was out of action.
- Teletubbie – Received some damage in the first half of the battle, but received heavy damage in the last 30 minute. Ended up losing a mast, all of her original cannons (parts were salvaged and used to make new cannons), and most of her starboard (right side) armor. Went from an indiaman to a manowar due to the amount of damage received
- Bananawhal – Received minimal damage in the first half of the battle, but received heavy damage in the last 30 minutes. Her roof was shot to bits, but her crew kept her going by submerging her and repairing what they could. The final moment of the battle saw her using hastily built cannons on her roof, however she was unable to move one the time was up, so she came a close seconds. Her wreck is on display at the Freeport (battle location)
- Red Narwhal – received minimal damage in te first half of the battle, but received heavy damage in the seconds half. She kept up a good fight with the Teletubbie, taking her 1 on 1 and knocking out many of her cannons. However , she was heavily punished when the cannons were repaired and as a last ditch effort, her crew of two surrendered.
- Lone Ship – Received heavy damage throughout the battle, and was almost out at one point, but her crew fixed her up swiftly. While the Teletubble and the Royal Narwhal were duelling in the first half of the battle, the Lone Ship was taking on the other two ships. Having lost her mast, and many holes in her sides, she almost went out after 40 minutes, but in the last seconds her crew got her moving again, and she ran off to conduct repairs. It was only in the seconds half where she was in the crossfire between the Bananawhal and the Teletubbie, she took so much damage that her crew could not fix her up in time and she was declared out of the battle.
- The royal Narwhal – received heavy damage in the first half of the battle, disabling her within the first 30 minutes. A legendary ship, but luck was not her side this time. In the opening minutes of the battle, she fired the first shots at the Teletubbie, and dealt moderate damage, but she was quickly overwhelmed and subsequently disabled.
Next ship battle: 8pm UK time/3pm EST (same time), Saturday 4th November (next Saturday) – I hope to see you there! I’ll make another post soon.
Please post any screenshots down below, mine are on their way!
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@XeronTopic: Ship Battle #3 – Results!
(The original ship battle post was deleted due to that forum glitch, welp)
RESULTS!
A big thank you for everyone taking part, this was the largest turnout for a ship battle ever (at least 25 taking part and a further 10 spectating)! Without further ado, here are the results of the 1 hour and 40 minute battle:Winners (based on who went out last):
- RSS xXx_Teletubbie_Trash_Heap_2000_xXx – Gruusha/Jmoo (captain), Minister_Moo, LlewyMudlark, Riverwood202, Nahadoth, Joe_danger_2003, JUSAplayer1, reesepatterson04
- Bananawhal – Most of BE (If someone could send me a list of the crew that would be fab)
- Red Narwhal – Bazurka (Captain) CaptainReef
- Lone ship – Lone crew members + romich
- The royal Narwhal – xMadBoltx (Captain), Snapcrackplays
It was a very close fight until the very end, and the last two narwhal ships took a beating before they were both disabled. It really was close!
Other rankings, based on my observations:
- Most damage received as a % of the ship – Bananawhal
- Most damage dealt as % of the ship – RSS xXx_Teletubbie_Trash_Heap_2000_xXx
- Most damage repaired as % of the ship – Lone Ship (repaired the ship twice, before finally being disabled)
- Most ships sunk/disabled – RSS xXx_Teletubbie_Trash_Heap_200o_xXx (4 ships disabled)
- Most player kills – Draw between RSS xXx_Teletubbie_Trash_Heap_2000_xXx and Bananawhal (you two basically nailed everyone, I stopped counting half way through haha)
Out of all 5 ships that took part, all three BE ships were subs, the Lone Ship was a brig (and made fully out of wood!), and the Teletubbie was an Indiaman
Damage Report:
If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds to try and get the ship moving again, or I deemed them out of the battle. They could fix the ship up with whatever materials, but they only had those 60 seconds. Once the time was up and only the Teletubbie and Bananawhal were left, they were both given 60 seconds to get the ship moving, only being allowed to place signs, but not allowing any other blocks placed or broken.</p>- Teletubbie
- Received minimal damage in the first half of the battle, but received heavy damage in the last 30 minutes. Ended up losing a mast, all her original cannons (parts were salvaged and used to make new cannons), and a most of her starboard (right side) armour. Went from an Indiaman to a manowar due to the amount of damage received.
- Bananawhal
- Received minimal damage in the first half of the battle, but received heavy damage in the last 30 minutes. Her roof was shot to bits, but her crew kept her going by submerging under the water and repairing what they could. The final moments of the battle saw her using hastily built cannons on her roof, however she was unable to move once the time was up, so she came a close second. Her wreck is on display at the Freeport (battle location)
- Red Narwhal
- Received minimal damage in the first half of the battle, but received heavy damage in the second half. She kept up a good fight with the Teletubbie, taking her 1 on 1 and knocking out many of her cannons. However, she was heavily punished when the cannons were repaired and as a last ditch effort, her crew of two surrendered.
- Lone Ship
- Received heavy damage throughout the battle, and was almost out at one point, but her crew fixed her up swiftly. While the Teletubbie and the Royal Narwhal were duelling in the first half of the battle, the Lone Ship was taking on the other two ships. Having lost her mast, and many holes in her sides, she almost went out after 40 minutes, but in the last seconds her crew got her moving again, and ran off to conduct repairs. It was only in the second half, where she was in the crossfire between the Bananawhal and the Teletubbie, she took so much damage that her crew could not fix her up, and she was declared out of the battle.
- The Royal Narwhal
- Received heavy damage in the first half of the battle, disabling her within the first 30 minutes. A legendary ship, but luck was not on her side this time. In the opening minutes of the battle, she fired the first shots at the Teletubbie, and dealt moderate damage, but she was quickly overwhelmed and subsequently disabled.
Next ship battle: 8pm UK time/3pm EST (same time), Saturday 4th November (next saturday) – I hope to see you there! (I’ll make another post soon)
Please post any screenshots down below, mine are on their way!
« Build Team leader »
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@Xeron