Remove warp shops

Home Forums Server Support Requests & Suggestions Remove warp shops

Viewing 9 posts - 16 through 24 (of 24 total)
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  • #58541
    Grifine
    Blocked
    • Topics: 6
    • Replies: 34
    • Total: 40
    • ★★

    Just edited the first post

    #58542
    Palmerageddon
    Member
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    wanted business you could build next to warp north for example… just saying.

    You describe something from 3 years ago so I’d think you’d be a seasoned player. Obviously do not understand the server rules though.

    #58543
    Grifine
    Blocked
    • Topics: 6
    • Replies: 34
    • Total: 40
    • ★★

    Yeah I’m not going to build directly next to it… If you check live map there is a large group of players south of cysteens base, I plan on opening a market there.

    P.S. I’m in your video you made on the server asking for bottles lol

    #58547
    Turseturtle
    Member
    • Topics: 21
    • Replies: 82
    • Total: 103
    • ★★★★

    yeah but people might act like they sell and tp trap. also not everyone knows about searching items and even if you find them how do you get them if they are who knows where

    The turtles will rise...

    #58561
    Grifine
    Blocked
    • Topics: 6
    • Replies: 34
    • Total: 40
    • ★★

    Yes, people could  tp trap, but then nobody would buy from them… btw the item search also shows the coordinates of the sign shop.

    #58571
    Smokey River
    Moderator
    • Topics: 22
    • Replies: 269
    • Total: 291
    • ★★★★★

    ?Smokeyriver?

    I solemnly swear I am up to no good.


    *IF YOU SEE THIS ON YOUR FORUM POST TAKE IT INTO CONSIDERATION*

    -Founder of Crew Savage-
    -Rear Admiral or Super Mod-
    *depends on how you want to view my super powers*

    #58574
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    Yeah this idea has been thrown about a lot in the past. We used to have player owned warps, but that backfired tremendously.

    As Godsy said, nothing is stopping you making your own shop – find a town with lots of active people in it, and ask to set up a small shop there. You should make a healthy amount of money, while paying (hopefully) no money! Its in the interest of any town owner to attract players to open shops.

    Before /warp shop was added, (one of) the main trading places was Aeos Island – the shops on there remained active and still attracted players well after warp shops was added. Its downfall was that many veteran players who owned shops there did not continue advertising their shop there. There is nothing stopping you from creating your own island, get loads of people to open shops, charge really low or no rent (to attract shops), and watch the money poor in. It’ll be up to you to keep your island’s shoppers safe.

    « Build Team leader »
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    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #58575
    Grifine
    Blocked
    • Topics: 6
    • Replies: 34
    • Total: 40
    • ★★

    Thank you for the response, but I’m having trouble understanding how player owned shops backfired. I know they got camped and people were killed, possibly raided, but that is part of the server, not a place where people can have a 100% safe shop to buy from. Many people shopped at saraphim’s island, but there was killing and fighting there, but I don’t think it stopped customers from going there.

    #58578
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    Thank you for the response, but I’m having trouble understanding how player owned shops backfired. I know they got camped and people were killed, possibly raided, but that is part of the server, not a place where people can have a 100% safe shop to buy from. Many people shopped at saraphim’s island, but there was killing and fighting there, but I don’t think it stopped customers from going there.

    What? How are you struggling with this? we have many posts on the website already explaining it.

    • VERY VERY Confusing for new players as to why a player owned a warp.
    • Complete monopoly for the player that owned the warp, literally the entire Economy belonged to them.
    • Nothing was automated,
    • No shops were auto reverted
    • No tax was taken OUT of the economy, it just ended up in another players hands.
    • There is NOTHING stopping you from starting your own shopping are, literally there is NOTHING stopping you.
    • The build team was suppose to be re-doing parts of the market one at a time. I’m still waiting for the last one I requested to be finished/started.
    • We literally had player owned warps for YEARS. We have done it, We know how it works. The issues that came from it were incredible and wasted 95% of staffs time with bullshit that came from a player owned warp.

    I cannot even fathom the stupidity from your bullet points:

    Player shops would probably be built near warps (north, south, etc.)

    EXACTLY, we don’t want you assholes making a mess of warps, that’s WHY we have a /warp shop, THE EXACT thing you are asking to remove, you are contradicting your own “idea”.

    New players would be told to go to a shop near a warp (I plan on making a marketplace soon near warp north)

    You plan on breaking the rules? if you start building outside warps for your own greedy selfish benefit to earn money without paying to use a warp then you can go down the punishment route.

    This thread has nothing of worth, its just you not being able to use your brain and listen to people.

    Closed.

     

Viewing 9 posts - 16 through 24 (of 24 total)

The topic ‘Remove warp shops’ is closed to new replies.

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