Minecart mob unloader!
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- This topic has 10 replies, 8 voices, and was last updated 6 hours, 32 minutes ago by
Archaius.
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April 13, 2017 at 5:15 pm #49082
This I developed so that I can unload villagers and have the minecart ready to go back.
John Archaius - The Inventor whose machines usually blow up.
April 13, 2017 at 6:47 pm #49085Leader of the Narwhal Syndicate
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House IndorilApril 14, 2017 at 10:10 pm #49126Good job.
John Archaius - The Inventor whose machines usually blow up.
October 16, 2025 at 9:22 am #85178Update 2.21 in geometry dash isn’t just about new features; it’s also about refining and improving what’s already there—smoothing out inconsistencies and filling in gaps left behind.
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This reply was modified 5 months, 4 weeks ago by
MichaelFrench.
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This reply was modified 5 months, 4 weeks ago by
MichaelFrench.
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This reply was modified 5 months, 4 weeks ago by
MichaelFrench.
November 19, 2025 at 2:28 am #85257This Minecart Mob Unloader setup looks really useful, especially for anyone moving villagers or other mobs in bulk. The idea of having the cart unload the mob automatically and then return to its starting point helps remove a lot of manual work. I’m curious about the redstone or command-block logic you used to reset the cart—if you can share a small diagram or explanation, that would be great for players who want to replicate it. It would also be helpful to know how stable the system is with different types of mobs, since some unloader designs only work well with villagers. Overall, this is a smart and efficient build, and I’m looking forward to seeing more details or a short demonstration if you have one.
Wacky FlipNovember 20, 2025 at 10:18 am #85263Nice work! That sounds really useful, especially for automating villager transport. Does it work for multiple villagers at once, or just one per minecart?
November 20, 2025 at 12:13 pm #85264Awesome idea! A minecart mob unloader would make transport setups so much smoother, especially for anyone moving villagers or animals across long routes. This could save a ton of time and reduce the risk of mobs glitching or escaping. I’d definitely use a system like this!
March 16, 2026 at 8:28 am #85826From what I can see in your setup, the design looks like a compact minecart mob unloader using a detector rail and piston timing, which is actually a pretty clever approach. Small technical builds like this remind me why I enjoy experimenting in Minecraft so much—there’s always another way to optimize a design. In a weird way it’s similar to practicing difficult levels in Geometry Dash, where timing and precision make all the difference. Your design definitely looks like a solid foundation for an automated villager transport system.
April 12, 2026 at 9:26 pm #85919Definitely bots
John Archaius - The Inventor whose machines usually blow up.
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