cannons
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- This topic has 4 replies, 3 voices, and was last updated 8 years, 9 months ago by Lucky.
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July 21, 2015 at 8:19 pm #17990
Yes I like to report an issue with cannons. I heard that auto loading cannons require regualr gunpowder and cant be named as well. Well I’ve tried to load my manual loading cannon with gunner gunpowder and gunner clusterbomb’s yet the cannon wont take them at all. I was wondering if this was due to the autos needing regular gunpowder and unnamed ammo now. And with this as well I can’t use my clock (which is names Lucky’s Timekeeper) to aim the cannons, but aim mode wont engage. Will we need to start using unnamed ammo and powder to fire cannons for now on, and if so will the /kit gunner items be useless now as far as powder and tnt goes?
July 21, 2015 at 8:23 pm #17991This is a known problem. Godsy has announced that it’s on his to-do-list.
You can get the gunpowder to work by renaming it to “gunpowder” on an anvil.
July 21, 2015 at 9:39 pm #17996Thanks sorry wasn’t on when he must have said it. and what about gunner cluster bomb?
July 22, 2015 at 12:28 am #18008Just place and break gunner cluster bomb and regular tnt will be returned
~High (#420) Admiral of the BE Navy and retired News Anchor of the Piratecraft Survival Server~
July 22, 2015 at 3:45 am #18013True, just hope we don’t have to keep doing that for long. Got a bit to build and without the tnt or powder for it makes it hard to blast mine when its the only way to get it done faster without using pick after pick
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