Autoloading problems
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- This topic has 4 replies, 4 voices, and was last updated 8 years, 11 months ago by Daniel_McLachlen.
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May 30, 2015 at 4:44 am #14288
So been having some problems with autoloading on the cannons plugin and I’m not the only one. I was told by Director that to be able to make autoloading work the gunpowder and ammo had to have its original name and not one of the fancy ones like gunner’s gunpowder. He said you had to rename the powder on a anvil and while it seems to work for him, me Prankcalls and Maddoxj70 have not been able to make it work properly. In fact even though the gunpowder has been renamed to its original name it won’t stack together and will not load into the cannons if placed in a chest. Not sure why it works for Director and not us. Just wondering if this is a bug or is it intentional.
Raise your glasses, raise them high. Draw your swords, stand or die!
May 30, 2015 at 9:25 am #14294I think it also doesnt work if you rename it to it’s original name, not too sure tho.
Best bet is to just use normal gunpowder 🙂
May 30, 2015 at 12:34 pm #14298Maybe I should remove the name on the gunpower so people can use it in cannons, thats the entire point of it, I’ll speak to the developer too 🙂
May 30, 2015 at 3:29 pm #14310The weird thing is that my autoload cannons work and they are the same setup as Quinn’s but for some reason his don’t work…. The main problem I usually encounter is “Gunner Gunpowder” doesn’t work so you need to completely unname the gunpowder in an anvil and change it to just its original name… same with “Clusterbomb” but tnt you can just place and break and the custom name will disappear.
~High (#420) Admiral of the BE Navy and retired News Anchor of the Piratecraft Survival Server~
June 6, 2015 at 2:56 am #14808thanks for taking the time to look over it guys. ill check and see if it is working every once and awhile
Raise your glasses, raise them high. Draw your swords, stand or die!
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