Reply To: Custom Server Potions

Home Forums PirateCraft Server Updates Custom Server Potions Reply To: Custom Server Potions

#26176
Anonymous
Inactive
  • Topics: 2
  • Replies: 157
  • Total: 159
  • ★★★★

Excellent idea, it just needs to be constantly well-balanced. All players and staff should take part in a consistent balance of potions to make sure they don’t break the game, (pvp or any other form of gameplay). I fully support your idea. +1

Suggestions:

1.) Potion Brainstorm + Balancing

Make two threads, (one for potion ideas, another for potion balancing). Not every potion suggested and implemented is going to be perfect, so some may need to be upgraded or nerfed. This is why it’s essential to have a potion balancing thread for future potions. Balancing would include materials needed, brewing time, potion effects and potion effect duration. If all of these various aspects can be tweaked individually, you can end up making the perfect potions for pvp or otherwise, making a perfect puzzle piece fit in the server’s gameplay mechanics. So balancing is necessary.

This thread can be for brainstorming potion ideas and giving them shape by suggesting materials needed, brewing time, potion effects and duration. After we’ve come up with some potions and they’re implemented in the game, we can test their power levels. If any of them are too OP or too weak, we can discuss boosts and nerfs in a the second thread, the balance thread.

2.) Potion Ideas:

Haste (I and II?) / Strength II + Speed II / Fire Resistance + Absorption / Regen II + Strength II / Water Breathing + Night Vision / Poison II + Instant Damage II (throwing if possible)

————————

I’ll come up with more suggestions as they come to me.


I'm just a sweet ol' grandma tryna understand wtf I just read.

/50 Online

Mobile Page

Join the PirateCraft discord server
Join the PirateCraft Discord server! discord.piratemc.com
Reddit - PirateCraft Subreddit PirateCraft YouTube PirateCraft Twitter PirateCraft Instagram PirateCraft Facebook