1. Problem, (I’m guessing from my understanding of the title) is that the server should be more cohesive with newcomers as if they have 1.13 clients it’ll work better for them. e.g. not glitch them out. If the top problem is not the case, it might be better if we put an alert out to new players that the server is still on 1.12 (like make it stupid clear, give them a starting item which tells them even) so they can change their clients to 1.12 so it’s cohesive. 2. I’ve been seeing a lot of people struggling to leave spawn, with many of them wandering how to do /wild if it is such a thing. Unfortunately they don’t realise they have to do /warp n,e,s,w to get to a sign which allows them to do a sort of /wild, and even then not get that far. We could solve it by providing some interactive signs at spawn which take them to the warps, perhaps it could be like a hanging iron block or something like the old magnetic blocks they used to hang off the end of ships to use a compass, with like signs on the sides to press to take them to said warps. 3. Creation of like “base crews”, so rather than them just being civilian, etc. They can go find a sort of faction or something to join. Crews can volunteer to be “base crews” and have people join (only those who’ve never been in a crew) without being invited. It could just help them to feel more included if that’s what they’re feeling like. 4. Some of the new players are just plain dumb, uninterested or impatient to play. I’ve had people ask if they can go /wild, I try to tell them multiple times I can take them pretty much to the edge of the map as I have 2 set homes basically polar opposite on the map. Some of these players just completely blank me and then disappear. No clue why. I’ve no clue if it is the server, us helpers or the actual players coming themselves. Some of them just don’t want to put the input in to get the ships.
- I’ve not had any “glitch” reports from basics for using a 1.13 client.
- There ARE, spawn is linear with warping the last thing you do after learning thigns and reading signs, if you warp people out the second the spawn its just a ton of questions and then you get more questions and even more confused people.
- If you list “Base crews” at spawn, this will be bias towards that crew and will create an untold amount of issues, How do I get on the crew list? for example, how this this monitored, how do people join?
- Not sure I can help with dumb.
I have noticed allot that some players just want to do 1 thing Sail a Ship that is literally the first thing every single player wants to do.
The very first room at spawn has an NPC teaching you to sail, A ship at spawn to sail, and the area is auto reset to keep it clean and working. you cannot have infinite ships spawn at spawn, I had to regen all around spawn as it was without ships spawning!
I have designed a lot of spawning as a new player to actually get rid of the useless players not interested in surviving, if they cannot survive with the kit they spawn with, they will not be able to survive/deal with someone raiding them.
While I was on the Piratecraft build team, there was literally no organization. We had multiple projects going at the same time, such as the spawn project, warp north, west, etc. There needs to be organization for a server to run well
Yes you are banned for cheating. There has ALWAYS been a position to run the build team, and after you were all banned for abusing the build team permissions an advert was put out for a new Housewright (Manager of the build team) https://piratemc.com/topic/staff-looking-for-build-leaders-housewright/ It was never an issue with “server organization” it was lack of effort from the “team” and not having a leader to lead the projects, if I can manage an entire server, a group of peolpe with untold resources can organise themselves to build. this has NOTHING to do with keeping new spawns of players.
I am not blaming the decline of the server on the recent bans.
There is no decline in the server, at all. we have thousands of new players, you are mealy trying to take a dig from being banned.
tutorial sections should be right in front of your face
I tasked the “build team” aka you and people to build this” tutorial area for 2 years, you never even started and instead used the permissions given to cheat money out the system.
- Chat message is spawned with tutorial information
- Bible book is given in their hand with how to play
- An NPC is DIRECTLY to their right as they spawn with a getting started guide and what to do next
- Basic signs are displayed saying what the server is and its features as you spawn
- Chat is enabled for new players to ask questions
- There is a whole team of helpers to help out new players
Right now, there isn’t even an area teaching you about cannons
its almost like the build team was suppose to build this right? its almost like we have /tuts where they can learn, its almost like there are signs on the spawn ship explaining cannons?
In short, set your priorities and get your build team to work on them.
In short I suggest you stop trying to give “advice”.
Think about what the server really needs. In short, PirateCraft did not need the booty wars addition. PirateCraft is not that kind of server and does not attract that kind of players. Don’t try to hop on trends of bigger servers unless piratecraft is that type of server or could really benefit from it.
Nope, having events is great. Bootywars is years old and no longer exists is completely irrelevant. If you do not try new things, everything gets stale and people get board and you do not attract new people, you are completely wrong. This isnt a “trend” to hop onto.