[changelog] Updated proxy to 1.13.2 & Maintenence. Help retain new players?

Home Forums PirateCraft Server Updates [changelog] Updated proxy to 1.13.2 & Maintenence. Help retain new players?

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #60149
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    • Updated main OS/Java
    • Updated Spigot & Bungee
    • Updated plugins; Chat, Proxy Hack, Analytics
    • Fixed donate missive that didnt make sense

    After updating the analytics, I actually looked at them and were failing to keep new players, drastically: 3.62% of new players have stuck around (50/1383) over the last 30 days, could be anything, people not understanding the server, lack of communication with new players from existing players, they just don’t like spawn design? Best solution will be for people to try and keep players by inviting them to play with you in any form you see fit, people play to play with others. Make some new friends, invite them into TS & Discord chat.

    #60152
    Palmerageddon
    Member
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    1. Problem, (I’m guessing from my understanding of the title) is that the server should be more cohesive with newcomers as if they have 1.13 clients it’ll work better for them. e.g. not glitch them out.

    If the top problem is not the case, it might be better if we put an alert out to new players that the server is still on 1.12 (like make it stupid clear, give them a starting item which tells them even) so they can change their clients to 1.12 so it’s cohesive.

    2. I’ve been seeing a lot of people struggling to leave spawn, with many of them wandering how to do /wild if it is such a thing. Unfortunately they don’t realise they have to do /warp n,e,s,w to get to a sign which allows them to do a sort of /wild, and even then not get that far.

    We could solve it by providing some interactive signs at spawn which take them to the warps, perhaps it could be like a hanging iron block or something like the old magnetic blocks they used to hang off the end of ships to use a compass, with like signs on the sides to press to take them to said warps.

    3. Creation of like “base crews”, so rather than them just being civilian, etc. They can go find a sort of faction or something to join. Crews can volunteer to be “base crews” and have people join (only those who’ve never been in a crew) without being invited. It could just help them to feel more included if that’s what they’re feeling like.

    4. Some of the new players are just plain dumb, uninterested or impatient to play. I’ve had people ask if they can go /wild, I try to tell them multiple times I can take them pretty much to the edge of the map as I have 2 set homes basically polar opposite on the map. Some of these players just completely blank me and then disappear. No clue why.

     

    I’ve no clue if it is the server, us helpers or the actual players coming themselves. Some of them just don’t want to put the input in to get the ships.

    #60155
    FatherAnderson
    Member
    • Topics: 47
    • Replies: 128
    • Total: 175
    • ★★★★

    I have noticed allot that some players just want to do 1 thing Sail a Ship that is literally the first thing every single player wants to do.

    We might need to stress the Survival part first. Some players you can tell immediately that they have no interest like a players name or how they talk in chat etc. I came across a player they had mostly numbers and letters like Jk17wwd

    Like What Kind of Hell name is that. It just shows the lack of creativity or just not even interested in putting in the effort. Also a hint is how they talk to you. If they speak in cut sentences like or just plain simple stupid.

    You will get a feel for them and they usually leave within the first 10 or even 5 minutes.

    Choose those you let into your crew wisely. Strike up a conversation, find out on what level they are at. Or make like the Deckhand crew and Invite Everyone and hopefully you get a few out of the bunch you just dropped into your crew.

    Also know that just inviting them into your crew doesn’t guarantee they will stay. You personally or a trusted Active player should take the time to explain some stuff to them and show them around like to /warp shop etc explain some of the economy stuff how /bal and making money works and good stuff like that. I do that with all my members and some stay and some leave but that is the way it is.

    Oh and Don’t go Stealing members from other crews by Private chatting them and telling them the crew they are in is junk and they should leave and Join another crew. It is mean and Yes I have found out it has been done. Pretty low move but whatever shows the level of maturity or mabey they are just pirates to the core.

    Take what you want give nothing back

    Captain Jack Sparrow

    Sincerely VladDracul King of Isengard

    FatherAnderson

    #60156
    Rivvur
    Member
    • Topics: 20
    • Replies: 163
    • Total: 183
    • ★★★★

    Ok so, I know I’m banned but I want to make a few suggestions.

    1. While I was on the Piratecraft build team, there was literally no organization. We had multiple projects going at the same time, such as the spawn project, warp north, west, etc. There needs to be organization for a server to run well. It was getting better before I was banned, but you know what happened. (Let me make this clear: I am not blaming the decline of the server on the recent bans. It was already going down before that.) When a new player spawns in, there are 3 things they want to see: 1. Basic “what is this server” guide 2. Basic “how to play” guide 3. Basic “what to do next” guide (from my experiences). When you spawn into the pirate ship, the information and tutorial sections should be right in front of your face. New players don’t want to have to walk or go a far distance just to learn how to play, they want to be into the action straight away (or as soon as possible) which piratecraft hasn’t done. While the pirate ship is cool and really well designed, you might want to rethink how convenient it is for the new players to spawn there. Right now, there isn’t even an area teaching you about cannons, and you have to walk a decent amount (with no real direction) to find the claim block house tutorial. Example: Right now, the demo-ship is off to the right of the pirate ship. Then, you have to walk all the way through the arch to find the claim block stuff. Just not convenient. Put them all in one place. In short, set your priorities and get your build team to work on them. Do not have multiple projects going at once. Rethink how convenient it is for the player where they spawn currently compared to where the tutorials are.

    2. Think about what the server really needs. In short, PirateCraft did not need the booty wars addition. PirateCraft is not that kind of server and does not attract that kind of players. Don’t try to hop on trends of bigger servers unless piratecraft is that type of server or could really benefit from it.

    I didn’t want to say these things when I was on piratecraft, but now since I’m banned nothing I can lose.

    ---------------------

    Proud former leader of The Coalition
    Former member of build team
    ez got banned
    pirate veteran and yeehaw'er

    Crew history:
    BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope

    "Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison

    #60158
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    1. Problem, (I’m guessing from my understanding of the title) is that the server should be more cohesive with newcomers as if they have 1.13 clients it’ll work better for them. e.g. not glitch them out. If the top problem is not the case, it might be better if we put an alert out to new players that the server is still on 1.12 (like make it stupid clear, give them a starting item which tells them even) so they can change their clients to 1.12 so it’s cohesive. 2. I’ve been seeing a lot of people struggling to leave spawn, with many of them wandering how to do /wild if it is such a thing. Unfortunately they don’t realise they have to do /warp n,e,s,w to get to a sign which allows them to do a sort of /wild, and even then not get that far. We could solve it by providing some interactive signs at spawn which take them to the warps, perhaps it could be like a hanging iron block or something like the old magnetic blocks they used to hang off the end of ships to use a compass, with like signs on the sides to press to take them to said warps. 3. Creation of like “base crews”, so rather than them just being civilian, etc. They can go find a sort of faction or something to join. Crews can volunteer to be “base crews” and have people join (only those who’ve never been in a crew) without being invited. It could just help them to feel more included if that’s what they’re feeling like. 4. Some of the new players are just plain dumb, uninterested or impatient to play. I’ve had people ask if they can go /wild, I try to tell them multiple times I can take them pretty much to the edge of the map as I have 2 set homes basically polar opposite on the map. Some of these players just completely blank me and then disappear. No clue why. I’ve no clue if it is the server, us helpers or the actual players coming themselves. Some of them just don’t want to put the input in to get the ships.

    1. I’ve not had any “glitch” reports from basics for using a 1.13 client.
    2. There ARE, spawn is linear with warping the last thing you do after learning thigns and reading signs, if you warp people out the second the spawn its just a ton of questions and then you get more questions and even more confused people.
    3. If you list “Base crews” at spawn, this will be bias towards that crew and will create an untold amount of issues, How do I get on the crew list? for example, how this this monitored, how do people join?
    4. Not sure I can help with dumb.

    I have noticed allot that some players just want to do 1 thing Sail a Ship that is literally the first thing every single player wants to do.

    The very first room at spawn has an NPC teaching you to sail, A ship at spawn to sail, and the area is auto reset to keep it clean and working. you cannot have infinite ships spawn at spawn, I had to regen all around spawn as it was without ships spawning!

    I have designed a lot of spawning as a new player to actually get rid of the useless players not interested in surviving, if they cannot survive with the kit they spawn with, they will not be able to survive/deal with someone raiding them.

    While I was on the Piratecraft build team, there was literally no organization. We had multiple projects going at the same time, such as the spawn project, warp north, west, etc. There needs to be organization for a server to run well

    Yes you are banned for cheating. There has ALWAYS been a position to run the build team, and after you were all banned for abusing the build team permissions an advert was put out for a new Housewright (Manager of the build team) https://piratemc.com/topic/staff-looking-for-build-leaders-housewright/ It was never an issue with “server organization” it was lack of effort from the “team” and not having a leader to lead the projects, if I can manage an entire server, a group of peolpe with untold resources can organise themselves to build. this has NOTHING to do with keeping new spawns of players.

    I am not blaming the decline of the server on the recent bans.

    There is no decline in the server, at all. we have thousands of new players, you are mealy trying to take a dig from being banned.

    tutorial sections should be right in front of your face

    I tasked the “build team” aka you and people to build this” tutorial area for 2 years, you never even started and instead used the permissions given to cheat money out the system.

    • Chat message is spawned with tutorial information
    • Bible book is given in their hand with how to play
    • An NPC is DIRECTLY to their right as they spawn with a getting started guide and what to do next
    • Basic signs are displayed saying what the server is and its features as you spawn
    • Chat is enabled for new players to ask questions
    • There is a whole team of helpers to help out new players

     

    Right now, there isn’t even an area teaching you about cannons

    its almost like the build team was suppose to build this right? its almost like we have /tuts where they can learn, its almost like there are signs on the spawn ship explaining cannons?

    In short, set your priorities and get your build team to work on them.

    In short I suggest you stop trying to give “advice”.

    Think about what the server really needs. In short, PirateCraft did not need the booty wars addition. PirateCraft is not that kind of server and does not attract that kind of players. Don’t try to hop on trends of bigger servers unless piratecraft is that type of server or could really benefit from it.

    Nope, having events is great. Bootywars is years old and no longer exists is completely irrelevant. If you do not try new things, everything gets stale and people get board and you do not attract new people, you are completely wrong. This isnt a “trend” to hop onto.

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