Search Results for 'DriftingSixGuns'
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Search Results
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Today 3/14, was the day that pirate crafts greatest player was born! This pirate marks one of the most deadliest pirates in pirate craft history. He owns all of the most valuable items in the game and even some we dont know about. My introduction to this pirate starts about 3 years ago, right off the sandy shores of /warp south. At the time Rex was starting to get alittle to full of himself and decided to take on DriftingSixGuns in a 1v1. When Rex got quick dropped 3 times we decided that we needed to personally talk to this man. Rex and I were dropped into a call with Joshua_jones, Drifting, and MysticTitan. We were thinking “Who could be in-charge of a pirate so strong” It was none other than MysticTitan. Leader of Titans Hand and beholder of the Souless Saber MysticTitan welcomely invited us into Titans hand. After fighting Mystic multiple times it was time to learn from the greatest.
Mystic, Drifiting, and Jones made it their personal goal to help us get better and better at pvp. Mystic growing stronger in power through his riches and crew members, was making a crew stronger then anyone else. Mystic had a very strong reputation for himself and it still grows to this day. Him being friends with everyone on this server has made a very pleasant pirate craft experience for me.
That was my story about how I met MysticTitan. It is his birthday today and I strongly encourage you to write about the first time you met the beast himself MysticTitan. It would be cool if we could start a little thread for his bday so please share!
seen it all, ive been here since 06/06/2014
Topic: Ship Battle #11 – Results
Results!
First battle in the new arena (now named Battle Bay) – and it worked almost perfectly… aside from that server crash at the end… oh well. The battle was split up into two lots of 20 minutes of fighting, with 10 minute breaks after each one. This was followed by a roughly 15 minute ‘sudden-death’ at the end (the server crashed during this period, so it went a bit messy with some ships having chunks missing). Surprisingly high turnout last night, counted 61 players online and at least 32 people on my /near – probably more. We had 5 ships and a submarine taking part. Thanks to Nahadoth and Moossolini for helping me moderate, and creeprr for recording the battle.
- Participants:
- Phantom Narwhal (seawolf sub) – Astrobolt (captain), OmegaVenom1, Dark_101, Blackshadow969, MinisterMoo
- Da Vinchi (indiaman) – POTATQ (captain), Just_a_Pleb, SpiderDeluxe, JUSAPeinter1, ZPho3nixZ, PetalFace, creeprr
- Drifting’s Ship (galleon) – DriftingSixGuns (captain), Joshua_JonesJ_H_Rodgers, CreeperlnX, Death_Jackal, few more
- BLURP_’s Ship (frigate) – BLURP_ (captain), 4orange, lots more please tell me usernames if you have them
- CLTN Menace (frigate) – Rivvur (captain), JUSAShrek1, Torkey, Cappur
- Lakeside’s Ship (dhow) – lakesidekiller (captain)
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Winners:
- Da Vinchi – Won the sudden-death with 3 members left alive
- Phantom Narwhal – 2 members left alive
- Drifting’s ship – 1 member left alive
- CLTN Menace – All members killed during sudden death
- BLURP_’s ship – Surrendered in second half of battle
- Lakeside’s ship – Blown up in second half of battle
Honorable Awards:
- Most damage recieved as % of ship – Lakeside’s ship, with only 5 blocks left of a once 130 block ship – that’s 4%
- Most damage dealt as % of ship – CLTN Menace, nuking Lakeside’s ship, and dealing huge damage to BLURP_’s ship and the Phantom Narwhal (well done Cappur)
- Most damage repaired as % of ship – Drifting’s ship (not counting the restart that f***ed up some ships), repaired the ship twice over but still sailed
- Most ships sunk/disabled – CLTN Menace with 1 sunk (Lakeside’s ship), and 1 assist (BLURP_’s ship)
- Most player kills – Drifting’s ship, killing at least 20 players before sudden death, and 2 during sudden-death
- Most spectator kills *sigh* – Da Vinchi, killing at least 8 spectators who got in the way of their cannons
Damage Report:
- Phantom Narwhal – Received moderate damage throughout the battle, was duplicated due to restart with both copies having significant parts of the ships missing. Plans are made to repair it.
- Da Vinchi – Received moderate damage in the back at the start of the battle, light damage for the remaining battle. A chunk of the ship was missing after the restart. Is being repaired for next battle.
- CLTN Menace – Received light damage for most of the battle, followed by heavy damage in sudden-death. Is being repaired for next battle.
- Drifting’s ship – Received moderate damage throughout the battle, heavy damage in sudden-death. Is being repaired for next battle.
- BLURP_’s ship – Received heavy damage in first half (due to lack of armour), moderate damage in second half. Being rebuilt i think.
- lakeside’s ship – Received moderate damage in first half, and very heavy damage at beginning of second half. Blown up and broken up.
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Next Battle:
Happening in 2 weeks time on a saturday evening at 8:00pm GMT (3pm EST). 2nd or 3rd of September i think.
- Double cannons will not be allowed (sorry)
- Ships only for that battle – testing designs, I’ll follow it up with a normal battle afterwards
- I should be able to spawn in ships for people by then, arena should be claimed, and server ship shop at the warp
Points:
Gonna be using a points system for people who finished in top 3; 3rd gets 10 points, 2nd gets 20, 1st gets 30.
These points will be handed out to the ships, not the crews. So if you want your ship to get lots of points, be sure to use it again or modify it. The points will be in the group description, and previous battles results will not be included.
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@XeronTopic: Ship Battle #5 – Results!
“It was weird” to put it short
Results!
A huge thank you to everyone taking part (or at least everyone who could make it). The first ‘ship only’ battle ended pretty well I feel. Players were sticking to the rules (mostly), and we had three huge ships fight it out at the end (+ one dhow).
Note: I’m not actually sure who built/owns that ship that I call ‘dimondknight’s ship’. I only call it that because I thought he owned it >.>
A explanation of the battle (because this one was a little different, and needs an explanation):
There weren’t as many people taking part as I would have hoped at the beginning, sadly. And those taking part took their time getting ready and organizing their crew haha.
I was expecting around 4-5 ships to take part, but we ended up having only two large ships; the Shadow Wanderer (sov copy, I’ll just call it SW from now on), and Dimondknight’s ship (the one from last week). The teams were pretty unfair from the start; the SW saw its first action, but had 5 experiences sailors on board with lots of cannons and armour. On the contrary, Dimondknight’s ship had SnapCrack as a captain, with 3-4 other inexperienced crew members wearing little armour, and the ship had only a few cannons, and was barely armoured.
Round 1:
As such, I delayed the start of the battle by around 20 minutes to ensure Snap could contact the rest of BE to get on and help fight. While I like seeing ships blown up, I don’t like seeing them get annihilated within the first few minutes of the battle.
When the ships finally set off and started shooting at each other, it became clear that the SW was by far the superior ship, and dimondknight’s ship was being obliterated. This engagement can be considered as ‘Round 1’ of the entire battle. After many deaths, and seeing the ship heavily damaged, I offered Snap a chance to ready another, larger ship that was docked at the Freeport, and that I would give him 25 minutes to get a crew ready.
So, dimondknight’s ship surrendered, the SW sailed away to repair, and I helped Snap and the rest of BE prepare a new ship; the Iron Duke.
Round 2:
The SW was repaired; the Iron Duke now had a sizable crew, sails, cannons, and armour; and surprisingly dimondknight’s ship was hastily repaired too by LogoTRT and JamminMas. PhlawedPhilosophy (a member of the old Lon Ship) also readied his own little dhow as a one-man team.
By now, the SW had a crew of around 8-9 people. The Iron Duke had Snap as the captain, and another 5 or 6 people fighting. SS Boneyard (previously dimondknight’s) now had himself and LogoTRT on board, with added armour and cannons. Finally PhlawedPhilosphy’s ship was a wooden box with a single cannon on board.
This ‘Round 2’ is what I considered the true battle – as teams were now much more on a level playing field (at least more so than before), and we had around 15 people actively taking part.
Winners from Round 1 (including the people on board from round 1):
- Shadow Wanderer – Kauhy (Captain), JUSAplayer1, Riverwood202, Kepopie, The_Network
- DimondKnight’s Ship – SnapCrack (Captain), dimondknight998, SVM_Robespierre, xMadMonkeyx, GreenRoyal, CrazyPirate1
Winners from Round 2 (the actual battle):
- Shadow Wanderer – Kauhy (Captain), AdmiralTrench (Captain later on), Riverwood202, The_Network, Driftingsixguns, edorii, CaptainCracken, JUSAplayer1 (?), CottageCooper (?)
- Iron Duke – SnapCrack (Captain), Bazurka (Captain later on), xMadMonkeyx, Dark_101, GreenRoyal, CrazyPirate1 (anyone else?)
- SS Boneyard (formally dimondknight’s ship) – JamminMas (Captain), LogoTRT
- Lone Ship 2.0 – PhlawedPhilosophy
Other rankings, based on my observations:
- Most damage received as % of the ship – Dimondknight/Jammin’s ship
- Most damage dealt as % of the ship – Shadow Wanderer
- Most damage repaired as % of the ship – Iron Duke (because they repaired the ship during the battle a lot, while the other two ships repaired the damage during the break in between the rounds)
- Most ships sunk/disabled – Shadow Wanderer (credited with disabling 3 ships – 1 in round 1, and 2 in round 2)
- Most player kills – Shadow Wanderer (a lot)
- Most physics defying ship based on the fact that it shouldn’t be sailing anymore, so hacks were probably involved
– SS Boneyard
Damage Report:
If a ship was receiving a lot of damage, and has been stationary for a while, I would give the crew 60 seconds (in practice it was more like 3 minutes) to try and get the ships moving again or I deemed them out of the battle. I was very lenient on this rule throughout the battle, as I wanted ships to continue fighting ideally until they surrendered. Jammin’s ship was an exception, I’ll get to that in a bit.
- Shadow Wanderer – Recieved light damage in round 1, and utterly annihilated Dimondknight’s Ship with many broadsides. In round 2, she received moderate damage, but never to the point that she might be disabled. Being originally a copy of the sov – a ship that already won 2 prior ship battles a year ago, I knew that the ship had potential. The difference being that this was a version of the sov that was rebuilt, and I modified it further by adding additional armour, cannons, wool, and resource chests for fixing the ship mid-battle. All in all, she was very strong in this battle (and I even shot some of the cannons myself during the battle :P). Oh and much better looking than the Teletub.
- Dimondknight’s Ship (Round 1 only) – Yeah it pretty much died within 10 minutes. From the last battle that she took part in, the ship had gained no additional armour or cannons – only patchy repairs and as such did not have the combat strength to compete with the Shadow Wanderer. But, with some added armour and other modifications I recon that we could see this ship returning in a future battle. You put up a good fight!
- Iron Duke – Received quite substantial damage throughout the battle, losing her foremast, and most of her cannons, but she still looked great to the very end (if I may say so myself). Myself and Snap hastily made this indiaman combat ready in 25 minutes, adding sails, rigging, spare wool, armour, and cannons. xMadMonkeyx even made himself a little box in the crows next from which he shot at the SW‘s crew from above. She did gud
- SS Boneyard (Round 2 only) – If you thought you can’t kill what’s already dead, think again. This ship, after been blown to bits from the first battle, was repaired and armoued, and went to fight again. After knowing she would be outgunned by other ships, her tactic seemed to involve ramming into the SW – which was not illegal, but was not advised as the ships may merge. After a member of the ship attempted to board the SW and block it by placing cobblestone, the SW were granted 3 TNT shot to fire into the ship (I may do that in future when ships disobey the rules). After creating a huge hole, the ship was still moving and sailing, even after Jammin was put into jail for 10 minutes for breaking the rules. She was declared out of the battle when Jammin logged off, but I guess she would have still continued fighting, somehow. As such, this ship was never disabled or sunk, rather its crew broke the rules and it was technically disqualified. But GG anyways.
- Lone Ship 2.0 – Not much to say to be honest haha. One player, in a wooden box, with a single cannon, and it was surprisingly effective, when not being shot at. PhlawedPhilosophy took out a lot of the SW‘s cannons, and dealt a lot of damage to the front of the ship, but was taken out quickly by a few shots. Good job though, you did your crew proud!
Next ship battle: 7pm UK time/2pm EST (same time as this battle), next Saturday 18th
Submarines only next battle – no ships. Plus, TNT shot, diamond shot, obsidian and stone are allowed anywhere on the submarine! – I’ll make the post soon
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Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@Xeron - Participants: