Search Results for 'Cysteen'

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Viewing 15 results - 151 through 165 (of 289 total)
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  • #44418
    iOdiwanKenobi
    Member
    • Topics: 60
    • Replies: 797
    • Total: 857
    • ★★★★★★

    Why I’m really funny, I neeeeeveeeer start drama you bully Good advice cysteen. I think its time for me to move on. Maybe, in due course, I’ll have matured a little, and will perhaps be allowed to return to this server. However, that will only ever happen if I leave in a graceful manner, and don’t ruin my reputation any further by spamming forums like Jetty.

    Jeez abuse, save me

    Ironic

    #44402
    iOdiwanKenobi
    Member
    • Topics: 60
    • Replies: 797
    • Total: 857
    • ★★★★★★

    Why I’m really funny, I neeeeeveeeer start drama you bully

    Good advice cysteen. I think its time for me to move on. Maybe, in due course, I’ll have matured a little, and will perhaps be allowed to return to this server. However, that will only ever happen if I leave in a graceful manner, and don’t ruin my reputation any further by spamming forums like Jetty.

    Ironic

    #44193
    iOdiwanKenobi
    Member
    • Topics: 60
    • Replies: 797
    • Total: 857
    • ★★★★★★

    I could walk up to Cysteen’s base, say hey, that’s my land, and now it’s my land. Claim your land dumby then people won’t claim on it.

    Ironic

    #44104
    The Queen
    Member
    • Topics: 132
    • Replies: 839
    • Total: 971
    • ★★★★★★

    Im speaking for the Elves here,

    We have fought hard the past two days. The royal military went into a multitude of engagements with Javas crew this morning, last night, and this evening. I myself had a share of fighting him (Died sometimes, lived the others, he isn’t that bad at PVP from what we all can see) but overall the ER is giving a firm stance, and is retaliating from the attack on Evermoor from last night. Royal forces have also aided our closest ally the British from attacks today as well.

    Us nations need to understand we cant always simply decline a war if we feel like it or not because either way our people will be attacked. So it is the duty of the government to stand firm when events like these happen and fight back. I for once can see that fighting back and holding a stance loosing or not gains more respect than not doing anything at all. (Thank you Cysteen & River)

    The Elves are in a state of war until peace talks are given, this is one thing the Minister of War – Maddoxj70 of the ER proposed after last nights events. I as the queen can say i dont like war but when it comes to our homeland and what we hold so dearly there is a point where we have to say enough, against all odds we will show, we are not one to be pushed around.

    The ER accepted the declaration of war given to them, do understand we are acting off of self defense. I trust the Minister of Relations – MadHatterSupreme is doing everything she can to solve this situation. Nevertheless, i wish you all a good evening.

    -Her majesty, For the crown-

    Mother and soul protector of the Elven Empire

    #43902
    iOdiwanKenobi
    Member
    • Topics: 60
    • Replies: 797
    • Total: 857
    • ★★★★★★

    Throwback to this simply amazing post that actually came up when I was googling ?

    god damn, I really have lived up to my job, killing Cysteen and Java and Chamberlain in that 3v1 EZ!

    (that’s a joke)

    Ironic

    #43577
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    I think the general overriding issue is the lack of death. I will start playing more often now and maybe my mood will change once I start trying to kill people again, however everyone has become an “expert” at pvp in 1.9. I was practicing with Cysteen after being gone for 6 months or so and it still took her 5 minutes of whacking me around to kill me… and I didn’t try to run and re pot. I find that incredibly annoying. I agree with Paul that if someone can escape battle for 15 seconds and stand still to TP they should be able to get away however the problem is defining “escaping from battle”. I know from past experience if you are chasing someone 15 blocks behind them and running at the same speed you will never catch up. In a fight someone can run for 15 seconds, not be pvp tagged. Throw an epearl into water, and then tp away when they hit the bottom of the lake. This is an example of when someone hasn’t escaped pvp but gets away from the 15 second timer. If only a proximity setting could be turned on and you cant get out of pvp if you within a certain radius, then the timer would start that would be awesome. The reason why the prices of diamond has collapsed is because no one needs new armor because very few people die from pvp. I know there is another thread talking about 1.9 pvp however in 1.8 God Apples were expensive and they were the price to pay to stay alive. In 1.9 the price to pay is an hour in front of a grinder to repair your armor. Everyone can be a “good” fighter and everyone can epearl away and re-arm to just come back and get whacked around. There are no global messages for “Chamberlain Lost to Cysteen 1456 whacks to 98”. If there was then maybe there would be some glory in pvp again. I want the “beheaded” messages. While the timer can be annoying when getting accidentally hit, increasing it (in a systematic way like God said “correlating it with damage taken”) will allow for those who arm themselves for a god fight to go in with the full intention of dying. This will also help limit the fights from hit one, to whenever you have to get off and epearl away, to when someone runs out of inventory and tries to run. Piratecraft needs more death ? One way to do that would be to make it incredible hard for someone to run after a god fight. Not make it impossible…. but if someone wants to bring 4 stacks of epearls to run after a fight, they limit the amount of Str or speed they carry making them more susceptible to dying….(Other servers also have an Epearl timer, when players can only use them once every 10 seconds. This may be another area of exploring on a different thread.) PVP use to have a purpose, it was used to settle feuds. Glory was found after one persons armor broke and they got dropped in 5-6 hits. Glory needs to return to the battlefield. No more whack a mole! Fights shouldn’t take hours, and you shouldn’t talk crap and then fight in god for 20 minutes and then call it a draw. That my friends is what grinds my gears. This change and the cost to bottle xp are steps in the right direction. Just my 2 cents.

    Even though you took this completly off topic, and repeated whats been said in a few other threads about PVP, heres a few points.

    • Mojang specifically made the game easier for the quicker gratification for young players (that is where the market is sadly at)
    • Mending should have never, ever been added.
    • 1.11 even introduces that ridiculous “Totem of Undying”
    • Mojang shouldn’t have nerfed the spam clicking fix they added, you can just spam click still to fight
    • There are no global messages for “Chamberlain Lost to Cysteen 1456 whacks to 98”. If there was then maybe there would be some glory in pvp again.

      we used to have something similar to this, altough there are so many variables in PVP, landscape, potions etc etc that having a general “whacks” is utterly pointless.

    • Remember, every single person wants to be a god, they always want to win, and they NEVER want to loose anything, this is a VERY VERY importatnt fact to know when you are talking about PVP, as ANY nerf to ANYTHING at all will make people angry and not want to actually improve PVP, believe me.
    • Read this thread http://piratemc.com/topic/poll-should-we-remove-the-bottle-plugin-for-fairer-gameplay/
    #43571
    Ken
    Member
    • Topics: 5
    • Replies: 94
    • Total: 99
    • ★★★★

    I think the general overriding issue is the lack of death. I will start playing more often now and maybe my mood will change once I start trying to kill people again, however everyone has become an “expert” at pvp in 1.9. I was practicing with Cysteen after being gone for 6 months or so and it still took her 5 minutes of whacking me around to kill me… and I didn’t try to run and re pot. I find that incredibly annoying. I agree with Paul that if someone can escape battle for 15 seconds and stand still to TP they should be able to get away however the problem is defining “escaping from battle”. I know from past experience if you are chasing someone 15 blocks behind them and running at the same speed you will never catch up. In a fight someone can run for 15 seconds, not be pvp tagged. Throw an epearl into water, and then tp away when they hit the bottom of the lake. This is an example of when someone hasn’t escaped pvp but gets away from the 15 second timer.  If only a proximity setting could be turned on and you cant get out of pvp if you within a certain radius, then the timer would start that would be awesome.

    The reason why the prices of diamond has collapsed is because no one needs new armor because very few people die from pvp. I know there is another thread talking about 1.9 pvp however in 1.8 God Apples were expensive and they were the price to pay to stay alive. In 1.9 the price to pay is an hour in front of a grinder to repair your armor.

    Everyone can be a “good” fighter and everyone can epearl away and re-arm to just come back and get whacked around. There are no global messages for “Chamberlain Lost to Cysteen 1456 whacks to 98”. If there was then maybe there would be some glory in pvp again. I want the “beheaded” messages. While the timer can be annoying when getting accidentally hit, increasing it (in a systematic way like God said “correlating it with damage taken”) will allow for those who arm themselves for a god fight to go in with the full intention of dying. This will also help limit the fights from hit one, to whenever you have to get off and epearl away, to when someone runs out of inventory and tries to run. Piratecraft needs more death 🙂 One way to do that would be to make it incredible hard for someone to run after a god fight. Not make it impossible…. but if someone wants to bring 4 stacks of epearls to run after a fight, they limit the amount of Str or speed they carry making them more susceptible to dying….(Other servers also have an Epearl timer, when players can only use them once every 10 seconds. This may be another area of exploring on a different thread.) PVP use to have a purpose, it was used to settle feuds. Glory was found after one persons armor broke and they got dropped in 5-6 hits. Glory needs to return to the battlefield. No more whack a mole! Fights shouldn’t take hours, and you shouldn’t talk crap and then fight in god for 20 minutes and then call it a draw. That my friends is what grinds my gears.

    This change and the cost to bottle xp are steps in the right direction. Just my 2 cents.

    #43563
    iOdiwanKenobi
    Member
    • Topics: 60
    • Replies: 797
    • Total: 857
    • ★★★★★★

    odi, I remember that event. vent told us not to fight you, we were supposed to be there to watch. you started running, so I shot you, and I think I was the one that narrowly missed that second shot. I still stand by my suggestion for 20 second pvp tag timer, to see how it does.

    oh well, must’ve gotten that detail wrong, sorry everyone I was only running from 10 God people with their swords out, not 10 God people with their bows out, thanks @Cysteen

    Ironic

    #43525
    iOdiwanKenobi
    Member
    • Topics: 60
    • Replies: 797
    • Total: 857
    • ★★★★★★

    Lol @Cysteen one time I tp’d to Ventura the Wizard because I wanted a 1v1 iron vs God as a joke, I tp’d to him and the whole of CoV was there (including you) aiming a bow at me, well I ran like the wind bullseye and got shot by one of you, as soon as combat tag got off I typed as fast as I could and another arrow flew at me, it ended up right in front of me as I tp’d away, I felt like such a legendary coward.

    Anyway I’m only stating this because if there was even one extra second I was a goner. I quite like the timer right now because no matter how high you change it, E-pearls (derived from Elexandre’s cowardice) are on everyone these days, I suggest making a ten second cooldown for them 😀

    Ironic

    #43489
    Edori
    Member
    • Topics: 17
    • Replies: 170
    • Total: 187
    • ★★★★

    I agree with Cysteen’s point, however I don’t think you can break any blocks at all while you are pvp tagged, even if those blocks are siegeable. This means that tall grass would still be annoying if it was added to the soft block list. Would it be possible to allow soft blocks to be broken during a siege even if a player is tagged?

     

    Nope its a separate plugin that manages PVP tagging and is nothing to do with siege. can you request this thread in http://piratemc.com/topic/suggestion-how-do-we-re-make-siege/ please.

    #43485

    In reply to: Siegable Blocks

    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    I agree with Cysteen’s point, however I don’t think you can break any blocks at all while you are pvp tagged, even if those blocks are siegeable. This means that tall grass would still be annoying if it was added to the soft block list. Would it be possible to allow soft blocks to be broken during a siege even if a player is tagged?

    Nope its a separate plugin that manages PVP tagging and is nothing to do with siege. can you request this thread in http://piratemc.com/topic/suggestion-how-do-we-re-make-siege/ please.


    @GTerwilliger
    @PaulOnFire @NickyB_123

    We’re not going to make stone bricks siegeable, I think that was made as a bad joke by @Redstone_Potato who even said it was a joke. that some of you took seriously? *rolls eyes*

    So far long grass has made the cut (get the pun hur hur) will people stop replying to a bad joke as though its going to happen

    #43409

    In reply to: Siegable Blocks

    Edori
    Member
    • Topics: 17
    • Replies: 170
    • Total: 187
    • ★★★★

    … also for the love of god, tall grass; the grass stalks in a field are the most annoying thing to deal with when pvping.  

    I agree with Cysteen’s point, however I don’t think you can break any blocks at all while you are pvp tagged, even if those blocks are siegeable.  This means that tall grass would still be annoying if it was added to the soft block list.  Would it be possible to allow soft blocks to be broken during a siege even if a player is tagged?

    #43325

    In reply to: Evermoor Reclaimed!

    Apple
    Member
    • Topics: 19
    • Replies: 98
    • Total: 117
    • ★★★★

    @Cysteen That place has suffered so many misadventures that it was not cozy enough anymore to house the elves and it had to be sold. My view has always been that you preserved Evermoor from decay and from being occupied by inappropriate people until Reptaria would find wealth again to repopulate the city. The fact that the elves are owning Evermoor again means they are experiencing a brand new era of prosperity, which is what I have always been wishing.

    I wonder if you ever got “Evermoor’s Deed”. Does it exist or is it a lost artifact?

    #43140
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Thanks @Cysteen for the background.

    Glad it was all sorted.

    Thread closed.

    #43082
    Hatter
    Member
    • Topics: 7
    • Replies: 156
    • Total: 163
    • ★★★★

    I have to say, I agree with Iodi. Might be Cookie’s claim, but not investigating houses can hardly be seen as a crime.

     

    Plus, @Cysteen ,who is THE dumbest? Makes me curious.

    We must, indeed, all hang together or, most assuredly, we shall all hang separately.
    -Benjamin Franklin

Viewing 15 results - 151 through 165 (of 289 total)

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