Search Results for 'Creeprr'

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  • #61722
    Palmerageddon
    Member
    • Topics: 66
    • Replies: 1044
    • Total: 1110
    • ★★★★★★★

    I haven’t heard of a glitch like this before occurring on this server or any server (unless if hacks were involved), and have never had the problem of people being able smash down iron doors I was behind.

    I know a lot of people tend to put blocks and gates in front of their doors/vaults as a further security measure, in case they forgot to shut the door.

    You haven’t stated directly that you’ve seen this occur on PirateCraft in any instance, and only have inferred that this glitch could be possibly exploited on this server or has been. You also have made the accusation that some of the more pvp active players may have taken advantage of this glitch, which if it existed, would have more than likely been reported or talked about, especially if this can be recreated on other servers- of which I can find little to NO evidence of this occurring.

    What would be a great follow up is if you could recreate this on the server, this is because if it IS this server which is being affected and that it can be recreated, then the staff will begin to know how to deal with it.

    It would be a shame however that a glitch like that would cause you to leave the game entirely, especially if it could be remedied.

    Until you can recreate this OR anyone else can, with the same conditions you were showed (as well as being showed other conditions) then this would really help Gods, Creeprr and everyone else to get to the root of the problem.

    Thanks for bringing this up, and I hope you put precautions in just incase this glitch does in fact work/happen on this server.

    -Palmer

    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    Ahoy! I thought since our /staff was years out of date I would tackle it tonight, and it took me the entire evening!

    /staff now shows all online staff including helpers, builders and build leaders now, /staff 2 lists all staff and their commands and I have moved the inactive staff to an inactive panel so players now know who the active staff are.

    • I have re-formatted /staff and /staff 2 to reflect staff online and list all current and inactive staff.
    • Role change, The_Network will no longer be dealing with any moderation and was moved from RearAdmiral to Housewright, from Admin to Build Leader, so he no longer has any moderation/admin tools, but can now promote/demote craftsman (builder) across all servers and is building a build team, so get in contact on discord.piratemc.com.
    • Role change, creeprr was moved from Housewright (build leader) to shipwright (Developer) and will be working on custom plugins/fixing broken plugins, shipwright is the same color in game as housewright so not much change apart from title for creeprr at present!
    • Removed ranks from inactive staff: javainvader, PaulOnFire, Chailey, KellyYore, they are all welcome back if they start to playing again.
    • Created missing /Maximus_Terragon, /lazydog11, /emielreijs, /pythonace, /The_Network, /creeprr (updated lucky to /_freke_)
      These will be active from the next restart.
    • Updated /mountainrasta and /Lawzoneon to have the right colored usernames.

    Now at some point I need to update the website Team page.

    #58912
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    Results!

    First battle in the new arena (now named Battle Bay) – and it worked almost perfectly… aside from that server crash at the end… oh well. The battle was split up into two lots of 20 minutes of fighting, with 10 minute breaks after each one. This was followed by a roughly 15 minute ‘sudden-death’ at the end (the server crashed during this period, so it went a bit messy with some ships having chunks missing). Surprisingly high turnout last night, counted 61 players online and at least 32 people on my /near – probably more. We had 5 ships and a submarine taking part. Thanks to Nahadoth and Moossolini for helping me moderate, and creeprr for recording the battle.

    • Participants:
      • Phantom Narwhal (seawolf sub) – Astrobolt (captain), OmegaVenom1, Dark_101, Blackshadow969, MinisterMoo
      • Da Vinchi (indiaman) – POTATQ (captain), Just_a_Pleb, SpiderDeluxe, JUSAPeinter1, ZPho3nixZ, PetalFace, creeprr
      • Drifting’s Ship (galleon) – DriftingSixGuns (captain), Joshua_JonesJ_H_Rodgers, CreeperlnX, Death_Jackal, few more
      • BLURP_’s Ship (frigate) – BLURP_ (captain), 4orange, lots more please tell me usernames if you have them
      • CLTN Menace (frigate) – Rivvur (captain), JUSAShrek1, Torkey, Cappur
      • Lakeside’s Ship (dhow) – lakesidekiller (captain)

    —————————————————————————————————————-

    Winners:

    1. Da Vinchi – Won the sudden-death with 3 members left alive
    2. Phantom Narwhal – 2 members left alive
    3. Drifting’s ship – 1 member left alive
    4. CLTN Menace – All members killed during sudden death
    5. BLURP_’s ship – Surrendered in second half of battle
    6. Lakeside’s ship – Blown up in second half of battle

     

    Honorable Awards:

    • Most damage recieved as % of ship – Lakeside’s ship, with only 5 blocks left of a once 130 block ship – that’s 4%
    • Most damage dealt as % of ship  – CLTN Menace, nuking Lakeside’s ship, and dealing huge damage to BLURP_’s ship and the Phantom Narwhal (well done Cappur)
    • Most damage repaired as % of ship – Drifting’s ship (not counting the restart that f***ed up some ships), repaired the ship twice over but still sailed
    • Most ships sunk/disabled – CLTN Menace with 1 sunk (Lakeside’s ship), and 1 assist (BLURP_’s ship)
    • Most player kills – Drifting’s ship, killing at least 20 players before sudden death, and 2 during sudden-death
    • Most spectator kills *sigh* – Da Vinchi, killing at least 8 spectators who got in the way of their cannons

     

    Damage Report:

    • Phantom Narwhal – Received moderate damage throughout the battle, was duplicated due to restart with both copies having significant parts of the ships missing. Plans are made to repair it.
    • Da Vinchi – Received moderate damage in the back at the start of the battle, light damage for the remaining battle. A chunk of the ship was missing after the restart. Is being repaired for next battle.
    • CLTN Menace – Received light damage for most of the battle, followed by heavy damage in sudden-death. Is being repaired for next battle.
    • Drifting’s ship – Received moderate damage throughout the battle, heavy damage in sudden-death. Is being repaired for next battle.
    • BLURP_’s ship – Received heavy damage in first half (due to lack of armour), moderate damage in second half. Being rebuilt i think.
    • lakeside’s ship – Received moderate damage in first half, and very heavy damage at beginning of second half. Blown up and broken up.

    ———————————————————————————————————-

    Next Battle:

    Happening in 2 weeks time on a saturday evening at 8:00pm GMT (3pm EST). 2nd or 3rd of September i think.

    • Double cannons will not be allowed (sorry)
    • Ships only for that battle – testing designs, I’ll follow it up with a normal battle afterwards
    • I should be able to spawn in ships for people by then, arena should be claimed, and server ship shop at the warp

    Points:

    Gonna be using a points system for people who finished in top 3; 3rd gets 10 points, 2nd gets 20, 1st gets 30.

    These points will be handed out to the ships, not the crews. So if you want your ship to get lots of points, be sure to use it again or modify it. The points will be in the group description, and previous battles results will not be included.

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

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