[server build] Spawn Tutorial area
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November 14, 2017 at 10:43 am #54694
We’re 4 years old and we don’t have a tutorial area just outside of spawn! bonkers!
We already have a few people that have started the project, so I will talk to them to see if they need any help with building. If you have any ideas for what should be in the tutorial build then please post below, what do you wish you knew when you started?
Design rules are:
- Simple! Not over the top! Keep it simple!
- Has to flow, and have a direction for the player to follow, can’t just be scattered random tutorials, one path, Colour coded, and numbered.
- Same theme, The theme is “Ruins of a pirate settlement that was temporarily put up after their ship crash landed” So its leading on from the story of you are a marooned pirate from Spawn. It could also incorporate ancient ruins that were there way before the pirates were, giving us a larger backstory to work with.”
- Someone needs to lead, we learnt that everyone has their own plans!
- Re-make warp info, needs to be renamed to “travel”, as a micro tutorial how to travel piratecraft, at present we cant fit portals into that tree/station area, its a bit small, it could either be expanded or a new area created. Keep the warps simple for now N/E/S/W portals only? maybe cove?
- It’ll be done in GM1 with WE/VS on the test server
- Anyone caught burring or hiding items with the intent to take them when its copied over to the main sever will be banned! Everything is tracked.
Location:
https://map.piratemc.com/?worldname=PirateCraft_1&mapname=surface&zoom=6&x=-558&y=64&z=-819
Follow up from https://piratemc.com/topic/changelog-maintenece-chat-fix-2/
November 14, 2017 at 2:22 pm #54697So I would start the tutorial at the shipwreck with a sign or some direction to head to the beach:
1) Beach: [This is a PvP Server]. Armor stand with Enchanted Diamond Armor [Fear Me]. Heads littered around. A sign that says [Read the /rules]
2) Path from the beach through a break in the cliffs up to the land above. Along the path signs with info on each rank: Deckhand, Cadet, Sailor, Carpenter, Gunner, Boatswain, Firstmate, Quartermaster, Lieutenant, Commander, Captain, Privateer, Craftsman, Housewright, Commodore, SeaArtist, RearAdmiral, ViceAdmiral, Admiral.
3) At the top of the cliff a ruined wooden house. [Claim Your Build] /claim, /expandclaim, /unclaim, /sellclaimblocks, /buyclaimblocks, gold shovel.
4) Short path to the next ruined wooden building, maybe a small settlement of them [Even claimed builds can be Sieged] Examples of soft blocks that can be broken in siege. Examples of other items that not protected: wood buttons (arrows), pressure plates, wood doors, chests, furnaces, brew stands. Examples of things that can be done if someone wins a siege against your build: Buttons, levers, gates, wood trap doors, end pearls, chorus fruit.
5) Short path to sturdy and safe build, like a small fort or manor house. Examples of hard blocks that can’t be broken in siege. Examples of items that cant be used (unless defeated in siege) stone buttons, wood trap doors, gates.
6) Short path to a ruined square behind the fort/house. Remnants of market stalls. One stall is more put together, the path leads here. [Buy], [iBuy], [Sell], [iSell], [Device], etc tutorial. Direction to /warp shops.
7) Past the square the path leads to a dock. Maybe we can clear out that island in that pond, or loop back around to the sea. Leading up the the dock: Signs instructing on tp travel, /tpa /tpahere, /warp, other means of moving about the map. /map and the dynmap. At the docks we have a ship or 3. One of the ships contains a tutorial on ship building: block types and ratios, signs: [{type: Dhow etc}], [[helm]], [Cruse: Off], etc. One of the ships has tutorial on sailing: using the signs, gold hoe. One of the ships has cannon tutorial.
At the end of the dock a sign: [This camp is ruined/Venture Out/Plunder the World]
Anything missing?
benthebruce
Prime Minster
British EmpireNovember 14, 2017 at 5:10 pm #54698I’d suggest along with bens idea, to add a tutorial thing on how to upload/post screenshots. and how to get to discord/teamspeak.
(apologies for any mistakes, typing this on my phone)
If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*
- Former Leader of CoV -
- A Proud Member of The Asylum-November 14, 2017 at 7:25 pm #54703Perhaps a dense jungle opposite the shipwreck, with the remains of a small colonial town just out of sight. The path through the jungle to the town has signs with general information about the server, discord, teamspeak, etc, as well as a bit of snazzy backstory. When the pirate gets to the colonial settlement, all of which is built around a small dirt square, it is clear it has been there long before the pirates were marooned but it is completely wrecked, with most of the houses missing walls and roofs and ivy growing everywhere. In the buildings there are signs of hammocks and temporary living quarters put up by the marooned pirates, and signs that the pirates have tried to loot said houses. Then perhaps the inside of the ruined public house could explain brewing, the inside of the small church siegeproof and non siegeproof blocks, and so on. It would be cool to have a load of pikes outside the town displaying the heads of redcoat soldiers who came to a sticky end at the hands of the pirates, with the server rules on signs scattered around the pikes, and a gallows in the centre of the town with a skeleton still strung up. It might also be cool to have a graveyard with the names of famous inactive/banned players, such as Adzybaba, on them.
-Proprietor of Fort Abercrombie
-Patient #412 of the Asylum
"I cannot, if I am in the field of glory, be kept out of sight: wherever there is anything to be done, there Providence is sure to direct my steps."
Horatio NelsonNovember 14, 2017 at 10:12 pm #54709I think it would be better off the side of the ship like Snap said, but here is a potential layout for the land Gods said he wanted it in:
Attachments:
You must be logged in to view attached files.benthebruce
Prime Minster
British EmpireNovember 15, 2017 at 3:38 am #54713“Simple! Not over the top! Keep it simple!”
As the quote above says, my recommendation is simple. Have a sign before the overhang/cliff saying “read the rules” and then past that sign, we would have simple tutorials on claiming (soft and hard blocks), ships, cannons, and gates/bridges. At the end, there can be a simple explanation of the ranking system and how to rank up. Players don’t want to come to a server and have to read all these complicated rules and tutorials, they will skip it if it’s too complicated. Normally, players are attracted to this server because of the ships and cannons, so it should be the “spotlight on the stage.” We can say that there is an eco and /warp shops, I just don’t think deckhands starting out need to know all of these facts about the sell signs/buy signs. Also, we can mention we have Discord/TeamSpeak/Forums, and tell them the commands if they are interested. For @Cysteen , I don’t think deckhands need to really know how to post screenshots (It would be helpful to the staff) but too complicated for a simple tutorial.
The theme would obviously be a ruined town, with the cannons, gates, and bridges area being a broken down tower.
The imgur: https://imgur.com/a/OveEw
Thanks, River <3
---------------------
Proud former leader of The Coalition
Former member of build team
ez got banned
pirate veteran and yeehaw'erCrew history:
BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope"Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison
November 15, 2017 at 3:40 am #54715I love when my posts delete it’self. Remake:
“Simple! Not over the top! Keep it simple!”
As the quote above says, my recommendation is simple. Have a sign before the overhang/cliff saying “read the rules” and then past that sign, we would have simple tutorials on claiming (soft and hard blocks), ships, cannons, and gates/bridges. At the end, there can be a simple explanation of the ranking system and how to rank up. Players don’t want to come to a server and have to read all these complicated rules and tutorials, they will skip it if it’s too complicated. Normally, players are attracted to this server because of the ships and cannons, so it should be the “spotlight on the stage.” We can say that there is an eco and /warp shops, I just don’t think deckhands starting out need to know all of these facts about the sell signs/buy signs. Also, we can mention we have Discord/TeamSpeak/Forums, and tell them the commands if they are interested. For @Cysteen , I don’t think deckhands need to really know how to post screenshots (It would be helpful to the staff) but too complicated for a simple tutorial.
The theme would obviously be a ruined town, with the cannons, gates, and bridges area being a broken down tower.
The imgur: https://imgur.com/a/OveEw
Thanks, River <3
---------------------
Proud former leader of The Coalition
Former member of build team
ez got banned
pirate veteran and yeehaw'erCrew history:
BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope"Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison
November 15, 2017 at 7:36 am #54716Would it be possible to have a redstone powered cannon that fills itself/is self replenishing at this new tutorial? You want to keep deckies interested, staring at some motionless blocks wondering what they do isn’t that intriguing. Imagine having cannon fire in the distance the moment you spawn in, you walk over, and find yourself in the midst of a ‘ship battle’. Now that would be sick.
November 15, 2017 at 1:31 pm #54719Would it be possible to have a redstone powered cannon that fills itself/is self replenishing at this new tutorial? You want to keep deckies interested, staring at some motionless blocks wondering what they do isn’t that intriguing. Imagine having cannon fire in the distance the moment you spawn in, you walk over, and find yourself in the midst of a ‘ship battle’. Now that would be sick.
Like what we’ve had for 2 years on the spawn ship? I have custom-made infinite cannons on the spawn ship, all they need is 1 cobblestone and there infinite, for some reason restarts don’t hold whether its loaded or not, There needs to be a chest where they can get a few cobble shots to load those cannons.
I love when my posts delete it’self. Remake:
“Simple! Not over the top! Keep it simple!”
As the quote above says, my recommendation is simple. Have a sign before the overhang/cliff saying “read the rules” and then past that sign, we would have simple tutorials on claiming (soft and hard blocks), ships, cannons, and gates/bridges. At the end, there can be a simple explanation of the ranking system and how to rank up. Players don’t want to come to a server and have to read all these complicated rules and tutorials, they will skip it if it’s too complicated. Normally, players are attracted to this server because of the ships and cannons, so it should be the “spotlight on the stage.” We can say that there is an eco and /warp shops, I just don’t think deckhands starting out need to know all of these facts about the sell signs/buy signs. Also, we can mention we have Discord/TeamSpeak/Forums, and tell them the commands if they are interested. For @Cysteen , I don’t think deckhands need to really know how to post screenshots (It would be helpful to the staff) but too complicated for a simple tutorial. The theme would obviously be a ruined town, with the cannons, gates, and bridges area being a broken down tower. The imgur: https://imgur.com/a/OveEw Thanks, River <3
yup, we just have to pick a layout first and get it laid out with wool, so we can make sure it all “flows” in a line, there is a massive long space to work with from past the cliffs to where that big /warp info tree is, that could just be one giant path with tutorials off the side of it 🙂
So the tutorials could happen after the little island with two bridges too! basically walk off the front of the ship and follow a straight line, that’s basic isn’t it, then they end up at the “transport” tree, currently warp info, where they can then teleport off to parts of the map through portals, or just walk it, it’ll have all the teleport info in the very last stage of the micro Tut.
@cysteen we could do those social media like I do the buttons at cove for social media, where I trigger them via a pressure plate, but we could have them trigger by anything, right clicking an NPC, a button, just walking into an area (No pressure plate needed) whatever!@SnapCrackPlays too confusing for a basic tutorial, it needs to be simple, yours is more like a place to explore. This could possibly be an option for the island behind the spawn ship that I took over, I have no idea what to use that area for. That can be its own separate project, for now lets focus on the out of spawn tutorial!
As another idea, I could create a /warp tutorial that puts you at the beginning bypassing spawning on the ship for those that ask stupid questions in chat.
Another idea; having a pre-deckhand rank. That only allows talking in chat once the tutorial has been completed, aka clicking a button at the end, with a backup fail-safe of auto-promoting them after a small X amount of time/blocks walked.
Another idea; Take into consideration @AppleJK suggestion from here https://piratemc.com/topic/suggestion-brief-slideshow-for-newcomers/
This may be a bit overwhelming for a new player, but Could be an option later on once all tutorials are all built.
May 17, 2018 at 1:10 pm #58163Bump. I just need 1 builder to start it, and take control over the project, and then they can employ people to do tasks for them.
What do we need to get this started?
I have also found a nice animations plugin to animate blocks at spawn and warps we could integrate too.
May 19, 2018 at 2:57 pm #58189Godsdead, I would be willing to help with Deckhand tutorial if anyone has any finalised plans.
Boatswain
Leader of TLC (The Loners Crew)
I have not failed, I just found 10,000 ways that won't work.
----Thomas A Edison---- -
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