Lets set a Guideline
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September 25, 2016 at 12:19 am #41064
Everyone needs to stop being so passive aggressive, or just outright aggressive.
There are an awful lot of crews that claim to be pirates, but in reality, they spend their days in a stone brick box. Browe is probably the most piratey pirate we’ve seen in a long while, and is a perfect example of what this server could be, with real use of ships and cannons. We need people like him, not the type who spend all day grinding away in an ugly box of a base, only for it to be blown up once they give up on it.
As crackerz said, pirates don’t follow guidelines, or rules, but the overall message of this post is clear; we need more pirates, less wannabe ‘Empires’, and by pirates, we need shipbourne activities rather than raiding some deckies.
September 25, 2016 at 12:51 am #41065Glad to see someone is in my corner crazy, they have been bashing me inwards all day. All I tried to do was help.
I also talked to iOdi in game and he understood what I told him n last night but then flips the script today and tries to make me look bad.
Told him things change, numbers don’t define it because anyone can achieve numbers but it’s the history and culture that has filled and reputation that defines one. Grave digging to prove a point to bash my head in does not help.
Mother and soul protector of the Elven Empire
September 25, 2016 at 3:20 am #41068Flipping the script? No, I state what you mean in altered terms, like how 6/8 is 12/16 🙂
Ironic
September 25, 2016 at 4:34 am #41070There should be more of a collective and I think Java needs to be involved just to counter/alter them.
What drugs are you on Sirrrrrr?
Lucky you will be missed 🙁
September 25, 2016 at 5:19 am #41074This is my first day on the server and I admit, I was expecting more sailing and cannon fire (But I have had a good share of getting plundered). Someone even told me today that sailing and naval battling is irrelevant on the server. So yeah, I have already been exposed to this problem.
September 25, 2016 at 10:57 am #41079There are a lot of “how you should play on this server” threads at the moment.
The issue is that people will play to the game mechanics for best advantage/enjoyment. If you want to see a different play style, look at what can be done with the game mechanics. Otherwise it will be more people building and grinding and hiding in ugly boxes.
Not that there’s anything wrong with that. Its just a different style of play. I’m kind of in “Ebaycraft” mode building ‘stuff’ and trading to make some money. Same thing most ended up doing on Diablo 3.
My initial idea coming to the server was to lower the bar on gear and enchantments, to a point where it wasn’t such a major deal to lose a fight or a raid. All the indentured players didn’t see this point of view because they were well established. But still everyone hides in there boxes and doesn’t want to lose there gear, or cries for it back where they do.
Just my 2c.
There’s still plenty of play styles to take on the server without pirating.
September 25, 2016 at 1:58 pm #41083I think a nice symbiosis would be for more of the empire/builder types to go into ship building! The Empires can make money and those who want to sail can do so in the knowledge they can replace their ship if worst comes to worst.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~September 25, 2016 at 4:40 pm #41084I have sooooo much to say about what so many people have said here… But I’m away for a few days, so it’ll have to wait…
September 25, 2016 at 11:46 pm #41101*wink* *wink* *nudge* *nudge* @Chailey
Ironic
September 26, 2016 at 2:10 pm #41123My first point… Reptaria says that “Some of you call yourselves pirates but your [sic] not acting no where [sic] close to a real pirate or even pirate crew”… This, to me, raises the question of how pirate crews actually acted. Well, many pirate crews actually consisted of many naval sailors or traders. Conditions for traders and naval sailors were often so poor and underpaid (so bad, in fact, that sailors were often shackled to their ships so that they couldn’t run away) that when pirates offered them an alternative to their would-be death, many of them did not hesitate to join up with pirate crews… So… Pirates acted just like any other sailors. In terms of loot, I think this is another interesting point worth raising, a pirate’s primary goal was not to steal all the riches he possibly could, but to survive! This means that a pirate’s loot often consisted of food supplies, rope, wood, navigational tools, and the real treasure, medical supplies. And buried treasure? Again, I hate to be the bearer of bad news, but that has happened three recorded times. And each time, the treasure was found by those it was stolen from…
Moving swiftly on, Reptaria mentions settlements, kingdoms, realms, and empires… I think it’s worth defining each of these, and comparing them! So, a settlement is defined as “a place, typically one which has been previously uninhabited, where people establish a community”. So… Typically a very small number of people on a very small amount of land, most probably not particularly civilised in terms of living conditions… Okay… Kingdom? A kingdom is “a country, state, or territory ruled by a king or queen”. Got that? Awesome! Moving on! Realm! This is one I find particularly entertaining… A realm is simply defined as “a kingdom”. So… Yeah… Make of that what you will? Finally, Reptaria mentions an empire! This is defined as “an extensive group of states or counties ruled over by a single monarch, an oligarchy, or a sovereign state”. So essentially a kingdom that controls multiple countries.
The final point that I would like to counter here pertains to CaptainCrackerz’s and Crazypirate’s referring to the “fact” that pirates don’t follow guidelines. As a matter of fact, almost all historical pirate crews had a pirate code, which new members of the crew would need to sign to join the crew. The code covered such issues such as:
- The division of stolen goods
- Disciplinary rules and procedures
- Compensation for injured pirates
Some more famous examples of pirate codes include Captain John Phillips’s articles, the articles of Edward Low and George Lowther and the articles of John Gow.
So… Do I have proposals for fixing such things? Well. In short, no, I don’t… Yet. But I feel like it’s more than just the status of nation and pirate crews that needs fixing. A simple observation suggests that crews which identify as neither pirate nor nation crews are becoming more and more common on this server. Do these not need to be addressed, too?
In terms of nation crews, numbers are not a satisfactory way of measuring simply by themselves. I am sure that you all have heard of the Vatican City. This is a nation with the world’s lowest population… 451. But the history of the country is rich and vast. Does this means in constitutes an empire? Absolutely not! An empire should be in charge of multiple other crews and/or countries. As such, I don’t think it is appropriate for any crew on the server in its current state to call itself an empire. You will often hear the BE and the EE boasting about their number of cities and how that definitely helps constitute them becoming an empire. No, it does not. At best, it makes them a country, at worst, a state. I will do some more thinking over the coming days/weeks and see if I can come up with more research and guidelines as to how to differentiate between crews.
TL;DR – Do some research before making posts like this, please! Also, if you’re going to complain about something, come up with an alternative solution that you feel to be better! I hate people who complain without suggesting alternatives…
September 26, 2016 at 2:35 pm #41128Okay ignore the last one, I can understand where you are coming from but this is not real life. Put this in to IN GAME reality.
Mother and soul protector of the Elven Empire
September 26, 2016 at 7:49 pm #41139Piratecraft has elves, a talking sheep, Konstruktor’s futuristic Metropolis, Rubihube’s underground Vault 101, bearded yetis, strange freemasons.
Towns vary from medieval huts, to Victorian palaces, to modern skyscrapers.
There are submarines and redstone flying machines.
Nevertheless, this thread is full of judgments that rely on historical, realistic, common piracy. Apparently, I can’t be a pirate anymore because even though I have a jolly roger, I travel on my beloved super galleon, I look for treasures and I fight back those who bother me, no pirate title for me because I don’t do “bad things” and I don’t seek loot like you say I should be “supposed to do”.
Empires and pirates are supposed to have feuds? Like repetitive, endless “blue team vs red team” games that have no final point? If you don’t like something in the Piratecraft social mechanics, commit yourself to change them with speeches and actions, but never try to say that something is “supposed to”. Something is “supposed to” within the limits of the crews and nations you have influence on.1600-1700 piracy has enourmous influence on Piratecraft but it is not it’s mirror. Piratecraft takes inspiration from a lot of concepts, such as modern republics, ancient empires, books like Lord of the Rings or games like Fallout. I would suggest to rely your sentences more on the practical circumstances that we have here on the server rather than on real life examples. CaptainCrackerz probably said that pirates don’t care about guidelines because this is how it has usually used to work here in the Piratecraft dimension, without comparing to the external reality. Real pirate anectodes are very interesting and inspirational and I am always glad to hear them, but I wouldn’t like to imitate them.
Personally I take my inspiration from One Piece, which, having unusual mixtures of types of governments, magic, anachronistic machines, creatures and bizarre geography, reminds me of Piratecraft a lot more than a real 1700 caribbean sea would do. I think some of you have an idea of it, considering that the Admiral even used the Thousand Sunny as testimonial for the “sunny sales” promotion. In One Piece, it’s enough to have dreams/aims, a jolly roger, an original character to stand out and lots of travels in order to be a pirate.
For example, I remember when missmolamola first joined the server and made a presentation post. She said to be a marine educator with fondness for echinoderms and crustaceans. Sadly I was away for a month, otherwise I would have suggested there that she could become a perfect pirate, with an original researcher character, a crustacean as jolly roger and a submarine for transport.
To live on a ship! That is the greatest experience that Piratecraft hides. New members do not have roots in bases and therefore are more likely ready to start travelling on a boat.There are a lot of ruins and towns to explore around the seas. I remember how, during my travels on my Apple Galleon, I met Prince Kitsune in the Avalor Jungle, how surprised I was to find the HardTimez tomb, how I explored Ryeka’s Pirate court, how I ended up in a forgotten verussian castle full of their early memories, how I exchanged a load of rum for a load of champagne with GrimHolder at his and CallieMav’s island, how allidoisdig once performed a “walk on fire” in our galley, and how close I was to reach South Verussi, before going away for a month due to personal matters. The adventures on a travelling ship are endless.
I’ll add a few of the dozens of photos from my logbook to give an idea to those who didn’t understand what it’s like to sail around Piratecraft. I could probably write a giant wiki page about this journey with all the material I have gathered, and it’s just the beginning. This is what I like to do, and I feel myself a pirate.October 30, 2016 at 11:48 pm #42576Just curious, bringing back this old thread, how many of you have lived onboard
Hi
October 31, 2016 at 1:32 am #42577Piratecraft has elves, a talking sheep, Konstruktor’s futuristic Metropolis, Rubihube’s underground Vault 101, bearded yetis, strange freemasons.
Towns vary from medieval huts, to Victorian palaces, to modern skyscrapers.
There are submarines and redstone flying machines.
Nevertheless, this thread is full of judgments that rely on historical, realistic, common piracy. Apparently, I can’t be a pirate anymore because even though I have a jolly roger, I travel on my beloved super galleon, I look for treasures and I fight back those who bother me, no pirate title for me because I don’t do “bad things” and I don’t seek loot like you say I should be “supposed to do”.
Empires and pirates are supposed to have feuds? Like repetitive, endless “blue team vs red team” games that have no final point? If you don’t like something in the Piratecraft social mechanics, commit yourself to change them with speeches and actions, but never try to say that something is “supposed to”. Something is “supposed to” within the limits of the crews and nations you have influence on.1600-1700 piracy has enourmous influence on Piratecraft but it is not it’s mirror. Piratecraft takes inspiration from a lot of concepts, such as modern republics, ancient empires, books like Lord of the Rings or games like Fallout. I would suggest to rely your sentences more on the practical circumstances that we have here on the server rather than on real life examples. CaptainCrackerz probably said that pirates don’t care about guidelines because this is how it has usually used to work here in the Piratecraft dimension, without comparing to the external reality. Real pirate anectodes are very interesting and inspirational and I am always glad to hear them, but I wouldn’t like to imitate them.
Personally I take my inspiration from One Piece, which, having unusual mixtures of types of governments, magic, anachronistic machines, creatures and bizarre geography, reminds me of Piratecraft a lot more than a real 1700 caribbean sea would do. I think some of you have an idea of it, considering that the Admiral even used the Thousand Sunny as testimonial for the “sunny sales” promotion. In One Piece, it’s enough to have dreams/aims, a jolly roger, an original character to stand out and lots of travels in order to be a pirate.
For example, I remember when missmolamola first joined the server and made a presentation post. She said to be a marine educator with fondness for echinoderms and crustaceans. Sadly I was away for a month, otherwise I would have suggested there that she could become a perfect pirate, with an original researcher character, a crustacean as jolly roger and a submarine for transport.
To live on a ship! That is the greatest experience that Piratecraft hides. New members do not have roots in bases and therefore are more likely ready to start travelling on a boat.There are a lot of ruins and towns to explore around the seas. I remember how, during my travels on my Apple Galleon, I met Prince Kitsune in the Avalor Jungle, how surprised I was to find the HardTimez tomb, how I explored Ryeka’s Pirate court, how I ended up in a forgotten verussian castle full of their early memories, how I exchanged a load of rum for a load of champagne with GrimHolder at his and CallieMav’s island, how allidoisdig once performed a “walk on fire” in our galley, and how close I was to reach South Verussi, before going away for a month due to personal matters. The adventures on a travelling ship are endless.
I’ll add a few of the dozens of photos from my logbook to give an idea to those who didn’t understand what it’s like to sail around Piratecraft. I could probably write a giant wiki page about this journey with all the material I have gathered, and it’s just the
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<script async=”” src=”//s.imgur.com/min/embed.js” charset=”utf-8″></script>I wonder who the talking sheep is ?
Ironic
October 31, 2016 at 1:34 am #42578Okay ignore the last one, I can understand where you are coming from but this is not real life. Put this in to IN GAME reality.
In game reality is whatever you want then, my two girl and boy crew could be an Empire if it was not based on real life O.o
Ironic
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