[discussion] For when we move to 1.13, Copying over claims & whats inside them.
Home › Forums › PirateCraft General › [discussion] For when we move to 1.13, Copying over claims & whats inside them.
- This topic has 20 replies, 9 voices, and was last updated 5 years, 12 months ago by GodsDead.
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November 20, 2018 at 5:11 pm #60512
I am sure the community wouldn’t mind helping out and rebuilding the roads and other structures lost.
Who is Cooler than the Cactus?!
November 20, 2018 at 6:53 pm #60513to my knowledge, mojang did alter the terrain generation algorithm throughout the years. not saying itll drastically change the terrain, but we may notice some straight edges where claims get pasted back in. nothing a little work and a few stacks of dirt and stone cant fix I think. as for the roads, I feel like some of them could be re-done. as in, id like to see them re-done to be more smooth and more well kept. theres creeper holes all over the place, and a lot of areas could desperately use some refreshed terrain. I am willing to offer my time and resources to helping rebuild some of the path ways that will be lost, as well as helping to smooth out any terrain edges that don’t quite match up. even though it will be the same seed, opening a world with a seed from 1.5 will change if you opening it in later versions. I think YT user AntVenom made a video on this. he used a seed generated from an earlier version, and recorded how much the land changed when he opened worlds of the same seeds in different updates. the general layout stayed the same. biomes mostly were the same, only real changes were some terrain generation. it smoothed out a little here and there.
TL;DR: ill help fix whatever shit happens to break.
If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*
- Former Leader of CoV -
- A Proud Member of The Asylum-November 20, 2018 at 9:18 pm #60516Oh shit all paths are going to go! https://map.piratemc.com/?worldname=PirateCraft_1&mapname=surface&zoom=3&x=-1843&y=64&z=20 https://map.piratemc.com/?worldname=PirateCraft_1&mapname=surface&zoom=3&x=112&y=64&z=-5917 https://map.piratemc.com/?worldname=PirateCraft_1&mapname=surface&zoom=2&x=-3547&y=64&z=-3237 There are some pretty impressive road networks around the server that are simply too massive to claim. It would be a shame to see them go. Would it at all be possible to set this world regen to ignore certain block types, such as path blocks? Could this be requested from the dev as part of option 3? Would be a shame to see them all go, especially given their size.
Make it an event to re-make them, looks like these are just made with a shovel.
to my knowledge, mojang did alter the terrain generation algorithm throughout the years. not saying itll drastically change the terrain, but we may notice some straight edges where claims get pasted back in. nothing a little work and a few stacks of dirt and stone cant fix I think. as for the roads, I feel like some of them could be re-done. as in, id like to see them re-done to be more smooth and more well kept. theres creeper holes all over the place, and a lot of areas could desperately use some refreshed terrain. I am willing to offer my time and resources to helping rebuild some of the path ways that will be lost, as well as helping to smooth out any terrain edges that don’t quite match up. even though it will be the same seed, opening a world with a seed from 1.5 will change if you opening it in later versions. I think YT user AntVenom made a video on this. he used a seed generated from an earlier version, and recorded how much the land changed when he opened worlds of the same seeds in different updates. the general layout stayed the same. biomes mostly were the same, only real changes were some terrain generation. it smoothed out a little here and there. TL;DR: ill help fix whatever shit happens to break.
Way ahead of you, I already spawned the world as 1.13 fresh with the same seed and compared the cove and spawn, where I have done dramatic custom terrain to really see the difference.
There will be two worlds, so we can just check to see how it comes out, why do people never consider testing will ever be an option?
It copies from one world to another world, it WILL NOT overwrite the current one.
My third method is legit safer than the other two as it keeps the old world as it is too.
November 24, 2018 at 10:39 pm #60624Sorry if I just couldn’t find it, but I couldn’t find anywhere on their forum thread the date of which this transfer will begin. Can someone please tell me when this will happen?
TheAgentGamer
~His Majesty Crowned Minister of the Imperial del Lancastria~
November 25, 2018 at 12:30 am #60625itll happen whenever the developers can make it possible. do not nag gods for an ETA, itll happen when it happens… 1.13 is quite a hefty update for servers that use plugins. even vanilla servers are struggling with the poor optimization.
and yeah gods, I did derp and forgot for a sec that we could test it >-> anyhoo… it’s quite interesting to see the landscape changes that have been made, seeing cove and spawn as a blank canvas landscape is sooo different. offer still stands if you need help fixing stuffs P:
If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*
- Former Leader of CoV -
- A Proud Member of The Asylum-November 25, 2018 at 3:48 pm #60627Sorry if I just couldn’t find it, but I couldn’t find anywhere on their forum thread the date of which this transfer will begin. Can someone please tell me when this will happen?
There is no eta, as I have said a few times now there will be a forum thread when a test will happen first. There are so many plugins we have that will never be updated to work with 1.13, this is such a horrid update, its broken everything.
itll happen whenever the developers can make it possible. do not nag gods for an ETA, itll happen when it happens… 1.13 is quite a hefty update for servers that use plugins. even vanilla servers are struggling with the poor optimization. and yeah gods, I did derp and forgot for a sec that we could test it >-> anyhoo… it’s quite interesting to see the landscape changes that have been made, seeing cove and spawn as a blank canvas landscape is sooo different. offer still stands if you need help fixing stuffs P:
Yeah, I have the plugin to do the conversion, I just need to finish testing on the 1.12 plugins were testing atm.
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