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Viewing 15 results - 1,591 through 1,605 (of 1,725 total)
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  • #2957
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    This isn’t a plugin request section-this is to update the community about the server status. Create a support ticket if you have suggestions, not in this thread. Also, just a heads up, but PirateCraft’s uniqueness is the fact it doesn’t have far to many plugins, and that it isn’t too far from vanilla minecraft. Not sure “Bling” plugins adding grappling hooks will be added to the game. Just Saying.

    #2956
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    No, I won’t add any plugins that crash PirateCraft!

    #2951
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    This is awesome you are right! This is all due to the help and support of donators keeping PirateCraft alive and kicking!

    I will create another thread for some of the big ideas I have, as I will need some help from players to help build, Build big!

     

    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Move to New server complete! Make sure you use the host mc.piratemc.com to join to the new IP!

    39,000 files downloaded and uploaded later, we are on a brand new node with 3GB’s RAM behind us to hold a whopping 50 people now! I would like to say a giant thank you to all the donators on PirateCraft making this possible!

     

    Original Message:


    PirateCraft is down while I make an entire server backup ready to move to a new node (New IP) ready for a big slot upgrade.

    Hopefully everything goes smoothly, Ill be on Skype while I do this (godsdead) and updating this post.

    I expect to be down all of today, as this is a long process.

    What all players need to do:

    Make sure you add or update PirateCraft IP to mc.piratemc.com, this will be automatically updated with the new IP and you will just have to wait for us to come online! The website server status may be down even when we come back online on the new node due to having to wait for customer support to update our IP.

     

    Thanks for your patience!

    #2930

    In reply to: Added Polls

    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    Um, the polls tab under information redirected me here if I had an idea for a new poll, which I do, I hope this is the appropriate thread!

    -Poll 1: Name the four main continents of PirateCraft: Told Godsdead about this, he said “yesss!!!!” but thought I’d include it all the same.

    #2921

    In reply to: New Builds

    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Ive built a few of those squidward heads around PirateCraft now, there bloody massive!

    #2919
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    But do you know the reasons behind the banning? PirateCraft isn’t rule heavy, we only have a certain amount of simple rules, that aren’t really that hard to follow. Admins don’t Ban when they want, they have a reason behind it, and if they think someone should be banned, then fine. Advertising another server is the one rule that pisses me off, as I love PirateCraft, and the community. Everybody has put so much time into the server, and I think advertising another one is wrong. And if someone has been banned for a “bad reason” why would you want them on again, so they can do it again? I can see where you are coming from, but I disagree, the admins are good enough, no need to revamp the system.

    #2916
    Unic0rnjunk101
    Member
    • Topics: 42
    • Replies: 420
    • Total: 462
    • ★★★★★

    I would not to like make my skype name public but if u want added to the Piratecraft Group just message me in game with ur skype name ill be sure to add you 🙂

     

    Lucky you will be missed 🙁

    #2844

    Topic: Welcome!

    in group forum Virgin Islands
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    Welcome to the official group for the Virgin Islands, the first Crown Colony to be established on PirateCraft. As a Port Royal colony, the rules are the same, as are the building regulations. We are currently looking for members, and a governor, so please comment if you are interested.

    #2843
    The First Crown Colony to be established on PirateCraft.
    #2828
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Update: We have successfully upgraded and opened up running 1.7.9, All clients running 1.7 will work.

     

    Maintenance Message:

    We have tested the move from 1.7.5 to 1.7.9 on PirateCrafts development server and run through all the plugins, most all seems to be well, but with any new updates there are always bugs.

    The server will be going down for a short while and into whitelist mode  for brief testing.

    Chat

    #2825

    In reply to: Custom Command Ideas

    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Lol, me and reaper implemented Ship kits yesterday to piratecraft! Visit The Cove! In the Ship Shop!

    Same for cannons shop, We could easily do the same for Pathways, I could even alias a command to pasting in a wordedit path from where your standing! :O

    Might try that.

    At the moment all these things are bought only by sign, people always have access to warps to get out of a sticky situation.

    #2779
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Town’s are settlements that are in constant development that have a history and are seen as landmarks on PirateCraft, Being accepted as a town by GodsDead and Iamthereaper will award the town with an Icon on the Map.

    To apply for town status, you first need to fill out the Settlement application “List of Settlements Thread“.

    Required to apply for town status

    • Submitted Settlement to Tims List of Settlements Thread
    • 1 Town Hall (Could be used for planning the town, Sign wall inside.)
    • Walkways/Roads/Paths connecting all builds (Bonus points for connecting to other towns/landmarks)
    • 1 Beacon
    • Shop (Selling stocked at least 50 items) or An Arena
    • Building architecture should follow similar themes and each building should feature characteristics of that building, i.e A church wouldn’t just be a square box with a sign on the front saying “Church”.
    • Buildings can not be hollow, <span data-dobid=”hdw”>unused</span> shells. Houses need to have furnished rooms.

    Minimum of 5 building types required, Some ideas:

    • Blacksmith
    • Farm(s)
    • Square center
    • Arena
    • Stables
    • Shop
    • Church / Temple / Alt (For enhancements?)
    • Port if (coastal)
    • lighthouse (coastal)
    • Train station with railway leading to a landmark.
    • Storage
    • Public Mine
    • Trade Market(s)
    • Rental properties (Sub claimed real estate)
    • Bank (Not sure how this would work) Maybe a Piston based Vault?
    • Walls/Moat/bridge

     

    Any posts that deviate from applications will be deleted. Discussions for town application process already has its own thread: http://piratemc.com/topic/obtaining-a-town-marker-icon-on-the-map/

     

    Application form guidelines:

    • Town Name:
      ……………………..
    • Town Colors (Icon flag color)
      ……………………..
    • Post ID URL from Settlement thread (Starts with a # Top right of post)
      …………………….

     

    #2723

    In reply to: List of Settlements

    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★
    • Name:
      Port Royal
    • City Center Coords:
      312,65,1284
    • Mayor(/Founder/Leader):
      CrazyPirate1
    • Description (Facilities and things like that):
      Fountain, Well, Parliament, Houses, Stables, Docks, Blacksmith, Farms, Market.
    • Link to Forum (when applicable):
      http://piratemc.com/groups/port-royal/
    • Special Remarks:
      PirateCraft’s oldest town, last City of the Batavian Empire.
    Attachments:
    You must be logged in to view attached files.
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Im absolutly over the moon, PirateCraft got a really posative review from pcgamesn.com, I had no idea we were going to get reviewed, let alone make it to their “15 Best minecraft servers”, I only noticed the post while reviewing referals to the website, we had a small spike in traffic when this was published, and the article is still avalible on their homepage via the right hand sidebar!

    http://www.pcgamesn.com/minecraft/15-best-minecraft-servers

    At present I still havent advertised PirateCraft, which makes this even more of a success in my eyes and im chuffed to bits at such a posative review, I would like to say thanks to all the regular players, it wouldnt be PirateCraft without such an amazing community.

    Heres a copy/paste of the review.

    PirateCraft.png

    PirateCraft
    ip address: mc.piratemc.com 

    Sail, build, and plunder in PirateCraft, a server dedicated to the golden age of scurvy and theft. One of the most ambitious servers we’ve played on, PirateCraft has a fully-functioning ship-to-ship combat mechanic. As with all Minecraft ideas of such magnitude it’s a little clunky, but it works. Ships can be built and sailed across the seas, and cannons mounted to the hull and fired into enemy vessels.

    On land a simple but functional economy replicates the trade and booty of the period, and players can build their own houses on ‘safe zones’ in order to bunk and store treasures in. Safe Zones are protected from griefers, meaning you can build as much as you like without fear of others trashing your masterpieces.

    Of course, if you’re roleplaying a pirate there’s going to be some grief involved, and provided the owner is in a safe zone, other players can siege them. Attackers can destroy ‘soft’ blocks, and generally make a nuisance of themselves until they either walk away or the defender surrenders. Similarly ships can be stolen, provided the owner is not onboard at the time.

Viewing 15 results - 1,591 through 1,605 (of 1,725 total)

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