Search Results for 'Rivvur'
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Search Results
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My Username: {CosmicKingSimp}
Player(s) TulipsAndDeath, SciVibes, Rivvur, Trooper306, P1ndr0p, Spock101, Mr_bumsmell, dpex81, great_man_7, Macro26, rick_Dunhark. Being Reported.
Username: {username}
UUID: {uuid} (You can get it from https://mcuuid.net/?q=username) *didn’t work for me tried multiple times*
Punishment Tracker URL: http://bans.piratemc.com/ *url didn’t work*Reason for Report (Exessive greifing)
{breaking rules, cheating, glitching, duping, xraying, exploiting, hacking (Using a hacked client), harassing, griefing}To explain shortly, i have been inactive for a while because of traveling and due to me having a full time job with the Army. I came back home tired and glad to see that the Cities i’ve built and loved were intact… until they weren’t. As recently as yesterday 12/22/2020 3 of my great Cities of Verace, Pathere, and Vastere were demolished, by an insider and Hydra. The work of over a year has been deleted. In an instant i lost everything i have worked on, the greifing is exessive, uneccesary, and in many ways should be punishable. I realize that the people who did this are experienced and renown players of this server. However i am too, and even if i wasn’t the cities i have built have provided deckhands a place to live and be happy in. Therefore i humbly request that my cities be rolled back and restored. I am awfully too weak to do much except report and ask. So any kind of help i can get would be much appreciated.
I hope that whichever staff member that finds and reads this report I hope that you take the time to consider my request, for i am most likely not different than any of you and i bet if this were to happen to you it would destroy you… it destroyed me and my soul, all my hard work gone in a “bang!” literally, I can’t begin to explain the amount of despair i felt when i saw this. (look at attachments please) Thank you.
Overview Description of Report
{overview}Detailed Information
{detailed}Evidence
{imgur/youtube/attachments}Governor in Rome.
Former High_Capal Of TNRR.
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“To give up withought even trying is nothing but laziness”
-ThePenguinGamerTopic: Ship Battle 12 – Results
Results!
Very smooth going battle throughout, high turnout, good use of strategies, lots of ships, no crash or drama, pretty much a perfect battle. As with last time, we had 2 lots of 20 minutes of fighting, with 10 minute breaks in between, followed by 15 minutes of sudden-death. We had more than 30 people taking part split among 5 ships.
Participants:
- Scuabtuinne (indiaman) – Torkey (captain), Rivvur (navigator), Cappur, Curlyy, JUSAShrek1, Moossolini
- Shrek’s Hand (indiaman, previously Iron Duke)- Cosmickingjoel (captain), CraftyMastermind, J_H_Rogers, xxbeastjacob27, James_Games_, GingfulGlider
- Berlusconi (indiaman, previously Da Vinci) – Romich02 (captain), emielreijs (navigator), MinisterMoo, sarisinquatil, SpiderDeluxe, LiiGijn, SirSharky, catloverday1, +3 more
- The Crusader (manowar, previously Drifting’s Ship) – OmegaVenom1 (captain), SydMontague, MelonIsNotAFruit, Palmerageddon, _His_Dudeness, Elo106, ArminPlugin
- 4orange’s ship (galleon) – 4orange (captain), BLURP_, grafando ? +2 more
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Winners:
- Scuabtuinne – Won sudden death with 6/6 players left alive (100%)
The Shrek’s Hand – Drew first place with 6/6 players left alive (100%) - –
- Berlusconi – 10/11 players left alive (90.9%)
- The Crusader – Surrendered in second half of battle
- 4orange’s ship – Sunk in first half of battle
Honorable Awards:
- Most damage received as % of ship – The Shrek’s Hand (4orange’s ship sunk with little damage)
- Most damage dealt as % of ship – Scuabtuinne, dealing good amounts of damage thoughout the battle
- Most damage repaired as % of ship – The Shrek’s Hand, fixing large amounts of damage during 2nd repair break
- Most ships sunk/disabled – The Shrek’s Hand with 1 ship directly sunk (4orange’s ship)
- Most player kills – Scuabtuinne killing most players onboard The Crusader, very difficult to pick this one
- Most cannonballs fired – Scuabtuinne using autocannons at the start, and firing non-stop in sudden-death
Damage Report:
- Scuabtuinne – Received light damage throughout the battle thanks to mostly ranged engagements, good job guys!
- The Shrek’s Hand – Received moderate damage in first 4-5 minutes of battle from concentrated fire from 4orange’s ship, before turning around and sinking them. Also recieved moderate damage in second half thanks to Berlusconi and Scuabtuinne.
- Berlusconi – Received light damage in first half, and moderate damage in second half. Was largely repaired during the breaks.
- The Crusader – Received almost no damage in first half, and moderate concentrated fire in second half by Scuabtuinne, The Shrek’s Hand, and Berlusconi. The captain surrendered 2 minutes before sudden death started.
- 4orange’s ship – Chose to engage the disorganized Shrek’s Hand at the start, dealing good damage, but was sunk after 6 minutes from some lucky broadsides from the Shrek’s Hand. It sank largely intact.
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Next Battle:
Doing a mini fleet battle next week Saturday 8th September at 8:00pm GMT – same time as usual. The basis of that battle is that any team can have up to 5 ships competing (rather than 1 per team). Its just for some fun, and will be a little more chaotic 🙂
More info will follow shortly, gunpowder and projectiles will be provided. Ships used for this battle can be used again, but please bring any additional ships you want to use. Ty
Points:
1st place Scuabtuinne and Shrek’s Hand get 30 points, 3rd place Berlusconi get 10. Full points table is in group description above.
These points will be handed out to the ships, not the crews. So if you want your ship to get lots of points, be sure to use it again or modify it. You may re-name your ship, but I encourage you to stick with a name to avoid confusion.
« Build Team leader »
« Server Admin »
Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@XeronTopic: Ship Battle #11 – Results
Results!
First battle in the new arena (now named Battle Bay) – and it worked almost perfectly… aside from that server crash at the end… oh well. The battle was split up into two lots of 20 minutes of fighting, with 10 minute breaks after each one. This was followed by a roughly 15 minute ‘sudden-death’ at the end (the server crashed during this period, so it went a bit messy with some ships having chunks missing). Surprisingly high turnout last night, counted 61 players online and at least 32 people on my /near – probably more. We had 5 ships and a submarine taking part. Thanks to Nahadoth and Moossolini for helping me moderate, and creeprr for recording the battle.
- Participants:
- Phantom Narwhal (seawolf sub) – Astrobolt (captain), OmegaVenom1, Dark_101, Blackshadow969, MinisterMoo
- Da Vinchi (indiaman) – POTATQ (captain), Just_a_Pleb, SpiderDeluxe, JUSAPeinter1, ZPho3nixZ, PetalFace, creeprr
- Drifting’s Ship (galleon) – DriftingSixGuns (captain), Joshua_JonesJ_H_Rodgers, CreeperlnX, Death_Jackal, few more
- BLURP_’s Ship (frigate) – BLURP_ (captain), 4orange, lots more please tell me usernames if you have them
- CLTN Menace (frigate) – Rivvur (captain), JUSAShrek1, Torkey, Cappur
- Lakeside’s Ship (dhow) – lakesidekiller (captain)
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Winners:
- Da Vinchi – Won the sudden-death with 3 members left alive
- Phantom Narwhal – 2 members left alive
- Drifting’s ship – 1 member left alive
- CLTN Menace – All members killed during sudden death
- BLURP_’s ship – Surrendered in second half of battle
- Lakeside’s ship – Blown up in second half of battle
Honorable Awards:
- Most damage recieved as % of ship – Lakeside’s ship, with only 5 blocks left of a once 130 block ship – that’s 4%
- Most damage dealt as % of ship – CLTN Menace, nuking Lakeside’s ship, and dealing huge damage to BLURP_’s ship and the Phantom Narwhal (well done Cappur)
- Most damage repaired as % of ship – Drifting’s ship (not counting the restart that f***ed up some ships), repaired the ship twice over but still sailed
- Most ships sunk/disabled – CLTN Menace with 1 sunk (Lakeside’s ship), and 1 assist (BLURP_’s ship)
- Most player kills – Drifting’s ship, killing at least 20 players before sudden death, and 2 during sudden-death
- Most spectator kills *sigh* – Da Vinchi, killing at least 8 spectators who got in the way of their cannons
Damage Report:
- Phantom Narwhal – Received moderate damage throughout the battle, was duplicated due to restart with both copies having significant parts of the ships missing. Plans are made to repair it.
- Da Vinchi – Received moderate damage in the back at the start of the battle, light damage for the remaining battle. A chunk of the ship was missing after the restart. Is being repaired for next battle.
- CLTN Menace – Received light damage for most of the battle, followed by heavy damage in sudden-death. Is being repaired for next battle.
- Drifting’s ship – Received moderate damage throughout the battle, heavy damage in sudden-death. Is being repaired for next battle.
- BLURP_’s ship – Received heavy damage in first half (due to lack of armour), moderate damage in second half. Being rebuilt i think.
- lakeside’s ship – Received moderate damage in first half, and very heavy damage at beginning of second half. Blown up and broken up.
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Next Battle:
Happening in 2 weeks time on a saturday evening at 8:00pm GMT (3pm EST). 2nd or 3rd of September i think.
- Double cannons will not be allowed (sorry)
- Ships only for that battle – testing designs, I’ll follow it up with a normal battle afterwards
- I should be able to spawn in ships for people by then, arena should be claimed, and server ship shop at the warp
Points:
Gonna be using a points system for people who finished in top 3; 3rd gets 10 points, 2nd gets 20, 1st gets 30.
These points will be handed out to the ships, not the crews. So if you want your ship to get lots of points, be sure to use it again or modify it. The points will be in the group description, and previous battles results will not be included.
« Build Team leader »
« Server Admin »
Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
@XeronThe demo ship at spawn kept getting trapped, broken and whatnot, plus I hated the invis blocks, so RIP all that, and me and max built a new bay to keep the ship.
Thanks to Rivvur and Moossolini for details!
Please visit /spawn to have a look.
We are always welcoming to new builders that want to help build spawn or tutorials to go with it!
This area will automatically regenerate itself every X amount of hours to make sure that if the ships stolen or somehow gets messed up it will all reset for new players 🙂 Here are some After and before shots!