Search Results for 'Cysteen'

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  • #50447
    Manda
    Member
    • Topics: 63
    • Replies: 118
    • Total: 181
    • ★★★★

    “The Elves Return”

    After what seemed like two months of elven inactivity the Queen of the elves, Reptaria, has returned to the server claiming to bring the elves back to their former glory. This comes on the heels of one of the greatest elven declines known yet, as to all who were on the server it seemed the elves had disappeared into the woods from whence they came. Hopefully this will bring even more excitement back to the server as the summer starts to kick into full gear bringing with it what it will. Who knows, maybe there’ll even be a war started…

     

    “BE Elected Offices Announced”

    Today all the offices that are to be held by the public officials of the BE were finalized and sent to the paper to be uploaded for all to see. The announcement gave us an inside look at the jobs each of these officers will be working on during their time of service and what we should look forward to in the coming months. This is what we got:

    “First of all, thank you to all that applied. It is great to see such interest among the BE population. However, there were a few applications that really stood out – and it is based on this that Taulov and I appointed our cabinet. There are a few new faces among those chosen which is good – they have been in the BE for the necessary time and are ready to move up to this stage. To all those chosen, I am looking forward to working with you.

     

    So without any more preamble, here are your new government ministers.

     

    Minister for Defence and Justice – Snapcrackplays

     

    @snapcrackplays

     

    Snap was chosen on the basis of his extensive prior experience of ship combat and court proceedings. He is an experienced player so has learnt how the server mechanics work in regard to defence and attack, and has shown plenty of evidence that he can capably organise our defensive and offensive policies as well as ensure the laws of the BE are upheld in a fair and unbiased manner.

     

    Snapcrackplay’s first project will be to organise the research into the use of guns in server combat, and his everyday duties will include helping me run some of the workshops.

     

    Foreign secretary – Bislo1

     


    @bislo1

     

    Certainly the most qualified candidate, Bislo has the experience necessary to do good things from this role. He knows how to politically maneuvere and please the right people whilst demanding the most out of a situation for the BE – an essential skill for the minister who deals with foreign crews.

     

    Bislo’s first project will be to assess our current alliances and, if he feels it necessary, kick the CoN into action after its inactivity.

     

    Home secretary – Wwpl

     


    @wwpl

     

    Wwpl is a longtime member of the BE. Having worked on the territory of Capetown alongside the player Clontron, Wwpl is familiar with organising large projects which will form the basis of his duties in this role. Wwpl is keen to work towards the continual improvement of the Empire.

     

    Wwpl’s first project will be to organise the construction of the arena in which we can run the games outlined in my election campaign.

     

    Admiral – Browe

     

    Whilst not strictly a government position, the Admiral is in charge of the BE’s military forces. Since it has been decided already, I will announce it here. Browe has great experience in using ships with combat in mind, and understands how to organise a group to achieve an aim. He has been working towards the completion of a Naval port and fleet in London with which we can dominate the seas of the server.

     

    Browe’s first project will be to organise the completion of the port and fleet, and find suitable players to join the ranks of the Navy.

     

    So here are the government ministers that have been decided. I will be making one small change to the running of the government – I will enforce the part of our charter that asks government members to submit a small report every two weeks detailing what they have been up to. The government members will submit this in the government forum group.”

     

    Advertisements:

    ~SnapCrackPlays~

    Be sure to visit the magnificent elven fortress of Greywatch, situated next to Donator Isle just above Shipbreaker Bay! Whether you want to have a tour around the beautiful castle, do some shopping in the castle village, or even rent a shop yourself, you’ll leave Greywatch wanting to come back time and time again!

     

    ~Riverwood202~

    Are you running out of materials on the battlefield? Do you need potions? Head on over to shop 40! Cheap prices! ? */msg or /mail Riverwood202 if anything is out of stock.*

     

    ~Cysteen~

    Come down to Cys’ shop at s39 (/warp shop2, second on the right) for a general store with a various collection of items from kit armor, to the largest Food shop, and building blocks to choose from! I have Sell signs on the 3rd floor, so anyone needing a quick penny (for a little bit of work) can have a look! Also will be adding a sort of seasonal stock, that changes often, so check back for new stock!

     

    “Quote of the day!”

    We actually had two requests for quote of the day so I will put them both in here.

    “You’re a tit.” ~ Cysteen

    ”I decided whether I was going to do it, not if it was worth doing.” ~ JohnArchaius

    "Nec possum tecum vivere, nec sine te."
    -"I can live neither with you, nor without you."- ~ Uta

    #50410
    JoeDanger_
    Member
    • Topics: 7
    • Replies: 59
    • Total: 66
    • ★★★

    @Cysteen Joe helped too 🙁

    Founder of The Vikings
    Founder of The Coalition
    Founder of some other stuff
    I don't know what else to put.

    #50396
    Astrobolt
    Member
    • Topics: 46
    • Replies: 509
    • Total: 555
    • ★★★★★★

    @Cysteen can you put the canal in a better spot next time? From the map it looks like you have to turn at least 5 times just to get in from the left side.

    Also, I have to agree with @Reptaria – of course you would be ruling the people in the world. It’s not like I’m gonna walk up to a rock and tell it to pay taxes or something like that. Seriously, @Riverwood202?

    Leader of the Narwhal Syndicate
    Former Official Bitchnugget of the Asylum
    King of the Elves, 2016-2017 (Rumoured)

    Crew History:
    United States Empire
    Solis
    KHAOS
    The Asylum
    Piratequest
    Phantom Pirates
    The British Empire
    The Coalition
    Dealer's Deck
    House Indoril

    #50385
    SnapCrackPlays
    Member
    • Topics: 28
    • Replies: 200
    • Total: 228
    • ★★★★

    Fantastic work Cysteen and team! It must have been horrific to fill that canal up with water…… xD

    -Proprietor of Fort Abercrombie

    -Patient #412 of the Asylum

    "I cannot, if I am in the field of glory, be kept out of sight: wherever there is anything to be done, there Providence is sure to direct my steps."
    Horatio Nelson

    #50383
    Manda
    Member
    • Topics: 63
    • Replies: 118
    • Total: 181
    • ★★★★

    “TAS Builds Canal in 2 Days!”

    As members were getting on piratecraft today many of them noticed a large canal that had been dug almost overnight by TAS members who were persistent to open up the canal to connect the southern seas. This major feat was completed in simply two days as TAS members such as Cysteen, Riverwood202, Turkeyman11a, CaptainCraken, ArtificialDemon, Jmoo and many others worked tirelessly to complete this canal in record time. Lawzoneon was also present and helped in the slabbing and digging of the canal as a friend of the builders. Thankfully we got sent a video and some pics of the canal being built so that we can show all of our readers just what went on the past two days. Cysteen also told the press that once the canal is fully finished she would be opening it up to be claimed by the admins for public use! This means that anyone who wanted to traverse the seas could do so freely using this new canal.

    The video of the canal’s opening: (https://www.youtube.com/watch?v=9nYXqAYNOBY)

    The pics we were sent: (http://imgur.com/a/15Ca4)

     

    “Panda Press Sold in Game Book Form!”

    The Panda Press articles are now sold in Riverwood202’s shop at /warp shop2 for only £12! This is an in-game copy of each article put out by the paper and there are the latest three articles sold at the shop. This means that if you want to read the newspaper off the forums you can now head to River’s shop and purchase a copy for yourself! Older copies will eventually sell for more as time goes on so make sure you get the copies you want now before they’re gone!

     

    Advertisements:

    ~SnapCrackPlays~

    Be sure to visit the magnificent elven fortress of Greywatch, situated next to Donator Isle just above Shipbreaker Bay! Whether you want to have a tour around the beautiful castle, do some shopping in the castle village, or even rent a shop yourself, you’ll leave Greywatch wanting to come back time and time again!

     

    ~RiverKitty~

    Are you running out of materials on the battlefield? Do you need potions? Head on over to shop 40! Cheap prices! ? */msg or /mail RiverKitty if anything is out of stock.*

     

    ~Gildor_Stinky~

    Visit the piratecraft casino and shop, featuring a cash gambling machine and items to sell or buy. /warp shop, turn right at the end of the main street and find s48. (Hot deal right now: Brewing recipe books, reduced in price)

     

    ~Cysteen~

    Come down to Cys’ shop at s39 (/warp shop2, second on the right) for a general store with a various collection of items from kit armor, to the largest Food shop, and building blocks to choose from! I have Sell signs on the 3rd floor, so anyone needing a quick penny (for a little bit of work) can have a look! Also will be adding a sort of seasonal stock, that changes often, so check back for new stock!

     

    Galaxy219 I still need to get your advertisement sent to me in a pm to add it to the newspaper.

     

     

    “Quote of the Day”

    ”It isn’t about ruling the world, it is about ruling every living thing in it.” ~ Riverwood202

     

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    "Nec possum tecum vivere, nec sine te."
    -"I can live neither with you, nor without you."- ~ Uta

    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    Server Economics vs Real Life Economics

    Now this has got to be among the top topics discussed in Teamspeak, with people bickering about how low the prices are (or how high), and how to fix it using basic knowledge of the economic principle (infinite demand, with finite resources). So here is my shot at explaining why the Piratecraft economy cannot simple ‘be fixed’ from one day to another.

    Fair warning, this is my opinion, so don’t get your pirate ships in a twist.

    It’s been a long time coming, so here we go!

     

    What is economics? Can I eat it?

    Sadly, economics is not a food you can eat, rather, it’s the whole reason why you can buy food to eat.

    Definition: “the branch of knowledge concerned with production, consumption, and transfer of wealth”.

    In other words; it’s how money and trade work. When you go down to the local shop of /warp shops and buy something, that’s thanks to economics (it’s a great subject, I recommend studying it).

     

    Similarities between real life economics, and Piratecraft economics:

    • Infinite demand – People always want stuff, whether on the server or in real life, and those ‘wants’ don’t have an end. If only I had 47 beacons… If only I had Cysteen’s balance… etc.
    • Near-infinite resources – Oxygen, dust, or grains of sand are pretty much infinite, likewise is dirt. On Piratecraft; dirt, sand, ores, but that aren’t perfectly infinite.
    • Labour – People work on here, and get paid most of the time. You do a job > you get paid > you have more money to spend on goods > you buy stuff. Simple.
    • Finite resources – Diamonds, elytras, Chaileys; you own’t find many of those, usually. Diamonds are tricky as the world is very big, so there is almost infinite of them.
    • A market – A shopping center, or /warp shops and Aeos Island. Sellers sell and buyers buy.
    • Infinite resources – Wood in both worlds
    • Infrastructure (roads, shipping lanes, etc)  – We have warps, tp’s actual roads too.

    There are quite a few more, but that’s what I consider the most important ones.

     

    Differences between real life economics, and Piratecraft economics

    This is for what the real world has, that Piratecraft does not: (deep breath)

    • All resources are finite – You can’t have infinite ruby necklaces, but you can have infinite cobblestone
    • Severe time lags – On Piratecraft, we can just teleport to one another (if you have the rank for it), and buildings are constructed quickly. In its simplest terms, there is no such thing on here as ‘delivery time’, only the time it takes to create the item.
    • Regional resources – You can find any resource almost everywhere on Minecraft. I don’t need to travel to Russia to find iron, and go to hell and back just to get specific wood. It’s all close together, and this is pretty darn significant.
    • Job limitations – Just because you can’t build doesn’t mean that you won’t build; anyone can, anytime they like, with whatever they like. Yes, we have builders (cough cough me), but I don’t build much for other people, only occasionally when my wallet is a little light.
    • A government – We don’t have a government, or a government system. The server’s own money (including Godsy’s). acts more like a bank rather than a government that allocates resources. Those who know what a 3-sector economy is will know what consequences this has, I’ll add a picture below.
    • Very few regulations, limitations, rules, taxes., etc. We can trade whatever we want, wherever we want. This is not the same as the server rules. For Piratecraft, no staff is telling us: “you may only sell X amount of these items per week, and you must pay me $Y for everyone you sell”. The only thing that comes vaguely close is the rent on the shops.

     

    A 4-sector economy is shown below, for a 3-sector economy, ignore everything highlighted. The household are the buyers, the firm are the sellers who rent the shops, and the Financial Institutions (banks basically) is the server’s own money (where the monet comes from when you first join, where the money goes when you rent a shop, the thing that sells elytras).

    Before I continue to bore you, I’ll get onto the interesting part.

     

    How the server economy works

    The basics:

    We have supply and demand in the real world; the thing that regulates prices. Consumers/households (those who buy) want as much as they can without spending much, whereas producers/firms want as much money as they can, without producing too much. Where the two meet is called the equilibrium, where each side gets just what they want. Just imagine price of pizza as diamonds, and the quantity of pizza as the amount up for sale:

    The nerdy part:

     

    Now, in the real world, good can be either ‘elastic’ or ‘inelastic’ depending on their demand. For example, an elastic good is one where the price rises/falls a tiny bit, but the consumers are ‘oh hell now, I’m not paying tht’, or ‘hell yeah, I just saved 1 cent’. The consequence is that the quantity demanded increases/decreases much more than the price, relative to each other.

    For an inelastic good, even a large change in hte price of the good won’t have much effect on how much is demanded. The tech company apple is a great example of this: Apple phones are in high demand, yet Apple keep increasing the price more and more, but the amount sold barely changes. See diagram below.

    Almost all good on Piratecraft are ‘elastic’; a small change in price will usually have a large effect on the amount sold (there are exceptions to this). If cobblestone suddenly increase in price by around $1 overnight, that will probably put people off buying them. Why? Because there are so many other shops selling cheaper cobblestone, and it’s really not hard to get. For potions, and increase in $1 will likely have a similar effect, just to a lesser degree.

     

    The common suggestions:

    A common argument used by players is to encourage sellers to increase their prices (so that diamonds don’t sell for $4). Yes, it works in the shot term, but in the long term? It’s debatable. Its hard to regulate – there is nothing stopping anyone from putting prices rock-bottom. You can’t stop them really.

    Another common answer is to lower shop rent prices. This is good news and bad news – more people making money and selling items is great, however also more people selling, increasing competition and pushing prices evern lower.

     

    What we could do:

    We need to increase demand for buying items, rather than people getting their own stuff. My suggestion would be to encourage far more advertising in the shop area on the forums, get more people using the shop sign website, or even better, having some sort of ‘shop chat’ whereby you pay a fixed price for advertising on the server. Messages would appear in some sort of dedicated shop chat that advertises people’s shops and goods. I am aware this feature would be difficult to implement.

    The way custom items, swords, and elytras are sold was a brilliant idea, as it took money  out of the economy and into the ‘server bank’. I’d like to see a few more of these things go on sale at some point, along with ships. Its getting people to spend (which is good).

    Fact is, we don’t need more shops, we need more buyers, and then prices will automatically rise. Aeos island worked well, because it was governed by the community, for the community. /warp shop is on its way there, but at a much slower pace.

     

    Why the economic principle is so hard to apply to Piratecraft

    It’s hard to apply demand and supply, even aggregate demand and aggregate supply to a wold where almost everything is infinite, anyone can go anywhere, and have anything. I find it extremely intriguing. Yes ok, people like Cysteen are extremely wealthy, but she spends money too you know!

     

    Conclusion

    If I haven’t bored you enough already, I could go on for pages upon pages upon pages. but i’ll spare you that. We are very fortunate to be able to teleport around, and create player owned shops on here, it;s a real privilege. I remember back in the day of player owned shops when diamonds would go for anywhere from $15-$20 per diamond, and over time, as mending and other new features were implemented, the value of items decreased. Plus, I haven’t even talked about sieging and raiding on this server, and how it relates,,,

    At the end of the day, it’s not what we do, but it’s what Mojang decides to do. Smelting armour for nuggets; yay, now the price of iron and gold fell. But we as a community can still voice our opinions, and change things such as not introducing that ‘totem of undeniably the most op item for a survival server’ thing.

    <p style=”text-align: center;”>Thanks for reading!</p>

     

    I do study economics, but it’s really hard to simplify it down to try and make people understand it. It’s like me asking you to explain how all parts of a computer work, in a few sentences. Except the computer is a giant social science, and the sentences must be clear yet detailed enough to understand for younger audiences.

    I’d love to hear your opinions on the matter, suggestions, or why I’m clearly bad at everything I do. Another ship post should be out sometime next week.

     

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #50314
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★


    Server Economics vs Real Life Economics
    Now this has got to be among the top topics discussed in Teamspeak, with people bickering about how low the prices are (or how high), and how to fix it using basic knowledge of the economic principle (infinite demand, with finite resources). So here is my shot at explaining why the Piratecraft economy cannot simply ‘be fixed’ from one day to another.
    Fair warning, this is my opinion so don’t get your pirate ships in a twist.
    It’s been a long time coming, so here we go!

     

    What is economics? Can I eat it?

    Sadly, economics is not a food you can eat, rather, it’s the whole reason why you can buy food.
    Definition: “the branch of knowledge concerned with production, consumption, and transfer of wealth”.
    In other words; it’s how money and trade work. When you go down to the local shop or /warp shops and buy something, that’s thanks to economics (it’s a great subject, I recommend studying it).

    Similarities between real life economics, and Piratecraft economics:

    • Infinite demand – People always want stuff, whether on the server or in real life, and those ‘wants’ don’t have an end. If only I had 47 beacons… If only I had Cysteen’s balance… etc.
    • Near-infinite resources – Oxygen, dust, or grains of sand are pretty much infinite, likewise is dirt. On piratecraft; dirt, sand, ores, but that aren’t perfectly infinite
    • Labour – people work on here, and get paid most of the time. You do a job > you get more money > you have more money to spend on goods > you buy stuff. Simple.
    • Finite resources – Diamonds, elytras, Chaileys; you won’t find many of those, usually. (Diamonds are tricky as the world is very big, so there is almost infinite of them)
    • A market – A shopping centre, or /warp shops and Aeos Island. Sellers sell and buyers buy.
    • Infinite resources – Wood in both worlds
    • Infrastructure (roads, shipping lanes, etc) – We have warps, tp’s, actual roads too.

    There are quite a few more, but that’s what I consider the most important ones.

     

    Differences between real life economics, and Piratecraft economics
    This is for what the real world has, that Piratecraft does not: (Deep Breath)

    • All resources are finite – You can’t have infinite ruby necklaces, but you can have infinite cobblestone
    • Severe time lags – On Piratecraft, we can just teleport to one another (if you have the rank), and buildings are constructed quickly. In its simplest terms, there is no such thing on here as ‘delivery time’, only the time it takes to create the item.
    • Regional resources – You can find any resource almost everywhere on Minecraft. I don’t need to travel to Russia to find iron, and go to hell and back just to get specific wood. It’s all close together, and this is pretty darn significant.
    • Job limitations – just because you can’t build doesn’t mean that you won’t build; anyone can, anytime they like, with whatever they like. Yes we have builders (cough cough me), but I don’t build much for people, only occasionally.
    • We don’t have a government, or a government system. The server (moreover Godsdead) acts more like a bank rather than a government that allocates resources. Those who know what a 3-sector economy is will know what consequences this has, I’ll add a picture below.
    • Very few regulations, limitations, rules, taxes, etc etc. We can trade whatever we want, whenever we want. This is not the same thing as server rules. For piratecraft, no staff is telling us: “you may only sell X amount of these objects per week, and you must pay me $5 for everyone you sell”. The only thing that comes vaguely close is the rent on the shops.

    A 4-sector economy is shown below, for a 3-sector economy, ignore everything highlighted. The consumers are the buyers, the businesses are the sellers who rent the shops, the bank is the server’s own money (where the money comes from when you first join, where the money goes when you rent a shop, the thing that sells elytras).

    Before I continue to bore you, I’ll get onto the interesting part

     

    How the server economy works
    The basics:
    We have supply and demand in the real world; the thing that regulates prices. Consumers (those who buy) want as much as they can without spending much, whereas producers want as much money as they can, without producing too much. Where the two meet is called the equilibrium, where each side gets just what they want. Just imagine the price of pizza as diamonds, and the quantity of pizza the amount up for sale:

    The nerdy part:
    Now, in the real world, goods can be either ‘elastic’ or ‘inelastic’ depending on their demand. For example, an elastic good is one where the price rises/falls a tiny bit, but the consumers are ‘oh hell no, I’m not paying that’, or ‘hell yeah, I just saved 1 cent’.
    For an inelastic good, even a large change in the price of the good won’t have much effect on how much is demanded. The phone company Apple is a great example with this; Apple phones are in high demand, yet Apple keep increasing the price more and more, but the amount sold barely changes. See diagram below.

    Almost all goods on Piratecraft are ‘elastic’: a small change in price will usually have a large affect on the amount sold (there are exceptions). If potions suddenly increase in price by around $1 overnight, that will probably put people off buying them. Why? Because there are so many other shops selling cheaper potions, and it’s really not hard to make your own, it just takes time (the true currency of the server).

     

    The common suggestions:
    A common argument used by players to encourage sellers to increase their prices, so that things like diamonds don’t go for $4 anymore. Yes, it works in the short term, but in the long term? It’s debatable. It’s hard to regulate – there is nothing stopping anyone from putting prices rock-bottom. You can’t stop them after all.

    Another common answer is to lower shop prices. This is good news and bad news – more people making money and selling items, however also more people selling, increasing competition and pushing prices even lower.

     

    What we could do:
    We need to increase demand for buying items, rather than people getting their own stuff. My suggestion would be to encourage far more advertising in the shop area on the forums, get more people using the shop website, or even better, having some sort of ‘shop chat’ whereby you pay a fixed price for advertising on the server. Messages would appear in some sort of dedicated shop chat that advertises people’s shops and goods. I am aware that this could be very difficult to implement.
    The way custom items, swords, and elyras are sold was a brilliant idea, as it took money out of the economy and into the ‘server bank’. I’d like to see a few more of these things go on sale at some point. It gets people spending (which is good).
    Fact is, we don’t need more shops, we need more buyers, and then prices will automatically rise. Aeos island worked well, because it was governed by the community, for the community. /warp shop is on its way there, but at a much slower pace.

     
    Why the economic principle is so hard to apply to Piratecraft:
    Its’s hard to apply demand and supply, even aggregate demand and aggregate supply to a world where almost everything is infinite, anyone can go anywhere, and have anything. I find it extremely intriguing. Yes ok, people like Cys are extremely wealthy, but she spends money too you know!

     

    Conclusion
    If I haven’t bored you enough already, I could go on for pages upon pages upon pages. But I’ll spare you that. We are very fortunate to be able to teleport around, and create player owned shops on here, it’s a real privilege. I remember back in the day of player owned shops when diamonds would go for anywhere from $15-$10 per diamond, and over time, as mending and other new features were implemented, the value of items decreased. Plus, I haven’t even talked about sieging and raiding on this server…

    At the end of the day, it’s not what we do, but it’s what Mojang decides to do. Smelting armour for nuggets; yay, now the price of iron and gold fell. But we as a community can still voice our opinions, and change things such as not introducing that ‘totem of undeniably the most op item for a survival server’ thing.
    Thanks for reading!

    I do study economics, but it’s really hard to simplify it all down to try and make people understand it. Its like me asking you: explain how a computer works, in a few sentences. Except the computer is a giant social science, and the sentences must be clear yet detailed enough to understand for younger people.

    I’d love to hear your opinions on the matter, suggestions, or why I’m clearly bad at everything I do. 

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #49700
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    What Cysteen said. same goes for discord, Dev got it working, but theres that issue, he said it may be fixed in the next update (Which is on the server, waiting for a restart.)

    Related https://piratemc.com/topic/changelog-fixed-map-discord-chat-maintenence/

     

    Closed.

    #49699
    Bazurka
    Moderator
    • Topics: 39
    • Replies: 414
    • Total: 453
    • ★★★★★

    ah, okay. Thanks @Cysteen .
    Nvm, then.

    Baz

    Proud Member of the Piratecraft history 🙂

    https://minecraftskinstealer.com/achievement/3/Achievement+Get%21/PirateCraft+Regular

    #49456
    Andrew
    Member
    • Topics: 7
    • Replies: 23
    • Total: 30
    • ★★

    Er… I’m not great at pvp, but that is definitely not hacking.. if Cysteen were hacking you would’ve been dead before you could say “Not Hacking”, by which I mean, half a second

    Post Scriptum: wait, is this a troll? I didn’t watch the rick roll till I posted a response, if so, sorry! xD

     

    #49452
    Monks
    Member
    • Topics: 6
    • Replies: 81
    • Total: 87
    • ★★★

    cysteen 1v1 me club pinguin noob, i rekt you 10 herts no crit nob

    ~ xMadMonkey ~

    «Godfather of La Famiglia»

    ~ Mememaster since 1969 ~

    #49334
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    With the help from @Cysteen and @Saltpigeon last night I was able to setup and film a small extract for ship sailing, its not perfect and I would love to do it again with a few changes, but I think as a first attempt it turned out well.

    gfycat

    Improvements for next time

    • Full width so we can have an infinite loop
    • Not straight on, an angle on the island.
    • Slower movement speed so the sails don’t stutter.
    #49290
    Edori
    Member
    • Topics: 17
    • Replies: 170
    • Total: 187
    • ★★★★

    How about making one or more of these new ranks play-time obtainable only, to distinguish the players who have really put the time and effort into the community?  For example, a player who donates for captain would only inherit the 100-day rank if they’ve actually played for 100 days, and it would not be available via permanent donation.

    I’m not suggesting this should be the model for all of the new ranks, but there comes a point where it is not really fair to compare the value of a $10-perma-donation to the immense individual impact that Cysteen, lazydog11 or any of the other top-playtime folks have had over the years on player-retention by helping to foster a wonderful in-game community 🙂

    That said, I like the progression of 20, 45, 100.  It feels smoother than the current transition from gunner to boatswain.  I think each new rank will feel challenging, yet still within grasp of the previous.

    #49068
    SnapCrackPlays
    Member
    • Topics: 28
    • Replies: 200
    • Total: 228
    • ★★★★

     

    Sorry bout the caps Cysteen, just a little annoyed when I posted the topic XD

    -Proprietor of Fort Abercrombie

    -Patient #412 of the Asylum

    "I cannot, if I am in the field of glory, be kept out of sight: wherever there is anything to be done, there Providence is sure to direct my steps."
    Horatio Nelson

    #48874
    mountainrasta
    Moderator
    • Topics: 4
    • Replies: 104
    • Total: 108
    • ★★★★

    Tonight Chailey had a drop party at cove and ships. There was diamonds, a Santa sword, beacons and much more. I took a few screenshots to remember the night. If you look close you can even see a SuperGL head being dropped and Cysteen in her Diving helmet.

    Thank You Again Chailey From All Who Was There.

     

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