Teleport options make ships not very useful
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September 16, 2020 at 8:13 pm #69539
I’m pretty new to the server but one thing I’ve noticed is that a lot of players build ships and then hardly ever touch them again. Sailing massive ships isn’t particularly useful for anything except maybe for siege or fighting other ships (but hardly anyone sails so there aren’t other ships to fight). I think one change that would encourage more open world ship sailing would be to actually remove teleport options. Or at least remove all teleport options except for /home maybe. This would encourage people going long distance to hop in a ship and turn the cruise on. Also if you need to transport items between bases or to your vendor, the best way without teleport would be to load up a ship with chests and sail it into town. This would provide incentive to sail more often and encourage piracy through the raiding of trade ships.
I know teleports are one of the most useful functions, but I figure I’d just throw this out there as food for thought. Currently it feels like ships are simply a novelty and not useful when you can just teleport across the map.
September 16, 2020 at 8:17 pm #69540I have been on the server for a year now, and honestly, I agree. Teleporting is super useful, but I think removing it would be more beneficial in the long term.
Election Commissioner of the British Empire
September 17, 2020 at 8:16 am #69542I mean yes it would be better but then i think there would have to be a lot of change like how would u go to shops, how would u go to spawn etc. it may also cause a struggle for new players. just my thoughts ;p.
But yes I agree removing teleports would make ships more used and really add to the “pirate” theme.
Its Right Click To Pot
September 18, 2020 at 8:47 pm #69563Someone correct me if I’m wrong, but this has been asked for and rejected by the owner multiple times. Staff is currently, as he has said before, working on a world without teleportation to allow better use of the ships (and no, I do not know when it will be done), but the server will not be removing teleportation from the server we have. Let’s say we did; we’d also have to remove the /warp, /homes, /tpa and /tpahere, /back, and more. Basically, we’d have to remove all of those because any of them could and would be used in place of teleportation (obviously /tpa and /tpahere is the teleportation we have rn); it would completely change (and break) most of the server. I for one have always advocated more ship usage, to the point of using ships to trade between other players and crews rather than teleportation (when applicable; obviously, someone on the far side of the server that wants to trade a stack of food for a stack of wood or something I would just teleport to).
This does not mean, however, that I believe completely removing all forms of teleportation would be good for the server (as would be required for ships to have use in the way that you are asking). Something that has been said before by the owner I will repeat: “Just because you can teleport to the shops doesn’t mean you have to…” (it goes on for a while). The same principle is true when applied to ships (in part because that was a large part of the question he was answering, ships going to player-made markets) – Just because you can teleport doesn’t mean you have to.
Finally, I would like to wrap up my argument by going over what would change if you were to remove teleportation (and by necessity explain why we are not going to be removing it from PMC). Firstly, homes, including many spawners, towns, cities, and other constructs players have made over the course of 8 years would be lost. I speak on a personal level when I say that I would lose multiple towns if homes were removed. Warps? If you remove warps, you remove access to the market and shops that so many players use. This would probably destroy our eco, forcing players and crews to produce what they need by themselves or be forced to go thousands of blocks by ship to trade for what they need. This, of course, assumes that they are on the water. If not (and many players won’t be, as the waterside areas have filled up over the course of the server), they will be forced to trek over land before going to the water, possible having to get permission from another player/crew in order to use their docks. In other words, uselessness to our eco, crashing it into oblivion. This, I would hope, is obviously not good. /back is a donator perk that would cease to exist, something that has been frowned upon by the owner many times over. Newer players would not be able to play together without walking immense amounts of blocks (how many times have you heard deckhands asking to be teleported to one another because they want to play together?), and probably losing them in the process.
All of this, and more, are the reasons we should not and will not be removing teleportation to force ships to have a use. Ships do, however, already have a few uses.
Firstly, friendly ship battles take place on occasion; you could either see if you could join one, or, if you’re interested, even host one yourself. Just ask around and see who would want to participate!
I know that ship races have happened before, and I’m sure that given enough time, another one could be organized. You would just have to ask.
Finally, as I said earlier, we have traded with ships before, and occasionally trading fleets will go out from various ports. Ask around, maybe join up with one that you might enjoy? It isn’t that we have a lack of use of ships (though, as I previously stated, I do wish they were used more than they are now regardless). It is simply a matter of finding what we DO have already, and doing it.
Teleportation could be removed, but it wouldn’t be worth it, not with the heavy cost it entails. Rather, I would steer you towards trying to find a ship activity already being done and participating with that. If I can answer any other questions, don’t hesitate to let me know. Thank you!Peace for all! Why do we descend into the chaos of our lives when we could live in harmony, without bloodshed, violence, or death? I will protect and defend my crew, my family, and let them enjoy as much peace as my life can offer.
September 18, 2020 at 8:59 pm #69564fair enough
something has gotta be done about ships tho, they are legitimately useless.
like really, I haven’t used one for anything other than moving bases in almost a year
Election Commissioner of the British Empire
September 19, 2020 at 9:36 pm #69585I see what you are saying in your points, but I do not necessarily agree with it all. I apologize if this server suggestion has been made previously, but I do genuinely believe it would improve the server overall. You said that many bases and locations would become useless if teleportation was done away with, but I disagree. If anything, it would simply require players to spend more time traveling outside of their claimed bases. This is a good thing for the health of a server based on pvp, survival and sailing. Spending time traveling overland really shouldn’t be considered an inconvenience in the server because it encourages players to engage with the world more (actually seeing what others have built), utilizing the unique features of the server (ships) and incorporate risk into normal activities (leaving your claim to the wild where you can be jumped). I don’t think there would be as many issues of economy as you say either. Players would likely be willing to spend time traveling for essential materials like wool, which cannot be gathered by most non-established players. If anything it would actually improve the economy as travel/shipping times would have to be incorporated into prices in markets. Even excursions to gather a type of material you don’t have on your claim would be considered an endeavor and require plannig. Overall, I think if travel and shipping was regarded as part of the gameplay (rather than as an optional roleplay while teleportation is in place) then it would simply give more things for established players to do and add another layer of complexity to mercantilism on the server.
If you look at games like Naval Action, then you’ll see that pirate/Age of Sail games often incorporate travel into their gameplay and even center it. In Naval Action, it takes hours to travel across the map and the ship battles, successful trading missions, etc are all the more rewarding because of it. In comparison, it actually only takes roughly 20-30 minutes to reach the edge of the map from spawn on Piratecraft without teleportation.
Regardless, I am glad to hear there may be another world in the works for those who do wish to play without teleportation and I eagerly await its arrival.
Thanks.
October 27, 2020 at 12:54 am #69981Some servers have inventory restrictions when you teleport.
IE: you can’t teleport with a full inventory.If the server only allowed teleports with a few items, you could always use an E chest to buy/sell at the markets and trade long distance,
But it might encourage people to sail a ship for things like selling bulk items (wood, wool, building supplies ect)That would still let people move single valuable items without too much risk, while making it more tedious to use teleports for huge trades.
It could also be paired with a teleport timer. (you can only teleport every 5 minutes or 10 minutes or something like that)April 11, 2022 at 11:08 pm #79709I have been playing for quite a while and has the sailor rank. my base where i have multiple people living has shops but everyone always does /warp shop. I think some teleports should be kept such as /Home /warp spawn. and stuff like /warp should be gone to encourage small player owned markets and shops. and local trade and more involvement rather than. It might eve improve the economy and make crew have a new trading front for politics! overall some teleport need to be deleted and some should stay.
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