[suggestion] Nuking clusterbomb to be just a powerful explode on impact.

Home Forums Server Support Requests & Suggestions [suggestion] Nuking clusterbomb to be just a powerful explode on impact.

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  • #50148
    GodsDead
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    Not many people will read into the suggestion https://piratemc.com/topic/some-suggestions-2/

    its been suggested Clusterbombs are still too powerful even after a complete nuke of them back in Feb 2016 https://piratemc.com/topic/nuked-the-clusterbomb/

    My suggestion; remove cluster all together, The cost of 1 tnt being fired out of a cannon shouldn’t make 3x the amount of power as 1 TNT by itself!

    I suggest that it explodes on impact, as opposed to a cobblestone penetrating a block first.

    That we remove the cluster effect completely (When more TNT shoots out at random angles and explodes) and and just have one explosion upon impact thats a bit more powerful than 1 TNT exploding. TNT clusershot currently does penetrate and then explode.

    Another option

    We limit it to say 3long iron cannons as there more robust and cost more to make.

    Why?

    1. So ships dont get obliterated in 1 shot.
    2. Reduce the amount of terrain grief

    Alternative ideas welcome.

    #50149
    Bislo
    Member
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    Why not make it a mortar grenade only? They were never really used in regular cannons anyway, that is at least what I can read from around various websites. There is never any mentioning of cluster bombs being used as ammunition on ships that sailed that era. First use of them were in mortars.

    Hand grenades were used by pirates tho, but were thrown by hand and not fired through a cannon.

    Can you limit the amount of certain cannons that are allowed on ships? if so, then just make a class called bomb ketch or something like that and limit the amount of mortars to maybe 1-2, small size in ship and no cannons allowed

    https://en.wikipedia.org/wiki/Bomb_vessel

    It’s more historically accurate and may help turn the balance.

    Founder of Port Hope

    #50153
    GodsDead
    Keymaster
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    Why not make it a mortar grenade only? They were never really used in regular cannons anyway, that is at least what I can read from around various websites. There is never any mentioning of cluster bombs being used as ammunition on ships that sailed that era. First use of them were in mortars. Hand grenades were used by pirates tho, but were thrown by hand and not fired through a cannon. Can you limit the amount of certain cannons that are allowed on ships? if so, then just make a class called bomb ketch or something like that and limit the amount of mortars to maybe 1-2, small size in ship and no cannons allowed https://en.wikipedia.org/wiki/Bomb_vessel It’s more historically accurate and may help turn the balance.

    Cant limit per ships, as again thats 2 separate plugins, what I can do, is limit the amount of a certain object allowed on ships, Like limiting iron blocks, which I already do specifically to limit iron cannons (As i was going to have iron cannon specific bombs).

    I like the idea of a mortar specific item, as thats what a mortar does.. we might even be able to make it explode before impact, so it explodes into its own cluster-bombs in the air and this rains down on people. I like this. people use canistershot in mortars atm, which really makes no sence as thats like firing a shotgun shell out of a mortar haha! I like it.

    • Make clusterbombs iron mortar only, see if we can make it explode into parts before it hits the ground for a real air strike.
    • Still allow cobble shots only from coal block mortars.
    • Remove canister-shot from mortars as it makes no sense and will be replaced by TNT.
    • Make sure all ships apart from Subs limit Iron blocks to not overload with mortars.
    #50157
    Viper
    Member
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    What if it was not fireable from wool cannons (That way it wont be used on ships), AND also I think we should do as you suggested, changing it so it doesn’t cluster, like spawn 2 more tnt’s out of 1 shot.

    However, I also like the idea of having it only be used in mortars, but quick questions. Judging by the previous forum replies, You can have mortars on ships? If so I don’t think it’ll be a good idea, that way everyone’s gonna have a mortar on their ship and just use the cluster bombs that way. And we’ll  still have ship battles ending in a split second. However, I’ve never really used a mortar tbh. This is just my opinion, feel free to disregard.

    Captain of the Pirate Crew Black Clover

    See ya maties either behind my cannons or in their line of fire

    #50161
    Browe_
    Member
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    @godsdead could you clarify what the difference is between an iron cannon, wool or coal cannon? People say they are more powerful but I was never sure if this is true. Is it just for different projectiles?

    I mentioned this in my reply to the other topic but personally I like the idea of keeping cannon designs more cosmetic so players can build them to suit the style or size of their build and would rather use different ammunition for different functions.

    I think cluster bombs in iron block mortars could be a great idea so long as they remain pretty inaccurate, firing in a spread like a shotgun (the suggested explosion in mid air could help scatter shot as it falls). As they take a while to make impact, this would also give time for ships to sail out of their impact zone. At the moment they are only useful for firing over walls but this could give them a new function which could make for dynamic ship battles without making mortars the default op weapon.

    EDIT: I made a reply in the previous thread before I saw this so ill reiterate to keep things organised…

    Potentially:

    • Cluster bombs limited to mortars (with split mid air) and removed from all other cannons
    • Add ‘heavy shot’ (iron bar?) which has greater penetration/explosive damage but reduced range.
    • Cobblestone kept as standard longer range shot with low penetration/explosive damage
    • Also – magma blocks could be used for incendiary shot (they look like burning shot) seeing as fireworks seem to cause so many problems!

     

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50166
    GodsDead
    Keymaster
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    could you clarify what the difference is between an iron cannon, wool or coal cannon? People say they are more powerful but I was never sure if this is true. Is it just for different projectiles?

    Chance of explosion, Iron is less chance of blowing up in your face.

    But it can all be changed, theres a ton of options to literally anything, different ammunition, if it needs to be cleaned before use, how much gunpowder can be used for that cannon, velocity, spread, blast confusion, fuse burn time, load time, barrel cooldown, if it needs to be cooled down, maximum angles you can shoot at, if it uses an impact predictor, an entire heat mangement system and items needed to cool it down, overloading system for if its overlaoded and chances of exploding, economy, cost to build, if it needs a firing item like a flint and steel, if it colelcts soot that needs to be cleared, do you need to push down the projectile? the mass of the cannon, accessperms so if only the owner can fire it, specific sounds, specific projectiles etc etc.

    If I can get the TNT to explode in the sky like I suggested, This might be really good fun, i’ve been using it on Battlefield 1 to nuke people hiding behind things.

    I like the idea of the iron bar being able to penetrate more blocks, we could still keep TNT for nromal cannons and have it react differently, make it just explode on impact, so them we have explode on impact, penetrate 1 block and then iron bars that can penetrate 2 blocks maybe.

    Fireworks should work now, and should be less powerful, they were only batshit as I had one explode into 4 different projectiles each with their own custom exploding properties! was a bit OTT.

    #50167
    Browe_
    Member
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    double posted

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50168
    Browe_
    Member
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    • ★★★★

    haha, support mortars are great fun!

    I think that the explosive damage would be better incorporated into the heavy / normal shot. As blowing up everything in a given radius will always be chosen over just penetrating two blocks.

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #50171
    Isaiah
    Member
    • Topics: 1
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    It’s not like you can even raid with cannons though so what’s the use debuffing

    #50173
    Viper
    Member
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    It’s not like you can even raid with cannons though so what’s the use debuffing

    Did you forget to read this part of Godsy’s post?

    Why?

    1. So ships dont get obliterated in 1 shot.
    2. Reduce the amount of terrain grief

    Alternative ideas welcome.

    Captain of the Pirate Crew Black Clover

    See ya maties either behind my cannons or in their line of fire

    #50174
    Isaiah
    Member
    • Topics: 1
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    It’s not like you can even raid with cannons though so what’s the use debuffing

    Did you forget to read this part of Godsy’s post?

    Why?

    1. So ships dont get obliterated in 1 shot.
    2. Reduce the amount of terrain grief

    Alternative ideas welcome.

    If anything remove enfer pearls that’s the main thing used to raid bases and terrain damage isn’t that bad

    #50175
    Viper
    Member
    • Topics: 12
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    If anything remove enfer pearls that’s the main thing used to raid bases and terrain damage isn’t that bad

    … Are you mental?

    Captain of the Pirate Crew Black Clover

    See ya maties either behind my cannons or in their line of fire

    #50237
    GodsDead
    Keymaster
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    Bumping this post. Please keep it on topic.

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