[suggestion] Longer teleport cooldowns
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- This topic has 21 replies, 11 voices, and was last updated 10 years, 1 month ago by Alex Lazescu.
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October 19, 2014 at 12:48 pm #5160
Teleporting on the server is used too much, Origionally when I released PirateCraft I removed teleporting and added it in only for demand, now to get around people just teleport, its used to travel, during PVP to escape and looking at the statistics of how much people teleport around I wondered if there was a cooldown for teleporting and there is, its set to 5 seconds! So you have a delay of 5 seconds at present to teleport then you have to wait another 5 seconds until you can teleport again, I think this is drastically tiny, Im considering making this much, much higher.
So lets talk about the pro’s and con’s of adding a teleport cooldown.
It would be set for ALL teleports, /home /tp etc
Im thinking of making it 10 minuites, maybe 20.
This will encourage people to use ships more, use the public warps more, create rails and offer services to transport people, create walkways and links between towns.
The downsides are the moaners that cant be arsed to travel, working as a group for the night to build something or show something off, not being able to escape someone thats PVPing you over and over (This is against the rules).
Before I make any changes I want to see what people think about this.
[poll id=24]
October 19, 2014 at 1:14 pm #5161@GodsDead This is a great idea! By encouraging player made travel system you boost the RPG element of the game; making the Pirate Themed play style more effective. Also since this is a Mature server we should constantly be working to make aspects appealing to the mature players that make this server’s community what it is; by enforcing this rule we do scare away some newer players- but these are only the uncommitted players that see this server as just another Survival one. So it’ll cleanse away future trouble makers/arguers/ spammers/ etc. However: don’t you think 10-20 mins is a lot? I think we should start off slow because it will be a big change.. people will have to build ships and get started to using them. So maybe we should make it 5 minutes for the first 2 weeks while players adjust; then make it 10 minutes when we’re all warmed up to the idea.
Retired Pirate 6/25/14 -- 6/15/15
October 19, 2014 at 1:19 pm #5162Yes, but at the same time:
The amount of earnable claimblocks should be increased: Making a claimed tunnel from one end of the world to the other, which is protected, is going to be ridicules.
Automatic ships, which travel from one place to another, eg cove to shop. This, again, may have to travel across claimed routes, or not for adventure.
A trains plugin: Allows easier use of railroad routes and the like.
I agree with this, I think tping is used to much: I have a few stalls in my town, yet its easier to go miles away using a teleport than it is just to walk outside.
October 19, 2014 at 2:18 pm #5163i dont like that idea >.< xD
October 19, 2014 at 3:53 pm #5164Crazypirate,
maybe something a bit like RailCraft?
Babyhoof
October 19, 2014 at 8:27 pm #5166October 20, 2014 at 1:26 am #5171Exactly what I was going to say Venoms: we should try to keep Piratecraft as Pirate oriented as possible: unfortunately Trains would take away from that aspect… however the auto ship thing was discussed a little further back in “The big fat requests thread” and i think it’s a good idea. Kind of like a “train” which goes along a designated trail from Point A to Point B; and players can pay in game money to have their city/island/ghetto/dirtpile/ connected to /warp cove with one of the Auto Ships. Or: there could be stations positioned along the map (Like the NESW warps) which are mini “stations” to dock/disembark from the auto ships which would lead from that “station” to Cove.
Retired Pirate 6/25/14 -- 6/15/15
October 20, 2014 at 2:31 am #5173“The downsides are the moaners that cant be arsed to travel, working as a group for the night to build something or show something off, not being able to escape someone thats PVPing you over and over (This is against the rules).”
Totally remembering this quote for later use against the op skeleton in my farm with a knight stick that spawn rapes me and against some other people.
I think this is a great idea but one issue is that Movecraft can be laggy and sailing excessively will sometimes cause a player to crash :/. I would suggest testing at increments to see how people adjust i.e. test it at 3 minutes,5,7, 10 and then choose a time limit that seems reasonable…
~High (#420) Admiral of the BE Navy and retired News Anchor of the Piratecraft Survival Server~
October 20, 2014 at 10:53 am #5178Ok sorted, I will be starting off at bumping this up to 3 minutes, the teleportation at present is ridiculous, then monitor and change as we see fit.
October 20, 2014 at 10:14 pm #5187Along with the whole alerting-players thing which is the reason we shouldn’t start off at a abrupt 10 minute warp timer: there should be a Missive announcing the timer is at 3 minutes now and will change to, say, 7 minutes on (____) .
Retired Pirate 6/25/14 -- 6/15/15
October 20, 2014 at 10:21 pm #5188AnonymousInactive- Topics: 18
- Replies: 91
- Total: 109
- ★★★★
I could not agree more
well done!
October 21, 2014 at 5:23 am #5193I don’t really like the idea of extending cooldowns. For one thing, if you are going to a shop, you would then be forced to just kind of hang out in someone else’s place until you could leave; when generally most buyers are there for something specific and want to go home.
Not just for shops, but also if you are attempting to move your things (for those without ender chests).
There’s also not just PVP but PVE; if a friend is attacked and you’ve just warped home, you are unable to help them. That’s a big thing especially with the various factions beginning to develop is people are expected to come to eachothers aid, but with a longer cooldown it would make this unlikely.
PVP is another huge issue with this. Yes it’s against the rules to bully someone, but nowhere in the rules does it SPECIFICALLY say you are not allowed to repeatedly kill and grief someone. I’ve had it happen many times and I know most people on the server have as well. When confronted the attackers just say ‘well it’s a pirate server, get over it’ and continue to harrass the players.
This is a daily occurrence, and I know there is not enough time split between the admins and mods to be able to police this when it happens; but taking away the ability to ESCAPE such situations is going to drive away the players who do not like the PVP elements.
Lastly, I know many times if someone gets glitched out by teleporting, and it fails and puts them in a wall; the ONLY way to escape is to teleport immediately and hope that the 5 second cooldown + 5 second timer are less than the amount of time it takes you to run out of health.
I can understand why, in many ways, extending a timer would benefit the survival environment, but it’s going to drive away and upset players who are used to being able to get around via their homes and warps. It’s also going to make things much harder for the people who don’t want to PVP to get to safety when they port home only to find they are about to be seiged :/
October 21, 2014 at 1:46 pm #5201Ok I fixed the problems with the website which allowed me to add a poll for this, I have updated the main post in this thread with a poll, it is also displayed on the website sidebar.
October 21, 2014 at 10:16 pm #5210Why did you make it a vote? 🙂 One minute cool down timer is nothing! 🙂 Was looking forward to seeing shipping lanes, and better links between towns. Is there a chance you will ignore the (almost guaranteed) 1 min time, and set it longer? 🙂 I would like to make a few rail links with important places. 🙂
October 22, 2014 at 4:52 am #5219It was made a vote because before the vote it was going to be TEN minutes; not one.
I still think that the idea of increasing cooldowns is something that shouldn’t be implemented until there is a no PVP option. A longer cooldown, without pvp, is an inconvenience most people who like the server will deal with. With pvp? Gaurunteed a long cooldown time is going to upset alot of players that get griefed.
One minute isn’t so bad; but when it’s a pvp server and a fair percentage of the players are builders, taking away the only option for fast escape is going to make alot of those players quit altogether.
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