Suggestion, an idea for bounties.
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December 1, 2015 at 10:30 am #24506
I was reading the article of Reikoz and Dragonblanc bounty gaming and I got down to GodsyDead’s comment, and my idea was to have a separate balance (money storage) for money you get from bounties. This bounty money or “Blood Money” as I think of it, could be used in a admin shop for special items like say an enchanting book with sharpness 2 for 200 Blood Money. This would also help with the upcoming 1.9 “combat update” where god apples will become uncraftable, and since god apples are only useful to a raider/bounty hunter they would fit great in the admin shop and possibly even the Elytra (God apple price 500 and Elytra price 2000).
Thanks for Reading – Blockking2003
December 1, 2015 at 10:31 am #24507Sorry for the bad presentation and clunky feel.
December 1, 2015 at 11:25 am #24511God apples in an infinite admin shop? Are you high?
December 1, 2015 at 5:18 pm #24526Bounty gaming is a blight on the system. Maybe there is another way to inhibit it?
What if, say, having your bounty taken were to give you debuff (painful enough to make players think twice before dying but not so debilitating as to be used for abuse)? An effect could for instance to not be able to use /pay for 24 hours, to get an extended cooldown timer on teleports or for chat to post shameful messages about you for all to see. No idea how feasible this would be, but it’s an idea.
December 1, 2015 at 6:59 pm #24538Admin shops are something I am always going to disagree with
December 1, 2015 at 8:33 pm #24543Bounty gaming is a blight on the system. Maybe there is another way to inhibit it? What if, say, having your bounty taken were to give you debuff (painful enough to make players think twice before dying but not so debilitating as to be used for abuse)? An effect could for instance to not be able to use /pay for 24 hours, to get an extended cooldown timer on teleports or for chat to post shameful messages about you for all to see. No idea how feasible this would be, but it’s an idea.
I think you’re onto something here, have something more to it. Bounties currents SUCK. maybe we could replace it with a completely different system, I wouldn’t know what though, It would be amazing to have “posters” for wanted criminals, maybe based on their kill streak or something, Not sure how it would technically work, maybe lets have a look at alternative plugins?
– Removed Off topic reply’s from this thread.
December 1, 2015 at 8:55 pm #24549Would anyone be interested in starting something like this?
December 1, 2015 at 9:23 pm #24554Bounty gaming is a blight on the system. Maybe there is another way to inhibit it? What if, say, having your bounty taken were to give you debuff (painful enough to make players think twice before dying but not so debilitating as to be used for abuse)? An effect could for instance to not be able to use /pay for 24 hours, to get an extended cooldown timer on teleports or for chat to post shameful messages about you for all to see. No idea how feasible this would be, but it’s an idea.
I think you’re onto something here, have something more to it. Bounties currents SUCK. maybe we could replace it with a completely different system, I wouldn’t know what though, It would be amazing to have “posters” for wanted criminals, maybe based on their kill streak or something, Not sure how it would technically work, maybe lets have a look at alternative plugins? – Removed Off topic reply’s from this thread.
posters? ooh i like that 😀
maybe we could have a wanted poster board at cove! 😀
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
December 1, 2015 at 11:25 pm #24572What if we found a plugin to put up wanted posters that displays a players name, and bounty reward in an area where there is a bounty board with the posters on them. Maybe find a way to post the posters on the board and players can accept the bounty where one player can only go after it at a time. When the player kills the wanted player they get the money and the poster is gone, if the person accepting the bounty dies, 50-100 more dollars is added to the original bounty and is reposted on the wanted board. Maybe even make a building where players can go to accept the bounties and have it made to look like a bar with weapons and all decorating it and have the bounty board on the second floor. Whether or not it is protected is up to yall but think it would be a neat warp as well.
December 2, 2015 at 12:05 am #24577@Godsdead , instead of place the moneys balance, we should base it on their kill streak kinda like you said. If the kill streak is 30, multiply it by 2 to get 60. This keeps the op from being too op and the poor from being harassed. Who wants to kill someone for $2? No one. Who wants to kill for $500? Everyone.
Hi
December 2, 2015 at 12:13 am #24579@Godsdead , instead of place the moneys balance, we should base it on their kill streak kinda like you said. If the kill streak is 30, multiply it by 2 to get 60. This keeps the op from being too op and the poor from being harassed. Who wants to kill someone for $2? No one. Who wants to kill for $500? Everyone.
No at present all money is player based money, I don’t want to start spawning money out of thin air
December 3, 2015 at 8:09 pm #24623Here is an interesting alternative bounty plugin, Godsdead:
http://dev.bukkit.org/bukkit-plugins/herobounty/
It functions similar to the one we already have, but what it does is keep bounties anonymous. That means you must pay a small sum to take a contract and you have 24 hours to complete it, but you don’t know who your target will be before you accept it.
+The positive+
-o- The plugin reduces bounty gaming because you can’t scan the bounty list for certain targets you’d like to deal with.
-o- The system adds an element of surprise to gameplay.
-o- Bounty hunters are encouraged to attempt hits on players who aren’t commonly targeted – due to the potential loss of money from accepting the contract.
-o- Players are also encouraged to go after big cash incentives than to deliberately harass small fry.
-o- Bounty kills are announced in main chat, meaning bounty gaming can be picked up on by observant players.-The negative-
-o- Players in big crews or players with many friends are discouraged from using the system, because chances are they’d have to hunt and kill an ally. (This is a big minus point!)
-o- You might accept a bounty, only to find the player is offline or won’t be online while you’re playing.
-o- A player can still be alerted by an ally who randomly takes the bounty – so bounty gaming won’t be eradicated completely.
-o- Players can still agree to share the profits after informing their target of their intention to turn in the bounty. (Though likely only players who trust each other will do this.)
-o- The monetary penalty can theoretically be abused by killing the target player over and over and setting a new bounty each time.
-o- You get no visual recognition for being a renowned “wanted” player.
-o- The plugin tracks target players’ rough location, presumably also when they are invisible or in pitch blackness.
-o- I don’t know if the target player is alerted to receiving a bounty or not.The problem with bounties in Minecraft is that death isn’t final. You’d have to find another form of punishment to make players want to avoid having their bounty turned in. It can’t be a monetary penalty and it mustn’t be able to be used as a siege mechanism or a way of handicapping a player in PVP.
So all in all, I’d recommend sticking with the current system for now. The aforementioned plugin is worth looking at, however.
December 3, 2015 at 10:11 pm #24639Here is an interesting alternative bounty plugin, Godsdead: http://dev.bukkit.org/bukkit-plugins/herobounty/ It functions similar to the one we already have, but what it does is keep bounties anonymous. That means you must pay a small sum to take a contract and you have 24 hours to complete it, but you don’t know who your target will be before you accept it. +The positive+ -o- The plugin reduces bounty gaming because you can’t scan the bounty list for certain targets you’d like to deal with. -o- The system adds an element of surprise to gameplay. -o- Bounty hunters are encouraged to attempt hits on players who aren’t commonly targeted – due to the potential loss of money from accepting the contract. -o- Players are also encouraged to go after big cash incentives than to deliberately harass small fry. -o- Bounty kills are announced in main chat, meaning bounty gaming can be picked up on by observant players. -The negative- -o- Players in big crews or players with many friends are discouraged from using the system, because chances are they’d have to hunt and kill an ally. (This is a big minus point!) -o- You might accept a bounty, only to find the player is offline or won’t be online while you’re playing. -o- A player can still be alerted by an ally who randomly takes the bounty – so bounty gaming won’t be eradicated completely. -o- Players can still agree to share the profits after informing their target of their intention to turn in the bounty. (Though likely only players who trust each other will do this.) -o- The monetary penalty can theoretically be abused by killing the target player over and over and setting a new bounty each time. -o- You get no visual recognition for being a renowned “wanted” player. -o- The plugin tracks target players’ rough location, presumably also when they are invisible or in pitch blackness. -o- I don’t know if the target player is alerted to receiving a bounty or not. The problem with bounties in Minecraft is that death isn’t final. You’d have to find another form of punishment to make players want to avoid having their bounty turned in. It can’t be a monetary penalty and it mustn’t be able to be used as a siege mechanism or a way of handicapping a player in PVP. So all in all, I’d recommend sticking with the current system for now. The aforementioned plugin is worth looking at, however.
Yup, you just found our current bounty plugin haha, we use HeroBounty, I haven’t found a better alternative yet.
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