Spawn Discussion, Requests, Ideas & Looking for Builders.

Home Forums Crew Group Discussion Queen Anne’s Revenge Spawn Discussion, Requests, Ideas & Looking for Builders.

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #4306
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    Alright, We havent looked into spawn in a long time, this thread is to look for.

    • Requests for spawn features
    • Ideas for designs & builds
    • Builders willing to help add to spawn.

    The idea of spawn is a pirate ship thats run aground and has been abaoned, theres a temporary camp, Hidden rooms behind the waterfall (I’ll reopen this when we have a new home for /warp donate) And we have the solo stray island rock with a mine entrace that goes to nowhere.

    Secondly, /spawn.

    Its all over the shop at the moment, the move from having everyone go to the same spot was to stop longterm players messing with new players, This seems to have worked, but I would like your thoughts on /spawn for each rank.

    #4308
    TimHuisman
    Member
    • Topics: 21
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    • ★★★★★

    I have designed 3 spawns at the moment: The Kraken attacking a ship, a huge Ship of the Line on the bottom of the ocean and the ship with the desert island next to it. The latter we already built, the Ship of the Line is currently being built and the Kraken is ready to be constructed 🙂

    #4310
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    Point 3 that I missed, Were looking for spawn builders for the NESW poitns! Ill Give you a warp spot Tim, Take your pick, and I can reset it to a better position inside a spawn area.

    #4313
    captain-V
    Member
    • Topics: 18
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    • ★★★★

    I have a suggestion and I i would build ( im ok at building)

    the ship should be moved a bit farther from the land and have a Movecraft rowboat ferry people from the spawn ship to the land, so people get a sort of sneek peek at movecraft.

    #4317
    GodsDead
    Keymaster
    • Topics: 794
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    • ★★★★★★★★

    That was actually an idea I already had, but were lacking the movecraft recent update & a plugin called cbwrapper, plus a crazy ton of command blocks (Iv’e never used a command block), which was putting me off creating auto moving ships, I need to test and play with cbwrapper anyways for another idea I have for the Cove =D So maybe we could test this all on the dev server first?

    Is anyone good with command blocks?

    #4439
    Crazy Pirate
    Member
    • Topics: 110
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    • ★★★★★★★

    Spawn idea is that there are 2 ship’s broadside facing each other, and players spawn in a smaller boat I between. There is a type of command block cannon that uses fireworks at the end of the barrel o make it look lil the cannon is firing. Have it so each ship has his, and it is linked to a red stone circuit, so that it looks like the ships are firing at each other. The boat that the players are on moves towards the shore, while cannon fire booms overhead. They land on a shore, then tah dah, into the wild they go.  So they pretty much spawn in the middle of a ship battle. I’m happy to make the cannons, and the little boat, and he big ones, ect.

    #4440
    captain-V
    Member
    • Topics: 18
    • Replies: 211
    • Total: 229
    • ★★★★

    So your saying that spawn should look like that one part in the pirates of the Caribbean ride in disney world? Also if you need help building structures and 70% good at those.

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