Some ideas about countries

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  • #12078
    Sting
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    Weeeeeeell *diabolic grin*
    If enough players like the same system we could just create a gigantic empire fitting that system to make an example.

    Seriously gods and the mods are doing great work but it is our job as players to organize us in crews or whatever we fanzy.
    So if we get enoug players we could definetly change the system of players on the server.
    For example we could maybe make the britisch empire as the basic for all empires with such ammount of players and towns they have.

    I think we should organise us more as players, the british empire was just the beginning and we can make this way bigger we can make dozens of flourishing towns if we gather enough trustworthy players that will support each other.
    Even though the british empire is the most organized right now we have to think further than that.
    Maybe we should establish rules for a town before establishing a town and players who want to join have to work for the town a certain time, it doesn’t matter all that matters is that we focus, get a clear concept on how WE want towns and settlements to work and then forge it the way it suits us best.

    #12082
    PaulOnFire
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    Check out this old thread: http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/. It lists the basic conditions that one so-called town should have by Minecraft standards. Cities are very large towns with more developed infrastructure. The closest a town ever got to being classed as a city was Evermoore as far as I know.

    As for nations and empires… Well. Classing them by number of claim blocks is a bit silly, as many players have over 9k of them. I don’t think a single person should profess to rule over an “empire” when it’s only him or her and one or two friends working together. But hey, if that’s what people want to do I guess it’s up to them. Every great empire has to start somewhere.

    Groups on this scale are a rather new-fangled thing for PirateCraft. I’d say the British Empire is the only current “proper” empire what with 40 odd members and a decent number of settlements dotted around the map. Even so, it’s still at a very early stage of development. In the long term, I look forward to seeing what effects this will have on society as a whole. Already we are seeing rebels, freeloaders and copy-cats emerging. The days of exclusive pirate law are growing short, it’s the organised nations who will shape the future.

    #12088
    LegionaryJoao
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    Check out this old thread: http://piratemc.com/groups/settlements/forum/topic/application-for-town-status/. It lists the basic conditions that one so-called town should have by Minecraft standards. Cities are very large towns with more developed infrastructure. The closest a town ever got to being classed as a city was Evermoore as far as I know. As for nations and empires… Well. Classing them by number of claim blocks is a bit silly, as many players have over 9k of them. I don’t think a single person should profess to rule over an “empire” when it’s only him or her and one or two friends working together. But hey, if that’s what people want to do I guess it’s up to them. Every great empire has to start somewhere. Groups on this scale are a rather new-fangled thing for PirateCraft. I’d say the British Empire is the only current “proper” empire what with 40 odd members and a decent number of settlements dotted around the map. Even so, it’s still at a very early stage of development. In the long term, I look forward to seeing what effects this will have on society as a whole. Already we are seeing rebels, freeloaders and copy-cats emerging. The days of exclusive pirate law are growing short, it’s the organised nations who will shape the future.

     

    I just made an educated guess when it came to the 9k blocks for an empire, i only have the average starting amount so 9k looked really out of reach for me which is why i will say adapt it into a fair amount and have an X ammount of crew members to obtain these statuses.

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