[poll] Should we remove the /bottle plugin for fairer gameplay?
Home › Forums › PirateCraft General › [poll] Should we remove the /bottle plugin for fairer gameplay?
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September 2, 2016 at 4:13 pm #40213
So at this time i haft to agree with @godsdead, This should be removed and there are many reason why. 1 it is OP with being able to store this you will all ways have the option to mend you gear without doing the work at the time, This is making a issue in PVP as if you mend why fighting you just keep going and it never ends. 2 you should be able to go get XP when needed, i agree it is very easy to get, the many ways to get XP is simply by mining ores give you XP, Killing mobs, along with if you have a good villy farm you can trade with clerics to get XP bottles and it is pretty cheap, along with just trading with your villys give you XP and this will mend and repair you gear and tools as you are picking the XP up, that is a simple solution to it in its own. This game is getting to easy to play and at some point a difficulty needs to be put back in place. I Vote to remove this and everyone learn how the game works, learn how to use XP as the game intended.
Souldin1
September 2, 2016 at 4:44 pm #40214After briefly reading most peoples posts, it seems that having /bottled xp is too OP.
BUT the only other way of getting it would be using a cleric villager. If you have a villager farm (a few players have decent ones) you are considered OP. This would mean xp is more exclusive and therefore more expensive. so even less people would be able to use it.
To get xp from clerics isn’t cheap either. its something like 5-9 gold ingot for 1 bottle (correct me if I’m wrong ( Dan I know u have an OP 1.7 cleric for CHEAP AF)) this is expensive too.
At least when /bottle is a thing, one can fend for them selves and buy their own xp and a good price.
The problem with pvp in 1.9 is like the problem with 1.8 ( its stopped being about skill)
in 1.8 you can carry tones of Gapples and many sets *cough* secon and lew *cough*
Now with 1.9, although hits are harder, one can now carry LOADS of xp and crapples. This effectively means having an infinite set .
Skill can only be based on having equal kits for pvp now.
I may seem narrow minded and lazy for not giving a good read of all the posts ( there’s 4 pages, I mean come on! ) but I still don’t see the benift of losing xp over keeping it.
yes, there are faults with both choices. How ever it still seems that keeping is the best bet.
Anyway, this is down to what the majority thinks.
But what ever you vote, think it through 😀
Ice
unban?
September 2, 2016 at 5:05 pm #40216OLI, on a correction to your post. The clerics sell the XP bottles from as low a 4 emeralds to at max of 10, This i quite easy to get as by just trading crops to a farmer you get emeralds. Someone with a villy farm can just sit and trade and get stacks and stacks of emeralds very fast to buy the XP bottles, while at the same time collecting the XP from the trade and repairing all the gear and tools they have, so this is like a 2 for 1 special when you think about it. Me and ducky can sit in are Villy farm and trade with are farmers, and we have timed this in 30 min i can trade and get around 25 stacks of emeralds. so say we do a mid rang trade for XP bottles at say 7 Emeralds that is around 10 XP bottles a stack, so if you get the 25 stacks by trading and sell them for xp that is around 250 bottles of XP. Most people should set up a villy farm as the benefits are great for a player.
Souldin1
September 2, 2016 at 5:05 pm #40217I understand all the reasons for getting rid of bottles. Fine. But the last time I went to rank up through grinding xp, it took 3 and 1/2 hours at a extremely sophisticated super grinder (thanks again Lucky V), but who really has that much time at any one “sitting”? And actually I had to do that twice since, like a goof, I was so into the grinding I let my hunger go and died, at lvl 58. ?
It’s not that easy is all I’m saying. The life span of most new people is on the order of minutes or a day at most. So do what you must and we will adjust, but perhaps we can just agree to disagree.
Brother Kanube, head of the Order of St. Ender, Watcher of the Void
~~~~~ from the dust of the void all is made, and to the void it returns~~~~~September 2, 2016 at 5:11 pm #40218I disagree that removing /bottle will make villager farms OP. To buy a single stack of xp bottles from clerics, you’d need between 22 and 79 emerald blocks to trade. I have been emerald farming for years on this server, and it seems absurd to me that anyone with that many emeralds to spare would waste their trades on small amounts xp when the same number of emeralds could very easily produce one or more god sets. Mob grinders are way less effort for that amount of xp. Villagers will definitely not be the premier method of obtaining xp, because it will generally be cheaper to make a new god set than repair it with cleric’s bottles.
September 2, 2016 at 8:30 pm #40221Initially I had voted “no” in a knee-jerk reaction.
But then I read through this entire thread with all it’s ups and downs and roundabouts and I have to say: the pvp and game balance would benefit by the removal of /bottle.So -even if I personally would love to keep stashing my bottles away- server-wide it just makes sense.
Not sure if I can re-do my vote anywhere. I didn’t see a way.Baz
Proud Member of the Piratecraft history 🙂
https://minecraftskinstealer.com/achievement/3/Achievement+Get%21/PirateCraft+Regular
September 2, 2016 at 8:44 pm #40223i feel godsys rage at this forum post, being that i am against ./bottle now, 5 pages of dupe posts on the same issues make ME annoyed, and im not even the one in charge of this! XD
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
September 2, 2016 at 9:09 pm #40227But the last time I went to rank up through grinding xp, it took 3 and 1/2 hours at a extremely sophisticated super grinder
That’s incredibly fast. There is an option for ranking to have overall XP earned, instead of current XP, thats another option to the many many alternatives I have given in this thread. I would prefer that and ditching this terrible bottle plugin.
Initially I had voted “no” in a knee-jerk reaction. But then I read through this entire thread with all it’s ups and downs and roundabouts and I have to say: the pvp and game balance would benefit by the removal of /bottle. So -even if I personally would love to keep stashing my bottles away- server-wide it just makes sense. Not sure if I can re-do my vote anywhere. I didn’t see a way. Baz
CONVERTED! People are reading! I think after this thread im going to have to rewrite all the pros/cons of removal into one giant list and do a re-vote, unlike the brexit :/
i feel godsys rage at this forum post, being that i am against ./bottle now, 5 pages of dupe posts on the same issues make ME annoyed, and im not even the one in charge of this! XD
haha thanks man, it drives me insane people just posting and not reading, Litearlly directly after I explain something they then are like “But wot bout dis fing I thought of” my blood boils.
Well as a short-term compromise to those that want to keep PVP terrible (Funny look at all those PVP posts I see on the forums *how to make PVP better* yeah bullshit, you all want to be OP Gods all the time) I have nuked the Bottle plugin dramatically you used to get 19 exp for every 20, now you get 10, so its nearly half what it was, to add to that I added the ability to punch an enhancement table with an empty bottle to fill it, or shift-punch to fill 10, this will replace using the command once I get the forum post out about updates, got a few other things to write up about too.
I will keep this thread open, and Ill do a re-poll in a few weeks, hopefully in that time, we can get a fully written forum with all the information in one post, to be fair this was a great task as It really got us all thinking about the in-depth consequences for basic things like storing XP, at least I have a solid mind on the matter and am sticking with 95% wanting to bin it now, but for the masses, its temporarily going to stay on, but nerfed to hell.
September 2, 2016 at 9:53 pm #40230-> Hasn’t Voted Because He Has No Idea What To Think, Thinks PvP Would Be Better But Also Annoyed About The Entire Week Wasted At Maximus’s Spawner And Bottled All 100 Exp Away, And Wants To Keep Adding To Stock <-
Just wanted to say Gods, I hated the outcome of Brexit also. Probs something to do with Aspergers though and not liking change. 😛
September 2, 2016 at 11:26 pm #40238lol, good analogy using politics, since that is usually a series of compromises where it ends up that no one’s happy 🙂
Brother Kanube, head of the Order of St. Ender, Watcher of the Void
~~~~~ from the dust of the void all is made, and to the void it returns~~~~~September 3, 2016 at 7:17 am #40245OLI, on a correction to your post. The clerics sell the XP bottles from as low a 4 emeralds to at max of 10, This i quite easy to get as by just trading crops to a farmer you get emeralds. Someone with a villy farm can just sit and trade and get stacks and stacks of emeralds very fast to buy the XP bottles, while at the same time collecting the XP from the trade and repairing all the gear and tools they have, so this is like a 2 for 1 special when you think about it. Me and ducky can sit in are Villy farm and trade with are farmers, and we have timed this in 30 min i can trade and get around 25 stacks of emeralds. so say we do a mid rang trade for XP bottles at say 7 Emeralds that is around 10 XP bottles a stack, so if you get the 25 stacks by trading and sell them for xp that is around 250 bottles of XP. Most people should set up a villy farm as the benefits are great for a player.
I’m doing it wrong 😮
September 3, 2016 at 10:08 am #40246Let’s do some briefing: What has been said in this topic for now. Pros & Cons with /bottle.
Pros:
- Helps ranking up
- Can store xp for players
- XP can be “an item” which can be traded
Cons:
- Can be “abused” if the “double xp plugin” are added to the server
- Are making the survival easier for players
- Can be used in pvp to help mending gear/armor (makes a battle last longer – seems to be a con to me)
- Removing the /bottle will make an xp bottle give 1-7 exp pr bottle, which in average makes each bottle drop 4,75 times less exp – rich players will lose hard obtained exp.
- “Removing /bottle will make the gap between rich and poor even bigger”
Let’s say we want to keep the /bottle, the solution to “con 1.” could be not adding the “double xp plugin,” or somehow make the xp go straight into the xpbar. The solution to “con 2.” could be charging 30-40 exp instead of 20 each bottle – which also are the solution to “con 4.” people won’t lose exp. “Con 3” seems hard to fix – maybe make the exp go straight into the bar? won’t mend armor or tools. “Con 5” isn’t a problem if you ask me, it will solve itself over time.
Now let’s say we want to remove the /bottle plugin. We will then have to live without the pros. To live without “pro 1.” we could (as godsdead already suggested) remove or decrease the amount of exp you need to rankup. To live without “pro 2.” we could simply just live without it lol, it’s not a big problem if you ask me. what do we say when a new player joins the server and ask for goods? “It’s a survival server mate, you can’t just get free goods out of nothing.” “pro 3” could for sure be fixed with some other plugin, if needed.
68 posts, 8 reasons to keep/remove the plugin, why did this cause so much rage? lol.
September 3, 2016 at 5:10 pm #40253it caused so much rage because everyone likes it easy and hates change. as I said in a previous comment, you cannot have everything handed to you on a silver platter.
If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*
- Former Leader of CoV -
- A Proud Member of The Asylum-September 3, 2016 at 8:17 pm #40259Keeping it would be a terrible idea. First of all Mending has completely ruined PvP and I’m pretty sure that the Minecraft developers did not expect people to have stacks and stacks of these when they implemented Mending (what I’m basically trying to say is that Mending is not meant to be used with an absurd amount of bottles of enchanting). The only real reason why people want to keep this plugin is because they know that they depend on it. A battle between two people should definitely not last for more that 5-10 minutes. All bottles of enchanting do is extend this time even further by a lot since the only real way of dealing damage now is waiting for armor to break due to steak and items like golden apples. Now, some people are saying that villagers would just completely replace /bottle but as someone mentioned above it takes an extreme amount of emerald blocks to obtain just a stack of bottles of xp. Before, four inventory slots in some player’s inventories were taken up by a spare set of armor. That is now replaced with a stack of bottles of xp which is probably more that one extra set worth of durability. The removal of /bottle would definitely increase the value of bottles of enchanting but it would turn them into a limited resource more or less.
September 3, 2016 at 8:40 pm #40267hmm…. after reading, and re-reading the issues pro and con, (great summary btw Creeper), I think I may be being swayed. I don’t really use a terrible amount anyway, so basically the little bit I get from mining or my tiny mob grinder is plenty for me. Sometimes it takes me a bit to come around on an issue.
So, sure, bottles be gone!
Brother Kanube, head of the Order of St. Ender, Watcher of the Void
~~~~~ from the dust of the void all is made, and to the void it returns~~~~~ -
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