PirateCraft Minecraft 1.9 Master Thread
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February 23, 2016 at 10:16 pm #29903
custom crafting recipe for the elytra will not happen, unless its something incredibly hard to do, but at this point in the servers life (2 years on this map) The top level players that have vaults of every item could easily make a bunch no matter how expensive they are. It needs to stay very, very hard to obtain, so its actually classed as a valuable, making it craftable removes any value from it at all, remember the way to travel PirateCraft is mostly Teleporting, so it wont be used to travel, it will only be used to Get over walls into peoples bases to raid. If its craftable, a crew could just equip themselves with them and all “drop” into a base at once!
Flipping just doing my crops, and 10 flying pirates drop down on me… Nah. That does not sound fun! I Like walls!
February 23, 2016 at 11:25 pm #29906hehe just do flying-V formations over peoples bases XD
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
February 24, 2016 at 4:27 am #29911Personally I really don’t like the idea of Eltra being rare and special, i’d like them to be obtainable by someone like a cadet if they were determined enough, so for me the best idea seems to be (edit) and or buying them. (ALL OPINIONS)
February 24, 2016 at 5:12 am #29913Towards crafting, I was actually thinking something like a nether-star component would keep them rare without them being a ‘finite’ resource. Maybe like 4 dia blocks and start between them. Expensive, rare, but doable. As to a cadet being able to get one, I think I would disagree. You would be above cadet by the time you raised enough to get wings, just as you would if you had to find it in the end.
The idea of buying them in rl cash seems like a bad idea, but I don’t pay the bills. I’d rather they buy in-game currency and acquire items in game. Being able to buy rare/OP items for cash can lead to a pay-to-win only server. It’s a tough balance.
"Life is not fair; get used to it."
- Bill GatesFebruary 24, 2016 at 9:53 am #29916Personally I really don’t like the idea of Eltra being rare and special, i’d like them to be obtainable by someone like a cadet if they were determined enough, so for me the best idea seems to be crafting and or buying them. (ALL OPINIONS)
Yeah you’re right I should put it in with the spawn kit. /S
No, you will have to earn it.
February 24, 2016 at 10:57 am #29918kinda takes the fun out of getting something if you don’t work for it. would rather not be bothered by flying nubs all over the place… though would make for some good moving target practice. hehehe 😛
If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*
- Former Leader of CoV -
- A Proud Member of The Asylum-February 26, 2016 at 9:46 am #29968That’d be so funny just having people being superman everywhere, because that’s what all the Pirates were doing back then… No, why should the Elytra be legal in piratecraft, I’d like it if they get shot down by cannons when they fly and when they die, particles are scattered. Think of that ASDF movie where they shoot the unicorn down with cannons.
Ironic
February 26, 2016 at 9:49 am #29969Do we get are apples back too though?
Ironic
February 26, 2016 at 4:47 pm #29974God Apples I know I have plenty I will be willing to say NO to them. PVP is on skill not on having gaps for a major win toll
Mother and soul protector of the Elven Empire
February 27, 2016 at 3:38 am #29985AnonymousInactive- Topics: 1
- Replies: 33
- Total: 34
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I love how those who support the removal of god apples have very little! The removal of god apples is silly, they are a pvp item, the same as any other potion, with a few obvious differences. In 1.9, god apples will be less than half as effective as it sits, and anyone/any group can now destroy the effects a god apple gives. As they are uncraftable, there would to an extent be an unfair advantage to those who have been stockpiling them since they first got god apples (AKA Me, Reptaria, SeconDeath, etc) but the fact that you cant craft them will firstly give a kick start to the new economy you speculated, as they would be very valuable, and people would be much more conservative with them, which will reduce the current ”Lets waste a gapple on a decky” idea. Removing them entirely will mean that long term pvpers will no longer wish to participate in combat if they fear they will lose a god set every fight, and this further makes it unfair when certain groups of people band together and target solo working individuals, as they wont be able to defend themselves. Sure, it will make team ups more likely, but I can be certain to say it will also force a few people to up and leave as they simply cannot work without being destroyed by groups of people still in god armor. Therefore, I propose the idea that if you are going to get rid of gapples, you consider also remove god armor, as they both give unfair advantages to people who can play longer and farm for materials; I mean the whole reason the motion of removing gapples was brought up was to increase the fairness of fights, I presume? if so then god armor is just as much a contributor to that, as people without god armor do not use gapples, and people without gapples do not use god armor (Unless they are very well equipped potion wise, and know they can win).
In fact, the whole motion of removing gapples makes me question how the fairly new brew-able potions also will make pvp unfair, but that ones for another time.
February 27, 2016 at 7:00 am #29990@EmperorLew umm… Didn’t you read my persuasive text XD! Now, with the removal of gaps the gold price will go down at least by 20%. Just getting that out there, and also Emperor, the “lets waste a grapple on a Decky” just proves how many you have. With the removal of crafting them, you and everybody else who has a gapple will then be invincible as all of us have none. So I know you like being OP and flexing your muscles, but sometimes you need to draw the line. Even minecraft knows they are overpowered because when you make one you get an achievement “OVERPOWERED!”
Ironic
February 27, 2016 at 7:12 am #29991Urm EmperorSalt almost the whole server is in agreement to remove them. It is very clear that these apples are very OP…
ToxicKingRS,
Leader of the Verussian Empire and the country Verussia.
February 27, 2016 at 9:53 am #29996@EmperorSalt
Let me point out a few things here. “The removal of god apples is silly, they are a pvp item, the same as any other potion” The same as any other ‘potion’? Maybe if you happen to have stacks of them laying around. But for most players these are incredibly difficult to obtain, and impossible to maintain a constant supply of. The only people who can constantly afford to much gaps are those who have been playing on the server for over a year and built up a supply when gold farms were still enabled, those who choose to donate to support the server and receive god apples in return, or those who have betrayed someone who has done one of the previously stated things.
“As they are uncraftable, there would to an extent be an unfair advantage to those who have been stockpiling them since they first got god apples” This is the reason they are being removed.
“Removing them entirely will mean that long term pvpers will no longer wish to participate in combat if they fear they will lose a god set every fight.” This is completely incorrect. People will be more likely to be willing to pvp considering that they will be risking just a single godset, and some potions. While in the current system(with god apples enabled) Players have to worry about losing anywhere from 1-5 godsets, 3-20 god apples, and large amounts of vanilla and custom potions. The amount of resources and effort involved in making such a large investment means that most people would be afraid of leaving the security to their stone boxes. While the cost of a single godset is something that most players can obtain/replace with just a bit of effort. The obvious advantage to this new system is be that it would encourage pvp throughout the server, and would reduce the amount of people unwilling to fight against older players, in constant fear of their stacks of god apples.
“This further makes it unfair when certain groups of people band together and target solo working individuals, as they wont be able to defend themselves.” It’s called Piratecraft for a reason. Get a crew together mate.
“Therefore, I propose the idea that if you are going to get rid of gapples, you consider also remove god armor, as they both give unfair advantages to people who can play longer and farm for materials; I mean the whole reason the motion of removing gapples was brought up was to increase the fairness of fights, I presume? if so then god armor is just as much a contributor to that, as people without god armor do not use gapples, and people without gapples do not use god armor (Unless they are very well equipped potion wise, and know they can win).” This is completely absurd. Lets compare a current god fight to a 1.9 god fight. In an example of a current god fight; lets assume that each person has one godset, and 4 god apples, along with potions. Assuming that both players understand the basics of god apple pvp, they would both break down each other’s armor, consuming all 8 god apples in the process, and destroying the helmets on both godsets. In this case, each player invested about 3500 ingame cash worth of gear into the fight, the winner walks away with about 2300 worth, and the loser walks away with nothing. Looking at it this way, it is not worth entering into god apple pvp in the first place. Now lets take an example of 1.9 pvp with god apples disabled: Now, assuming that the price of god armor remains the same after the update, each player would invest one single godset, and a large amount of potions. In this case each player invested about 1500 ingame cash worth of gear into the fight. The winner walks away with about 2800 worth of gear, and of course the loser walks away with nothing. The obvious conclusion to this is that keeping both god apples and armor makes pvp not economically worth doing, removing just god apples would cause you to almost double your profits when engaging in a successful fight, and removing god apples and god armor would leave the players with nothing to work towards, and would completly eliminate the pvp aspect of the server.
February 27, 2016 at 12:12 pm #30002Removing God gear is just silly, maybe just as silly as keeping God Apple’s on the server.
@EmperorSalt the only reason people have a large stockpile of God apples is rather because they’re long term players and had created a zombiepig gold farm like Ventura mentioned in which I joined nearly a month prior to there ban.
Or they have a lot of money for some reason and can afford this. I and a lot of players were a little late to the stage in terms of sitting down and trying to make God armour and for me it’s kind of a relive that I do not have to worry with now getting these incredibly expensive god apples on top of the armour which I find difficult enough.
Speed and strength 2 potions seem a worthy and affordable substitute for the God apple but if you have the resources to make more powerful potions then go ahead. And with all the gold that you get for cashing in your God apples, that should be a lot easier now.
ToxicKingRS,
Leader of the Verussian Empire and the country Verussia.
February 27, 2016 at 10:05 pm #30054Perhaps you could also improve the server security? Like there are people who get unbanned really easy!
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