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Viewing 15 posts - 16 through 30 (of 68 total)
  • Author
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  • #800
    Jon
    Keymaster
    • Topics: 12
    • Replies: 215
    • Total: 227
    • ★★★★

    I think we are getting too involved with the gameplay “rules” rather than the set up of the server in general lol. I don’t think we should make people choose their teams. People team up when they want too. Leave it like that. Everyon will want to be a pirate which would leave the other 2 groups under manned in comparison.
    If you want to share building claims then you already have that option too with permissions.

    I think things like

    Starting kit should be looked at.
    Minimum claim should be reduced in size. Although I understand its purpose is to stop people spam claiming, but a moderator/ admin should be able to adjust these if clearly used to troll people.

    Random teleporting should be a limited option as it doesn’t benefit people getting close together etc but does spread people amongst the map.

    I think the game needs to go a bit more barebones from before.

    Although big stats and achievements could possibly result in some sort of benefit it reward if admin sees fit etc.

    Spawn island was awesome when it was a tiny island in the middle of nowhere. Now it’s too Hollywood lol

    #801
    Anonymous
    Inactive
    • Topics: 14
    • Replies: 77
    • Total: 91
    • ★★★

    gonna be honest blatantly honest
    I think factions would be better than griefprevention
    it’s impossible to raid with griefprevention, and the server is a server you raid on
    A poor pirate server if pirates can’t make any profit on it

    #802
    Jon
    Keymaster
    • Topics: 12
    • Replies: 215
    • Total: 227
    • ★★★★

    thats rubbish imo , you can raid, they just have to be online to defend themselves, which is much better.

    i want somewhere to keep my stuff safe im sure you would if you have what i have too lol

    #803
    Anonymous
    Inactive
    • Topics: 14
    • Replies: 77
    • Total: 91
    • ★★★

    you starting something good ol’ Jonny lad?
    starting something you can’t finish?
    Aha jk
    siege needs an improvement, when I siege someone it sucks because I kill them then I can’t take anything from them
    tbh raiding needs to be done in teams with the right tactics, and now that you’ve got me thinking in that direction, you’re right
    see raiding can be done, by some fella using siege to break as many blocks above chests as possible
    then he gets his buddies to raid the chests and spam kill the individual now the chests are exposed
    Looks like Captain Adzy’s gonna need himself a crew

    #804
    Jon
    Keymaster
    • Topics: 12
    • Replies: 215
    • Total: 227
    • ★★★★

    seems more tactical than just taking your time when they arent online lol

    #805
    Anonymous
    Inactive
    • Topics: 14
    • Replies: 77
    • Total: 91
    • ★★★

    come online guys
    let’s have some piracy before we all kick the bucket so to speak

    #806
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    I think me and Jon are on the same wavelength here.

    1. “Factions” specific plugins are not happening, end of. They are beyond terrible, They are literally text based rpgs, you are running everything about them via the chat interface, that is a flipping awful way to run any game, you have to know the commands to do anything, grief prevention is superb, there is even support in the new version for “groups” which we could emend as our piratecraft factions. That and GP does the job of 10-15 plugins without having to manage.
    2. Expiring claims, Jon I think im with you on this, alas we have some amazing builds that have appeared on piatecraft that would be fantastic to preserve, do we take the plunge and say after 2 months inactivity claims are open to all? That could be dire for someone taking a break, worlds are big..I like the idea of inactive players claims getting obliterated, Ruins are awesome.
    3. We already have a “king of the hill/CTF” style gameplay on the server! We have just never created an arena, our arena could be an entire continent or region, we could have a few, so when “captured” there is a window of time for the owners to rebuild/protect, bringing back in the game play of proximity defensive systems.
    4. I have been talking to developers of for ship plugins for the last year, and we have finally made some progress, im talking submarines with torpedo’s, Ships that can be sunk and fall to the bottom of the sea, this is a plugin ready to be tested with 1.6.4 R2, I want to get a new server sorted ASAP so we can test this and have proper pirate battles! YARR!
    5. Ok guys I see you are talking about an Achievements system here, rewarding players for achieving this and that, this is a great idea, One I tried to implement ages ago with the ranks plugin that drove me crazy. Would it be worth looking at MCMMO as a replacement or is that getting too off-vanilla? It would need serious tweaking.
    #809
    Jon
    Keymaster
    • Topics: 12
    • Replies: 215
    • Total: 227
    • ★★★★

    wish i knew were online ewaerlier would have been good to have a good brainstorm together lol.

    1. i hate factions, im currently messing around on a server with factions, i vhe no idea what i have safe and what i dont lol so consequently im living in a hole to avoid being raided, hardly good looking lol, GP is the tits with very few technical glitches which can be gotten around by being clever with your buildings.

    2 claims should definately expire, but i think it should be done manually, the people who have made the effort to build something awesome shouldnt be kicked on the day of expiry, equally someone who has claimed a tree, not been on for 3 weeks should just have it remover, things like billys sky island and mine and sambobs skull in theory have surpassed the expiry, but why would you lose them to everyone to destroy?

    3 doesnt bother me either way in the slightest, minecraft is the game i dont need agame inside of it for me lol

    4 the ships plugin sounds awesome, lets get something set up for testing, quick!

    5 i like achievemnets that result in ranking up but equally i love how underated this server is in comparison to the 10-12 i looked at today as a gap filler, all of which i have deleted as will not go on something so busy and annoying lol, i think if we can get a stats plugin like the one we had that just puts things in a table that would be epic as it made competition amongst people and that was enough.

    #810
    Anonymous
    Inactive
    • Topics: 14
    • Replies: 77
    • Total: 91
    • ★★★

    I’m back on the griefprev side rather than facs
    I do wanna get testing that ships plugin though, it’d be a right laugh
    I also agree on the quality of builds being unclaimed,
    happy days happy days

    #811
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Griefprevention already handles “bum” claims as I call them, automatically deleting them, there were flipping hundreds from an influx of users at one point, that all got auto deleted for inactivity and just being on terrain, This explains it in detail:
    http://dev.bukkit.org/bukkit-plugins/grief-prevention/pages/administrative-topics/#w-expiring-inactive-claims

    This is a recent update form Bukkit and its not looking good, At present when they finally release a development version, none of the exiting plugins will work.
    http://forums.bukkit.org/threads/more-information-on-the-minecraft-1-7-2-update.195138/

    Are there any live 1.7.2 servers people play on at present? I haven’t played on any other minecraft servers in years, are there any gameplay things other use that would benefit piratecraft?

    #812
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    Lets talk about the new spawn, What do we want the new spawn to be? same as the old one? A tiny desert island, a pirate ship in the middle of a sea/next to an island, shipwreck? Do we want or need anything specific at spawn? It needs to be small and easy to leave to get started, but needs to take enough effort & time to survive a new users first night to not push them away, and it cannot be too easy. A small challenge pushes away people that join to just cause trouble/mess.

    #813
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    You want it to be comfy, so people feel safe, but not to safe as people settle in. I think that there should be the option that trusted players are allowed a house at spawn. Most people would leave spawn if they cant build there, so you wont have a crowded spawn. An island with less buildings would be nice, but stuff like banks would be cool.
    P.S- Just before piratecraft updates to 1.7.2, can we have a server party, with fireworks, and a stage for a “band”. I wouldn’t mind doing the build, and everyone who turns up could be given a diamond/emerald, doesn’t matter, it would be lost when the server updates.

    #814
    Crazy Pirate
    Member
    • Topics: 110
    • Replies: 1997
    • Total: 2107
    • ★★★★★★★

    oh, and ships plugins- that would be an almighty yarr! for me. I can finally get to work with Crazy’s Crazy Ships, the pirate ship building company, we build fishing vessels, frigates, and merchant vessels that look realistic!

    #815
    Jon
    Keymaster
    • Topics: 12
    • Replies: 215
    • Total: 227
    • ★★★★

    GP handles dead claims to an extent, but equally, i think mods/admin need to have some sort of control on these too, mpaterson has a claim by spawn, its nothing but a waste of space, and looks sucky. there is a few others that hog big parts of a continent and it cause lots of unused space, consequently lots of other bunched up players.

    bukkit looks likely to be a good way be a long way away from being ready but we need to make considerations for all of its changes.

    for me new start should be this

    Spawn: small island 15 x 15, wrecked galleon with a few beds in so people can hold on til day light, 3 or 4 trees that replenish themselves so people can make boats and a few tools then off they go, into the wilderness to start their new gmae. i loved the 10minute travel from spawn by boat to find an island to live on lol now poeople join, tp to someone and off they go!

    either no /kits or a basic wood kit every 4 hrs or so

    #817
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3344
    • Total: 4138
    • ★★★★★★★★

    I wouldn’t want to hand out any permission to anybody to delete claims on a whim, me and SuperGL can do that, Lets say requests to delete claims can be posted to the forums, We could have a forum to buy/sell claims, we have had the ability to sell claims in-game for a while now, we will also get the ability to rent them soon too if we really wanted, which brings up another problem, do we wipe earned claims clean for the new world? everybody starts off with the default claim blocks? Carry on from what we have now?

    I tried that regeneration plugin, turned out that was the plugin that kept crashing the server, I will have to look for an alternative, there is a tree re-plant plugin called tree-assist, but that is only server wide: http://dev.bukkit.org/bukkit-plugins/tree-assist/

    It would be fantastic to let that only happen in claims, I could set an admin claim around spawn so nobody could claim land but still destroy and build in it? Like I started to do with the space around the current spawn due to idiots claiming complete rubbish around spawn.

    I LOVE a tiny spawn 15×15 sounds perfect size, originally we were 5×5 on that original island!
    That was a fun spawn, one sign and all! haha

    Do we ditch the random teleporter? or make it one time use only?

    If I get a new server sorted we could actually start building new “spawns” on the current world, islands are easy to transplant to a new world!

Viewing 15 posts - 16 through 30 (of 68 total)

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