Doing some work on ships, any requests?
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November 13, 2015 at 5:36 pm #23535
Me and CallieMav are doing a re-work on how ships work, making some changes to a few and creating some odd bits, no ETA yet so dont ask.
This thread is to figure out if theres anything we have missed.
Please post any Ship requests, ideas, new ship types or whatever ideas you have. Do not post asking for new features we are not developers.
November 13, 2015 at 6:04 pm #23536I think this is a feature….Regardless I am still going to go against your direction because I am not 100% this couldnt be done.
It would be a cool to make cannons fire underwater. This would give value to making a submarine as they would be able to go under and shoot up. The limiting factor right now is that buttons get washed off in water. This would add a whole new experience to ship battles as larger ships would have to be equipped with some sort of depth charge that would allow them to shoot downward.
Like you said, just an idea 😛
November 13, 2015 at 6:07 pm #23537I would like to have more (or atleast one) more submarine type since the one that is available is not really big and it would be noce to create bigger ones
November 13, 2015 at 8:06 pm #23538I think this is a feature….Regardless I am still going to go against your direction because I am not 100% this couldnt be done. It would be a cool to make cannons fire underwater. This would give value to making a submarine as they would be able to go under and shoot up. The limiting factor right now is that buttons get washed off in water. This would add a whole new experience to ship battles as larger ships would have to be equipped with some sort of depth charge that would allow them to shoot downward. Like you said, just an idea
We tested this the other day and the buttons didn’t wash off? Seemed to work fine last time I checked?
I would like to have more (or atleast one) more submarine type since the one that is available is not really big and it would be noce to create bigger ones
Its on the works 🙂 Part of our to-do! were thinking about making it a prismarine only sub, so that it can be either small or big 🙂
November 13, 2015 at 8:14 pm #23539Would it be possible to make the maximum block count on some ships slightly larger? Because some ship in real life are a bit bigger than how large we are allowed to make them. I am not asking for an insane increase on max/min size, just a little bit. Blocks on ships are usually taken up by decoration and fancy sails that make the ship seem more real and alive. Just an idea.
I... I've got nothing... Carry on.
November 13, 2015 at 8:14 pm #23540Perhaps a ship that doesn’t need someone to control it? So, you could have shipping lanes? I think this idea was explored in the past.
Would it be possible to configure the plugin so certain ship types can have a block separating them from water? So, you could have a flat field of grass, and water underneath, and then have “ships” on top? It would enable the creation of tank like vehicles, turrets, and moveable cannons. You could even create giant games of chess!
November 13, 2015 at 8:40 pm #23541November 13, 2015 at 8:43 pm #23542Would it be possible to re-enable cruise signs? I know that they were enabled a while ago. I do not really know why they got disabled. Was there any particular reason for that?
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michty
Prime Minister of the British Empire
Governor of the Province of CanadaNovember 13, 2015 at 8:56 pm #23544November 13, 2015 at 8:57 pm #23545Would it be possible to get a sort of steamer type of ship? I dont know enough about plugins and coding to know if this would be a new feature or not, so if it is then just ignore this, but perhaps it could move forward automatically when the coal is put into the iron block and furnace “engine” until the coal runs out. There would have to be a stop and start sign of course, or perhaps it could just be a submarine with the cruise sign on it that does not go underwater, allows wooden ship type blocks to be used rather than the submarine type blocks and does not need a sail.
My apologies if this is in fact a suggestion of a new feature in the plugin.
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Ex Prime Minister of the British Empire
Crew History: TEE, Delta, Enigma, BE
November 13, 2015 at 9:05 pm #23546with the merchant ships, maybe have a villager on board that “controlls” the ship, and if he is killed in any way shape or form the ship is stopped where ever it is and ppl can loot it? 😀
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
November 13, 2015 at 9:54 pm #23551Would it be possible to make the maximum block count on some ships slightly larger? Because some ship in real life are a bit bigger than how large we are allowed to make them. I am not asking for an insane increase on max/min size, just a little bit. Blocks on ships are usually taken up by decoration and fancy sails that make the ship seem more real and alive. Just an idea.
No, this would break existing designs and the entire structure we have at present, if your ship needs to be bigger, then use a bigger ship?
o, you could have a flat field of grass, and water underneath, and then have “ships” on top? It would enable the creation of tank like vehicles, turrets, and moveable cannons. You could even create giant games of chess!
Movecraft is capable of land crafts, why don’t we have them? This is a pirate server, we are not adding tanks. We will be chaning all ships to use cruise as the main control, which is hands free, that’s the purpose of the update.
Would it be possible to re-enable cruise signs? I know that they were enabled a while ago. I do not really know why they got disabled. Was there any particular reason for that?
That’s the point of this update, ships will be moved to cruise as the main control.
Would it be possible to get a sort of steamer type of ship? I dont know enough about plugins and coding to know if this would be a new feature or not, so if it is then just ignore this, but perhaps it could move forward automatically when the coal is put into the iron block and furnace “engine” until the coal runs out. There would have to be a stop and start sign of course, or perhaps it could just be a submarine with the cruise sign on it that does not go underwater, allows wooden ship type blocks to be used rather than the submarine type blocks and does not need a sail. My apologies if this is in fact a suggestion of a new feature in the plugin.
Yes we currently use this on Submarines and on rafts, Im not sure if I ever released these to the server?
November 13, 2015 at 9:54 pm #23552with the merchant ships, maybe have a villager on board that “controlls” the ship, and if he is killed in any way shape or form the ship is stopped where ever it is and ppl can loot it?
You are asking for features that are not part of the plugin.
November 13, 2015 at 10:10 pm #23553gods, why a prismarine only sub ? :/
i want to build a bigger one with usable blocks of the current sub, could be used from boatswain ranks if necessaryNovember 14, 2015 at 12:03 am #23557For the topic of improvements on ships, could there be a way to bring back large storage units back to ships? I know in the past we have crates that let people hold larger loads on board without making tons of single chests . I do not know or remember if they were turned back on, but I know a lot of people may like having more storage room then just single chests. Also I do want to point out one time I made some one a patch of Tequila and when it was on a ship and it moved a few blocks, the Tequila became invisibility potions. I think crates may keep this from happening, or players could get around using potions requiring more expensive resources. Tequila uses cactus and cactus is way cheaper than the recipe for invisibility potions, and the tequila turned into invisibility potions from a normal single chest.
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