[discussion] For when we move to 1.13, Copying over claims & whats inside them.

Home Forums PirateCraft General [discussion] For when we move to 1.13, Copying over claims & whats inside them.

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  • #60426
    GodsDead
    Keymaster
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    Now 1.13 is still a long way off as so many plugins are still broken, I’m waiting on developers to fix some of our core plugins before we can move, but for the time being lets talk JUST about land regeneration and terrain.

    I already had 2 ideas for how we would regenerate land to have 1.13 terrain which were:

    1. We have a plugin that can regenerate all un-claimed griefprevention chunks, At present we are waiting for a fix for it to work with 1.13. What it would do is create new fresh terrain in chunks that are:
      1. Haven’t had anyone in that chunk in X amount of time
      2. The chunk does not have a GP claim or WG claim made by player or staff in it, these would be fully un-changed.
    2. Another option is more manual, I started adding “regions” to the live map, on the live map page, if you hover over the layers tab you can select the regions, and there would be a process to request an entire region be regenerated to fresh terrain.

    But we now have a third option, I have been talking to some server owners and developers that are in the same situation and a custom plugin is in the making for a different type of fresh world, but keeping claims & whats in them, this is what I wan to talk about.

    The idea is simple, pre-generate a completely fresh 1.13 world with the same seed as our current world, Then run this new plugin to copy over all claimed areas from a backup of our main overworld, the idea with this is that the entire would be instantly a fresh new 1.13 world, but anything that has been claimed would be saved and copied over! So there would be no need to regen anything as the entire world would be fresh! So far the only negatives of this I can think of is:

    • People have made things they haven’t claimed
    • I will need to manually copy over all admin claimed areas (Not a big deal, only take a few hours)

    This would mean all the seas are completly fresh with all the new sea terrain in one go, but we loose all the old shipwrecks rip, we would need to have some ship battles and sink some more =D if you have any worries with this concept, this is the time to leave a message! Open to all options, like we could give everyone X amount of claim blocks to claim that one bit of land you need for example.

     

    #60436
    GodsDead
    Keymaster
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    Manually checking regions instead of allowing a plugin to do it automatically sounds much safer, in case the plugin decides to go rogue or similar.

    Well, I mean I would test it first and give people a week to check. Lol, what do you think im new to this admin business or something? lego please.

    For Option 3, I think having a brand new fresh world for 1.13 would be great, even if it means losing our home-made shipwrecks while keeping everything we already own.

    This is what im leaning towards, so much of the world has been turned to shit over the 5 years or so we’ve had it, this would legit be amazing refresh AND peolpe get to keep all their stuff (if its claimed) If you want to keep a specific shipwreck, just claim it, that simple. No other input needed.

    Remember: We have admin claims too, this could easily be a task to claim land we don’t want fresh.

    if it works, No 3 is my go-too solution, and its being developed right now, so if you have any ideas of what could go wrong please tell me now.

    #60439
    Browe_
    Member
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    I think option 3 would be great. The current world has accumulated a lot of clutter over the years, particularly the oceans and spawn area. I had a few questions/issues though:

    1. Would it be possible to filter out some of the abandoned claims to free up land for new and existing players? (Old deckie bases, bases of banned players etc?)

    2. I can see an issue arising where players might have terraformed an area near their base but not within a claim (or someone else might have in the past) that reverts to its old state. I realise this comes under claimed land, but its often unclear what is original terrain, while a house is quite obvious. But, maybe this is a just a price some will have to pay for the new world?

    History:
    ~ Former Admiral in the British Empire ~
    ~ Founder of Phantom ~
    ~ Co-Founder of Templars ~
    ~ Original owner of HMS Sovereign (Phantom Sovereign) ~

    #60441
    Astrobolt
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    I like option 3, but I’m wondering if it will also copy entities. A large amount of players have villagers, animals, item frames, etc. that can be very time consuming to replace.

    Leader of the Narwhal Syndicate
    Former Official Bitchnugget of the Asylum
    King of the Elves, 2016-2017 (Rumoured)

    Crew History:
    United States Empire
    Solis
    KHAOS
    The Asylum
    Piratequest
    Phantom Pirates
    The British Empire
    The Coalition
    Dealer's Deck
    House Indoril

    #60446
    GodsDead
    Keymaster
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    I like option 3, but I’m wondering if it will also copy entities. A large amount of players have villagers, animals, item frames, etc. that can be very time consuming to replace.

    Yeah it’ll be a direct copy using Worldedit tools, as WE copies entities, it will copy anything inside a claim, if they are outside a claim it will not.

    I think option 3 would be great. The current world has accumulated a lot of clutter over the years, particularly the oceans and spawn area. I had a few questions/issues though: 1. Would it be possible to filter out some of the abandoned claims to free up land for new and existing players? (Old deckie bases, bases of banned players etc?) 2. I can see an issue arising where players might have terraformed an area near their base but not within a claim (or someone else might have in the past) that reverts to its old state. I realise this comes under claimed land, but its often unclear what is original terrain, while a house is quite obvious. But, maybe this is a just a price some will have to pay for the new world?

    Yup, if they terraformed land and they have not claimed it, it will revert, obviously lol, they just need to claim it.

    So far its only positives I can think of doing it this way.

    #60461
    Harry_Potter1212
    Member
    • Topics: 1
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    How would that work… Wouldnt some claims end up in water because if it is new land & terrain wouldn’t that change where your claim would be and would some claims end up underground? Also what if you terraformed near your base and don’t have enough claim blocks to claim it yet? (I have done this around my town.) I would prefer not to lose some of my land for I like it. Other than that I think Options 2 & 3 would be awesome. We need fresh land. And more roam around the room.

    #60470
    Harry_Potter1212
    Member
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    Well What if I don’t have enough claimblocks.

    #60476
    GodsDead
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    How would that work… Wouldnt some claims end up in water because if it is new land & terrain wouldn’t that change where your claim would be and would some claims end up underground

    Did you not read the bit where I said SAME SEED? The terrain generates exactly the same, just using the new generator.

    #60480
    Harry_Potter1212
    Member
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    Oh sorry GodsDead…. I didn’t See that part… Sorry…

    #60490
    FatherAnderson
    Member
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    • ★★★★

    This is quite interesting

    I have spent a great deal of time terraforming land around Isengard and some of my other bases.

    I would like it if we could request for staff to pre-ouline areas that players bring to staffs attention to not be totally regened.

    I think this would solve the problem of regening and loosing terraformed land.

    Or it all gets regened and players are stuck with redoing all the terraforming they did before. : {

     

    FatherAnderson

    #60496
    GodsDead
    Keymaster
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    This is quite interesting I have spent a great deal of time terraforming land around Isengard and some of my other bases. I would like it if we could request for staff to pre-ouline areas that players bring to staffs attention to not be totally regened. I think this would solve the problem of regening and loosing terraformed land. Or it all gets regened and players are stuck with redoing all the terraforming they did before. : {

    Claim it. its that simple.

    #60502
    Agent
    Member
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    The third option sounds nice to be honest.  Getting the new terrain while keeping the old builds would be a combination of the best of both worlds (lol).  My only issue with it may be roads/terrain changes that nations/crews made will of course possibly not copy over.  I know your response GodsDead is going to be “but just claim it,”  but what if they built more than their claimblocks can hold?  Various projects for like canals lets say, may just have to be entirely rebuilt if not fully claimed.

     

    I could see various members asking for the ability of the moving of their base claim + the terrain right next to the claim.  Because with some bases its possible that they sloped the terrain to fit their city in, but only part of that slope is claimed (thats what my city is like right now).  And no, I do not have enough claimblocks to claim the entire terrain fix region if your asking.  This issue probably exists with various other crews, like Isengard it sounds like.  All im asking in this sense is if in the moving of claimed builds, that the terrain right next to/around the claim, lets say 10-15 blocks from the claim border, would be moved with the claim.  It may be better? I don’t know.

    TheAgentGamer

    ~His Majesty Crowned Minister of the Imperial del Lancastria~

    #60507
    KoolKactus
    Member
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    • ★★★

    The third one seems to be the simplist and my personal favorite option. It give the server a fresh feel and satisfy the people you have been whining for a server resset.

    Who is Cooler than the Cactus?!

    #60508
    GodsDead
    Keymaster
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    I’m going to try and figure out the third option, im working with 2 developers to try and get a custom plugin made to do this at present, For the sake of some crappy roads that can be re-made, I think it will be a major re-fresh of the server. I will try and get #3 to work 🙂

    #60511
    Crazy Pirate
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    Oh shit all paths are going to go!

    https://map.piratemc.com/?worldname=PirateCraft_1&mapname=surface&zoom=3&x=-1843&y=64&z=20

    https://map.piratemc.com/?worldname=PirateCraft_1&mapname=surface&zoom=3&x=112&y=64&z=-5917

    https://map.piratemc.com/?worldname=PirateCraft_1&mapname=surface&zoom=2&x=-3547&y=64&z=-3237

    There are some pretty impressive road networks around the server that are simply too massive to claim. It would be a shame to see them go. Would it at all be possible to set this world regen to ignore certain block types, such as path blocks? Could this be requested from the dev as part of option 3?

    Would be a shame to see them all go, especially given their size.

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