[Discussion] Are PVP addicts driving players away from the server?
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March 19, 2015 at 11:15 pm #10528
Its been a long time since I first joined the server (9 months ago) and I have never noticed so many players quitting in such a short period of time in all my time on the server. For instance, here is a list of all the players I know have rage quit the server, announced that they are quitting the server, or do not play on the server as much anymore…
Ftb_player123, Lord_Jeffrey, Crabriel, WogWorld, alelopes38 and many more…
In each of these cases, the players were donators and quit the server due to all of the killing and tons of PVP. So are pvp addicts really needed on the server? Sure there are the buffed up players that are super strong i.e. KarimNaba, Reptaria, Ma_c_hi but you don’t see them killing people every time you log on on a regular basis….
I personally don’t like all of the pvp addicts that kill multiple people in a short period of time and only want to show off their pvp skills and make players think they are op/hacking. These kinds of players have recently shown themselves to be dangerous to the server community and to players that actually support the server by donating.
So my question is literally the title of the thread…
Are PVP addicts driving players away from the server? What do you all think about this and do you guys think anything needs to be done about it to keep players from quitting the server?
~High (#420) Admiral of the BE Navy and retired News Anchor of the Piratecraft Survival Server~
March 19, 2015 at 11:37 pm #10529we dont need them! players like 3kaj hatawi and hatawi_A (i have been investigatting ^_^) should not be in the server
Dr_solid~
Posesore of the Ope Ope No Mi
i realy like One Piece
March 20, 2015 at 12:25 am #10535AnonymousInactive- Topics: 16
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They drove me away.
March 20, 2015 at 12:36 am #10536I have wondered the same thing the whole time on this server. I used to invite new people to this server on a regular basis, but literally every single person I’ve invited to this server quit within a week due to PVP or griefing with the exception of one whom I frequently have to convince not to leave, again because of PVP and griefing.
Almost every single one of the players I’d invited were either skilled at redstone or excellent builders, but now I have absolutely no reason to invite my friends to this server because I know they will end up leaving almost immediately. I myself have nearly rage-quit on multiple occasions because players were having hourly grief fests of my shops, or hunting me round the map for no reason, killing me over and over again just for the fun of watching another person get upset.
I’m not saying PVP should be outlawed by any means; but certainly there has to be a better way to prevent this server from turning into a cesspit of PVPers. Again not that PVP is a bad thing by itself but if every builder is driven away the PVP people will literally just be fighting in ruins and forests.
So the real question is not whether people are being driven away, I think by now that is self evident. The question is: hoe do we fix it? The mods recognize this is an issue, but so far no one has put any effort into helping them find a good solution.
I think starting with PVP free shops (this has been voted on twice now, twice the PVP free players have outweighed the PVPers) and perhaps some stricter rules would help.
For instance making it against rules to kill new players (unless they attack first) for several days after they join, or making it against the rules to kill people while building massive builds (not bases I mean things for everyone such as shops, parks, cities, canals, roads, and other server builds intended for more than one person).
If people want to PVP that’s fine, but outright murdering, hunting, and spawn killing players just to troll them into anger/ragequit or stealing all their building materials helps absolutely no one. It drives away players, it prevents nice things being built, and it sets an example that such things are allowed, thus drawing in more players only concerned about their kill count.
This is pirates, yes. Not assassins, not brigands, not PVP central; pirates. There’s killing yes, but not the kind the server has been seeing over the past few months…
March 20, 2015 at 12:42 am #10537Making trade-oriented warps pvp-free would solve the problem. We’ve spent too long as a community stirring over the “we should” and “wouldn’t it be nice if” scenarios. Whatever it is, WE need to decide on something soon before we lose more of our beloved, active players. I believe the solution, that we’ve been stirring over for way too long, is making trade warps pvp-free. It’s fair right? To have dedicated players who have paid real life money be able to build and sell in peace? Of course it is. As a community, we need to support those who directly support the server: those who donate for warps and build such places that keep the server economy alive. The pvp-crazed players will have to go on personal vendettas to kill people if this would be implemented, leaving the server’s economy out of the picture and out of danger. Pvpers kill mainly at trade warps; this is a given. If we protect trade warps, pvp-related player quits would vastly decrease. The solution is plain as day and easy to implement. Please push to make trade warps pvp-free.
Owner of Port Laconia (warp market)
British Empire Chief of PoliceMarch 20, 2015 at 1:55 am #10538The one thing is, and I think this is the reason they have not been added yet, is that PvPers will just go in killing sprees, and whenever they are in danger they just warp to PvP free zones and no one can touch them. I am also pretty sure that this is why spawn changes from the ship to the cove when you rank up, that and noob killing.
March 20, 2015 at 2:03 am #10539Perhaps a good solution there captain would be to use the Reputation plugin that @ryancottone made. If someone has a terrible reputation (from killing) then they would not be allowed to use certain warps?
@godsdead What do you think of this idea? It would prevent people from abusing PVP free zones as sanctuary, and I am sure Ryan would be willing to edit the plug-in he made to include this option.March 20, 2015 at 3:01 am #10541AnonymousInactive- Topics: 16
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March 20, 2015 at 7:23 am #10542We did, as a community, decide on pvp free warps, as many of you may remember. Yet there are many players who camp at public warps, and kill for the sake of killing. This drives players away from warps, and away from the server.
March 20, 2015 at 8:25 am #10549This is inherently bas design in minecraft multiplayer itself, once you get to a point that you have achieved getting yourself a killer kit, or a few of them, these players need something to do with it, its inevitable and every single server that has PVP enabled will have this problem.
The vote for PVP free shops was at 60%, but there was a lot of cheating, we had someone vote 8 times for not creating PVP free zones, obviously someone that enjoys attacking people at warps.
Warp Trade is the biggest shop section at present, It looks the best and fits in with the Pirate Theme, but after offering up a PVP free zone to Bislo he declined, that it would be an unfair advantage as thats where he lives and people would give him grief over having an advantage over other players (I already stated this would be an issue many time, “Who gets pvp free areas?”)
So again, Nobody has given me a solution.
March 20, 2015 at 10:45 am #10552Well, once again, the new Reputation plugin would certainly be helpful for the player base to keep an eye on any infamous pirates.
Gods, your server balances on a precarious line. On one half, its a step away from becoming a hardcore PvP server with non-stop pirate raiding. On the other half, its a step away from becoming a new economy server, only with 1600’s themed shops/cities etc.
By verging on this line, you attract players interested in both, and obviously, they conflict.
So you have to choose what kind of player base this server is really for, and I think that everyone needs to be reminded that Trade Hubs would be raided on a weekly, or daily basis by pirates historically.Gods, if you want the server to have a balance of both, you need a very clear system in place that tells us what is extremism, and what is allowed.
Do not think that I am biased toward’s the Pirate aspect, WogWorld was actually a really good friend of mine, and it’s sorrowed me deeply that he’s left the server.
Retired Pirate 6/25/14 -- 6/15/15
March 20, 2015 at 11:05 am #10553I think basing a decision like that on one player is a bit lopsided; not all merchants live at their shops.
Also, if the polling system is so easy to break, can we please find an alternative? The fact is, cheating involved or not; the community has voted twice and twice the players want PVP free zones or shops.
I get that this system can be gamed, and that’s a problem. I get that, I really do. But the fact of the matter is there has been a great outcry on the server for PVP free zones, so great that you have had to put together multiple polls to ask the server if PVP free is something they want. The simple fact that you have had to pose the question, multiple times, and both times the poll has been in favor of PVP free?
I’m just saying, no matter how you look at it at least half or more of the sever wants PVP free spaces. Not a whole PVP free server, just a pvp free economy and that’s all. Shouldn’t this matter at all? Shouldn’t it outweigh 1 merchant who says, in his case, he didn’t want it?
This isn’t for the merchants, we make the same amount of money whether our customers get killed and stolen from, sometimes more. This is for the players who are just starting out, the players who are trying to build something immense for the server and even for the pvp players who need space to buy their weapons and armor.
How many more good players have to leave the server before it’s obvious that PVP is driving them off? There has to be some kind of compromise available here, we are trying to give solutions, we are brainstorming, help us help you!
March 20, 2015 at 12:45 pm #10557AnonymousInactive- Topics: 16
- Replies: 103
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As said above, I added a feature where you can block certain commands if they don’t have a certain amount. I do believe this could solve many of our problems.
March 20, 2015 at 3:02 pm #10563Just to clear things out.. I only stated my opinion and i was talking on my own behalf. As i Live in my own city, I think it would be unfair to other players as i would have a safe heaven where no one could touch me, and since i also am a pvp’er, not often, but i do kill other people occasionally, i think it would be unfair for my enemies..
With thats said, I’m not against a solution to the pvp porblem, i just think the current solution being presented is too flawed to use in my town at least.
I mean, I would like my shop and my other external merchants shops to be safeguarded, but i’m afraid there would be an outcry by several players saying i’m hacking and cheating and such..I did propose a timed out pvp, so as to where if you use a warp, you will have a cooldown timer on pvp, set it to 5-10 minutes and it could all be stopped. Yes, players could just wait around the warp for 10 minutes, but it would give customers a chance to get away. Also new players arriving in the warp would be protected and thus cannot be overwhelmed by an OP standing right in front of them while they are loading the blocks.
I am no programmer or modder for that sake so i have no clue as to a such plugin existing at all and that is a problem in itself, i understand. So if anyone here knows about or can create a such plugin i think it would solved not just, the shop pvp, but also warp-killing in general, as it would be impossible to go siege someone, then tp all your friends into the fight like magic 😉
Founder of Port Hope
March 20, 2015 at 3:08 pm #10564Well, maybe pvp should be off in certain area of the town, such as shops, an the paths leading up to them, and then the only way to attack is the houses and main base.
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