[changelog] Added new mob head dropping plugin! (ALL MOBS!)

Home Forums PirateCraft Server Updates [changelog] Added new mob head dropping plugin! (ALL MOBS!)

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  • #54063
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    • Removed old playerheads plugin
    • Added new Mob hunting plugin to drop heads. /mobhunt or /mh

    Our Mob Head dropping plugin was ancient, I’m talking not updated in 3 years. So I have replaced it with a more updated plugin that drops heads for all mobs, its got a ton of extra features that I have disabled as a lot of the defaults are ridiculous

    All Mobs

    When I say all mobs, I mean ALL mobs. Each fish type? yup! Go fishing you have 10% chance in getting that fish head! Killing a Villager? 10% chance in getting that specific profession! Parrots, Silverfish, Strays, Shulkers, Polar bears, Killer rabbits, Husks, vindicator, zombie horse, you get the idea! Get collecting!

    Edit: fishing for heads seems broken rip. Bug reported.

    Drop Rate

    At present I have set it to a high 10% drop on all mob heads, 50% for player heads, 25% for Wither Boss kills and 100% for dragon kills. This is way higher than the previous plugin, they were set to 0.003! If its too high we will drop it down a bit, lets run it for a while see how it goes.

    These may change at any time.

    Auto-picking head up.

    Mob heads will automatically be put in your inventory now, unless its full then it’ll be plopped on the ground.

    Head Data

    Data is stored per head! Each head has its own UUID, even if you place it on a wall then break it and throw it on the floor, it’ll keep its data.

    “Waaahhh why cant I right click my old heads”

    Old head plugin dealt with the right clicking of heads, the names are still on the head you just have to break it and hover over it in your inventory. New heads collected should have right click-ability once placed, I DID ask the developer to allow for clicking old heads, he just ignored me and added it for only new heads collected only, no idea why, all it did was display the head name in chat, Im going to keep bugging him to implement it.

    Grinding

    Its got built in grind detection, so no farming with any more.

    Achievements!

    /mobhunt achievements

    There is an achievement system for killing each mob! Mobs will be displayed in this GUI once you start killing them, it’ll be empty until you get a kill for each mob.

    At present the prizes for completing each set of mob kills is very basic, its just money. If you have a more creative idea for a prize them please do reply with it (Nothing OP its flipping killing a mob… this can be easily accomplished without skill)

    Kill Assists, Kill streaks

    Theres a kill assist system, that I couldn’t figure out how it worked, I think it only works for kill assists on mobs.

    There is also a kill streak system, its designed around giving mobs money for a kill, obviously this is retarded so money for killing mobs is disabled, and therefore marks kill streaks useless as they just act as a multiplier. The reason ive included this feature is incase you have an idea I can pass onto the developer to request a better idea for it.

    Bounties

    There is a bounty system, but its entirely untested. Will need some help testing this at some point.

    Money and Moneybags

    The plugins deigned around giving money on mob-kills, this is utterly ridiculous, so I’ve disabled all that. Side effect of this is that I’ve seen some heads turn to money bags. What usually happens if you get a mob kill is that it drops a money bag on the floor with its value above it, this can then be sold for actual money, I have disabled it, but since were testing this all Live if you see a money bag appear at any point can you tell me please and the circumstances around when it spawned.

    Money, you should not be given money for killing any mobs, the only way you should earn money is from completing achievements, if there are any glitches with this then please speak up asap. Were testing this plugin, and its got a HELL of a lot of parameters that could give out money when it shouldn’t be.

    #54065
    emiel
    Member
    • Topics: 5
    • Replies: 21
    • Total: 26
    • ★★

    the mob head a squid in my case didnt got put in my invt it dropped on the ground but my invt was empty and so was the hot bar it had 4 empty slots but it dropped the mob head on the bottom of the sea

    #54066
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    the mob head a squid in my case didnt got put in my invt it dropped on the ground but my invt was empty and so was the hot bar it had 4 empty slots but it dropped the mob head on the bottom of the sea

    Put your swim trunks on then

    #54068
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    Are the drop rates configurable for each individual mob?

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54070
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    Are the drop rates configurable for each individual mob?

    Yup. Aswell as a command I can run for each one when killed. Feel free to offer suggestions.

    #54071
    Xeron
    Blocked
    • Topics: 94
    • Replies: 650
    • Total: 744
    • ★★★★★★

    Mini-change log

    Wither Skeleton head drops have been set back to their default of 3%

    « Build Team leader »
    « Server Admin »
    Crew History: Red Lotus, 0utlaws, Ottoman Empire, Xenon Empire, The Xanthian Order, The Asylum, Xenia
    @Xeron

    #54074
    GodsDead
    Keymaster
    • Topics: 794
    • Replies: 3343
    • Total: 4137
    • ★★★★★★★★

    Mini-change log Wither Skeleton head drops have been set back to their default of 3%

    Done.

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