A couple of suggestions
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- This topic has 22 replies, 14 voices, and was last updated 6 years, 10 months ago by GodsDead.
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January 31, 2018 at 9:20 pm #56072
Just a few suggestions to benefit ship use across the server.
- Slow down swimming – originally I thought it would a cool mechanic for players to sink if they are wearing armour but I couldn’t find a suitable plugin for this. Instead, I’m suggesting the removal of the depth strider enchantment on armour (slowing swimming down significantly).
- Remove vanilla boats – this would make plugin ships the fastest mode of waterborne transport and also encourage the use of small longboat dhows for short water journeys etc.
Hope you like these, and that they aren’t too difficult to implement if approved!
Browe_
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~January 31, 2018 at 9:50 pm #56073Absolute waste of time.
January 31, 2018 at 9:52 pm #56074What is your benefit of slowing down swimming? I would like the answer to that.
I also don’t agree with removing vanilla boats because 1 you cannot transport animals on a big boat and you can in vanilla boat. So i foresee a lot of “derp” dirt bridges being built across bodies of water in order for people to safely transport a damn cow. Those dirt bridges will greatly impede large boat traffic vs. the vanilla boats.
On final note I don’t agree with removing either of these vanilla mechanics. Both of them have their benefits and I honestly do not see a negative with depthstrider at all outside of someone having the upper hand in a PVP match.
Smokey
?Smokeyriver?
I solemnly swear I am up to no good.
*IF YOU SEE THIS ON YOUR FORUM POST TAKE IT INTO CONSIDERATION*-Founder of Crew Savage-
-Rear Admiral or Super Mod-
*depends on how you want to view my super powers*January 31, 2018 at 10:02 pm #56076Removing Deapth Strider would just ruin so many things and really should not happen at all, removing vannila boats… is just gonna make people not travel in the water at all.
January 31, 2018 at 10:11 pm #56077Browe, these are great suggestions; but there are a few problems implementing this into the game. First of all, to rank up you have to sail in a vanilla boat. Also, frost walker would be the fastest mode of transportation water-wise if what you suggested was done. If vanilla boats were removed, it would make it easier for “God” tier players to raid newer people, due to boats still being super slow. It might be more efficient to swim normally in that situation. When fire spread was disabled, that didn’t improve the usage of ships more than they are used now. If you look at the advantages of removing depth-strider and vanilla boats, you will indubitably see that the disadvantages of removing these items outweigh the advantages.
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Proud former leader of The Coalition
Former member of build team
ez got banned
pirate veteran and yeehaw'erCrew history:
BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope"Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison
January 31, 2018 at 10:30 pm #56078In general the point is to make ships the best way to travel, attack, transport on water.
Explain, Asterity?
The reasoning behind these was:
- Reducing swim/boat speed to make ships more appealing and feasible (both to sail away from lone attackers and to encourage people to use them more regularly in general). Unlike fire spread, this would necessitate ships for journeys over water.
- I thought you used to be able to transport animals on ships?
- I forgot about frost walker – heck maybe remove that too, does anyone use it? I know I never sold any in the years I ran ench book shops.
- I don’t see how removing vanilla boats makes it harder for new players, people shouldn’t be killing deckies anyway surely? If anything removing depth would level the playing field for less op players who don’t have god armour.
- The rank up requirement could easily be changed/removed.
What would removing depth ruin?
- It would barely affect building in water.
- It would just make water pvp a bit slower, not that anyway water fights with the AC atm anyway. And people can still fight on land, on decks of ships, or in ship battles.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~January 31, 2018 at 11:14 pm #56081You are failing to see the point. As River stated above, the use of a vanilla boat is a rank up requirement. So unless you want Gods to reconfigure the whole rank system and how it has been for a long time its not going to happen.
I personally don’t think removing either of these is going to increase the use of ships. You either want to sail them or you don’t. If you really want to get that technical you can just remove walking, minecarts, elytra, horses, pigs etc. Oh and remove teleport. I mean there are many other ways of getting around outside of using a large ship. Yes we want them used, but that doesn’t mean it has to be the only way of crossing a body of water.
?Smokeyriver?
I solemnly swear I am up to no good.
*IF YOU SEE THIS ON YOUR FORUM POST TAKE IT INTO CONSIDERATION*-Founder of Crew Savage-
-Rear Admiral or Super Mod-
*depends on how you want to view my super powers*January 31, 2018 at 11:25 pm #56082No, I totally understand the point. You have to sail a distance in a vanilla boat to rank up – but it wouldn’t take long to change that line in the configs and update the website. Just because it has been that way a long time doesn’t mean it can’t change.
That may be the case, but on a server which based on ships and piracy, shouldn’t there be a bias towards making ships useful? This isn’t a drastic change like removing TP (or walking), but it would go a long way to making the use of plugin ships a significant part of gameplay.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~February 1, 2018 at 12:42 am #56084ahem, does anyone remember swimming back in 1.7? that was absolutely horrid, its pretty identical to what you are suggesting because boats back then broke every 2 seconds.
before i get into the bulk of this remember- PIRATES HAD ROWBOATS.
what you, actually, the BE (based on the likes from that post) are suggesting will destroy the playerbase. plugin ships are ineffective in pretty much everything they are meant to be for many reasons. They are 1. slow as hell 2. easy as hell to destroy even without firespread and 3. lag the server when they are used in numbers. also, spawn is absolutely surrounded in oceans, and if a new player wishes to make an island base they would have to endure bobbing up and down for an eternity since they cant even make a ship cause of lack of sheep around spawn.
this is a horrible idea.
-CaptainCracken
https://www.minecraftskinstealer.com/achievement/a.php?i=5&h=Hey+Big+Spender&t=Spend+Over+%242k+on+Food[/url]
February 1, 2018 at 12:42 am #56085Browe I do agree in making ships more useful, but removing vanilla functions is not the answer to that, as it would break water pvp which is a part of pmc as a lot of fighting occurs over ships and near water forts. Vanilla boats are a rankup requirement, no one wants to reconfigure that. My suggestion would be to maybe increase small boat speed a bit, so like Dhows/Schooners/Brigs would be much faster, maybe so that dhows and schooners are almost as fast as vanilla boats, and brigs approach that speed. As I do agree ships are not as useful as they should be.
Time to paint the Path of Glory in the Blood of those who are not worthy.
February 1, 2018 at 12:56 am #56086@Browe you said, “No, I totally understand the point. You have to sail a distance in a vanilla boat to rank up – but it wouldn’t take long to change that line in the configs and update the website. Just because it has been that way a long time doesn’t mean it can’t change.”
I don’t think you understand that code can take a long-ass time. As I am learning code myself, it is way more complicated than “just” or “that line.” code can be very complicated, complex, and confusing at times and it could take hours to change one thing because, in reality, you have to change multiple things. In this case, you would have to fix the line which displays the requirements, the line which actually is the requirements, the line which takes the requirements and lets you rank up, etc. Changing the website wouldn’t be that hard because HMTL is (pretty) basic but still, it could be very complex and time-consuming.
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Proud former leader of The Coalition
Former member of build team
ez got banned
pirate veteran and yeehaw'erCrew history:
BE, DELTA, CREED, SOLIS, TEMPLAR, PHANTOM, EE, TAS, VPS, CLTN, RoP, STRN, ARES, Horse, Mafia, Hope"Many of life's failures are people who did not realize how close they were to success when they gave up." -Thomas Edison
February 1, 2018 at 12:56 am #56087sailing a ship across the map will take for damn ever. for multiple reasons. some groups of players like to block any and every water canal they can or just like to block off oceans. also, it’d take days to get a ship from one side of the map to the other, since theyre slow as hell, and the map isnt mostly water… tbh I don’t think it’s possible to make ships the “best” or “only” way to travel on the current map. it isn’t as simple as JUST changing configs, or JUST changing the map, or JUST increasing the speed of ships, theres cause and effect here. quite frankly, removing either of these mechanics would just make regular survival more annoying. removing these 2 things makes the server less vanilla…
If I had a nickel for every time I, Ooo hey, a butterfly!! *runs off chasing the butterfly*
- Former Leader of CoV -
- A Proud Member of The Asylum-February 1, 2018 at 12:57 am #56088well there is a swimming plugin, it lets you swim but its like flying an elytra, you have stanama so you can’t swim forever. no point in makeing this post. im just letting every one know
royal navy shipwright
developer of advanced armour for ships
turns on hitboxes when pvpingFebruary 1, 2018 at 1:12 am #56090See attached picture of a Pirate Rowboat (dhow)…
These are my own opinions, and anyway Gildor was the only BE to like it?
With regards to your points:
- Yes they are slow, but with a speed boost (or just leave them cruising) they would be fine for travelling.
- Vanilla boats are pretty damn easy to break too! – and its much harder for someone to board you if they can’t swim (hint hint).
- If the server can cope with ship battles I’m sure it can cope with a few dhows sailing around.
- Yeah maybe, but players can buy the ships provided at cove, or to use the warps like they do now.
I really don’t think that the 15 minutes it would take to change the rank up requirement is a legitimate reason not to change it. And I mentioned water fights in my previous replies, given the AC and the plethora of other places to fight, is it such a big deal to slow them down?
At the end of the day, players join this server to sail ships and be pirates, and Godsy has always said he likes things to be a challenge – so sacrificing a few conveniences to make them more useful across the server doesn’t seem a ‘waste of time’ or a ‘horrible idea’ to me, and atleast worth considering!
*waits to be shot down again :P*
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~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~February 1, 2018 at 1:15 am #56092River, I am familiar with the plugin – it is literally a single line.
History:
~ Former Admiral in the British Empire ~
~ Founder of Phantom ~
~ Co-Founder of Templars ~
~ Original owner of HMS Sovereign (Phantom Sovereign) ~ -
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